User prompt
Ana menü butonlarını hizala
User prompt
Premium mağaza da ekle ana menüye ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Premium geçiş butonunu sayfanın en üstüne getir
User prompt
Premium geçiş butonu sayfaya sığmıyor onu düzgün bir yere koy
User prompt
Premium geçiş butonunu sayfanın en üst köşe sağına hizala
User prompt
Premium geçiş eklenebilir ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Ana menünün en altına copyright kısmını yazısını yaz
User prompt
Ana menü giriş ekranına girmeden önce bir ekran getir Misafir olarak giriş yap yada kayıt ol diye. Misafir olarak giriş yapa tıklayınca ana menüye girilsin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Oyun başlangıcında geri sayım güzel fikir yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuna yeni şeyler ekle
User prompt
Bölüm 2 ye geçince fazla basket potası oluyor neden
User prompt
Bölüm 1 hedef yazısını daha özenli yap
User prompt
Pause devam butonu ekle
User prompt
Ana menü ekranında müzik çalsın müzik adı mainmenubackground ekle
User prompt
Ayarlar bölümüne grafik ayarlama da ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
Ayarlar kısmının animasyonu düzelt çok sağa sola dönmesin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
İstatistiklerim butonunu da ayarlar butonunuda yapimcilar butonunuda oyuna son eklenenler butonunuda çıkış butonunuda özenli farklı yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Nasıl oynanır butonunu da farkli bir özen yap ? Soru işareti vs ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuna başlar yazısını daha özenli yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Topları yakala yazısında yanan rengi sarı yap ve sürekli yanıp sönsün hızlı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
RENKLİ TOPLARI YAKALAMA OYUNU yazısını TOPLARI YAKALA olarak değiştir.ve bu yazıya daha fazla animasyon ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Sadece ana menü arka planı değiştirmek istiyorum.
User prompt
Nasıl oynanır menüsünü düzenle
User prompt
Oyuna son eklenenler menüsünün içinde anasayfa dön butonu gözükmüyor onun yerini sol orta köşeye al
User prompt
Oyuna son eklenenler menüsüne back butonu ekle ana sayfa
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
musicEnabled: true,
difficultyLevel: "Normal",
gameSpeedSetting: "Normal",
colorMode: "Normal",
shapeSize: "Normal",
redBallsCollected: 0,
blueBallsCollected: 0,
yellowBallsCollected: 0,
particleEffectsEnabled: true,
screenEffectsEnabled: true,
animationQuality: "High"
});
/****
* Classes
****/
var BackgroundParticle = Container.expand(function () {
var self = Container.call(this);
var colors = [0xfeca57, 0xff9500, 0xff69b4, 0x4da6ff, 0xffffff]; // Yellow, Orange, Pink, Blue, White
var randomColor = colors[Math.floor(Math.random() * colors.length)];
var particleGraphics = self.attachAsset('particle', {
anchorX: 0.5,
anchorY: 0.5
});
particleGraphics.tint = randomColor;
particleGraphics.alpha = 0.3 + Math.random() * 0.4; // Random transparency
self.speedX = (Math.random() - 0.5) * 0.5;
self.speedY = -0.3 - Math.random() * 0.7;
self.life = 0;
self.maxLife = 300 + Math.random() * 200;
var initialScale = 0.3 + Math.random() * 0.7;
particleGraphics.scaleX = initialScale;
particleGraphics.scaleY = initialScale;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
self.life++;
// Fade out as particle ages
var lifeRatio = self.life / self.maxLife;
particleGraphics.alpha = (1 - lifeRatio) * (0.3 + Math.random() * 0.4);
// Gentle floating motion
self.x += Math.sin(self.life * 0.01) * 0.1;
// Remove particle when it's old or off screen
if (self.life >= self.maxLife || self.y < -50 || self.x < -50 || self.x > 2100) {
self.shouldRemove = true;
}
};
return self;
});
var Basket = Container.expand(function (color) {
var self = Container.call(this);
self.color = color;
var basketGraphics = self.attachAsset(color + 'Basket', {
anchorX: 0.5,
anchorY: 0.5
});
// Apply shape size setting to baskets
var sizeMultiplier = shapeSize === 'Small' ? 0.7 : shapeSize === 'Large' ? 1.3 : 1.0;
basketGraphics.scaleX = sizeMultiplier;
basketGraphics.scaleY = sizeMultiplier;
return self;
});
var FallingShape = Container.expand(function (color) {
var self = Container.call(this);
self.color = color;
self.speed = 3;
self.lastY = 0;
var shapeGraphics = self.attachAsset(color + 'Shape', {
anchorX: 0.5,
anchorY: 0.5
});
// Apply shape size setting
var sizeMultiplier = shapeSize === 'Small' ? 0.7 : shapeSize === 'Large' ? 1.3 : 1.0;
shapeGraphics.scaleX = sizeMultiplier;
shapeGraphics.scaleY = sizeMultiplier;
self.update = function () {
self.lastY = self.y;
self.y += self.speed;
};
return self;
});
var MenuButton = Container.expand(function (text, color) {
var self = Container.call(this);
// Create button background
self.bg = LK.getAsset('shape', {
width: 600,
height: 120,
color: color || 0x3498db,
shape: 'ellipse',
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(self.bg);
// Create button text
self.text = new Text2(text, {
size: 60,
fill: 0xFFFFFF
});
self.text.anchor.set(0.5, 0.5);
self.addChild(self.text);
self.isPressed = false;
self.down = function (x, y, obj) {
self.isPressed = true;
tween(self, {
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 100
});
};
self.up = function (x, y, obj) {
if (self.isPressed) {
self.isPressed = false;
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
if (self.onClick) {
self.onClick();
}
}
};
return self;
});
var PowerUp = Container.expand(function (type) {
var self = Container.call(this);
self.type = type; // 'slowMotion' or 'doublePoints'
self.speed = 2;
self.lastY = 0;
var powerUpGraphics = self.attachAsset(type + 'PowerUp', {
anchorX: 0.5,
anchorY: 0.5
});
// Add glowing effect
powerUpGraphics.alpha = 0.8;
var glowPhase = 0;
self.update = function () {
self.lastY = self.y;
self.y += self.speed;
// Glow animation
glowPhase += 0.1;
powerUpGraphics.alpha = 0.6 + Math.sin(glowPhase) * 0.3;
// Gentle rotation
powerUpGraphics.rotation += 0.05;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
// Function to format game time from seconds to readable format
function formatGameTime(seconds) {
var hours = Math.floor(seconds / 3600);
var minutes = Math.floor(seconds % 3600 / 60);
var remainingSeconds = seconds % 60;
if (hours > 0) {
return hours + ' saat ' + minutes + ' dakika ' + remainingSeconds + ' saniye';
} else if (minutes > 0) {
return minutes + ' dakika ' + remainingSeconds + ' saniye';
} else {
return remainingSeconds + ' saniye';
}
}
var baskets = [];
var fallingShapes = [];
var powerUps = [];
var slowMotionActive = false;
var doublePointsActive = false;
var slowMotionTimer = 0;
var doublePointsTimer = 0;
var powerUpSpawnTimer = 0;
// Update colors based on color mode
var colors = colorMode === 'ColorBlind' ? ['red', 'blue', 'yellow'] : ['red', 'blue', 'yellow'];
// Note: In real implementation, colorblind mode would use different color combinations
var gameSpeed = 1;
var consecutiveMatches = 0;
var draggedBasket = null;
var gameState = 'menu'; // 'menu', 'playing', 'howtoplay', 'settings'
var menuButtons = [];
var currentMenu = null;
var musicEnabled = storage.musicEnabled !== undefined ? storage.musicEnabled : true; // Track music state
var highScore = storage.highScore || 0; // Load saved high score
// Game time tracking
var totalGameTime = storage.totalGameTime || 0; // Total time played in seconds
var currentSessionStartTime = 0; // When current game session started
var gameTimeTimer = null; // Timer for tracking game time
var sessionStartTime = 0; // Track when current session actually started
// Ball collection requirements and tracking
var ballRequirements = {
red: 5,
blue: 5,
yellow: 5
};
var ballsCollected = {
red: storage.redBallsCollected || 0,
blue: storage.blueBallsCollected || 0,
yellow: storage.yellowBallsCollected || 0
};
// Level system
var currentLevel = 1;
var levelCompleted = false;
storage.currentLevel = 1;
// Game settings from storage
var difficultyLevel = storage.difficultyLevel || 'Normal'; // Easy, Normal, Hard
var gameSpeedSetting = storage.gameSpeedSetting || 'Normal'; // Slow, Normal, Fast
var colorMode = storage.colorMode || 'Normal'; // Normal, ColorBlind
var shapeSize = storage.shapeSize || 'Normal'; // Small, Normal, Large
// Create animated background
var backgroundContainer = new Container();
game.addChild(backgroundContainer);
// Create menu background
var menuBg = LK.getAsset('menuBackground', {
anchorX: 0,
anchorY: 0
});
menuBg.x = 0;
menuBg.y = 0;
menuBg.alpha = 0.9;
backgroundContainer.addChild(menuBg);
// Create gradient layers
var gradientLayer1 = LK.getAsset('gradientLayer1', {
anchorX: 0,
anchorY: 0
});
gradientLayer1.x = 0;
gradientLayer1.y = 0;
gradientLayer1.alpha = 0.3;
backgroundContainer.addChild(gradientLayer1);
var gradientLayer2 = LK.getAsset('gradientLayer2', {
anchorX: 0,
anchorY: 0
});
gradientLayer2.x = 0;
gradientLayer2.y = 0;
gradientLayer2.alpha = 0.2;
backgroundContainer.addChild(gradientLayer2);
// Animate gradient layers
function animateGradientLayers() {
// Animate menu background
tween(menuBg, {
alpha: 0.7
}, {
duration: 4000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(menuBg, {
alpha: 0.9
}, {
duration: 4000,
easing: tween.easeInOut
});
}
});
tween(gradientLayer1, {
alpha: 0.1
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(gradientLayer1, {
alpha: 0.3
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: animateGradientLayers
});
}
});
tween(gradientLayer2, {
alpha: 0.1
}, {
duration: 2500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(gradientLayer2, {
alpha: 0.2
}, {
duration: 2500,
easing: tween.easeInOut
});
}
});
}
animateGradientLayers();
// Particle system
var backgroundParticles = [];
var particleSpawnTimer = 0;
// Create score display (initially hidden)
var scoreTxt = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.visible = false;
LK.gui.top.addChild(scoreTxt);
// Create ball collection display (initially hidden)
var ballCountTxt = new Text2('', {
size: 50,
fill: 0xFFFFFF
});
ballCountTxt.anchor.set(1, 0);
ballCountTxt.visible = false;
LK.gui.topRight.addChild(ballCountTxt);
// Create pause button (initially hidden)
var pauseButton = new MenuButton('⏸️ DURAKLAT', 0x34495e);
pauseButton.x = 150;
pauseButton.y = 80;
pauseButton.visible = false;
pauseButton.onClick = function () {
LK.getSound('Click').play();
togglePause();
};
LK.gui.topLeft.addChild(pauseButton);
// Game pause state
var gamePaused = false;
var pauseMenu = null;
// Function to update ball collection display
function updateBallDisplay() {
// Clear existing text and recreate with colored sections
if (ballCountTxt.parent) {
ballCountTxt.parent.removeChild(ballCountTxt);
}
