User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'speedText.setText('Ball Speed: ' + speedText.text.split(':')[1] + ' (Speed up in ' + remainingTime + ')');' Line Number: 754
User prompt
Speed up ball every 30 second
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Polish the game
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Change interface
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Save progress ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Speed up the ball speed ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Speed up ball speed
Code edit (1 edits merged)
Please save this source code
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Cosmic Pong Showdown
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Please continue polishing my design document.
Initial prompt
Create a cat racing game car colour is red and trafic
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
	score: 0,
	highScore: 0
});
/**** 
* Classes
****/ 
var Ball = Container.expand(function () {
	var self = Container.call(this);
	var ballGraphics = self.attachAsset('ball', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Initial speed properties
	self.speedX = 5;
	self.speedY = 5;
	self.baseSpeed = 5;
	self.maxSpeed = 15;
	// Track previous position for collision detection
	self.lastX = 0;
	self.lastY = 0;
	// Increase ball speed with limits
	self.accelerate = function (amount) {
		// Stop any ongoing speed tweens
		tween.stop(self, {
			speedX: true,
			speedY: true
		});
		// Calculate new speed maintaining direction
		var directionX = self.speedX >= 0 ? 1 : -1;
		var directionY = self.speedY >= 0 ? 1 : -1;
		var currentSpeed = Math.abs(self.speedX);
		var newSpeed = Math.min(currentSpeed + amount, self.maxSpeed);
		// Apply the new speed with tween effect
		tween(self, {
			speedX: newSpeed * directionX,
			speedY: newSpeed * directionY
		}, {
			duration: 300,
			easing: tween.easeOut
		});
	};
	// Reset ball speed to base value
	self.resetSpeed = function () {
		var directionX = self.speedX >= 0 ? 1 : -1;
		var directionY = self.speedY >= 0 ? 1 : -1;
		self.speedX = self.baseSpeed * directionX;
		self.speedY = self.baseSpeed * directionY;
	};
	// Update ball position and handle boundary collisions
	self.update = function () {
		// Store last position for collision detection
		self.lastX = self.x;
		self.lastY = self.y;
		// Update position based on speed
		self.x += self.speedX;
		self.y += self.speedY;
		// Handle wall collisions
		if (self.x <= 0 || self.x >= 2048) {
			self.speedX *= -1;
		}
		if (self.y <= 0) {
			self.speedY *= -1;
		}
	};
	return self;
});
var Paddle = Container.expand(function () {
	var self = Container.call(this);
	var paddleGraphics = self.attachAsset('paddle', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Handle paddle movement
	self.move = function (x, y) {
		self.x = x;
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
// Create the game ball
var ball = new Ball();
ball.x = 2048 / 2;
ball.y = 2732 / 2;
game.addChild(ball);
// Create the player paddle
var paddle = new Paddle();
paddle.x = 2048 / 2;
paddle.y = 2732 - 100;
game.addChild(paddle);
// Tracking variables
var score = storage.score || 0; // Load saved score or start at 0
var speedUpTimer = null;
var consecutiveHits = 0;
// Create score display
var scoreText = new Text2('Score: ' + score, {
	size: 80,
	fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
// Create speed indicator
var speedText = new Text2('Ball Speed: Normal', {
	size: 60,
	fill: 0xFFFF00
});
speedText.anchor.set(0.5, 0);
speedText.y = 100;
LK.gui.top.addChild(speedText);
// Create high score display
var highScoreText = new Text2('High Score: ' + storage.highScore, {
	size: 60,
	fill: 0xFFA500
});
highScoreText.anchor.set(0.5, 0);
highScoreText.y = 200;
LK.gui.top.addChild(highScoreText);
// Update score display
function updateScore(points) {
	score += points;
	scoreText.setText('Score: ' + score);
	LK.setScore(score);
	// Save current score to storage
	storage.score = score;
