User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'speedText.setText('Ball Speed: ' + speedText.text.split(':')[1] + ' (Speed up in ' + remainingTime + ')');' Line Number: 754
User prompt
Speed up ball every 30 second
User prompt
Polish the game
User prompt
Change interface
User prompt
Save progress ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Speed up the ball speed ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Speed up ball speed
Code edit (1 edits merged)
Please save this source code
User prompt
Cosmic Pong Showdown
User prompt
Please continue polishing my design document.
Initial prompt
Create a cat racing game car colour is red and trafic
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/**** 
* Classes
****/ 
var Alien = Container.expand(function () {
	var self = Container.call(this);
	var alienGraphics = self.attachAsset('alien', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.radius = alienGraphics.width / 2;
	self.health = 1;
	self.points = 10;
	self.hitByBall = function () {
		LK.getSound('alienHit').play();
		self.health--;
		if (self.health <= 0) {
			return true; // Destroyed
		}
		// Visual feedback
		tween(alienGraphics, {
			alpha: 0.3
		}, {
			duration: 100,
			onFinish: function onFinish() {
				tween(alienGraphics, {
					alpha: 1
				}, {
					duration: 100
				});
			}
		});
		return false; // Not destroyed
	};
	return self;
});
var Ball = Container.expand(function () {
	var self = Container.call(this);
	var ballGraphics = self.attachAsset('ball', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.radius = ballGraphics.width / 2;
	self.speedX = 0;
	self.speedY = 0;
	self.active = false;
	self.launch = function (speedX, speedY) {
		self.speedX = speedX;
		self.speedY = speedY;
		self.active = true;
	};
	self.update = function () {
		if (!self.active) {
			return;
		}
		self.x += self.speedX;
		self.y += self.speedY;
		// Bounce off sides
		if (self.x - self.radius <= 0 || self.x + self.radius >= 2048) {
			self.speedX *= -1;
			LK.getSound('bounce').play();
		}
		// Bounce off top
		if (self.y - self.radius <= 0) {
			self.speedY *= -1;
			LK.getSound('bounce').play();
		}
	};
	return self;
});
var Paddle = Container.expand(function () {
	var self = Container.call(this);
	var paddleGraphics = self.attachAsset('paddle', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.width = paddleGraphics.width;
	self.height = paddleGraphics.height;
	self.originalWidth = paddleGraphics.width;
	self.expandPaddle = function (factor) {
		var newWidth = self.originalWidth * factor;
		tween(paddleGraphics, {
			width: newWidth
		}, {
			duration: 300,
			easing: tween.easeOut
		});
		self.width = newWidth;
	};
	self.resetSize = function () {
		tween(paddleGraphics, {
			width: self.originalWidth
		}, {
			duration: 300,
			easing: tween.easeOut
		});
		self.width = self.originalWidth;
	};
	return self;
});
var PowerUp = Container.expand(function () {
	var self = Container.call(this);
	var powerUpGraphics = self.attachAsset('powerUp', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.type = 'expand'; // Default type
	self.speedY = 3; // Falling speed
	self.update = function () {
		self.y += self.speedY;
	};
	return self;
});
var Star = Container.expand(function () {
	var self = Container.call(this);
	var starGraphics = self.attachAsset('star', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speedY = Math.random() * 1 + 0.5;
	self.update = function () {
		self.y += self.speedY;
		if (self.y > 2732) {
			self.y = 0;
			self.x = Math.random() * 2048;
		}
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000022