// Create container for colored text elements
var ballDisplayContainer = new Container();
ballDisplayContainer.x = ballCountTxt.x;
ballDisplayContainer.y = ballCountTxt.y;
LK.gui.topRight.addChild(ballDisplayContainer);
// Title text with enhanced styling
var titleText = new Text2('🎯 BÖLÜM ' + currentLevel + ' HEDEFLERİ', {
size: 55,
fill: 0xf1c40f
});
titleText.anchor.set(1, 0);
titleText.x = 0;
titleText.y = 0;
ballDisplayContainer.addChild(titleText);
// Add animated glow effect to title
tween(titleText, {
alpha: 0.7
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
alpha: 1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Continue glow animation if still in game
if (gameState === 'playing') {
tween(titleText, {
alpha: 0.7
}, {
duration: 1000,
easing: tween.easeInOut
});
}
}
});
}
});
// Red ball text with red color
var redText = new Text2('Kırmızı: ' + ballsCollected.red + '/' + ballRequirements.red, {
size: 50,
fill: 0xff0000
});
redText.anchor.set(1, 0);
redText.x = 0;
redText.y = 60;
ballDisplayContainer.addChild(redText);
// Blue ball text with blue color
var blueText = new Text2('Mavi: ' + ballsCollected.blue + '/' + ballRequirements.blue, {
size: 50,
fill: 0x0066ff
});
blueText.anchor.set(1, 0);
blueText.x = 0;
blueText.y = 120;
ballDisplayContainer.addChild(blueText);
// Yellow ball text with yellow color
var yellowText = new Text2('Sarı: ' + ballsCollected.yellow + '/' + ballRequirements.yellow, {
size: 50,
fill: 0xffff00
});
yellowText.anchor.set(1, 0);
yellowText.x = 0;
yellowText.y = 180;
ballDisplayContainer.addChild(yellowText);
// Add power-up status display
if (slowMotionActive || doublePointsActive) {
var powerUpStatus = new Text2('', {
size: 40,
fill: 0xffffff
});
powerUpStatus.anchor.set(1, 0);
powerUpStatus.x = 0;
powerUpStatus.y = 250;
var statusText = '';
if (slowMotionActive) {
statusText += '🕐 Yavaş Hareket: ' + Math.ceil(slowMotionTimer / 60) + 's\n';
}
if (doublePointsActive) {
statusText += '⭐ Çift Puan: ' + Math.ceil(doublePointsTimer / 60) + 's\n';
}
powerUpStatus.setText(statusText);
ballDisplayContainer.addChild(powerUpStatus);
}
// Update the global reference to the new container
ballCountTxt = ballDisplayContainer;
}
// Initialize menu system
function createMainMenu() {
gameState = 'menu';
gamePaused = false;
// Hide game UI elements
scoreTxt.visible = false;
ballCountTxt.visible = false;
pauseButton.visible = false;
// Clean up pause menu if it exists
if (pauseMenu) {
pauseMenu.destroy();
pauseMenu = null;
}
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Play main menu background music
if (musicEnabled) {
LK.playMusic('Mainmenubackground');
}
// Game title
var titleText = new Text2('TOPLARI YAKALA', {
size: 120,
fill: 0xffff00
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 600;
currentMenu.addChild(titleText);
// Enhanced title animations with multiple effects
var titleColors = [0xfeca57, 0xff9500, 0xff69b4, 0x4da6ff, 0x27ae60, 0xe74c3c]; // Yellow, Orange, Pink, Blue, Green, Red
var currentColorIndex = 0;
function animateTitle() {
// Color cycling animation with faster transitions
currentColorIndex = (currentColorIndex + 1) % titleColors.length;
tween(titleText, {
tint: titleColors[currentColorIndex]
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
animateTitle();
}
});
}
// Fast yellow blinking animation
function yellowBlinkTitle() {
tween(titleText, {
tint: 0xffff00
}, {
duration: 200,
easing: tween.linear,
onFinish: function onFinish() {
tween(titleText, {
tint: 0xfeca57
}, {
duration: 200,
easing: tween.linear,
onFinish: yellowBlinkTitle
});
}
});
}
// Pulse effect - continuous scale animation
function pulseTitle() {
tween(titleText, {
scaleX: 1.15,
scaleY: 1.15
}, {
duration: 1200,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
scaleX: 1,
scaleY: 1
}, {
duration: 1200,
easing: tween.easeInOut,
onFinish: pulseTitle
});
}
});
}
// Gentle floating movement with enhanced motion
function floatTitle() {
var randomY = 600 + (Math.random() - 0.5) * 40;
tween(titleText, {
y: randomY
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: floatTitle
});
}
// Rotation effect
function rotateTitle() {
tween(titleText, {
rotation: Math.PI * 0.05
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
rotation: -Math.PI * 0.05
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
rotation: 0
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: rotateTitle
});
}
});
}
});
}
// Glow effect simulation with alpha changes
function glowTitle() {
tween(titleText, {
alpha: 0.7
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
alpha: 1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: glowTitle
});
}
});
}
// Start all animations
animateTitle();
yellowBlinkTitle();
pulseTitle();
floatTitle();
rotateTitle();
glowTitle();
// Menu buttons
var startButton = new MenuButton('OYUNU BAŞLAT', 0x27ae60);
startButton.x = 2048 / 2;
startButton.y = 1000;
// Enhanced start button animations
// Gradient color animation with multiple colors
var startButtonColors = [0x27ae60, 0x2ecc71, 0x1abc9c, 0x16a085, 0x27ae60];
var currentStartColorIndex = 0;
function animateStartButton() {
currentStartColorIndex = (currentStartColorIndex + 1) % startButtonColors.length;
tween(startButton.bg, {
tint: startButtonColors[currentStartColorIndex]
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: animateStartButton
});
}
// Pulsing scale animation
function pulseStartButton() {
tween(startButton, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(startButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: pulseStartButton
});
}
});
}
// Glow effect with alpha changes
function glowStartButton() {
tween(startButton, {
alpha: 0.7
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(startButton, {
alpha: 1
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: glowStartButton
});
}
});
}
// Gentle floating movement
function floatStartButton() {
var randomY = 1000 + (Math.random() - 0.5) * 20;
tween(startButton, {
y: randomY
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: floatStartButton
});
}
// Start all animations
animateStartButton();
pulseStartButton();
glowStartButton();
floatStartButton();
startButton.onClick = function () {
LK.getSound('Click').play();
// Enhanced click animation
tween(startButton, {
scaleX: 1.2,
scaleY: 1.2,
rotation: Math.PI * 0.05
}, {
duration: 150,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(startButton, {
scaleX: 1,
scaleY: 1,
rotation: 0
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
startGame();
}
});
}
});
};
currentMenu.addChild(startButton);
var howToPlayButton = new MenuButton('❓ NASIL OYNANIR?', 0x3498db);
howToPlayButton.x = 2048 / 2;
howToPlayButton.y = 1200;
// Enhanced how to play button animations
// Question mark pulse animation - makes the button more noticeable
function pulseHowToPlayButton() {
tween(howToPlayButton, {
scaleX: 1.08,
scaleY: 1.08
}, {
duration: 1200,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(howToPlayButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 1200,
easing: tween.easeInOut,
onFinish: pulseHowToPlayButton
});
}
});
}
// Color cycling animation with educational colors
var howToPlayColors = [0x3498db, 0x9b59b6, 0x1abc9c, 0xf39c12]; // Blue, Purple, Teal, Orange
var currentHowToPlayColorIndex = 0;
function animateHowToPlayButton() {
currentHowToPlayColorIndex = (currentHowToPlayColorIndex + 1) % howToPlayColors.length;
tween(howToPlayButton.bg, {
tint: howToPlayColors[currentHowToPlayColorIndex]
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: animateHowToPlayButton
});
}
// Gentle shake animation to draw attention
function shakeHowToPlayButton() {
tween(howToPlayButton, {
x: 2048 / 2 + 8
}, {
duration: 150,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(howToPlayButton, {
x: 2048 / 2 - 8
}, {
duration: 150,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(howToPlayButton, {
x: 2048 / 2
}, {
duration: 150,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat shake after delay
LK.setTimeout(shakeHowToPlayButton, 5000);
}
});
}
});
}
});
}
// Glow effect for help button
function glowHowToPlayButton() {
tween(howToPlayButton, {
alpha: 0.6
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(howToPlayButton, {
alpha: 1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: glowHowToPlayButton
});
}
});
}
// Start all animations
pulseHowToPlayButton();
animateHowToPlayButton();
glowHowToPlayButton();
// Start shake animation after a delay
LK.setTimeout(shakeHowToPlayButton, 3000);
howToPlayButton.onClick = function () {
LK.getSound('Click').play();
// Enhanced click animation with question mark theme
tween(howToPlayButton, {
scaleX: 1.3,
scaleY: 1.3,
rotation: Math.PI * 0.1
}, {
duration: 200,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(howToPlayButton, {
scaleX: 1,
scaleY: 1,
rotation: 0
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
showHowToPlay();
}
});
}
});
};
currentMenu.addChild(howToPlayButton);
var statisticsButton = new MenuButton('📊 İSTATİSTİKLERİM', 0x6c5ce7);
statisticsButton.x = 2048 / 2;
statisticsButton.y = 1350;
// Enhanced statistics button animations
// Data visualization effect with color cycling
var statisticsColors = [0x6c5ce7, 0x9b59b6, 0x3498db, 0x1abc9c]; // Purple, Violet, Blue, Teal
var currentStatsColorIndex = 0;
function animateStatisticsButton() {
currentStatsColorIndex = (currentStatsColorIndex + 1) % statisticsColors.length;
tween(statisticsButton.bg, {
tint: statisticsColors[currentStatsColorIndex]
}, {
duration: 1800,
easing: tween.easeInOut,
onFinish: animateStatisticsButton
});
}
// Chart-like pulse animation
function pulseStatisticsButton() {
tween(statisticsButton, {
scaleX: 1.06,
scaleY: 1.06
}, {
duration: 1400,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(statisticsButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 1400,
easing: tween.easeInOut,
onFinish: pulseStatisticsButton
});
}
});
}
// Data bar effect simulation with gentle shake
function shakeStatisticsButton() {
tween(statisticsButton, {
x: 2048 / 2 + 6
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(statisticsButton, {
x: 2048 / 2 - 6
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(statisticsButton, {
x: 2048 / 2
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat shake after delay
LK.setTimeout(shakeStatisticsButton, 4000);
}
});
}
});
}
});
}
// Glow effect for data visualization theme
function glowStatisticsButton() {
tween(statisticsButton, {
alpha: 0.75
}, {
duration: 700,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(statisticsButton, {
alpha: 1
}, {
duration: 700,
easing: tween.easeInOut,
onFinish: glowStatisticsButton
});
}
});
}
// Start all animations
