User prompt
Nasıl oynanır kısmını güncelle. Oyuna son eklenenler kısmını güncelle
User prompt
Oyun bölüm 1den başlasın. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Bölüm2 ye geçince game over olmasın. Bölüm 2 son bölüm olsun burada hedef 10 olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Hedef kısmında ki Kırmızı yazı textini rengini kırmızı renk ile yaz maviyi mavi renk sarıyı sarı renk
User prompt
Hedef kısmı bölüm yazıları sol üstde değil de sağ üst de olmasını istiyorum
User prompt
Hedefi tamamladığımız zaman hepsini. Bölüm 1 tamamlandı bölüm2 ekranı olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
User prompt
Oyun içinde toplamam gereken top sayıları belirt örneğin sarı toptan 5 kırmızı top 5 mavi top 5 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Topların yukarıdan gelislerini daha güzel animasyonlu yapar mısın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Ödül sistemi ekle ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Örneğin redbasket assetsine alev efekti verebilir miyiz? Animasyonu ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add ball assets bu top 3 fileden de geçebilsin ve 5 saniye sonra gelmeye başlasin 1 kereliğine sonra 20 saniye sonra 1 kere sonra bir daha gelmesin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Bana diğer basketboltoplarindan bir tane daha ekle rengi yeşil olsun
User prompt
Öneri gönder yazısının textini sil
User prompt
OYUNA son eklenenler kısmına oyuna gelmesini istediğiniz özellikleri yazmak için bir kısım oluştur ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught ReferenceError: improvements is not defined' in or related to this line: 'improvements.anchor.set(0.5, 0.5);' Line Number: 1168
User prompt
YAPIMCILAR BUTONUnun altına OYUNA SON EKLENENLER butonu ekle
User prompt
Toplam oyun süresini daha özenli yap çok yanlış gösteriyo ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught ReferenceError: formatGameTime is not defined' in or related to this line: 'var gameTimeValue = new Text2(formatGameTime(currentTotalTime), {' Line Number: 734
User prompt
Please fix the bug: 'Uncaught ReferenceError: formatGameTime is not defined' in or related to this line: 'var gameTimeValue = new Text2(formatGameTime(currentTotalTime), {' Line Number: 747
User prompt
Oyun başlama ekranında yeni bir buton ekle buton adı İstatistiklerim olsun ve en yüksek skor ve oyunda toplam süremi oraya yaz ana ekrandan bu yazıları sil ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Toplam oyun süresi ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Nasıl oynanır menüsünde ki geri butonunuda daha özenli yap
User prompt
Ayarlar butonunda ki geri butonunu da daha özenli yap
User prompt
Yapımcılar kısmını da daha özenli yapar mısın
User prompt
renkli topları yakalama textini RENKLİ TOPLARI YAKALAMA OYUNU yazısını değiştir
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { musicEnabled: true, difficultyLevel: "Normal", gameSpeedSetting: "Normal", colorMode: "Normal", shapeSize: "Normal" }); /**** * Classes ****/ var BackgroundParticle = Container.expand(function () { var self = Container.call(this); var colors = [0xfeca57, 0xff9500, 0xff69b4, 0x4da6ff, 0xffffff]; // Yellow, Orange, Pink, Blue, White var randomColor = colors[Math.floor(Math.random() * colors.length)]; var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); particleGraphics.tint = randomColor; particleGraphics.alpha = 0.3 + Math.random() * 0.4; // Random transparency self.speedX = (Math.random() - 0.5) * 0.5; self.speedY = -0.3 - Math.random() * 0.7; self.life = 0; self.maxLife = 300 + Math.random() * 200; var initialScale = 0.3 + Math.random() * 0.7; particleGraphics.scaleX = initialScale; particleGraphics.scaleY = initialScale; self.update = function () { self.x += self.speedX; self.y += self.speedY; self.life++; // Fade out as particle ages var lifeRatio = self.life / self.maxLife; particleGraphics.alpha = (1 - lifeRatio) * (0.3 + Math.random() * 0.4); // Gentle floating motion self.x += Math.sin(self.life * 0.01) * 0.1; // Remove particle when it's old or off screen if (self.life >= self.maxLife || self.y < -50 || self.x < -50 || self.x > 2100) { self.shouldRemove = true; } }; return self; }); var Ball = Container.expand(function () { var self = Container.call(this); self.speed = 3; self.lastY = 0; var ballGraphics = self.attachAsset('Ball', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.lastY = self.y; self.y += self.speed; }; return self; }); var Basket = Container.expand(function (color) { var self = Container.call(this); self.color = color; var basketGraphics = self.attachAsset(color + 'Basket', { anchorX: 0.5, anchorY: 0.5 }); // Apply shape size setting to baskets var sizeMultiplier = shapeSize === 'Small' ? 0.7 : shapeSize === 'Large' ? 1.3 : 1.0; basketGraphics.scaleX = sizeMultiplier; basketGraphics.scaleY = sizeMultiplier; return self; }); var FallingShape = Container.expand(function (color) { var self = Container.call(this); self.color = color; self.speed = 3; self.lastY = 0; var shapeGraphics = self.attachAsset(color + 'Shape', { anchorX: 0.5, anchorY: 0.5 }); // Apply shape size setting var sizeMultiplier = shapeSize === 'Small' ? 0.7 : shapeSize === 'Large' ? 1.3 : 1.0; shapeGraphics.scaleX = sizeMultiplier; shapeGraphics.scaleY = sizeMultiplier; self.update = function () { self.lastY = self.y; self.y += self.speed; }; return self; }); var MenuButton = Container.expand(function (text, color) { var self = Container.call(this); // Create button background self.bg = LK.getAsset('shape', { width: 600, height: 120, color: color || 0x3498db, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.bg); // Create button text self.text = new Text2(text, { size: 60, fill: 0xFFFFFF }); self.text.anchor.set(0.5, 0.5); self.addChild(self.text); self.isPressed = false; self.down = function (x, y, obj) { self.isPressed = true; tween(self, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100 }); }; self.up = function (x, y, obj) { if (self.isPressed) { self.isPressed = false; tween(self, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (self.onClick) { self.onClick(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Function to format game time from seconds to readable format function formatGameTime(seconds) { var hours = Math.floor(seconds / 3600); var minutes = Math.floor(seconds % 3600 / 60); var remainingSeconds = seconds % 60; if (hours > 0) { return hours + ' saat ' + minutes + ' dakika ' + remainingSeconds + ' saniye'; } else if (minutes > 0) { return minutes + ' dakika ' + remainingSeconds + ' saniye'; } else { return remainingSeconds + ' saniye'; } } var baskets = []; var fallingShapes = []; var balls = []; var ballSpawnCount = 0; var gameStartTime = 0; // Update colors based on color mode var colors = colorMode === 'ColorBlind' ? ['red', 'blue', 'yellow'] : ['red', 'blue', 'yellow']; // Note: In real implementation, colorblind mode would use different color combinations var gameSpeed = 1; var consecutiveMatches = 0; var draggedBasket = null; var gameState = 'menu'; // 'menu', 'playing', 'howtoplay', 'settings' var menuButtons = []; var currentMenu = null; var musicEnabled = storage.musicEnabled !== undefined ? storage.musicEnabled : true; // Track music state var highScore = storage.highScore || 0; // Load saved high score // Game time tracking var totalGameTime = storage.totalGameTime || 0; // Total time played in seconds var currentSessionStartTime = 0; // When current game session started var gameTimeTimer = null; // Timer for tracking game time var sessionStartTime = 0; // Track when current session actually started // Game settings from storage var difficultyLevel = storage.difficultyLevel || 'Normal'; // Easy, Normal, Hard var gameSpeedSetting = storage.gameSpeedSetting || 'Normal'; // Slow, Normal, Fast