});
/**** 
* Game Code
****/ 
// Game state variables
var level = 1;
var lives = 3;
var paddle;
var balls = [];
var aliens = [];
var powerUps = [];
var stars = [];
var isGameStarted = false;
var isPaddlePowerUpActive = false;
var paddlePowerUpTimer = null;
// UI elements
var scoreTxt;
var livesTxt;
var levelTxt;
var startInstructionTxt;
// Game settings
var baseSpeed = 12; // Doubled the ball speed for faster gameplay
var alienRows = 3;
var alienCols = 6;
var alienSpacing = 120;
// Initialize the game
function initGame() {
	// Set up stars background
	for (var i = 0; i < 100; i++) {
		var star = new Star();
		star.x = Math.random() * 2048;
		star.y = Math.random() * 2732;
		game.addChild(star);
		stars.push(star);
	}
	// Create paddle
	paddle = new Paddle();
	paddle.x = 2048 / 2;
	paddle.y = 2732 - 100;
	game.addChild(paddle);
	// Create initial ball
	createBall();
	// Create UI elements
	scoreTxt = new Text2('Score: ' + LK.getScore(), {
		size: 50,
		fill: 0xFFFFFF
	});
	scoreTxt.anchor.set(0, 0);
	LK.gui.topRight.addChild(scoreTxt);
	livesTxt = new Text2('Lives: ' + lives, {
		size: 50,
		fill: 0xFFFFFF
	});
	livesTxt.anchor.set(1, 0);
	LK.gui.topLeft.addChild(livesTxt);
	levelTxt = new Text2('Level: ' + level, {
		size: 50,
		fill: 0xFFFFFF
	});
	levelTxt.anchor.set(0.5, 0);
	LK.gui.top.addChild(levelTxt);
	startInstructionTxt = new Text2('Tap to start', {
		size: 70,
		fill: 0xFFFFFF
	});
	startInstructionTxt.anchor.set(0.5, 0.5);
	startInstructionTxt.x = 0;
	startInstructionTxt.y = 0;
	LK.gui.center.addChild(startInstructionTxt);
	// Create aliens
	createAliens();
	// Start background music
	LK.playMusic('spaceBgMusic', {
		fade: {
			start: 0,
			end: 0.4,
			duration: 1000
		}
	});
}
function createBall() {
	var ball = new Ball();
	ball.x = paddle.x;
	ball.y = paddle.y - paddle.height / 2 - ball.radius;
	game.addChild(ball);
	balls.push(ball);
	return ball;
}
function createAliens() {
	// Clear any existing aliens
	for (var i = aliens.length - 1; i >= 0; i--) {
		game.removeChild(aliens[i]);
		aliens.splice(i, 1);
	}
	// Create new aliens grid
	var startX = (2048 - alienCols * alienSpacing) / 2 + alienSpacing / 2;
	var startY = 200;
	for (var row = 0; row < alienRows; row++) {
		for (var col = 0; col < alienCols; col++) {
			var alien = new Alien();
			alien.x = startX + col * alienSpacing;
			alien.y = startY + row * alienSpacing;
			// Higher rows have more health and worth more points
			if (row === 2) {
				alien.health = level + 1;
				alien.points = 30;
				tween(alien, {
					tint: 0xff0000
				}, {
					duration: 0
				});
			} else if (row === 1) {
				alien.health = level;
				alien.points = 20;
				tween(alien, {
					tint: 0xff8800
				}, {
					duration: 0
				});
			}
			game.addChild(alien);
			aliens.push(alien);
		}
	}
}
function startGame() {
	if (!isGameStarted) {
		isGameStarted = true;
		// Hide start instruction
		LK.gui.center.removeChild(startInstructionTxt);
		// Launch the ball
		var ball = balls[0];
		var angleRad = Math.PI / 4 + Math.random() * Math.PI / 2;
		ball.launch(Math.cos(angleRad) * baseSpeed, -Math.sin(angleRad) * baseSpeed);
	}
}
function spawnPowerUp(x, y) {
	if (Math.random() > 0.3) {
		return;
	} // 30% chance to spawn
	var powerUp = new PowerUp();
	powerUp.x = x;
	powerUp.y = y;
	// Randomize powerup type
	var types = ['expand', 'multiBall', 'slowDown'];
	powerUp.type = types[Math.floor(Math.random() * types.length)];
	// Set color based on type
	if (powerUp.type === 'expand') {
		tween(powerUp, {
			tint: 0xf542f2
		}, {
			duration: 0
		});