animateStatisticsButton();
pulseStatisticsButton();
glowStatisticsButton();
// Start shake animation after a delay
LK.setTimeout(shakeStatisticsButton, 2000);
statisticsButton.onClick = function () {
LK.getSound('Click').play();
// Enhanced click animation with chart theme
tween(statisticsButton, {
scaleX: 1.25,
scaleY: 1.25,
rotation: Math.PI * 0.08
}, {
duration: 180,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(statisticsButton, {
scaleX: 1,
scaleY: 1,
rotation: 0
}, {
duration: 120,
easing: tween.easeOut,
onFinish: function onFinish() {
showStatistics();
}
});
}
});
};
currentMenu.addChild(statisticsButton);
var settingsButton = new MenuButton('⚙️ AYARLAR', 0xf39c12);
settingsButton.x = 2048 / 2;
settingsButton.y = 1500;
// Enhanced settings button animations
// Gear rotation effect
function rotateSettingsButton() {
tween(settingsButton, {
rotation: Math.PI * 0.05
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(settingsButton, {
rotation: -Math.PI * 0.05
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(settingsButton, {
rotation: 0
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: rotateSettingsButton
});
}
});
}
});
}
// Mechanical color cycling
var settingsColors = [0xf39c12, 0xe67e22, 0xd35400, 0x95a5a6]; // Orange, Dark Orange, Darker Orange, Gray
var currentSettingsColorIndex = 0;
function animateSettingsButton() {
currentSettingsColorIndex = (currentSettingsColorIndex + 1) % settingsColors.length;
tween(settingsButton.bg, {
tint: settingsColors[currentSettingsColorIndex]
}, {
duration: 1600,
easing: tween.easeInOut,
onFinish: animateSettingsButton
});
}
// Mechanical pulse animation
function pulseSettingsButton() {
tween(settingsButton, {
scaleX: 1.08,
scaleY: 1.08
}, {
duration: 1300,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(settingsButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 1300,
easing: tween.easeInOut,
onFinish: pulseSettingsButton
});
}
});
}
// Gear-like glow effect
function glowSettingsButton() {
tween(settingsButton, {
alpha: 0.7
}, {
duration: 900,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(settingsButton, {
alpha: 1
}, {
duration: 900,
easing: tween.easeInOut,
onFinish: glowSettingsButton
});
}
});
}
// Start all animations
rotateSettingsButton();
animateSettingsButton();
pulseSettingsButton();
glowSettingsButton();
settingsButton.onClick = function () {
LK.getSound('Click').play();
// Enhanced click animation with gear theme
tween(settingsButton, {
scaleX: 1.3,
scaleY: 1.3,
rotation: Math.PI * 0.5
}, {
duration: 200,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(settingsButton, {
scaleX: 1,
scaleY: 1,
rotation: 0
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
showSettings();
}
});
}
});
};
currentMenu.addChild(settingsButton);
var creatorsButton = new MenuButton('🎬 YAPIMCILAR', 0x9b59b6);
creatorsButton.x = 2048 / 2;
creatorsButton.y = 1650;
// Enhanced creators button animations
// Film reel color cycling
var creatorsColors = [0x9b59b6, 0x8e44ad, 0x3498db, 0xe74c3c]; // Purple, Dark Purple, Blue, Red
var currentCreatorsColorIndex = 0;
function animateCreatorsButton() {
currentCreatorsColorIndex = (currentCreatorsColorIndex + 1) % creatorsColors.length;
tween(creatorsButton.bg, {
tint: creatorsColors[currentCreatorsColorIndex]
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: animateCreatorsButton
});
}
// Movie credits roll effect
function rollCreatorsButton() {
tween(creatorsButton, {
y: 1650 - 15
}, {
duration: 1800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(creatorsButton, {
y: 1650 + 15
}, {
duration: 1800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(creatorsButton, {
y: 1650
}, {
duration: 1200,
easing: tween.easeInOut,
onFinish: rollCreatorsButton
});
}
});
}
});
}
// Film camera pulse effect
function pulseCreatorsButton() {
tween(creatorsButton, {
scaleX: 1.07,
scaleY: 1.07
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(creatorsButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: pulseCreatorsButton
});
}
});
}
// Spotlight glow effect
function glowCreatorsButton() {
tween(creatorsButton, {
alpha: 0.6
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(creatorsButton, {
alpha: 1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: glowCreatorsButton
});
}
});
}
// Start all animations
animateCreatorsButton();
rollCreatorsButton();
pulseCreatorsButton();
glowCreatorsButton();
creatorsButton.onClick = function () {
LK.getSound('Click').play();
// Enhanced click animation with film theme
tween(creatorsButton, {
scaleX: 1.4,
scaleY: 1.4,
rotation: Math.PI * 0.15
}, {
duration: 250,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(creatorsButton, {
scaleX: 1,
scaleY: 1,
rotation: 0
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
showCreators();
}
});
}
});
};
currentMenu.addChild(creatorsButton);
var recentUpdatesButton = new MenuButton('🆕 OYUNA SON EKLENENLER', 0x1abc9c);
recentUpdatesButton.x = 2048 / 2;
recentUpdatesButton.y = 1800;
// Enhanced recent updates button animations
// Notification badge flash effect
var updatesColors = [0x1abc9c, 0x16a085, 0xe74c3c, 0xf1c40f]; // Teal, Dark Teal, Red, Yellow
var currentUpdatesColorIndex = 0;
function animateUpdatesButton() {
currentUpdatesColorIndex = (currentUpdatesColorIndex + 1) % updatesColors.length;
tween(recentUpdatesButton.bg, {
tint: updatesColors[currentUpdatesColorIndex]
}, {
duration: 1200,
easing: tween.easeInOut,
onFinish: animateUpdatesButton
});
}
// New content notification pulse
function pulseUpdatesButton() {
tween(recentUpdatesButton, {
scaleX: 1.12,
scaleY: 1.12
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(recentUpdatesButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: pulseUpdatesButton
});
}
});
}
// Notification glow effect with stronger intensity
function glowUpdatesButton() {
tween(recentUpdatesButton, {
alpha: 0.5
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(recentUpdatesButton, {
alpha: 1
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: glowUpdatesButton
});
}
});
}
// New badge shake animation
function shakeUpdatesButton() {
tween(recentUpdatesButton, {
x: 2048 / 2 + 10
}, {
duration: 120,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(recentUpdatesButton, {
x: 2048 / 2 - 10
}, {
duration: 120,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(recentUpdatesButton, {
x: 2048 / 2
}, {
duration: 120,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat shake after delay
LK.setTimeout(shakeUpdatesButton, 6000);
}
});
}
});
}
});
}
// Start all animations
animateUpdatesButton();
pulseUpdatesButton();
glowUpdatesButton();
// Start shake animation after a delay
LK.setTimeout(shakeUpdatesButton, 3500);
recentUpdatesButton.onClick = function () {
LK.getSound('Click').play();
// Enhanced click animation with notification theme
tween(recentUpdatesButton, {
scaleX: 1.35,
scaleY: 1.35,
rotation: Math.PI * 0.12
}, {
duration: 220,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(recentUpdatesButton, {
scaleX: 1,
scaleY: 1,
rotation: 0
}, {
duration: 180,
easing: tween.easeOut,
onFinish: function onFinish() {
showRecentUpdates();
}
});
}
});
};
currentMenu.addChild(recentUpdatesButton);
var premiumButton = new MenuButton('💎 PREMİUM GEÇİŞ', 0xf1c40f);
premiumButton.x = 2048 / 2; // Center horizontally
premiumButton.y = 1950; // Position between recent updates and exit button
// Enhanced premium button animations
// Gold color cycling
var premiumColors = [0xf1c40f, 0xf39c12, 0xe67e22, 0xd35400]; // Gold, Orange, Dark Orange, Darker Orange
var currentPremiumColorIndex = 0;
function animatePremiumButton() {
currentPremiumColorIndex = (currentPremiumColorIndex + 1) % premiumColors.length;
tween(premiumButton.bg, {
tint: premiumColors[currentPremiumColorIndex]
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: animatePremiumButton
});
}
// Luxury pulse animation
function pulsePremiumButton() {
tween(premiumButton, {
scaleX: 1.15,
scaleY: 1.15
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(premiumButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: pulsePremiumButton
});
}
});
}
// Premium glow effect with stronger intensity
function glowPremiumButton() {
tween(premiumButton, {
alpha: 0.6
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(premiumButton, {
alpha: 1
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: glowPremiumButton
});
}
});
}
// Floating luxury effect
function floatPremiumButton() {
var randomY = 1800 + (Math.random() - 0.5) * 15;
tween(premiumButton, {
y: randomY
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: floatPremiumButton
});
}
// Start all animations
animatePremiumButton();
pulsePremiumButton();
glowPremiumButton();
floatPremiumButton();
premiumButton.onClick = function () {
LK.getSound('Click').play();
// Enhanced click animation with luxury theme
tween(premiumButton, {
scaleX: 1.4,
scaleY: 1.4,
rotation: Math.PI * 0.1
}, {
duration: 200,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(premiumButton, {
scaleX: 1,
scaleY: 1,
rotation: 0
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
showPremium();
}
});
}
});
};
currentMenu.addChild(premiumButton);
var exitButton = new MenuButton('🚪 ÇIKIŞ', 0xe74c3c);
exitButton.x = 2048 / 2;
exitButton.y = 2050;
// Enhanced exit button animations
// Warning color cycling
var exitColors = [0xe74c3c, 0xc0392b, 0x95a5a6, 0x34495e]; // Red, Dark Red, Gray, Dark Gray
var currentExitColorIndex = 0;
function animateExitButton() {
currentExitColorIndex = (currentExitColorIndex + 1) % exitColors.length;
tween(exitButton.bg, {
tint: exitColors[currentExitColorIndex]
}, {
duration: 2200,
easing: tween.easeInOut,
onFinish: animateExitButton
});
}
// Warning pulse with stronger effect
function pulseExitButton() {
tween(exitButton, {
scaleX: 1.05,
scaleY: 1.05
}, {
duration: 1600,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(exitButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 1600,
easing: tween.easeInOut,
onFinish: pulseExitButton
});
}
});
}
// Danger glow effect
function glowExitButton() {
tween(exitButton, {
alpha: 0.8
}, {
duration: 1100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(exitButton, {
alpha: 1
}, {
duration: 1100,
easing: tween.easeInOut,
onFinish: glowExitButton
});
}
});
}
// Warning door close effect
function doorExitButton() {
tween(exitButton, {
y: 2050 - 8
}, {
duration: 2500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(exitButton, {
y: 2050 + 8
}, {
duration: 2500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(exitButton, {
y: 2050
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: doorExitButton
});
}
});
}
});
}
// Start all animations
animateExitButton();
pulseExitButton();