	// Update high score if needed
	if (score > storage.highScore) {
		storage.highScore = score;
	}
}
// Update speed display
function updateSpeedDisplay() {
	var currentSpeed = Math.abs(ball.speedX);
	var speedLabel = "Normal";
	if (currentSpeed >= ball.maxSpeed) {
		speedLabel = "MAX!";
	} else if (currentSpeed > ball.baseSpeed + 6) {
		speedLabel = "Super Fast";
	} else if (currentSpeed > ball.baseSpeed + 3) {
		speedLabel = "Fast";
	}
	speedText.setText('Ball Speed: ' + speedLabel);
}
// Speed up the ball with visual effect
function speedUpBall() {
	ball.accelerate(1);
	updateSpeedDisplay();
	// Visual feedback for speed increase
	LK.effects.flashObject(ball, 0xff0000, 500);
}
// Create a speed up button
var speedUpButton = game.addChild(LK.getAsset('powerUp', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 - 100,
	y: 200
}));
// Event handlers
speedUpButton.down = function () {
	speedUpBall();
};
// Track paddle movement
game.move = function (x, y) {
	paddle.move(x, y);
};
// Collision detection
function checkCollisions() {
	// Ball-paddle collision
	if (ball.lastY <= paddle.y - paddle.height / 2 && ball.y > paddle.y - paddle.height / 2 && ball.x >= paddle.x - paddle.width / 2 && ball.x <= paddle.x + paddle.width / 2) {
		// Bounce the ball
		ball.speedY *= -1;
		// Adjust horizontal speed based on where the ball hits the paddle
		var hitPoint = (ball.x - paddle.x) / (paddle.width / 2);
		ball.speedX = ball.speedX * 0.5 + hitPoint * 5;
		// Increase consecutive hits counter
		consecutiveHits++;
		// Speed up after certain number of consecutive hits
		if (consecutiveHits >= 3) {
			speedUpBall();
			consecutiveHits = 0;
		}
		// Score points
		updateScore(10);
	}
	// Ball off bottom of screen (game over condition)
	if (ball.y > 2732) {
		// Save high score before game ends
		if (score > storage.highScore) {
			storage.highScore = score;
		}
		// Reset current score to 0 in storage
		storage.score = 0;
		LK.showGameOver();
	}
}
// Auto speed up every 30 seconds
LK.setInterval(function () {
	speedUpBall();
}, 30000);
// Main game update loop
game.update = function () {
	checkCollisions();
	updateSpeedDisplay();
};
// Create speed up keyboard shortcut for testing
LK.setTimeout(function () {
	// Initial speed boost to make the game more exciting from the start
	speedUpBall();
}, 3000); ===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,12 @@
 /**** 
 * Plugins
 ****/ 
 var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+	score: 0,
+	highScore: 0
+});
 
 /**** 
 * Classes
 ****/ 
@@ -99,13 +103,13 @@
 paddle.x = 2048 / 2;
 paddle.y = 2732 - 100;
 game.addChild(paddle);
 // Tracking variables
-var score = 0;
+var score = storage.score || 0; // Load saved score or start at 0
 var speedUpTimer = null;
 var consecutiveHits = 0;
 // Create score display
-var scoreText = new Text2('Score: 0', {
+var scoreText = new Text2('Score: ' + score, {
 	size: 80,
 	fill: 0xFFFFFF
 });
 scoreText.anchor.set(0.5, 0);
@@ -117,13 +121,27 @@
 });
 speedText.anchor.set(0.5, 0);
 speedText.y = 100;
 LK.gui.top.addChild(speedText);
+// Create high score display
+var highScoreText = new Text2('High Score: ' + storage.highScore, {
+	size: 60,
+	fill: 0xFFA500
+});
+highScoreText.anchor.set(0.5, 0);
+highScoreText.y = 200;
+LK.gui.top.addChild(highScoreText);
 // Update score display
 function updateScore(points) {
 	score += points;
 	scoreText.setText('Score: ' + score);
 	LK.setScore(score);
+	// Save current score to storage
+	storage.score = score;
+	// Update high score if needed
+	if (score > storage.highScore) {
+		storage.highScore = score;
+	}
 }
 // Update speed display
 function updateSpeedDisplay() {
 	var currentSpeed = Math.abs(ball.speedX);
@@ -179,8 +197,14 @@
 		updateScore(10);
 	}
 	// Ball off bottom of screen (game over condition)
 	if (ball.y > 2732) {
+		// Save high score before game ends
+		if (score > storage.highScore) {
+			storage.highScore = score;
+		}
+		// Reset current score to 0 in storage
+		storage.score = 0;
 		LK.showGameOver();
 	}
 }
 // Auto speed up every 30 seconds