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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'speedText.setText('Ball Speed: ' + speedText.text.split(':')[1] + ' (Speed up in ' + remainingTime + ')');' Line Number: 754
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Speed up ball every 30 second
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Polish the game
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Change interface
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Save progress ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Speed up the ball speed ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Speed up ball speed
Code edit (1 edits merged)
Please save this source code
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Cosmic Pong Showdown
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Please continue polishing my design document.
Initial prompt
Create a cat racing game car colour is red and trafic
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { score: 0, highScore: 0 }); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); // Initial speed properties self.speedX = 5; self.speedY = 5; self.baseSpeed = 5; self.maxSpeed = 15; // Track previous position for collision detection self.lastX = 0; self.lastY = 0; // Increase ball speed with limits self.accelerate = function (amount) { // Stop any ongoing speed tweens tween.stop(self, { speedX: true, speedY: true }); // Calculate new speed maintaining direction var directionX = self.speedX >= 0 ? 1 : -1; var directionY = self.speedY >= 0 ? 1 : -1; var currentSpeed = Math.abs(self.speedX); var newSpeed = Math.min(currentSpeed + amount, self.maxSpeed); // Apply the new speed with tween effect tween(self, { speedX: newSpeed * directionX, speedY: newSpeed * directionY }, { duration: 300, easing: tween.easeOut }); }; // Reset ball speed to base value self.resetSpeed = function () { var directionX = self.speedX >= 0 ? 1 : -1; var directionY = self.speedY >= 0 ? 1 : -1; self.speedX = self.baseSpeed * directionX; self.speedY = self.baseSpeed * directionY; }; // Update ball position and handle boundary collisions self.update = function () { // Store last position for collision detection self.lastX = self.x; self.lastY = self.y; // Update position based on speed self.x += self.speedX; self.y += self.speedY; // Handle wall collisions if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.y <= 0) { self.speedY *= -1; } }; return self; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); // Handle paddle movement self.move = function (x, y) { self.x = x; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create the game ball var ball = new Ball(); ball.x = 2048 / 2; ball.y = 2732 / 2; game.addChild(ball); // Create the player paddle var paddle = new Paddle(); paddle.x = 2048 / 2; paddle.y = 2732 - 100; game.addChild(paddle); // Tracking variables var score = storage.score || 0; // Load saved score or start at 0 var speedUpTimer = null; var consecutiveHits = 0; // Create score display var scoreText = new Text2('Score: ' + score, { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Create speed indicator var speedText = new Text2('Ball Speed: Normal', { size: 60, fill: 0xFFFF00 }); speedText.anchor.set(0.5, 0); speedText.y = 100; LK.gui.top.addChild(speedText); // Create high score display var highScoreText = new Text2('High Score: ' + storage.highScore, { size: 60, fill: 0xFFA500 }); highScoreText.anchor.set(0.5, 0); highScoreText.y = 200; LK.gui.top.addChild(highScoreText); // Update score display function updateScore(points) { score += points; scoreText.setText('Score: ' + score); LK.setScore(score); // Save current score to storage storage.score = score; // Update high score if needed if (score > storage.highScore) { storage.highScore = score; } } // Update speed display function updateSpeedDisplay() { var currentSpeed = Math.abs(ball.speedX); var speedLabel = "Normal"; if (currentSpeed >= ball.maxSpeed) { speedLabel = "MAX!"; } else if (currentSpeed > ball.baseSpeed + 6) { speedLabel = "Super Fast"; } else if (currentSpeed > ball.baseSpeed + 3) { speedLabel = "Fast"; } speedText.setText('Ball Speed: ' + speedLabel); } // Speed up the ball with visual effect function speedUpBall() { ball.accelerate(1); updateSpeedDisplay(); // Visual feedback for speed increase LK.effects.flashObject(ball, 0xff0000, 500); } // Create a speed up button var speedUpButton = game.addChild(LK.getAsset('powerUp', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 100, y: 200 })); // Event handlers speedUpButton.down = function () { speedUpBall(); }; // Track paddle movement game.move = function (x, y) { paddle.move(x, y); }; // Collision detection function checkCollisions() { // Ball-paddle collision if (ball.lastY <= paddle.y - paddle.height / 2 && ball.y > paddle.y - paddle.height / 2 && ball.x >= paddle.x - paddle.width / 2 && ball.x <= paddle.x + paddle.width / 2) { // Bounce the ball ball.speedY *= -1; // Adjust horizontal speed based on where the ball hits the paddle var hitPoint = (ball.x - paddle.x) / (paddle.width / 2); ball.speedX = ball.speedX * 0.5 + hitPoint * 5; // Increase consecutive hits counter consecutiveHits++; // Speed up after certain number of consecutive hits if (consecutiveHits >= 3) { speedUpBall(); consecutiveHits = 0; } // Score points updateScore(10); } // Ball off bottom of screen (game over condition) if (ball.y > 2732) { // Save high score before game ends if (score > storage.highScore) { storage.highScore = score; } // Reset current score to 0 in storage storage.score = 0; LK.showGameOver(); } } // Auto speed up every 30 seconds LK.setInterval(function () { speedUpBall(); }, 30000); // Main game update loop game.update = function () { checkCollisions(); updateSpeedDisplay(); }; // Create speed up keyboard shortcut for testing LK.setTimeout(function () { // Initial speed boost to make the game more exciting from the start speedUpBall(); }, 3000);
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,12 @@
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ score: 0,
+ highScore: 0
+});
/****
* Classes
****/
@@ -99,13 +103,13 @@
paddle.x = 2048 / 2;
paddle.y = 2732 - 100;
game.addChild(paddle);
// Tracking variables
-var score = 0;
+var score = storage.score || 0; // Load saved score or start at 0
var speedUpTimer = null;
var consecutiveHits = 0;
// Create score display
-var scoreText = new Text2('Score: 0', {
+var scoreText = new Text2('Score: ' + score, {
size: 80,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
@@ -117,13 +121,27 @@
});
speedText.anchor.set(0.5, 0);
speedText.y = 100;
LK.gui.top.addChild(speedText);
+// Create high score display
+var highScoreText = new Text2('High Score: ' + storage.highScore, {
+ size: 60,
+ fill: 0xFFA500
+});
+highScoreText.anchor.set(0.5, 0);
+highScoreText.y = 200;
+LK.gui.top.addChild(highScoreText);
// Update score display
function updateScore(points) {
score += points;
scoreText.setText('Score: ' + score);
LK.setScore(score);
+ // Save current score to storage
+ storage.score = score;
+ // Update high score if needed
+ if (score > storage.highScore) {
+ storage.highScore = score;
+ }
}
// Update speed display
function updateSpeedDisplay() {
var currentSpeed = Math.abs(ball.speedX);
@@ -179,8 +197,14 @@
updateScore(10);
}
// Ball off bottom of screen (game over condition)
if (ball.y > 2732) {
+ // Save high score before game ends
+ if (score > storage.highScore) {
+ storage.highScore = score;
+ }
+ // Reset current score to 0 in storage
+ storage.score = 0;
LK.showGameOver();
}
}
// Auto speed up every 30 seconds