glowExitButton();
doorExitButton();
exitButton.onClick = function () {
LK.getSound('Click').play();
// Enhanced click animation with door/warning theme
tween(exitButton, {
scaleX: 1.2,
scaleY: 1.2,
rotation: Math.PI * 0.06
}, {
duration: 160,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(exitButton, {
scaleX: 1,
scaleY: 1,
rotation: 0
}, {
duration: 140,
easing: tween.easeOut,
onFinish: function onFinish() {
// On mobile, we can't actually exit, so show a message
LK.effects.flashScreen(0x000000, 1000);
}
});
}
});
};
currentMenu.addChild(exitButton);
// Copyright text
var copyrightText = new Text2('© 2024 FRVR - Tüm hakları saklıdır', {
size: 35,
fill: 0x95a5a6
});
copyrightText.anchor.set(0.5, 0.5);
copyrightText.x = 2048 / 2;
copyrightText.y = 2250; // Position after premium button
currentMenu.addChild(copyrightText);
// Add subtle fade animation to copyright
tween(copyrightText, {
alpha: 0.6
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(copyrightText, {
alpha: 1
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat fade animation if still in main menu
if (gameState === 'menu') {
tween(copyrightText, {
alpha: 0.6
}, {
duration: 2000,
easing: tween.easeInOut
});
}
}
});
}
});
}
function togglePause() {
if (gameState !== 'playing') return;
gamePaused = !gamePaused;
pauseButton.text.setText(gamePaused ? '▶️ DEVAM' : '⏸️ DURAKLAT');
pauseButton.bg.tint = gamePaused ? 0x27ae60 : 0x34495e;
if (gamePaused) {
// Show pause menu
pauseMenu = new Container();
game.addChild(pauseMenu);
// Semi-transparent overlay
var overlay = LK.getAsset('shape', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box',
anchorX: 0,
anchorY: 0
});
overlay.alpha = 0.7;
pauseMenu.addChild(overlay);
// Pause title
var pauseTitle = new Text2('OYUN DURAKLATILDI', {
size: 80,
fill: 0xFFFFFF
});
pauseTitle.anchor.set(0.5, 0.5);
pauseTitle.x = 2048 / 2;
pauseTitle.y = 800;
pauseMenu.addChild(pauseTitle);
// Resume button
var resumeButton = new MenuButton('▶️ DEVAM ET', 0x27ae60);
resumeButton.x = 2048 / 2;
resumeButton.y = 1200;
resumeButton.onClick = function () {
LK.getSound('Click').play();
togglePause();
};
pauseMenu.addChild(resumeButton);
// Main menu button
var mainMenuButton = new MenuButton('🏠 ANA MENÜ', 0xe74c3c);
mainMenuButton.x = 2048 / 2;
mainMenuButton.y = 1400;
mainMenuButton.onClick = function () {
LK.getSound('Click').play();
// Save game time before going to menu
if (sessionStartTime > 0) {
var sessionTime = Math.floor((Date.now() - sessionStartTime) / 1000);
totalGameTime = (storage.totalGameTime || 0) + sessionTime;
storage.totalGameTime = totalGameTime;
sessionStartTime = 0;
}
// Save high score if current score is higher
if (LK.getScore() > highScore) {
highScore = LK.getScore();
storage.highScore = highScore;
}
gamePaused = false;
pauseMenu.destroy();
pauseMenu = null;
pauseButton.visible = false;
createMainMenu();
};
pauseMenu.addChild(mainMenuButton);
// Settings button
var settingsInGameButton = new MenuButton('⚙️ AYARLAR', 0xf39c12);
settingsInGameButton.x = 2048 / 2;
settingsInGameButton.y = 1600;
settingsInGameButton.onClick = function () {
LK.getSound('Click').play();
showSettings();
};
pauseMenu.addChild(settingsInGameButton);
} else {
// Hide pause menu
if (pauseMenu) {
pauseMenu.destroy();
pauseMenu = null;
}
}
}
function startGame() {
gameState = 'countdown';
gamePaused = false;
// Clear menu
if (currentMenu) {
currentMenu.destroy();
currentMenu = null;
}
// Start countdown sequence
startCountdown();
}
function startCountdown() {
// Create countdown container
var countdownContainer = new Container();
game.addChild(countdownContainer);
// Create semi-transparent overlay
var overlay = LK.getAsset('shape', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box',
anchorX: 0,
anchorY: 0
});
overlay.alpha = 0.7;
countdownContainer.addChild(overlay);
// Countdown numbers
var countdownNumbers = ['3', '2', '1', 'BAŞLA!'];
var currentIndex = 0;
function showNextNumber() {
if (currentIndex >= countdownNumbers.length) {
// Countdown finished, start actual game
countdownContainer.destroy();
actuallyStartGame();
return;
}
// Create countdown text
var countdownText = new Text2(countdownNumbers[currentIndex], {
size: currentIndex === 3 ? 100 : 200,
fill: currentIndex === 3 ? 0x27ae60 : 0xf1c40f
});
countdownText.anchor.set(0.5, 0.5);
countdownText.x = 2048 / 2;
countdownText.y = 2732 / 2;
countdownContainer.addChild(countdownText);
// Initial animation - start big and fade in
countdownText.scaleX = 3;
countdownText.scaleY = 3;
countdownText.alpha = 0;
// Play countdown sound
LK.getSound('Click').play();
// Animate the number
tween(countdownText, {
scaleX: 1,
scaleY: 1,
alpha: 1
}, {
duration: 300,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Hold for a moment then shrink and fade out
LK.setTimeout(function () {
tween(countdownText, {
scaleX: 0.5,
scaleY: 0.5,
alpha: 0,
rotation: Math.PI * 0.1
}, {
duration: 200,
easing: tween.easeIn,
onFinish: function onFinish() {
countdownText.destroy();
currentIndex++;
showNextNumber();
}
});
}, currentIndex === 3 ? 500 : 700); // Hold "BAŞLA!" longer
}
});
// Add pulsing glow effect
function pulseGlow() {
if (countdownText.parent) {
tween(countdownText, {
tint: 0xffffff
}, {
duration: 200,
easing: tween.easeInOut,
onFinish: function onFinish() {
if (countdownText.parent) {
tween(countdownText, {
tint: currentIndex === 3 ? 0x27ae60 : 0xf1c40f
}, {
duration: 200,
easing: tween.easeInOut
});
}
}
});
}
}
// Start glow effect after initial animation
LK.setTimeout(pulseGlow, 350);
}
// Start the countdown
showNextNumber();
}
function actuallyStartGame() {
gameState = 'playing';
// Show score and ball collection display
scoreTxt.visible = true;
ballCountTxt.visible = true;
pauseButton.visible = true;
pauseButton.text.setText('⏸️ DURAKLAT');
pauseButton.bg.tint = 0x34495e;
updateBallDisplay();
// Clear existing baskets before creating new ones
for (var i = baskets.length - 1; i >= 0; i--) {
baskets[i].destroy();
}
baskets = [];
// Create baskets
for (var i = 0; i < 3; i++) {
var basket = new Basket(colors[i]);
basket.x = 2048 / 4 * (i + 1);
basket.y = 2732 - 200;
baskets.push(basket);
game.addChild(basket);
}
// Start background music only if enabled
if (musicEnabled) {
LK.playMusic('Background');
}
// Start tracking game time for this session
sessionStartTime = Date.now();
currentSessionStartTime = sessionStartTime;
// Reset game variables and apply settings
// Apply difficulty level
var baseSpeed = difficultyLevel === 'Easy' ? 0.5 : difficultyLevel === 'Hard' ? 1.5 : 1.0;
// Apply game speed setting
var speedMultiplier = gameSpeedSetting === 'Slow' ? 0.7 : gameSpeedSetting === 'Fast' ? 1.3 : 1.0;
gameSpeed = baseSpeed * speedMultiplier;
consecutiveMatches = 0;
LK.setScore(0);
scoreTxt.setText('0');
// Reset power-ups
slowMotionActive = false;
doublePointsActive = false;
slowMotionTimer = 0;
doublePointsTimer = 0;
powerUpSpawnTimer = 0;
// Clear existing power-ups
for (var p = powerUps.length - 1; p >= 0; p--) {
powerUps[p].destroy();
}
powerUps = [];
// Reset ball collection for new game
ballsCollected.red = 0;
ballsCollected.blue = 0;
ballsCollected.yellow = 0;
storage.redBallsCollected = 0;
storage.blueBallsCollected = 0;
storage.yellowBallsCollected = 0;
// Reset level completion status
levelCompleted = false;
// Reset level to 1
currentLevel = 1;
storage.currentLevel = 1;
}
function showHowToPlay() {
gameState = 'howtoplay';
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Title
var titleText = new Text2('NASIL OYNANIR', {
size: 80,
fill: 0xff6b6b
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 400;
currentMenu.addChild(titleText);
// Game objective section
var objectiveText = new Text2('🎯 OYUNUN AMACI', {
size: 60,
fill: 0xf1c40f
});
objectiveText.anchor.set(0.5, 0.5);
objectiveText.x = 2048 / 2;
objectiveText.y = 580;
currentMenu.addChild(objectiveText);
var objectiveDesc = new Text2('Yukarıdan düşen renkli şekilleri aynı renkteki sepetlerle yakalayın!\nDoğru renk eşleştirmeleri yaparak puan kazanın.', {
size: 45,
fill: 0xFFFFFF
});
objectiveDesc.anchor.set(0.5, 0.5);
objectiveDesc.x = 2048 / 2;
objectiveDesc.y = 700;
currentMenu.addChild(objectiveDesc);
// Level system section
var levelText = new Text2('🎮 BÖLÜM SİSTEMİ', {
size: 60,
fill: 0x3498db
});
levelText.anchor.set(0.5, 0.5);
levelText.x = 2048 / 2;
levelText.y = 850;
currentMenu.addChild(levelText);
var levelDesc = new Text2('• BÖLÜM 1: Her renkten 5 top toplayın\n• BÖLÜM 2: Her renkten 10 top toplayın (SON BÖLÜM)\n• Her bölümde oyun daha da hızlanır!', {
size: 40,
fill: 0xFFFFFF
});
levelDesc.anchor.set(0.5, 0.5);
levelDesc.x = 2048 / 2;
levelDesc.y = 970;
currentMenu.addChild(levelDesc);
// Controls section
var controlsText = new Text2('📱 KONTROLLER', {
size: 60,
fill: 0x27ae60
});
controlsText.anchor.set(0.5, 0.5);
controlsText.x = 2048 / 2;
controlsText.y = 1120;
currentMenu.addChild(controlsText);
var controlsDesc = new Text2('• Sepetleri parmağınızla dokunup sürükleyin\n• Sepetler sadece sağa-sola hareket eder\n• Sepeti dokunduğunuz yere getirin', {
size: 40,
fill: 0xFFFFFF
});
controlsDesc.anchor.set(0.5, 0.5);
controlsDesc.x = 2048 / 2;
controlsDesc.y = 1240;
currentMenu.addChild(controlsDesc);
// Scoring section
var scoringText = new Text2('🏆 PUANLAMA SİSTEMİ', {
size: 60,
fill: 0xe67e22
});
scoringText.anchor.set(0.5, 0.5);
scoringText.x = 2048 / 2;
scoringText.y = 1390;
currentMenu.addChild(scoringText);
var scoringDesc = new Text2('• Doğru renk eşleştirme: +10 puan\n• Ardışık başarılı yakalamalar BONUS puan verir\n• Ne kadar çok yakalarsanız o kadar fazla puan!', {
size: 40,
fill: 0xFFFFFF
});
scoringDesc.anchor.set(0.5, 0.5);
scoringDesc.x = 2048 / 2;
scoringDesc.y = 1510;
currentMenu.addChild(scoringDesc);
// Game over conditions
var gameOverText = new Text2('❌ OYUN NASIL BİTER?', {
size: 60,
fill: 0xe74c3c
});
gameOverText.anchor.set(0.5, 0.5);
gameOverText.x = 2048 / 2;
gameOverText.y = 1660;
currentMenu.addChild(gameOverText);
var gameOverDesc = new Text2('• Yanlış renkli sepete şekil düşürürseniz GAME OVER!\n• Herhangi bir şekli kaçırırsanız (yere düşerse) GAME OVER!\n• DİKKAT: Oyun sürekli hızlanır!', {
size: 40,
fill: 0xFFFFFF
});
gameOverDesc.anchor.set(0.5, 0.5);
gameOverDesc.x = 2048 / 2;
gameOverDesc.y = 1780;
currentMenu.addChild(gameOverDesc);
// Tips section
var tipsText = new Text2('💡 PRO İPUÇLARI', {
size: 60,
fill: 0x9b59b6
});
tipsText.anchor.set(0.5, 0.5);
tipsText.x = 2048 / 2;
tipsText.y = 1930;
currentMenu.addChild(tipsText);
var tipsDesc = new Text2('• Sepetleri şekil gelmeden ÖNCE konumlandırın\n• Hızlanan oyuna hazırlıklı olun\n• AYARLAR menüsünden zorluk seviyesini ayarlayın\n• Konsantre olun ve sakin kalın!', {
size: 40,
