/****
* Classes
****/
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Enemy movement logic goes here
};
});
// The assets will be automatically created and loaded by the LK engine
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player and enemies
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
var enemies = [];
for (var i = 0; i < 10; i++) {
var enemy = game.addChild(new Enemy());
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
}
// Game update function
game.update = function () {
// Player and enemy update logic goes here
for (var i = 0; i < enemies.length; i++) {
if (player.intersects(enemies[i])) {
// Player and enemy collision logic goes here
LK.showGameOver();
}
}
};
// Game touch events
game.down = function (x, y, obj) {
// Player touch down logic goes here
};
game.move = function (x, y, obj) {
// Player touch move logic goes here
};
game.up = function (x, y, obj) {
// Player touch up logic goes here
};