/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var AnimatedBackground = Container.expand(function () { var self = Container.call(this); // Create multiple gradient layers for depth var layer1 = self.attachAsset('backgroundGradient1', { anchorX: 0, anchorY: 0, alpha: 0.8 }); var layer2 = self.attachAsset('backgroundGradient2', { anchorX: 0, anchorY: 0, alpha: 0.6 }); var layer3 = self.attachAsset('backgroundGradient3', { anchorX: 0, anchorY: 0, alpha: 0.4 }); // Start animations self.startAnimations = function () { // Animate layer 1 with slow color transitions tween(layer1, { tint: 0x2d1b69 }, { duration: 4000, easing: tween.easeInOut, onFinish: function onFinish() { tween(layer1, { tint: 0x1a1a2e }, { duration: 4000, easing: tween.easeInOut, onFinish: function onFinish() { self.startAnimations(); } }); } }); // Animate layer 2 with different timing tween(layer2, { tint: 0x0f4c75 }, { duration: 6000, easing: tween.easeInOut, onFinish: function onFinish() { tween(layer2, { tint: 0x16213e }, { duration: 6000, easing: tween.easeInOut }); } }); // Animate layer 3 with subtle movement tween(layer3, { alpha: 0.7, tint: 0x3282b8 }, { duration: 8000, easing: tween.easeInOut, onFinish: function onFinish() { tween(layer3, { alpha: 0.4, tint: 0x0f3460 }, { duration: 8000, easing: tween.easeInOut }); } }); }; return self; }); var RedButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('redButton', { anchorX: 0.5, anchorY: 0.5 }); self.originalScale = 1.0; self.isAnimating = false; self.animateClick = function () { if (self.isAnimating) return; self.isAnimating = true; // Scale down animation tween(buttonGraphics, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { // Scale back up tween(buttonGraphics, { scaleX: self.originalScale, scaleY: self.originalScale }, { duration: 150, easing: tween.bounceOut, onFinish: function onFinish() { self.isAnimating = false; } }); } }); // Color flash animation tween(buttonGraphics, { tint: 0xffffff }, { duration: 100, onFinish: function onFinish() { tween(buttonGraphics, { tint: 0xff0000 }, { duration: 200 }); } }); }; self.down = function (x, y, obj) { self.animateClick(); score++; scoreTxt.setText(score); LK.getSound('click').play(); // Add screen flash effect for satisfying feedback LK.effects.flashScreen(0xffffff, 100); // Change button color based on score milestones if (score === 50) { buttonGraphics.tint = 0xff8800; // Orange } else if (score === 100) { buttonGraphics.tint = 0xff00ff; // Magenta } else if (score === 200) { buttonGraphics.tint = 0x00ff00; // Green } else if (score === 500) { buttonGraphics.tint = 0x0088ff; // Blue } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Create and add animated background var animatedBg = game.addChild(new AnimatedBackground()); animatedBg.x = 0; animatedBg.y = 0; animatedBg.startAnimations(); var score = 0; var clicksPerSecond = 0; var lastSecondClicks = 0; var lastSecondTime = Date.now(); // Create and position the red button var redButton = game.addChild(new RedButton()); redButton.x = 2048 / 2; redButton.y = 2732 / 2; // Create score display var scoreTxt = new Text2('Clicks: 0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create clicks per second display var cpsTxt = new Text2('CPS: 0', { size: 80, fill: 0xCCCCCC }); cpsTxt.anchor.set(0.5, 0); cpsTxt.y = 150; LK.gui.top.addChild(cpsTxt); // Track clicking speed var clickTimes = []; game.update = function () { var currentTime = Date.now(); // Calculate clicks per second if (currentTime - lastSecondTime >= 1000) { clicksPerSecond = score - lastSecondClicks; lastSecondClicks = score; lastSecondTime = currentTime; cpsTxt.setText('CPS: ' + clicksPerSecond); } // Update score display scoreTxt.setText('Clicks: ' + score); // Add subtle idle animation to button if (!redButton.isAnimating && LK.ticks % 120 === 0) { var buttonGraphics = redButton.children[0]; tween(buttonGraphics, { scaleX: 1.05, scaleY: 1.05 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(buttonGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 500, easing: tween.easeInOut }); } }); } };
===================================================================
--- original.js
+++ change.js
@@ -5,8 +5,81 @@
/****
* Classes
****/
+var AnimatedBackground = Container.expand(function () {
+ var self = Container.call(this);
+ // Create multiple gradient layers for depth
+ var layer1 = self.attachAsset('backgroundGradient1', {
+ anchorX: 0,
+ anchorY: 0,
+ alpha: 0.8
+ });
+ var layer2 = self.attachAsset('backgroundGradient2', {
+ anchorX: 0,
+ anchorY: 0,
+ alpha: 0.6
+ });
+ var layer3 = self.attachAsset('backgroundGradient3', {
+ anchorX: 0,
+ anchorY: 0,
+ alpha: 0.4
+ });
+ // Start animations
+ self.startAnimations = function () {
+ // Animate layer 1 with slow color transitions
+ tween(layer1, {
+ tint: 0x2d1b69
+ }, {
+ duration: 4000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(layer1, {
+ tint: 0x1a1a2e
+ }, {
+ duration: 4000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ self.startAnimations();
+ }
+ });
+ }
+ });
+ // Animate layer 2 with different timing
+ tween(layer2, {
+ tint: 0x0f4c75
+ }, {
+ duration: 6000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(layer2, {
+ tint: 0x16213e
+ }, {
+ duration: 6000,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ // Animate layer 3 with subtle movement
+ tween(layer3, {
+ alpha: 0.7,
+ tint: 0x3282b8
+ }, {
+ duration: 8000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(layer3, {
+ alpha: 0.4,
+ tint: 0x0f3460
+ }, {
+ duration: 8000,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ };
+ return self;
+});
var RedButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('redButton', {
anchorX: 0.5,
@@ -82,8 +155,13 @@
/****
* Game Code
****/
+// Create and add animated background
+var animatedBg = game.addChild(new AnimatedBackground());
+animatedBg.x = 0;
+animatedBg.y = 0;
+animatedBg.startAnimations();
var score = 0;
var clicksPerSecond = 0;
var lastSecondClicks = 0;
var lastSecondTime = Date.now();