fill: 0xFFFFFF
});
tipsDesc.anchor.set(0.5, 0.5);
tipsDesc.x = 2048 / 2;
tipsDesc.y = 2070;
currentMenu.addChild(tipsDesc);
// Enhanced back button with improved styling
var backButton = new MenuButton('⬅ ANA MENÜYE DÖN', 0x34495e);
backButton.x = 2048 / 2;
backButton.y = 2300;
// Add subtle animation to the back button
tween(backButton, {
alpha: 0.8
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(backButton, {
alpha: 1
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat animation
if (gameState === 'howtoplay') {
tween(backButton, {
alpha: 0.8
}, {
duration: 1500,
easing: tween.easeInOut
});
}
}
});
}
});
backButton.onClick = function () {
LK.getSound('Click').play();
// Add visual feedback on click
tween(backButton.bg, {
tint: 0x2c3e50
}, {
duration: 100,
onFinish: function onFinish() {
tween(backButton.bg, {
tint: 0x34495e
}, {
duration: 100
});
}
});
createMainMenu();
};
currentMenu.addChild(backButton);
}
function showSettings() {
gameState = 'settings';
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Settings title
var settingsText = new Text2('AYARLAR', {
size: 80,
fill: 0xFFFFFF
});
settingsText.anchor.set(0.5, 0.5);
settingsText.x = 2048 / 2;
settingsText.y = 500;
currentMenu.addChild(settingsText);
// Music toggle button
var musicButton = new MenuButton(musicEnabled ? 'Oyun başlayınca arka plan müziği: açık' : 'Oyun başlayınca arka plan müziği: kapalı', musicEnabled ? 0x27ae60 : 0xe74c3c);
musicButton.x = 2048 / 2;
musicButton.y = 700;
musicButton.onClick = function () {
LK.getSound('Click').play();
musicEnabled = !musicEnabled;
storage.musicEnabled = musicEnabled; // Save music preference
if (musicEnabled) {
LK.playMusic('Background');
musicButton.text.setText('Oyun başlayınca arka plan müziği: açık');
musicButton.bg.tint = 0x27ae60;
} else {
LK.stopMusic();
musicButton.text.setText('Oyun başlayınca arka plan müziği: kapalı');
musicButton.bg.tint = 0xe74c3c;
}
};
currentMenu.addChild(musicButton);
// Difficulty Level button
var difficultyButton = new MenuButton('Zorluk: ' + difficultyLevel, 0x8e44ad);
difficultyButton.x = 2048 / 2;
difficultyButton.y = 900;
difficultyButton.onClick = function () {
LK.getSound('Click').play();
var levels = ['Easy', 'Normal', 'Hard'];
var currentIndex = levels.indexOf(difficultyLevel);
difficultyLevel = levels[(currentIndex + 1) % levels.length];
storage.difficultyLevel = difficultyLevel;
difficultyButton.text.setText('Zorluk: ' + difficultyLevel);
var colors = [0x27ae60, 0xf39c12, 0xe74c3c];
difficultyButton.bg.tint = colors[levels.indexOf(difficultyLevel)];
};
currentMenu.addChild(difficultyButton);
// Game Speed button
var speedButton = new MenuButton('Hız: ' + gameSpeedSetting, 0x3498db);
speedButton.x = 2048 / 2;
speedButton.y = 1100;
speedButton.onClick = function () {
LK.getSound('Click').play();
var speeds = ['Slow', 'Normal', 'Fast'];
var currentIndex = speeds.indexOf(gameSpeedSetting);
gameSpeedSetting = speeds[(currentIndex + 1) % speeds.length];
storage.gameSpeedSetting = gameSpeedSetting;
speedButton.text.setText('Hız: ' + gameSpeedSetting);
var colors = [0x95a5a6, 0x3498db, 0xe67e22];
speedButton.bg.tint = colors[speeds.indexOf(gameSpeedSetting)];
};
currentMenu.addChild(speedButton);
// Color Mode button
var colorButton = new MenuButton('Renk: ' + colorMode, 0x16a085);
colorButton.x = 2048 / 2;
colorButton.y = 1300;
colorButton.onClick = function () {
LK.getSound('Click').play();
var modes = ['Normal', 'ColorBlind'];
var currentIndex = modes.indexOf(colorMode);
colorMode = modes[(currentIndex + 1) % modes.length];
storage.colorMode = colorMode;
colorButton.text.setText('Renk: ' + colorMode);
colorButton.bg.tint = colorMode === 'Normal' ? 0x16a085 : 0x34495e;
};
currentMenu.addChild(colorButton);
// Shape Size button
var sizeButton = new MenuButton('Boyut: ' + shapeSize, 0xd35400);
sizeButton.x = 2048 / 2;
sizeButton.y = 1500;
sizeButton.onClick = function () {
LK.getSound('Click').play();
var sizes = ['Small', 'Normal', 'Large'];
var currentIndex = sizes.indexOf(shapeSize);
shapeSize = sizes[(currentIndex + 1) % sizes.length];
storage.shapeSize = shapeSize;
sizeButton.text.setText('Boyut: ' + shapeSize);
var colors = [0x95a5a6, 0xd35400, 0x8e44ad];
sizeButton.bg.tint = colors[sizes.indexOf(shapeSize)];
};
currentMenu.addChild(sizeButton);
// Graphics settings section title
var graphicsTitle = new Text2('🎨 GRAFİK AYARLARI', {
size: 60,
fill: 0xff6b6b
});
graphicsTitle.anchor.set(0.5, 0.5);
graphicsTitle.x = 2048 / 2;
graphicsTitle.y = 1650;
currentMenu.addChild(graphicsTitle);
// Particle effects button
var particleEffectsEnabled = storage.particleEffectsEnabled !== undefined ? storage.particleEffectsEnabled : true;
var particleButton = new MenuButton(particleEffectsEnabled ? '✨ Partikül Efektleri: Açık' : '✨ Partikül Efektleri: Kapalı', particleEffectsEnabled ? 0x27ae60 : 0xe74c3c);
particleButton.x = 2048 / 2;
particleButton.y = 1800;
particleButton.onClick = function () {
LK.getSound('Click').play();
particleEffectsEnabled = !particleEffectsEnabled;
storage.particleEffectsEnabled = particleEffectsEnabled;
if (particleEffectsEnabled) {
particleButton.text.setText('✨ Partikül Efektleri: Açık');
particleButton.bg.tint = 0x27ae60;
} else {
particleButton.text.setText('✨ Partikül Efektleri: Kapalı');
particleButton.bg.tint = 0xe74c3c;
}
};
currentMenu.addChild(particleButton);
// Screen effects button
var screenEffectsEnabled = storage.screenEffectsEnabled !== undefined ? storage.screenEffectsEnabled : true;
var screenButton = new MenuButton(screenEffectsEnabled ? '💥 Ekran Efektleri: Açık' : '💥 Ekran Efektleri: Kapalı', screenEffectsEnabled ? 0x27ae60 : 0xe74c3c);
screenButton.x = 2048 / 2;
screenButton.y = 1950;
screenButton.onClick = function () {
LK.getSound('Click').play();
screenEffectsEnabled = !screenEffectsEnabled;
storage.screenEffectsEnabled = screenEffectsEnabled;
if (screenEffectsEnabled) {
screenButton.text.setText('💥 Ekran Efektleri: Açık');
screenButton.bg.tint = 0x27ae60;
} else {
screenButton.text.setText('💥 Ekran Efektleri: Kapalı');
screenButton.bg.tint = 0xe74c3c;
}
};
currentMenu.addChild(screenButton);
// Animation quality button
var animationQuality = storage.animationQuality || 'High';
var animationButton = new MenuButton('🎭 Animasyon Kalitesi: ' + animationQuality, 0x9b59b6);
animationButton.x = 2048 / 2;
animationButton.y = 2100;
animationButton.onClick = function () {
LK.getSound('Click').play();
var qualities = ['Low', 'Medium', 'High'];
var currentIndex = qualities.indexOf(animationQuality);
animationQuality = qualities[(currentIndex + 1) % qualities.length];
storage.animationQuality = animationQuality;
animationButton.text.setText('🎭 Animasyon Kalitesi: ' + animationQuality);
var colors = [0x95a5a6, 0xf39c12, 0x9b59b6];
animationButton.bg.tint = colors[qualities.indexOf(animationQuality)];
};
currentMenu.addChild(animationButton);
// Enhanced back button with improved styling
var backButton = new MenuButton('⬅ ANA MENÜYE DÖN', 0x34495e);
backButton.x = 2048 / 2;
backButton.y = 2250;
// Add subtle animation to the back button
tween(backButton, {
alpha: 0.8
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(backButton, {
alpha: 1
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat animation
if (gameState === 'settings') {
tween(backButton, {
alpha: 0.8
}, {
duration: 1500,
easing: tween.easeInOut
});
}
}
});
}
});
backButton.onClick = function () {
LK.getSound('Click').play();
// Add visual feedback on click
tween(backButton.bg, {
tint: 0x2c3e50
}, {
duration: 100,
onFinish: function onFinish() {
tween(backButton.bg, {
tint: 0x34495e
}, {
duration: 100
});
}
});
createMainMenu();
};
currentMenu.addChild(backButton);
}
function showStatistics() {
gameState = 'statistics';
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Statistics title
var statisticsTitle = new Text2('İSTATİSTİKLERİM', {
size: 80,
fill: 0x6c5ce7
});
statisticsTitle.anchor.set(0.5, 0.5);
statisticsTitle.x = 2048 / 2;
statisticsTitle.y = 500;
currentMenu.addChild(statisticsTitle);
// High score section
var highScoreTitle = new Text2('🏆 EN YÜKSEK SKOR', {
size: 60,
fill: 0xf1c40f
});
highScoreTitle.anchor.set(0.5, 0.5);
highScoreTitle.x = 2048 / 2;
highScoreTitle.y = 700;
currentMenu.addChild(highScoreTitle);
var highScoreValue = new Text2(highScore.toString(), {
size: 80,
fill: 0xFFFFFF
});
highScoreValue.anchor.set(0.5, 0.5);
highScoreValue.x = 2048 / 2;
highScoreValue.y = 800;
currentMenu.addChild(highScoreValue);
// Total game time section
var gameTimeTitle = new Text2('⏰ TOPLAM OYUN SÜRESİ', {
size: 60,
fill: 0x9b59b6
});
gameTimeTitle.anchor.set(0.5, 0.5);
gameTimeTitle.x = 2048 / 2;
gameTimeTitle.y = 1000;
currentMenu.addChild(gameTimeTitle);
// Get the most current total time from storage
var currentTotalTime = storage.totalGameTime || 0;
var gameTimeValue = new Text2(formatGameTime(currentTotalTime), {
size: 70,
fill: 0xFFFFFF
});
gameTimeValue.anchor.set(0.5, 0.5);
gameTimeValue.x = 2048 / 2;
gameTimeValue.y = 1120;
currentMenu.addChild(gameTimeValue);
// Achievement section
var achievementsTitle = new Text2('🎯 BAŞARILARINIZ', {
size: 60,
fill: 0x27ae60
});
achievementsTitle.anchor.set(0.5, 0.5);
achievementsTitle.x = 2048 / 2;
achievementsTitle.y = 1320;
currentMenu.addChild(achievementsTitle);
// Show achievements based on high score
var achievementText = '';
if (highScore >= 1000) {
achievementText = '• Efsane Oyuncu: 1000+ puan\n• Usta Oyuncu: 500+ puan\n• Deneyimli Oyuncu: 100+ puan\n• Başlangıç: İlk oyun';
} else if (highScore >= 500) {
achievementText = '• Usta Oyuncu: 500+ puan\n• Deneyimli Oyuncu: 100+ puan\n• Başlangıç: İlk oyun';
} else if (highScore >= 100) {
achievementText = '• Deneyimli Oyuncu: 100+ puan\n• Başlangıç: İlk oyun';
} else if (highScore > 0) {
achievementText = '• Başlangıç: İlk oyun';
} else {
achievementText = 'Henüz hiç oynamadınız!\nOyuna başlayarak ilk başarımınızı kazanın.';
}
var achievementsList = new Text2(achievementText, {
size: 45,
fill: 0xecf0f1
});
achievementsList.anchor.set(0.5, 0.5);
achievementsList.x = 2048 / 2;
achievementsList.y = 1480;
currentMenu.addChild(achievementsList);
// Progress section
var progressTitle = new Text2('📊 SONRAKI BAŞARIM', {
size: 60,
fill: 0x3498db
});
progressTitle.anchor.set(0.5, 0.5);
progressTitle.x = 2048 / 2;
progressTitle.y = 1680;
currentMenu.addChild(progressTitle);
var nextGoal = '';
if (highScore < 100) {
nextGoal = 'Deneyimli Oyuncu için ' + (100 - highScore) + ' puan daha';
} else if (highScore < 500) {
nextGoal = 'Usta Oyuncu için ' + (500 - highScore) + ' puan daha';
} else if (highScore < 1000) {
nextGoal = 'Efsane Oyuncu için ' + (1000 - highScore) + ' puan daha';
} else {
nextGoal = 'Tüm başarımları tamamladınız!';