var colorMode = storage.colorMode || 'Normal'; // Normal, ColorBlind var shapeSize = storage.shapeSize || 'Normal'; // Small, Normal, Large // Create animated background var backgroundContainer = new Container(); game.addChild(backgroundContainer); // Create gradient layers var gradientLayer1 = LK.getAsset('gradientLayer1', { anchorX: 0, anchorY: 0 }); gradientLayer1.x = 0; gradientLayer1.y = 0; gradientLayer1.alpha = 0.8; backgroundContainer.addChild(gradientLayer1); var gradientLayer2 = LK.getAsset('gradientLayer2', { anchorX: 0, anchorY: 0 }); gradientLayer2.x = 0; gradientLayer2.y = 0; gradientLayer2.alpha = 0.6; backgroundContainer.addChild(gradientLayer2); // Animate gradient layers function animateGradientLayers() { tween(gradientLayer1, { alpha: 0.4 }, { duration: 3000, easing: tween.easeInOut, onFinish: function onFinish() { tween(gradientLayer1, { alpha: 0.8 }, { duration: 3000, easing: tween.easeInOut, onFinish: animateGradientLayers }); } }); tween(gradientLayer2, { alpha: 0.3 }, { duration: 2500, easing: tween.easeInOut, onFinish: function onFinish() { tween(gradientLayer2, { alpha: 0.6 }, { duration: 2500, easing: tween.easeInOut }); } }); } animateGradientLayers(); // Particle system var backgroundParticles = []; var particleSpawnTimer = 0; // Create score display (initially hidden) var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); scoreTxt.visible = false; LK.gui.top.addChild(scoreTxt); // Initialize menu system function createMainMenu() { gameState = 'menu'; // Clear existing menu if (currentMenu) { currentMenu.destroy(); } currentMenu = new Container(); game.addChild(currentMenu); // Game title var titleText = new Text2('RENKLİ TOPLARI YAKALAMA OYUNU', { size: 100, fill: 0xff6b6b }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 600; currentMenu.addChild(titleText); // Animate title with color cycling and movement var titleColors = [0xfeca57, 0xff9500, 0xff69b4, 0x4da6ff]; // Yellow, Orange, Pink, Blue var currentColorIndex = 0; function animateTitle() { // Color cycling animation currentColorIndex = (currentColorIndex + 1) % titleColors.length; tween(titleText, { tint: titleColors[currentColorIndex] }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { animateTitle(); } }); // Gentle floating movement var targetY = 600 + Math.sin(Date.now() * 0.001) * 20; tween(titleText, { y: targetY, scaleX: 1.05, scaleY: 1.05 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(titleText, { scaleX: 1, scaleY: 1 }, { duration: 2000, easing: tween.easeInOut }); } }); } // Start the animation animateTitle(); // Menu buttons var startButton = new MenuButton('OYUNU BAŞLAT', 0x27ae60); startButton.x = 2048 / 2; startButton.y = 1000; startButton.onClick = function () { LK.getSound('Click').play(); startGame(); }; currentMenu.addChild(startButton); var howToPlayButton = new MenuButton('NASIL OYNANIR', 0x3498db); howToPlayButton.x = 2048 / 2; howToPlayButton.y = 1200; howToPlayButton.onClick = function () { LK.getSound('Click').play(); showHowToPlay(); }; currentMenu.addChild(howToPlayButton); var statisticsButton = new MenuButton('İSTATİSTİKLERİM', 0x6c5ce7); statisticsButton.x = 2048 / 2; statisticsButton.y = 1350; statisticsButton.onClick = function () { LK.getSound('Click').play(); showStatistics(); }; currentMenu.addChild(statisticsButton); var settingsButton = new MenuButton('AYARLAR', 0xf39c12); settingsButton.x = 2048 / 2; settingsButton.y = 1500; settingsButton.onClick = function () { LK.getSound('Click').play(); showSettings(); }; currentMenu.addChild(settingsButton); var creatorsButton = new MenuButton('YAPIMCILAR', 0x9b59b6); creatorsButton.x = 2048 / 2; creatorsButton.y = 1650; creatorsButton.onClick = function () { LK.getSound('Click').play(); showCreators(); }; currentMenu.addChild(creatorsButton); var recentUpdatesButton = new MenuButton('OYUNA SON EKLENENLER', 0x1abc9c); recentUpdatesButton.x = 2048 / 