	} else if (powerUp.type === 'multiBall') {
		tween(powerUp, {
			tint: 0x42a4f5
		}, {
			duration: 0
		});
	} else if (powerUp.type === 'slowDown') {
		tween(powerUp, {
			tint: 0xf5a742
		}, {
			duration: 0
		});
	}
	game.addChild(powerUp);
	powerUps.push(powerUp);
}
function activatePowerUp(type) {
	LK.getSound('powerUpCollect').play();
	switch (type) {
		case 'expand':
			// Cancel existing timer if active
			if (paddlePowerUpTimer) {
				LK.clearTimeout(paddlePowerUpTimer);
			}
			// Expand paddle
			paddle.expandPaddle(1.5);
			isPaddlePowerUpActive = true;
			// Reset after 10 seconds
			paddlePowerUpTimer = LK.setTimeout(function () {
				paddle.resetSize();
				isPaddlePowerUpActive = false;
			}, 10000);
			break;
		case 'multiBall':
			// Create two new balls
			for (var i = 0; i < 2; i++) {
				var newBall = createBall();
				var angle = Math.PI / 4 + Math.random() * Math.PI / 2;
				if (Math.random() > 0.5) {
					angle = Math.PI - angle;
				}
				newBall.launch(Math.cos(angle) * baseSpeed, -Math.sin(angle) * baseSpeed);
			}
			break;
		case 'slowDown':
			// Slow down all balls temporarily
			for (var j = 0; j < balls.length; j++) {
				var ball = balls[j];
				var currentSpeed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY);
				var slowFactor = 0.5;
				ball.speedX = ball.speedX / currentSpeed * (baseSpeed * slowFactor);
				ball.speedY = ball.speedY / currentSpeed * (baseSpeed * slowFactor);
				tween(ball, {
					alpha: 0.7
				}, {
					duration: 0
				});
			}
			// Reset ball speed after 8 seconds
			LK.setTimeout(function () {
				for (var k = 0; k < balls.length; k++) {
					var ball = balls[k];
					var currentSpeed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY);
					ball.speedX = ball.speedX / currentSpeed * baseSpeed;
					ball.speedY = ball.speedY / currentSpeed * baseSpeed;
					tween(ball, {
						alpha: 1
					}, {
						duration: 300
					});
				}
			}, 8000);
			break;
	}
}
function advanceLevel() {
	level++;
	levelTxt.setText('Level: ' + level);
	// Increase base speed with a higher multiplier per level
	baseSpeed = 12 + level * 1.0; // Doubled growth rate and higher starting speed
	// Add more rows for higher levels (max 5)
	alienRows = Math.min(5, 2 + Math.floor(level / 2));
	// Create new aliens
	createAliens();
	// Reset paddle if power-up was active
	if (isPaddlePowerUpActive) {
		paddle.resetSize();
		LK.clearTimeout(paddlePowerUpTimer);
		isPaddlePowerUpActive = false;
	}
	// Create a new ball if there are none
	if (balls.length === 0) {
		var ball = createBall();
		var angleRad = Math.PI / 4 + Math.random() * Math.PI / 2;
		ball.launch(Math.cos(angleRad) * baseSpeed, -Math.sin(angleRad) * baseSpeed);
	}
}
function loseLife() {
	lives--;
	livesTxt.setText('Lives: ' + lives);
	LK.getSound('ballLost').play();
	if (lives <= 0) {
		LK.showGameOver();
		return;
	}
	// Create a new ball
	createBall();
	// Reset game state for new life
	isGameStarted = false;
	startInstructionTxt = new Text2('Tap to continue', {
		size: 70,
		fill: 0xFFFFFF
	});
	startInstructionTxt.anchor.set(0.5, 0.5);
	startInstructionTxt.x = 0;
	startInstructionTxt.y = 0;
	LK.gui.center.addChild(startInstructionTxt);
}
// Movement handling
function handleMove(x, y, obj) {
	// Update paddle position horizontally, constrained to screen bounds
	var halfPaddleWidth = paddle.width / 2;
	paddle.x = Math.max(halfPaddleWidth, Math.min(2048 - halfPaddleWidth, x));
	// If game hasn't started, keep ball on paddle
	if (!isGameStarted && balls.length > 0) {
		balls[0].x = paddle.x;
	}
}
// Input handlers
game.down = function (x, y, obj) {