}
var nextGoalText = new Text2(nextGoal, {
size: 50,
fill: 0xbdc3c7
});
nextGoalText.anchor.set(0.5, 0.5);
nextGoalText.x = 2048 / 2;
nextGoalText.y = 1780;
currentMenu.addChild(nextGoalText);
// Back button
var backButton = new MenuButton('⬅ ANA MENÜYE DÖN', 0x34495e);
backButton.x = 2048 / 2;
backButton.y = 2000;
backButton.onClick = function () {
LK.getSound('Click').play();
createMainMenu();
};
currentMenu.addChild(backButton);
}
function showCreators() {
gameState = 'creators';
// Stop background music and play Creators music
LK.stopMusic();
LK.playMusic('Creators');
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Creators title with animated styling
var creatorsTitle = new Text2('🎮 YAPIMCILAR 🎮', {
size: 90,
fill: 0xff6b6b
});
creatorsTitle.anchor.set(0.5, 0.5);
creatorsTitle.x = 2048 / 2;
creatorsTitle.y = 500;
currentMenu.addChild(creatorsTitle);
// Animate title with color cycling
var titleColors = [0xff6b6b, 0xfeca57, 0x4da6ff, 0x9b59b6]; // Red, Yellow, Blue, Purple
var currentColorIndex = 0;
function animateCreatorsTitle() {
currentColorIndex = (currentColorIndex + 1) % titleColors.length;
tween(creatorsTitle, {
tint: titleColors[currentColorIndex],
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(creatorsTitle, {
scaleX: 1,
scaleY: 1
}, {
duration: 500,
onFinish: animateCreatorsTitle
});
}
});
}
animateCreatorsTitle();
// Game development section
var gameDevTitle = new Text2('🎯 OYUN GELİŞTİRME EKİBİ', {
size: 65,
fill: 0xf1c40f
});
gameDevTitle.anchor.set(0.5, 0.5);
gameDevTitle.x = 2048 / 2;
gameDevTitle.y = 700;
currentMenu.addChild(gameDevTitle);
// Lead developer
var leadDeveloperText = new Text2('👨💻 Ana Geliştirici: Şafak\n\n🔧 Oyun Motoru: FRVR LK Engine\n💻 Programlama: JavaScript\n🎨 Grafik Tasarım: Dijital Sanat', {
size: 50,
fill: 0xFFFFFF
});
leadDeveloperText.anchor.set(0.5, 0.5);
leadDeveloperText.x = 2048 / 2;
leadDeveloperText.y = 950;
currentMenu.addChild(leadDeveloperText);
// Special thanks section
var thanksTitle = new Text2('🙏 TEŞEKKÜRLER', {
size: 60,
fill: 0x27ae60
});
thanksTitle.anchor.set(0.5, 0.5);
thanksTitle.x = 2048 / 2;
thanksTitle.y = 1200;
currentMenu.addChild(thanksTitle);
var thanksText = new Text2('• FRVR oyun platformu ve geliştirme araçları\n• Oyuncularımızın değerli geri bildirimleri\n• Beta test sürecindeki katkıları\n• Müzik ve ses efektleri için açık kaynak topluluk', {
size: 45,
fill: 0xecf0f1
});
thanksText.anchor.set(0.5, 0.5);
thanksText.x = 2048 / 2;
thanksText.y = 1400;
currentMenu.addChild(thanksText);
// Game info section
var gameInfoTitle = new Text2('ℹ️ OYUN BİLGİLERİ', {
size: 60,
fill: 0x3498db
});
gameInfoTitle.anchor.set(0.5, 0.5);
gameInfoTitle.x = 2048 / 2;
gameInfoTitle.y = 1600;
currentMenu.addChild(gameInfoTitle);
var gameInfoText = new Text2('📅 Geliştirme Başlangıcı: 2024\n🎮 Platform: FRVR\n📱 Desteklenen Cihazlar: Mobil & Masaüstü\n🌍 Dil Desteği: Türkçe', {
size: 45,
fill: 0xbdc3c7
});
gameInfoText.anchor.set(0.5, 0.5);
gameInfoText.x = 2048 / 2;
gameInfoText.y = 1780;
currentMenu.addChild(gameInfoText);
// Contact section
var contactTitle = new Text2('📞 İLETİŞİM', {
size: 60,
fill: 0xe67e22
});
contactTitle.anchor.set(0.5, 0.5);
contactTitle.x = 2048 / 2;
contactTitle.y = 1980;
currentMenu.addChild(contactTitle);
var contactText = new Text2('Geri bildirimleriniz ve önerileriniz için:\n🎮 FRVR platform üzerinden mesaj gönderebilirsiniz', {
size: 45,
fill: 0x95a5a6
});
contactText.anchor.set(0.5, 0.5);
contactText.x = 2048 / 2;
contactText.y = 2100;
currentMenu.addChild(contactText);
// Back button
var backButton = new MenuButton('🔙 ANA MENÜYE DÖN', 0x95a5a6);
backButton.x = 2048 / 2;
backButton.y = 2300;
backButton.onClick = function () {
LK.getSound('Click').play();
// Stop Creators music and restore background music if enabled
LK.stopMusic();
if (musicEnabled) {
LK.playMusic('Background');
}
createMainMenu();
};
currentMenu.addChild(backButton);
}
// Check if user is already logged in
var userLoggedIn = storage.userLoggedIn || false;
// Create login screen function
function createLoginScreen() {
gameState = 'login';
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Play main menu background music
if (musicEnabled) {
LK.playMusic('Mainmenubackground');
}
// Login screen title
var titleText = new Text2('TOPLARI YAKALA', {
size: 100,
fill: 0xffff00
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 600;
currentMenu.addChild(titleText);
// Welcome text
var welcomeText = new Text2('OYUNA HOŞGELDİNİZ', {
size: 60,
fill: 0xFFFFFF
});
welcomeText.anchor.set(0.5, 0.5);
welcomeText.x = 2048 / 2;
welcomeText.y = 800;
currentMenu.addChild(welcomeText);
// Guest login button
var guestButton = new MenuButton('👤 MİSAFİR OLARAK GİRİŞ YAP', 0x27ae60);
guestButton.x = 2048 / 2;
guestButton.y = 1200;
// Enhanced guest button animations
function pulseGuestButton() {
tween(guestButton, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(guestButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: pulseGuestButton
});
}
});
}
// Color cycling animation
var guestColors = [0x27ae60, 0x2ecc71, 0x1abc9c, 0x16a085];
var currentGuestColorIndex = 0;
function animateGuestButton() {
currentGuestColorIndex = (currentGuestColorIndex + 1) % guestColors.length;
tween(guestButton.bg, {
tint: guestColors[currentGuestColorIndex]
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: animateGuestButton
});
}
// Start animations
pulseGuestButton();
animateGuestButton();
guestButton.onClick = function () {
LK.getSound('Click').play();
// Save guest login status
storage.userLoggedIn = true;
storage.loginType = 'guest';
userLoggedIn = true;
// Enhanced click animation
tween(guestButton, {
scaleX: 1.2,
scaleY: 1.2,
rotation: Math.PI * 0.05
}, {
duration: 150,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(guestButton, {
scaleX: 1,
scaleY: 1,
rotation: 0
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
createMainMenu();
}
});
}
});
};
currentMenu.addChild(guestButton);
// Register button
var registerButton = new MenuButton('📝 KAYIT OL', 0x3498db);
registerButton.x = 2048 / 2;
registerButton.y = 1400;
// Enhanced register button animations
function pulseRegisterButton() {
tween(registerButton, {
scaleX: 1.08,
scaleY: 1.08
}, {
duration: 1200,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(registerButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 1200,
easing: tween.easeInOut,
onFinish: pulseRegisterButton
});
}
});
}
// Color cycling for register button
var registerColors = [0x3498db, 0x2980b9, 0x9b59b6, 0x8e44ad];
var currentRegisterColorIndex = 0;
function animateRegisterButton() {
currentRegisterColorIndex = (currentRegisterColorIndex + 1) % registerColors.length;
tween(registerButton.bg, {
tint: registerColors[currentRegisterColorIndex]
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: animateRegisterButton
});
}
// Start animations
pulseRegisterButton();
animateRegisterButton();
registerButton.onClick = function () {
LK.getSound('Click').play();
// Enhanced click animation
tween(registerButton, {
scaleX: 1.3,
scaleY: 1.3,
rotation: Math.PI * 0.1
}, {
duration: 200,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(registerButton, {
scaleX: 1,
scaleY: 1,
rotation: 0
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
// Show register screen or message
showRegisterInfo();
}
});
}
});
};
currentMenu.addChild(registerButton);
// Info text
var infoText = new Text2('Misafir girişi ile tüm özelliklere erişebilirsiniz.\nKayıt olarak ilerlemenizi kaybetmeden oynayabilirsiniz.', {
size: 40,
fill: 0xbdc3c7
});
infoText.anchor.set(0.5, 0.5);
infoText.x = 2048 / 2;
infoText.y = 1650;
currentMenu.addChild(infoText);
}
// Function to show register information
function showRegisterInfo() {
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Title
var titleText = new Text2('KAYIT OL', {
size: 80,
fill: 0x3498db
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 600;
currentMenu.addChild(titleText);
// Info message
var infoText = new Text2('Kayıt özelliği yakında gelecek!\n\nŞu an için misafir girişi ile\ntüm oyun özelliklerini kullanabilirsiniz.\n\nKayıt olduğunuzda:\n• İlerlemeniz bulutta saklanacak\n• Başarımlarınız kalıcı olacak\n• Liderlik tablosunda yer alacaksınız', {
size: 50,
fill: 0xFFFFFF
});
infoText.anchor.set(0.5, 0.5);
infoText.x = 2048 / 2;
infoText.y = 1200;
currentMenu.addChild(infoText);
// Temporary guest login button
var tempGuestButton = new MenuButton('👤 MİSAFİR GİRİŞİ YAP', 0x27ae60);
tempGuestButton.x = 2048 / 2;
tempGuestButton.y = 1700;
tempGuestButton.onClick = function () {
LK.getSound('Click').play();
storage.userLoggedIn = true;
storage.loginType = 'guest';
userLoggedIn = true;
createMainMenu();
};
currentMenu.addChild(tempGuestButton);
// Back button
var backButton = new MenuButton('⬅ GERİ DÖN', 0x34495e);
backButton.x = 2048 / 2;
backButton.y = 1900;
backButton.onClick = function () {
LK.getSound('Click').play();
createLoginScreen();
};
currentMenu.addChild(backButton);
}
// Initialize login screen or main menu based on login status
if (userLoggedIn) {
createMainMenu();
} else {
createLoginScreen();
}
// Spawn falling shapes
function spawnShape() {
var randomColor = colors[Math.floor(Math.random() * colors.length)];
var shape = new FallingShape(randomColor);
shape.x = Math.random() * (2048 - 160) + 80;
shape.y = -80;
// Apply difficulty and speed settings to shape speed
var baseFallSpeed = difficultyLevel === 'Easy' ? 2 : difficultyLevel === 'Hard' ? 4 : 3;
var speedMultiplier = gameSpeedSetting === 'Slow' ? 0.7 : gameSpeedSetting === 'Fast' ? 1.3 : 1.0;
shape.speed = baseFallSpeed * speedMultiplier + gameSpeed * 0.5;
// Apply slow motion effect if active
if (slowMotionActive) {
shape.speed *= 0.5;
}
// Add beautiful entrance animation based on quality settings
var animationQuality = storage.animationQuality || 'High';
if (animationQuality !== 'Low') {
// Start with small scale and fade in
shape.scaleX = 0.1;
shape.scaleY = 0.1;
shape.alpha = 0;
// Animate scale with bounce effect
var animDuration = animationQuality === 'Medium' ? 200 : 300;
tween(shape, {
scaleX: 1.2,
scaleY: 1.2,
alpha: 1
}, {
duration: animDuration,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(shape, {
scaleX: 1,
scaleY: 1
}, {
duration: animDuration * 0.67,
easing: tween.easeOut
});
}
});
// Add subtle rotation animation only on high quality
if (animationQuality === 'High') {
tween(shape, {
rotation: Math.PI * 0.1
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(shape, {
rotation: -Math.PI * 0.1
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Continue subtle rotation loop
if (shape.parent) {
tween(shape, {
rotation: 0
}, {
duration: 400,
easing: tween.easeInOut