2; recentUpdatesButton.y = 1800; recentUpdatesButton.onClick = function () { LK.getSound('Click').play(); showRecentUpdates(); }; currentMenu.addChild(recentUpdatesButton); var exitButton = new MenuButton('ÇIKIŞ', 0xe74c3c); exitButton.x = 2048 / 2; exitButton.y = 1950; exitButton.onClick = function () { LK.getSound('Click').play(); // On mobile, we can't actually exit, so show a message LK.effects.flashScreen(0x000000, 1000); }; currentMenu.addChild(exitButton); } function startGame() { gameState = 'playing'; // Clear menu if (currentMenu) { currentMenu.destroy(); currentMenu = null; } // Show score scoreTxt.visible = true; // Create baskets for (var i = 0; i < 3; i++) { var basket = new Basket(colors[i]); basket.x = 2048 / 4 * (i + 1); basket.y = 2732 - 200; baskets.push(basket); game.addChild(basket); } // Start background music only if enabled if (musicEnabled) { LK.playMusic('Background'); } // Start tracking game time for this session sessionStartTime = Date.now(); currentSessionStartTime = sessionStartTime; // Reset game variables and apply settings // Apply difficulty level var baseSpeed = difficultyLevel === 'Easy' ? 0.5 : difficultyLevel === 'Hard' ? 1.5 : 1.0; // Apply game speed setting var speedMultiplier = gameSpeedSetting === 'Slow' ? 0.7 : gameSpeedSetting === 'Fast' ? 1.3 : 1.0; gameSpeed = baseSpeed * speedMultiplier; consecutiveMatches = 0; LK.setScore(0); scoreTxt.setText('0'); // Initialize ball spawning system ballSpawnCount = 0; gameStartTime = Date.now(); balls = []; } function showHowToPlay() { gameState = 'howtoplay'; // Clear existing menu if (currentMenu) { currentMenu.destroy(); } currentMenu = new Container(); game.addChild(currentMenu); // Title var titleText = new Text2('NASIL OYNANIR', { size: 80, fill: 0xff6b6b }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 400; currentMenu.addChild(titleText); // Game objective section var objectiveText = new Text2('🎯 OYUNUN AMACI', { size: 60, fill: 0xf1c40f }); objectiveText.anchor.set(0.5, 0.5); objectiveText.x = 2048 / 2; objectiveText.y = 600; currentMenu.addChild(objectiveText); var objectiveDesc = new Text2('Yukarıdan düşen renkli şekilleri\naynı renkteki sepetlerle yakalayın!', { size: 45, fill: 0xFFFFFF }); objectiveDesc.anchor.set(0.5, 0.5); objectiveDesc.x = 2048 / 2; objectiveDesc.y = 720; currentMenu.addChild(objectiveDesc); // Controls section var controlsText = new Text2('🎮 KONTROLLER', { size: 60, fill: 0x3498db }); controlsText.anchor.set(0.5, 0.5); controlsText.x = 2048 / 2; controlsText.y = 900; currentMenu.addChild(controlsText); var controlsDesc = new Text2('• Sepetleri parmağınızla sürükleyerek hareket ettirin\n• Sepetler yatay olarak sola-sağa hareket eder\n• Dokunup sürükleyerek sepeti istediğiniz yere getirin', { size: 40, fill: 0xFFFFFF }); controlsDesc.anchor.set(0.5, 0.5); controlsDesc.x = 2048 / 2; controlsDesc.y = 1060; currentMenu.addChild(controlsDesc); // Scoring section var scoringText = new Text2('🏆 PUANLAMA', { size: 60, fill: 0x27ae60 }); scoringText.anchor.set(0.5, 0.5); scoringText.x = 2048 / 2; scoringText.y = 1280; currentMenu.addChild(scoringText); var scoringDesc = new Text2('• Doğru renk yakaladığınızda: +10 puan\n• Ardışık başarılı yakalamalar bonus puan verir\n• Her başarılı yakalama sonraki puanı artırır', { size: 40, fill: 0xFFFFFF }); scoringDesc.anchor.set(0.5, 0.5); scoringDesc.x = 2048 / 2; scoringDesc.y = 1400; currentMenu.addChild(scoringDesc); // Game over conditions var gameOverText = new Text2('❌ OYUN BİTİŞ KOŞULLARI', { size: 60, fill: 0xe74c3c }); gameOverText.anchor.set(0.5, 0.5); gameOverText.x = 2048 / 2; gameOverText.y = 1580; currentMenu.addChild(gameOverText); var gameOverDesc = new Text2('• Yanlış renkteki sepete şekil düşürürseniz\n• Herhangi bir şekli kaçırırsanız (yere düşerse)\n• Dikkat edin: Oyun hızlanarak zorlaşır!', { size: 40, fill: 0xFFFFFF }); gameOverDesc.anchor.set(0.5, 0.5); gameOverDesc.x = 2048 / 2; gameOverDesc.y = 1700; currentMenu.addChild(gameOverDesc); // Tips section var tipsText = new Text2('💡 İPUÇLARI', { size: 60, fill: 0x9b59b6 }); tipsText.anchor.set(0.5, 0.5); tipsText.x = 2048 / 2; tipsText.y = 1880; currentMenu.addChild(tipsText); var tipsDesc = new Text2('• Sepetleri önceden konumlandırın\n• Oyun ilerledikçe hızlanacağını unutmayın\n• Ayarlardan zorluk seviyesini değiştirebilirsiniz', { size: 40, fill: 0xFFFFFF }); tipsDesc.anchor.set(0.5, 0.5); tipsDesc.x = 2048 / 2; tipsDesc.y = 2000; currentMenu.addChild(tipsDesc); // Enhanced back button with improved styling var backButton = new MenuButton('⬅ ANA MENÜYE DÖN', 0x34495e); backButton.x = 2048 / 2; backButton.y = 2300; // Add subtle animation to the back button tween(backButton, { alpha: 0.8 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(backButton, { alpha: 1 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { // Repeat animation if (gameState === 'howtoplay') { tween(backButton, { alpha: 0.8 }, { duration: 1500, easing: tween.easeInOut }); } } }); } }); backButton.onClick = function () { LK.getSound('Click').play(); // Add visual feedback on click tween(backButton.bg, { tint: 0x2c3e50 }, { duration: 100, onFinish: function onFinish() { tween(backButton.bg, { tint: 0x34495e }, { duration: 100 }); } }); createMainMenu(); }; currentMenu.addChild(backButton); } function showSettings() { gameState = 'settings'; // Clear existing menu if (currentMenu) { currentMenu.destroy(); } currentMenu = new Container(); game.addChild(currentMenu); // Settings title var settingsText = new Text2('AYARLAR', { size: 80, fill: 0xFFFFFF }); settingsText.anchor.set(0.5, 0.5); settingsText.x = 2048 / 2; settingsText.y = 500; currentMenu.addChild(settingsText); // Music toggle button var musicButton = new MenuButton(musicEnabled ? 'Oyun başlayınca arka plan müziği: açık' : 'Oyun başlayınca arka plan müziği: kapalı', musicEnabled ? 0x27ae60 : 0xe74c3c); musicButton.x = 2048 / 2; musicButton.y = 700; musicButton.onClick = function () { LK.getSound('Click').play(); musicEnabled = !musicEnabled; storage.musicEnabled = musicEnabled; // Save music preference if (musicEnabled) { LK.playMusic('Background'); musicButton.text.setText('Oyun başlayınca arka plan müziği: açık'); musicButton.bg.tint = 0x27ae60; } else { LK.stopMusic(); musicButton.text.setText('Oyun başlayınca arka plan müziği: kapalı'); musicButton.bg.tint = 0xe74c3c; } }; currentMenu.addChild(musicButton); // Difficulty Level button var difficultyButton = new MenuButton('Zorluk: ' + difficultyLevel, 0x8e44ad); difficultyButton.x = 2048 / 2; difficultyButton.y = 900; difficultyButton.onClick = function () { LK.getSound('Click').play(); var levels = ['Easy', 'Normal', 'Hard']; var currentIndex = levels.indexOf(difficultyLevel); difficultyLevel = levels[(currentIndex + 1) % levels.length]; storage.difficultyLevel = difficultyLevel; difficultyButton.text.setText('Zorluk: ' + difficultyLevel); var colors = [0x27ae60, 0xf39c12, 0xe74c3c]; difficultyButton.bg.tint = colors[levels.indexOf(difficultyLevel)]; }; currentMenu.addChild(difficultyButton); // Game Speed button var speedButton = new MenuButton('Hız: ' + gameSpeedSetting, 0x3498db); speedButton.x = 2048 / 2; speedButton.y = 1100; speedButton.onClick = function () { LK.getSound('Click').play(); var speeds = ['Slow', 'Normal', 'Fast']; var currentIndex = speeds.indexOf(gameSpeedSetting); gameSpeedSetting = speeds[(currentIndex + 1) % speeds.length]; storage.gameSpeedSetting = gameSpeedSetting; speedButton.text.setText('Hız: ' + gameSpeedSetting); var colors = [0x95a5a6, 0x3498db, 0xe67e22]; speedButton.bg.tint = colors[speeds.indexOf(gameSpeedSetting)]; }; currentMenu.addChild(speedButton); // Color Mode button var colorButton = new MenuButton('Renk: ' + colorMode, 0x16a085); colorButton.x = 2048 / 2; colorButton.y = 1300; colorButton.onClick = function () { LK.getSound('Click').play(); var modes = ['Normal', 'ColorBlind']; var currentIndex = modes.indexOf(colorMode); colorMode = modes[(currentIndex + 1) % modes.length]; storage.colorMode = colorMode; colorButton.text.setText('Renk: ' + colorMode); colorButton.bg.tint = colorMode === 'Normal' ? 