/****
* Classes
****/
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Enemy movement logic goes here
};
});
// The assets will be automatically created and loaded by the LK engine
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player and enemies
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
var enemies = [];
for (var i = 0; i < 10; i++) {
var enemy = game.addChild(new Enemy());
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
}
// Game update function
game.update = function () {
// Check for collisions between player and enemies
for (var i = 0; i < enemies.length; i++) {
if (player.intersects(enemies[i])) {
// Game over
LK.showGameOver();
break;
}
}
};
// Game touch events
game.down = function (x, y, obj) {
// Move player towards touch position
var dx = x - player.x;
var dy = y - player.y;
var dist = Math.sqrt(dx * dx + dy * dy);
player.x += player.speed * dx / dist;
player.y += player.speed * dy / dist;
};