});
}
}
});
}
});
}
}
fallingShapes.push(shape);
game.addChild(shape);
}
// Handle touch/mouse events
function handleMove(x, y, obj) {
if (gameState === 'playing' && draggedBasket) {
draggedBasket.x = Math.max(100, Math.min(1948, x));
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
// Only handle basket dragging during gameplay
if (gameState !== 'playing') {
return;
}
// Check if touch is on any basket
for (var i = 0; i < baskets.length; i++) {
var basket = baskets[i];
var dx = x - basket.x;
var dy = y - basket.y;
if (Math.abs(dx) < 100 && Math.abs(dy) < 60) {
draggedBasket = basket;
break;
}
}
};
game.up = function (x, y, obj) {
draggedBasket = null;
};
// Main game loop
var shapeSpawnTimer = 0;
var difficultyTimer = 0;
game.update = function () {
// Update background particles (always running)
var particleEffectsEnabled = storage.particleEffectsEnabled !== undefined ? storage.particleEffectsEnabled : true;
if (particleEffectsEnabled) {
particleSpawnTimer++;
var spawnRate = storage.animationQuality === 'Low' ? 40 : storage.animationQuality === 'Medium' ? 30 : 20;
if (particleSpawnTimer >= spawnRate) {
// Spawn particle every spawnRate frames
var particle = new BackgroundParticle();
particle.x = Math.random() * 2048;
particle.y = 2732 + 50; // Start below screen
backgroundParticles.push(particle);
backgroundContainer.addChild(particle);
particleSpawnTimer = 0;
}
}
// Update and clean up particles
for (var p = backgroundParticles.length - 1; p >= 0; p--) {
var particle = backgroundParticles[p];
if (particle.shouldRemove) {
particle.destroy();
backgroundParticles.splice(p, 1);
}
}
// Only run game logic when actually playing and not paused
if (gameState !== 'playing' || gamePaused) {
return;
}
// Update power-up timers
if (slowMotionActive) {
slowMotionTimer--;
if (slowMotionTimer <= 0) {
slowMotionActive = false;
updateBallDisplay();
}
}
if (doublePointsActive) {
doublePointsTimer--;
if (doublePointsTimer <= 0) {
doublePointsActive = false;
updateBallDisplay();
}
}
// Spawn power-ups occasionally
powerUpSpawnTimer++;
if (powerUpSpawnTimer >= 900) {
// Every 15 seconds
if (Math.random() < 0.7) {
// 70% chance to spawn
var powerUpType = Math.random() < 0.5 ? 'slowMotion' : 'doublePoints';
var powerUp = new PowerUp(powerUpType);
powerUp.x = Math.random() * (2048 - 120) + 60;
powerUp.y = -60;
powerUps.push(powerUp);
game.addChild(powerUp);
}
powerUpSpawnTimer = 0;
}
// Update power-ups
for (var p = powerUps.length - 1; p >= 0; p--) {
var powerUp = powerUps[p];
// Check if power-up went off screen
if (powerUp.lastY < 2732 && powerUp.y >= 2732) {
powerUp.destroy();
powerUps.splice(p, 1);
continue;
}
// Check collision with baskets
for (var j = 0; j < baskets.length; j++) {
var basket = baskets[j];
if (powerUp.intersects(basket)) {
// Activate power-up
LK.getSound('powerup').play();
if (powerUp.type === 'slowMotion') {
slowMotionActive = true;
slowMotionTimer = 600; // 10 seconds
} else if (powerUp.type === 'doublePoints') {
doublePointsActive = true;
doublePointsTimer = 600; // 10 seconds
}
updateBallDisplay();
// Visual effect
LK.effects.flashScreen(powerUp.type === 'slowMotion' ? 0x3498db : 0xf1c40f, 300);
powerUp.destroy();
powerUps.splice(p, 1);
break;
}
}
}
// Spawn shapes
shapeSpawnTimer++;
// Calculate spawn interval based on difficulty and slow motion
var baseInterval = difficultyLevel === 'Easy' ? 150 : difficultyLevel === 'Hard' ? 90 : 120;
var spawnInterval = Math.max(30, baseInterval - gameSpeed * 10);
if (slowMotionActive) {
spawnInterval *= 1.5; // Slow down spawning during slow motion
}
if (shapeSpawnTimer >= spawnInterval) {
spawnShape();
shapeSpawnTimer = 0;
}
// Update difficulty
difficultyTimer++;
if (difficultyTimer >= 600) {
// Every 10 seconds
gameSpeed += 0.2;
difficultyTimer = 0;
}
// Update falling shapes
for (var i = fallingShapes.length - 1; i >= 0; i--) {
var shape = fallingShapes[i];
// Check if shape went off screen
if (shape.lastY < 2732 && shape.y >= 2732) {
// Shape missed - game over
// Save final game time
if (sessionStartTime > 0) {
var sessionTime = Math.floor((Date.now() - sessionStartTime) / 1000);
totalGameTime = (storage.totalGameTime || 0) + sessionTime;
storage.totalGameTime = totalGameTime;
sessionStartTime = 0; // Reset session start time
}
// Save high score if current score is higher
if (LK.getScore() > highScore) {
highScore = LK.getScore();
storage.highScore = highScore;
}
LK.getSound('miss').play();
var screenEffectsEnabled = storage.screenEffectsEnabled !== undefined ? storage.screenEffectsEnabled : true;
if (screenEffectsEnabled) {
LK.effects.flashScreen(0xff0000, 500);
}
LK.showGameOver();
return;
}
// Check collision with baskets
var caught = false;
for (var j = 0; j < baskets.length; j++) {
var basket = baskets[j];
if (shape.intersects(basket)) {
if (shape.color === basket.color) {
// Correct match
consecutiveMatches++;
var points = 10 + consecutiveMatches * 2;
// Apply double points if active
if (doublePointsActive) {
points *= 2;
}
LK.setScore(LK.getScore() + points);
scoreTxt.setText(LK.getScore());
// Update ball collection count
ballsCollected[shape.color]++;
storage[shape.color + 'BallsCollected'] = ballsCollected[shape.color];
updateBallDisplay();
// Check if all requirements are met
if (ballsCollected.red >= ballRequirements.red && ballsCollected.blue >= ballRequirements.blue && ballsCollected.yellow >= ballRequirements.yellow) {
// If this is level 2 (final level), show you win
if (currentLevel === 2) {
// Save final game time
if (sessionStartTime > 0) {
var sessionTime = Math.floor((Date.now() - sessionStartTime) / 1000);
totalGameTime = (storage.totalGameTime || 0) + sessionTime;
storage.totalGameTime = totalGameTime;
sessionStartTime = 0;
}
// Save high score if current score is higher
if (LK.getScore() > highScore) {
highScore = LK.getScore();
storage.highScore = highScore;
}
LK.showYouWin();
} else {
showLevelComplete();
}
return;
}
LK.getSound('catch').play();
LK.getSound('basketball').play();
// Visual feedback
tween(basket, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 200,
onFinish: function onFinish() {
tween(basket, {
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
}
});
} else {
// Wrong color - game over
consecutiveMatches = 0;
// Save final game time
if (sessionStartTime > 0) {
var sessionTime = Math.floor((Date.now() - sessionStartTime) / 1000);
totalGameTime = (storage.totalGameTime || 0) + sessionTime;
storage.totalGameTime = totalGameTime;
sessionStartTime = 0; // Reset session start time
}
// Save high score if current score is higher
if (LK.getScore() > highScore) {
highScore = LK.getScore();
storage.highScore = highScore;
}
LK.getSound('miss').play();
var screenEffectsEnabled = storage.screenEffectsEnabled !== undefined ? storage.screenEffectsEnabled : true;
if (screenEffectsEnabled) {
LK.effects.flashScreen(0xff0000, 500);
}
LK.showGameOver();
return;
}
shape.destroy();
fallingShapes.splice(i, 1);
caught = true;
break;
}
}
// Remove shapes that went too far down without being caught
if (!caught && shape.y > 2800) {
shape.destroy();
fallingShapes.splice(i, 1);
}
}
};
function showLevelComplete() {
gameState = 'levelcomplete';
// Save final game time
if (sessionStartTime > 0) {
var sessionTime = Math.floor((Date.now() - sessionStartTime) / 1000);
totalGameTime = (storage.totalGameTime || 0) + sessionTime;
storage.totalGameTime = totalGameTime;
sessionStartTime = 0;
}
// Save high score if current score is higher
if (LK.getScore() > highScore) {
highScore = LK.getScore();
storage.highScore = highScore;
}
// Save current level progress
currentLevel++;
storage.currentLevel = currentLevel;
levelCompleted = true;
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Level complete title with animation
var completeTitle = new Text2('BÖLÜM ' + (currentLevel - 1) + ' TAMAMLANDI!', {
size: 90,
fill: 0x27ae60
});
completeTitle.anchor.set(0.5, 0.5);
completeTitle.x = 2048 / 2;
completeTitle.y = 600;
currentMenu.addChild(completeTitle);
// Animate title with celebration effect
tween(completeTitle, {
scaleX: 1.2,
scaleY: 1.2,
tint: 0xf1c40f
}, {
duration: 500,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(completeTitle, {
scaleX: 1,
scaleY: 1,
tint: 0x27ae60
}, {
duration: 300,
easing: tween.easeOut
});
}
});
// Score section
var scoreTitle = new Text2('KAZANDIĞINIZ PUAN', {
size: 60,
fill: 0xf1c40f
});
scoreTitle.anchor.set(0.5, 0.5);
scoreTitle.x = 2048 / 2;
scoreTitle.y = 900;
currentMenu.addChild(scoreTitle);
var scoreValue = new Text2(LK.getScore().toString(), {
size: 100,
fill: 0xFFFFFF
});
scoreValue.anchor.set(0.5, 0.5);
scoreValue.x = 2048 / 2;
scoreValue.y = 1020;
currentMenu.addChild(scoreValue);
// Next level preview
var nextLevelTitle = new Text2('BÖLÜM ' + currentLevel + ' HAZIR!', {
size: 70,
fill: 0x3498db
});
nextLevelTitle.anchor.set(0.5, 0.5);
nextLevelTitle.x = 2048 / 2;
nextLevelTitle.y = 1250;
currentMenu.addChild(nextLevelTitle);
var nextLevelDesc = new Text2('Yeni bölümde daha hızlı şekiller\nve daha zorlu hedefler sizi bekliyor!', {
size: 50,
fill: 0xecf0f1
});
nextLevelDesc.anchor.set(0.5, 0.5);
nextLevelDesc.x = 2048 / 2;
nextLevelDesc.y = 1400;
currentMenu.addChild(nextLevelDesc);
// Progress celebration
var progressText = new Text2('🎉 TEBRİKLER! 🎉\nYeni seviyeye ulaştınız!', {
size: 55,
fill: 0xff6b6b
});
progressText.anchor.set(0.5, 0.5);
progressText.x = 2048 / 2;
progressText.y = 1600;
currentMenu.addChild(progressText);
// Buttons
var nextLevelButton = new MenuButton('BÖLÜM ' + currentLevel + '\'E GEÇE', 0x27ae60);
nextLevelButton.x = 2048 / 2;
nextLevelButton.y = 1850;
nextLevelButton.onClick = function () {
LK.getSound('Click').play();
startNextLevel();
};
currentMenu.addChild(nextLevelButton);
var menuButton = new MenuButton('ANA MENÜYE DÖN', 0x34495e);
menuButton.x = 2048 / 2;
menuButton.y = 2050;
menuButton.onClick = function () {
LK.getSound('Click').play();
createMainMenu();
};
currentMenu.addChild(menuButton);
// Play celebration sound
LK.getSound('Applause').play();
}
function startNextLevel() {
// Reset ball collection for new level
ballsCollected.red = 0;
ballsCollected.blue = 0;
ballsCollected.yellow = 0;
storage.redBallsCollected = 0;
storage.blueBallsCollected = 0;
storage.yellowBallsCollected = 0;
// Set requirements based on level - level 2 is final level with 10 balls each
if (currentLevel === 2) {
ballRequirements.red = 10;
ballRequirements.blue = 10;
ballRequirements.yellow = 10;
} else {
ballRequirements.red = 5 + currentLevel;
ballRequirements.blue = 5 + currentLevel;
ballRequirements.yellow = 5 + currentLevel;
}
levelCompleted = false;
startGame();
}
function showPremium() {
gameState = 'premium';