0x16a085 : 0x34495e; }; currentMenu.addChild(colorButton); // Shape Size button var sizeButton = new MenuButton('Boyut: ' + shapeSize, 0xd35400); sizeButton.x = 2048 / 2; sizeButton.y = 1500; sizeButton.onClick = function () { LK.getSound('Click').play(); var sizes = ['Small', 'Normal', 'Large']; var currentIndex = sizes.indexOf(shapeSize); shapeSize = sizes[(currentIndex + 1) % sizes.length]; storage.shapeSize = shapeSize; sizeButton.text.setText('Boyut: ' + shapeSize); var colors = [0x95a5a6, 0xd35400, 0x8e44ad]; sizeButton.bg.tint = colors[sizes.indexOf(shapeSize)]; }; currentMenu.addChild(sizeButton); // Enhanced back button with improved styling var backButton = new MenuButton('⬅ ANA MENÜYE DÖN', 0x34495e); backButton.x = 2048 / 2; backButton.y = 1800; // Add subtle animation to the back button tween(backButton, { alpha: 0.8 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(backButton, { alpha: 1 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { // Repeat animation if (gameState === 'settings') { tween(backButton, { alpha: 0.8 }, { duration: 1500, easing: tween.easeInOut }); } } }); } }); backButton.onClick = function () { LK.getSound('Click').play(); // Add visual feedback on click tween(backButton.bg, { tint: 0x2c3e50 }, { duration: 100, onFinish: function onFinish() { tween(backButton.bg, { tint: 0x34495e }, { duration: 100 }); } }); createMainMenu(); }; currentMenu.addChild(backButton); } function showStatistics() { gameState = 'statistics'; // Clear existing menu if (currentMenu) { currentMenu.destroy(); } currentMenu = new Container(); game.addChild(currentMenu); // Statistics title var statisticsTitle = new Text2('İSTATİSTİKLERİM', { size: 80, fill: 0x6c5ce7 }); statisticsTitle.anchor.set(0.5, 0.5); statisticsTitle.x = 2048 / 2; statisticsTitle.y = 500; currentMenu.addChild(statisticsTitle); // High score section var highScoreTitle = new Text2('🏆 EN YÜKSEK SKOR', { size: 60, fill: 0xf1c40f }); highScoreTitle.anchor.set(0.5, 0.5); highScoreTitle.x = 2048 / 2; highScoreTitle.y = 700; currentMenu.addChild(highScoreTitle); var highScoreValue = new Text2(highScore.toString(), { size: 80, fill: 0xFFFFFF }); highScoreValue.anchor.set(0.5, 0.5); highScoreValue.x = 2048 / 2; highScoreValue.y = 800; currentMenu.addChild(highScoreValue); // Total game time section var gameTimeTitle = new Text2('⏰ TOPLAM OYUN SÜRESİ', { size: 60, fill: 0x9b59b6 }); gameTimeTitle.anchor.set(0.5, 0.5); gameTimeTitle.x = 2048 / 2; gameTimeTitle.y = 1000; currentMenu.addChild(gameTimeTitle); // Get the most current total time from storage var currentTotalTime = storage.totalGameTime || 0; var gameTimeValue = new Text2(formatGameTime(currentTotalTime), { size: 70, fill: 0xFFFFFF }); gameTimeValue.anchor.set(0.5, 0.5); gameTimeValue.x = 2048 / 2; gameTimeValue.y = 1120; currentMenu.addChild(gameTimeValue); // Achievement section var achievementsTitle = new Text2('🎯 BAŞARILARINIZ', { size: 60, fill: 0x27ae60 }); achievementsTitle.anchor.set(0.5, 0.5); achievementsTitle.x = 2048 / 2; achievementsTitle.y = 1320; currentMenu.addChild(achievementsTitle); // Show achievements based on high score var achievementText = ''; if (highScore >= 1000) { achievementText = '• Efsane Oyuncu: 1000+ puan\n• Usta Oyuncu: 500+ puan\n• Deneyimli Oyuncu: 100+ puan\n• Başlangıç: İlk oyun'; } else if (highScore >= 500) { achievementText = '• Usta Oyuncu: 500+ puan\n• Deneyimli Oyuncu: 100+ puan\n• Başlangıç: İlk oyun'; } else if (highScore >= 100) { achievementText = '• Deneyimli Oyuncu: 100+ puan\n• Başlangıç: İlk oyun'; } else if (highScore > 0) { achievementText = '• Başlangıç: İlk oyun'; } else { achievementText = 'Henüz hiç oynamadınız!