	startGame();
	handleMove(x, y, obj);
};
game.move = handleMove;
// Main update loop
game.update = function () {
	// Update stars
	for (var s = 0; s < stars.length; s++) {
		stars[s].update();
	}
	// Update all balls
	for (var i = balls.length - 1; i >= 0; i--) {
		var ball = balls[i];
		// Check if ball is below the screen
		if (ball.y - ball.radius > 2732) {
			game.removeChild(ball);
			balls.splice(i, 1);
			// Only lose a life if this was the last ball
			if (balls.length === 0) {
				loseLife();
			}
			continue;
		}
		// Check paddle collision
		if (ball.speedY > 0 && ball.y + ball.radius >= paddle.y - paddle.height / 2 && ball.y - ball.radius <= paddle.y + paddle.height / 2 && ball.x + ball.radius >= paddle.x - paddle.width / 2 && ball.x - ball.radius <= paddle.x + paddle.width / 2) {
			// Calculate bounce angle based on hit position relative to paddle center
			var hitPos = (ball.x - paddle.x) / (paddle.width / 2);
			var angle = hitPos * (Math.PI / 3); // Max 60 degree bounce
			ball.speedY = -Math.abs(ball.speedY);
			// Adjust X velocity based on where the ball hit the paddle
			var speed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY);
			ball.speedX = Math.sin(angle) * speed;
			ball.speedY = -Math.cos(angle) * speed;
			LK.getSound('bounce').play();
		}
		// Check alien collisions
		for (var j = aliens.length - 1; j >= 0; j--) {
			var alien = aliens[j];
			var dx = ball.x - alien.x;
			var dy = ball.y - alien.y;
			var distance = Math.sqrt(dx * dx + dy * dy);
			if (distance <= ball.radius + alien.radius) {
				// Bounce the ball
				var nx = dx / distance;
				var ny = dy / distance;
				var p = 2 * (ball.speedX * nx + ball.speedY * ny);
				ball.speedX -= p * nx;
				ball.speedY -= p * ny;
				// Damage the alien
				if (alien.hitByBall()) {
					// Add score
					LK.setScore(LK.getScore() + alien.points);
					scoreTxt.setText('Score: ' + LK.getScore());
					// Spawn power-up
					spawnPowerUp(alien.x, alien.y);
					// Remove alien
					game.removeChild(alien);
					aliens.splice(j, 1);
				}
				// Only process one collision at a time
				break;
			}
		}
	}
	// Update power-ups
	for (var k = powerUps.length - 1; k >= 0; k--) {
		var powerUp = powerUps[k];
		powerUp.update();
		// Check if power-up is below screen
		if (powerUp.y > 2732) {
			game.removeChild(powerUp);
			powerUps.splice(k, 1);
			continue;
		}
		// Check collision with paddle
		if (powerUp.y + 15 >= paddle.y - paddle.height / 2 && powerUp.y - 15 <= paddle.y + paddle.height / 2 && powerUp.x + 15 >= paddle.x - paddle.width / 2 && powerUp.x - 15 <= paddle.x + paddle.width / 2) {
			activatePowerUp(powerUp.type);
			game.removeChild(powerUp);
			powerUps.splice(k, 1);
		}
	}
	// Check if all aliens are destroyed
	if (aliens.length === 0) {
		advanceLevel();
	}
};
// Initialize the game
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -159,9 +159,9 @@
 var livesTxt;
 var levelTxt;
 var startInstructionTxt;
 // Game settings
-var baseSpeed = 6;
+var baseSpeed = 12; // Doubled the ball speed for faster gameplay
 var alienRows = 3;
 var alienCols = 6;
 var alienSpacing = 120;
 // Initialize the game
@@ -369,10 +369,10 @@
 }
 function advanceLevel() {
 	level++;
 	levelTxt.setText('Level: ' + level);
-	// Increase base speed
-	baseSpeed = 6 + level * 0.5;
+	// Increase base speed with a higher multiplier per level
+	baseSpeed = 12 + level * 1.0; // Doubled growth rate and higher starting speed
 	// Add more rows for higher levels (max 5)
 	alienRows = Math.min(5, 2 + Math.floor(level / 2));
 	// Create new aliens
 	createAliens();