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Premium title with luxury styling
var premiumTitle = new Text2('💎 PREMİUM GEÇİŞ', {
size: 90,
fill: 0xf1c40f
});
premiumTitle.anchor.set(0.5, 0.5);
premiumTitle.x = 2048 / 2;
premiumTitle.y = 400;
currentMenu.addChild(premiumTitle);
// Animate title with gold effect
var titleColors = [0xf1c40f, 0xfeca57, 0xff9500, 0xe67e22];
var currentColorIndex = 0;
function animatePremiumTitle() {
currentColorIndex = (currentColorIndex + 1) % titleColors.length;
tween(premiumTitle, {
tint: titleColors[currentColorIndex],
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(premiumTitle, {
scaleX: 1,
scaleY: 1
}, {
duration: 400,
onFinish: animatePremiumTitle
});
}
});
}
animatePremiumTitle();
// Premium benefits section
var benefitsTitle = new Text2('🌟 PREMİUM AVANTAJLARI', {
size: 60,
fill: 0x27ae60
});
benefitsTitle.anchor.set(0.5, 0.5);
benefitsTitle.x = 2048 / 2;
benefitsTitle.y = 600;
currentMenu.addChild(benefitsTitle);
var benefitsList = new Text2('• ✨ Reklamsız oyun deneyimi\n• 🎵 Premium müzik koleksiyonu\n• 🎨 Özel sepet tasarımları\n• ⚡ Ekstra güç artırıcılar\n• 🏆 Premium liderlik tablosu\n• 🎁 Günlük bonus ödüller\n• 🎪 Özel oyun modları\n• ☁️ Bulut kayıt sistemi', {
size: 45,
fill: 0xFFFFFF
});
benefitsList.anchor.set(0.5, 0.5);
benefitsList.x = 2048 / 2;
benefitsList.y = 850;
currentMenu.addChild(benefitsList);
// Pricing section
var pricingTitle = new Text2('💰 FİYATLANDIRMA', {
size: 60,
fill: 0x3498db
});
pricingTitle.anchor.set(0.5, 0.5);
pricingTitle.x = 2048 / 2;
pricingTitle.y = 1150;
currentMenu.addChild(pricingTitle);
// Check if user has premium status
var hasPremium = storage.hasPremium || false;
if (hasPremium) {
var premiumStatus = new Text2('✅ Premium üyeliğiniz aktif!\nTüm özelliklerden faydalanabilirsiniz.', {
size: 50,
fill: 0x27ae60
});
premiumStatus.anchor.set(0.5, 0.5);
premiumStatus.x = 2048 / 2;
premiumStatus.y = 1300;
currentMenu.addChild(premiumStatus);
} else {
var pricingOptions = new Text2('📅 Aylık: ₺9.99 - İlk ay ücretsiz!\n📊 3 Aylık: ₺24.99 - %17 indirim\n🎯 Yıllık: ₺79.99 - %33 indirim\n💎 Yaşam Boyu: ₺199.99 - Tek ödeme', {
size: 45,
fill: 0xecf0f1
});
pricingOptions.anchor.set(0.5, 0.5);
pricingOptions.x = 2048 / 2;
pricingOptions.y = 1350;
currentMenu.addChild(pricingOptions);
// Promotional banner
var promoText = new Text2('🎉 ÖZEL KAMPANYA: İlk ay tamamen ücretsiz!', {
size: 50,
fill: 0xff6b6b
});
promoText.anchor.set(0.5, 0.5);
promoText.x = 2048 / 2;
promoText.y = 1550;
currentMenu.addChild(promoText);
// Animate promo text
tween(promoText, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(promoText, {
scaleX: 1,
scaleY: 1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
if (gameState === 'premium') {
tween(promoText, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut
});
}
}
});
}
});
// Purchase button
var purchaseButton = new MenuButton('🛒 PREMİUM SATIN AL', 0x27ae60);
purchaseButton.x = 2048 / 2;
purchaseButton.y = 1750;
purchaseButton.onClick = function () {
LK.getSound('Click').play();
// Simulate purchase process
storage.hasPremium = true;
LK.effects.flashScreen(0xf1c40f, 1000);
// Refresh premium screen to show activated status
showPremium();
};
currentMenu.addChild(purchaseButton);
}
// Testimonials section
var testimonialsTitle = new Text2('💬 KULLANICI YORUMLARI', {
size: 60,
fill: 0x9b59b6
});
testimonialsTitle.anchor.set(0.5, 0.5);
testimonialsTitle.x = 2048 / 2;
testimonialsTitle.y = hasPremium ? 1500 : 1950;
currentMenu.addChild(testimonialsTitle);
var testimonials = new Text2('⭐⭐⭐⭐⭐ "Premium ile oyun çok daha eğlenceli!" - Ayşe\n⭐⭐⭐⭐⭐ "Reklamsız deneyim harika!" - Mehmet\n⭐⭐⭐⭐⭐ "Özel tasarımlar çok güzel!" - Fatma', {
size: 40,
fill: 0xbdc3c7
});
testimonials.anchor.set(0.5, 0.5);
testimonials.x = 2048 / 2;
testimonials.y = hasPremium ? 1650 : 2100;
currentMenu.addChild(testimonials);
// Back button
var backButton = new MenuButton('⬅ ANA MENÜYE DÖN', 0x34495e);
backButton.x = 2048 / 2;
backButton.y = hasPremium ? 1850 : 2300;
backButton.onClick = function () {
LK.getSound('Click').play();
createMainMenu();
};
currentMenu.addChild(backButton);
}
function showRecentUpdates() {
gameState = 'recentupdates';
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Title
var updatesTitle = new Text2('🆕 OYUNA SON EKLENENLER', {
size: 80,
fill: 0x1abc9c
});
updatesTitle.anchor.set(0.5, 0.5);
updatesTitle.x = 2048 / 2;
updatesTitle.y = 400;
currentMenu.addChild(updatesTitle);
// Version section
var versionTitle = new Text2('📋 GÜNCEL VERSİYON: v1.2', {
size: 60,
fill: 0xf1c40f
});
versionTitle.anchor.set(0.5, 0.5);
versionTitle.x = 2048 / 2;
versionTitle.y = 600;
currentMenu.addChild(versionTitle);
// Recent updates section
var recentTitle = new Text2('⭐ YENİ ÖZELLİKLER', {
size: 60,
fill: 0x3498db
});
recentTitle.anchor.set(0.5, 0.5);
recentTitle.x = 2048 / 2;
recentTitle.y = 800;
currentMenu.addChild(recentTitle);
var recentText = new Text2('• Bölüm sistemi eklendi (2 bölüm)\n• İstatistiklerim menüsü eklendi\n• Toplam oyun süresi takibi\n• Başarım sistemi geliştirildi\n• Ayarlar menüsü genişletildi\n• Ses efektleri iyileştirildi', {
size: 45,
fill: 0xFFFFFF
});
recentText.anchor.set(0.5, 0.5);
recentText.x = 2048 / 2;
recentText.y = 980;
currentMenu.addChild(recentText);
// Improvements section
var improvementsTitle = new Text2('🔧 İYİLEŞTİRMELER', {
size: 60,
fill: 0x27ae60
});
improvementsTitle.anchor.set(0.5, 0.5);
improvementsTitle.x = 2048 / 2;
improvementsTitle.y = 1200;
currentMenu.addChild(improvementsTitle);
var improvementsText = new Text2('• Oyun performansı optimize edildi\n• Menü geçişleri daha akıcı hale getirildi\n• Renk körü modu için hazırlık yapıldı\n• Dokunmatik kontroller iyileştirildi\n• Arka plan animasyonları güncellendi', {
size: 45,
fill: 0xecf0f1
});
improvementsText.anchor.set(0.5, 0.5);
improvementsText.x = 2048 / 2;
improvementsText.y = 1380;
currentMenu.addChild(improvementsText);
// Coming soon section
var comingSoonTitle = new Text2('🚀 YAKINDA GELECEKLER', {
size: 60,
fill: 0xe67e22
});
comingSoonTitle.anchor.set(0.5, 0.5);
comingSoonTitle.x = 2048 / 2;
comingSoonTitle.y = 1600;
currentMenu.addChild(comingSoonTitle);
var comingSoonText = new Text2('• Günlük meydan okumalar\n• Farklı oyun modları\n• Liderlik tablosu\n• Sosyal paylaşım özellikleri\n• Yeni şekil türleri', {
size: 45,
fill: 0xbdc3c7
});
comingSoonText.anchor.set(0.5, 0.5);
comingSoonText.x = 2048 / 2;
comingSoonText.y = 1780;
currentMenu.addChild(comingSoonText);
// Bug fixes section
var bugFixesTitle = new Text2('🐛 HATA DÜZELTMELERİ', {
size: 60,
fill: 0x9b59b6
});
bugFixesTitle.anchor.set(0.5, 0.5);
bugFixesTitle.x = 2048 / 2;
bugFixesTitle.y = 2000;
currentMenu.addChild(bugFixesTitle);
var bugFixesText = new Text2('• Oyun süresi hesaplama hatası düzeltildi\n• Sepet sürükleme hassasiyeti artırıldı\n• Menü butonları daha responsive\n• Müzik ayarları kaydetme sorunu çözüldü', {
size: 45,
fill: 0x95a5a6
});
bugFixesText.anchor.set(0.5, 0.5);
bugFixesText.x = 2048 / 2;
bugFixesText.y = 2140;
currentMenu.addChild(bugFixesText);
// Feature requests section
var requestTitle = new Text2('💡 OYUNA GELMESİNİ İSTEDİKLERİNİZ', {
size: 60,
fill: 0xff6b6b
});
requestTitle.anchor.set(0.5, 0.5);
requestTitle.x = 2048 / 2;
requestTitle.y = 2320;
currentMenu.addChild(requestTitle);
var requestText = new Text2('• Power-up özellikler (Slow Motion, Extra Points)\n• Farklı şekil türleri (Yıldız, Kalp, Üçgen)\n• Sezonluk temalar (Kış, Yaz, Bahar)\n• Çok oyunculu mod\n• Günlük görevler ve ödüller\n• Özelleştirilebilir sepet tasarımları', {
size: 45,
fill: 0xFFFFFF
});
requestText.anchor.set(0.5, 0.5);
requestText.x = 2048 / 2;
requestText.y = 2500;
currentMenu.addChild(requestText);
// Add request submission info
var submitInfo = new Text2('Sizin de eklemek istediğiniz özellikler var mı?\nFRVR platform üzerinden bize yazabilirsiniz!', {
size: 40,
fill: 0xbdc3c7
});
submitInfo.anchor.set(0.5, 0.5);
submitInfo.x = 2048 / 2;
submitInfo.y = 2730;
currentMenu.addChild(submitInfo);
// Back button
var backButton = new MenuButton('⬅ ANA MENÜYE DÖN', 0x34495e);
backButton.x = 350; // Position on left side instead of center
backButton.y = 1366; // Middle of screen height (2732/2)
// Add subtle animation to the back button
tween(backButton, {
alpha: 0.8
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(backButton, {
alpha: 1
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat animation
if (gameState === 'recentupdates') {
tween(backButton, {
alpha: 0.8
}, {
duration: 1500,
easing: tween.easeInOut
});
}
}
});
}
});
backButton.onClick = function () {
LK.getSound('Click').play();
// Add visual feedback on click
tween(backButton.bg, {
tint: 0x2c3e50
}, {
duration: 100,
onFinish: function onFinish() {
tween(backButton.bg, {
tint: 0x34495e
}, {
duration: 100
});
}
});
createMainMenu();
};
currentMenu.addChild(backButton);
} ===================================================================
--- original.js
+++ change.js
@@ -1242,10 +1242,10 @@
});
};
currentMenu.addChild(recentUpdatesButton);
var premiumButton = new MenuButton('💎 PREMİUM GEÇİŞ', 0xf1c40f);
- premiumButton.x = 1900; // Position near right edge
- premiumButton.y = 150; // Position near top edge
+ premiumButton.x = 2048 / 2; // Center horizontally
+ premiumButton.y = 1950; // Position between recent updates and exit button
// Enhanced premium button animations
// Gold color cycling
var premiumColors = [0xf1c40f, 0xf39c12, 0xe67e22, 0xd35400]; // Gold, Orange, Dark Orange, Darker Orange
var currentPremiumColorIndex = 0;
@@ -1458,9 +1458,9 @@
fill: 0x95a5a6
});
copyrightText.anchor.set(0.5, 0.5);
copyrightText.x = 2048 / 2;
- copyrightText.y = 2150; // Moved up since premium button is now at top
+ copyrightText.y = 2250; // Position after premium button
currentMenu.addChild(copyrightText);
// Add subtle fade animation to copyright
tween(copyrightText, {
alpha: 0.6
Make me a 2d basketball hoop net in yellow color. In-Game asset. 2d. High contrast. No shadows
Bana 2d basketbol topu yap sarı renkli olsun. In-Game asset. 2d. High contrast. No shadows
Make me a 2d basketball hoop net in blue color. In-Game asset. 2d. High contrast. No shadows. In-Game asset. 2d. High contrast. No shadows
Bana 2d basketbol topu yap mavi renk olsun. In-Game asset. 2d. High contrast. No shadows
Bana 2d basketbol topu yap kırmızı renk olsun. In-Game asset. 2d. High contrast. No shadows
Make me a 2d basketball hoop net in red color. In-Game asset. 2d. High contrast. No shadows. In-Game asset. 2d. High contrast. No shadows
600x120 size box, Oyunu başlat text yazısı. In-Game asset. 2d. High contrast. No shadows
Bana 2d basketbol topuyap gökkuşağı renklerinde olsun. In-Game asset. 2d. High contrast. No shadows