\nOyuna başlayarak ilk başarımınızı kazanın.'; } var achievementsList = new Text2(achievementText, { size: 45, fill: 0xecf0f1 }); achievementsList.anchor.set(0.5, 0.5); achievementsList.x = 2048 / 2; achievementsList.y = 1480; currentMenu.addChild(achievementsList); // Progress section var progressTitle = new Text2('📊 SONRAKI BAŞARIM', { size: 60, fill: 0x3498db }); progressTitle.anchor.set(0.5, 0.5); progressTitle.x = 2048 / 2; progressTitle.y = 1680; currentMenu.addChild(progressTitle); var nextGoal = ''; if (highScore < 100) { nextGoal = 'Deneyimli Oyuncu için ' + (100 - highScore) + ' puan daha'; } else if (highScore < 500) { nextGoal = 'Usta Oyuncu için ' + (500 - highScore) + ' puan daha'; } else if (highScore < 1000) { nextGoal = 'Efsane Oyuncu için ' + (1000 - highScore) + ' puan daha'; } else { nextGoal = 'Tüm başarımları tamamladınız!'; } var nextGoalText = new Text2(nextGoal, { size: 50, fill: 0xbdc3c7 }); nextGoalText.anchor.set(0.5, 0.5); nextGoalText.x = 2048 / 2; nextGoalText.y = 1780; currentMenu.addChild(nextGoalText); // Back button var backButton = new MenuButton('⬅ ANA MENÜYE DÖN', 0x34495e); backButton.x = 2048 / 2; backButton.y = 2000; backButton.onClick = function () { LK.getSound('Click').play(); createMainMenu(); }; currentMenu.addChild(backButton); } function showCreators() { gameState = 'creators'; // Stop background music and play Creators music LK.stopMusic(); LK.playMusic('Creators'); // Clear existing menu if (currentMenu) { currentMenu.destroy(); } currentMenu = new Container(); game.addChild(currentMenu); // Creators title with animated styling var creatorsTitle = new Text2('🎮 YAPIMCILAR 🎮', { size: 90, fill: 0xff6b6b }); creatorsTitle.anchor.set(0.5, 0.5); creatorsTitle.x = 2048 / 2; creatorsTitle.y = 500; currentMenu.addChild(creatorsTitle); // Animate title with color cycling var titleColors = [0xff6b6b, 0xfeca57, 0x4da6ff, 0x9b59b6]; // Red, Yellow, Blue, Purple var currentColorIndex = 0; function animateCreatorsTitle() { currentColorIndex = (currentColorIndex + 1) % titleColors.length; tween(creatorsTitle, { tint: titleColors[currentColorIndex], scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(creatorsTitle, { scaleX: 1, scaleY: 1 }, { duration: 500, onFinish: animateCreatorsTitle }); } }); } animateCreatorsTitle(); // Game development section var gameDevTitle = new Text2('🎯 OYUN GELİŞTİRME EKİBİ', { size: 65, fill: 0xf1c40f }); gameDevTitle.anchor.set(0.5, 0.5); gameDevTitle.x = 2048 / 2; gameDevTitle.y = 700; currentMenu.addChild(gameDevTitle); // Lead developer var leadDeveloperText = new Text2('👨💻 Ana Geliştirici: Şafak\n\n🔧 Oyun Motoru: FRVR LK Engine\n💻 Programlama: JavaScript\n🎨 Grafik Tasarım: Dijital Sanat', { size: 50, fill: 0xFFFFFF }); leadDeveloperText.anchor.set(0.5, 0.5); leadDeveloperText.x = 2048 / 2; leadDeveloperText.y = 950; currentMenu.addChild(leadDeveloperText); // Special thanks section var thanksTitle = new Text2('🙏 TEŞEKKÜRLER', { size: 60, fill: 0x27ae60 }); thanksTitle.anchor.set(0.5, 0.5); thanksTitle.x = 2048 / 2; thanksTitle.y = 1200; currentMenu.addChild(thanksTitle); var thanksText = new Text2('• FRVR oyun platformu ve geliştirme araçları\n• Oyuncularımızın değerli geri bildirimleri\n• Beta test sürecindeki katkıları\n• Müzik ve ses efektleri için açık kaynak topluluk', { size: 45, fill: 0xecf0f1 }); thanksText.anchor.set(0.5, 0.5); thanksText.x = 2048 / 2; thanksText.y = 1400; currentMenu.addChild(thanksText); // Game info section var gameInfoTitle = new Text2('ℹ️ OYUN BİLGİLERİ', { size: 60, fill: 0x3498db }); gameInfoTitle.anchor.set(0.5, 0.5); gameInfoTitle.x = 2048 / 2; gameInfoTitle.y = 1600; currentMenu.addChild(gameInfoTitle); var gameInfoText = new Text2('📅 Geliştirme Başlangıcı: 2024\n🎮 Platform: FRVR\n📱 Desteklenen Cihazlar: Mobil & Masaüstü\n🌍 Dil Desteği: Türkçe', { size: 45, fill: 0xbdc3c7 }); gameInfoText.anchor.set(0.5, 0.5); gameInfoText.x = 2048 / 2; gameInfoText.y = 1780; currentMenu.addChild(gameInfoText); // Contact section var contactTitle = new Text2('📞 İLETİŞİM', { size: 60, fill: 0xe67e22 }); contactTitle.anchor.set(0.5, 0.5); contactTitle.x = 2048 / 2; contactTitle.y = 1980; currentMenu.addChild(contactTitle); var contactText = new Text2('Geri bildirimleriniz ve önerileriniz için:\n🎮 FRVR platform üzerinden mesaj gönderebilirsiniz', { size: 45, fill: 0x95a5a6 }); contactText.anchor.set(0.5, 0.5); contactText.x = 2048 / 2; contactText.y = 2100; currentMenu.addChild(contactText); // Back button var backButton = new MenuButton('🔙 ANA MENÜYE DÖN', 0x95a5a6); backButton.x = 2048 / 2; backButton.y = 2300; backButton.onClick = function () { LK.getSound('Click').play(); // Stop Creators music and restore background music if enabled LK.stopMusic(); if (musicEnabled) { LK.playMusic('Background'); } createMainMenu(); }; currentMenu.addChild(backButton); } // Initialize main menu createMainMenu(); // Spawn falling shapes function spawnShape() { var randomColor = colors[Math.floor(Math.random() * colors.length)]; var shape = new FallingShape(randomColor); shape.x = Math.random() * (2048 - 160) + 80; shape.y = -80; // Apply difficulty and speed settings to shape speed var baseFallSpeed = difficultyLevel === 'Easy' ? 2 : difficultyLevel === 'Hard' ? 4 : 3; var speedMultiplier = gameSpeedSetting === 'Slow' ? 0.7 : gameSpeedSetting === 'Fast' ? 1.3 : 1.0; shape.speed = baseFallSpeed * speedMultiplier + gameSpeed * 0.5; fallingShapes.push(shape); game.addChild(shape); } // Handle touch/mouse events function handleMove(x, y, obj) { if (gameState === 'playing' && draggedBasket) { draggedBasket.x = Math.max(100, Math.min(1948, x)); } } game.move = handleMove; game.down = function (x, y, obj) { // Only handle basket dragging during gameplay if (gameState !== 'playing') { return; } // Check if touch is on any basket for (var i = 0; i < baskets.length; i++) { var basket = baskets[i]; var dx = x - basket.x; var dy = y - basket.y; if (Math.abs(dx) < 100 && Math.abs(dy) < 60) { draggedBasket = basket; break; } } }; game.up = function (x, y, obj) { draggedBasket = null; }; // Main game loop var shapeSpawnTimer = 0; var difficultyTimer = 0; game.update = function () { // Update background particles (always running) particleSpawnTimer++; if (particleSpawnTimer >= 20) { // Spawn particle every 20 frames var particle = new BackgroundParticle(); particle.x = Math.random() * 2048; particle.y = 2732 + 50; // Start below screen backgroundParticles.push(particle); backgroundContainer.addChild(particle); particleSpawnTimer = 0; } // Update and clean up particles for (var p = backgroundParticles.length - 1; p >= 0; p--) { var particle = backgroundParticles[p]; if (particle.shouldRemove) { particle.destroy(); backgroundParticles.splice(p, 1); } } // Only run game logic when actually playing if (gameState !== 'playing') { return; } // Spawn shapes shapeSpawnTimer++; // Calculate spawn interval based on difficulty var baseInterval = difficultyLevel === 'Easy' ? 150 : difficultyLevel === 'Hard' ? 90 : 120; var spawnInterval = Math.max(30, baseInterval - gameSpeed * 10); if (shapeSpawnTimer >= spawnInterval) { spawnShape(); shapeSpawnTimer = 0; } // Update difficulty difficultyTimer++; if (difficultyTimer >= 600) { // Every 10 seconds gameSpeed += 0.2; difficultyTimer = 0; } // Handle ball spawning at specific intervals var currentTime = Date.now(); var timeSinceStart = currentTime - gameStartTime; // Spawn first ball after 5 seconds (5000ms) if (ballSpawnCount === 0 && timeSinceStart >= 5000) { var ball1 = new Ball(); ball1.x = Math.random() * (2048 - 160) + 80; ball1.y = -80; balls.push(ball1); game.addChild(ball1); ballSpawnCount++; } // Spawn second ball after 25 seconds (5 + 20 seconds) else if (ballSpawnCount === 1 && timeSinceStart >= 25000) { var ball2 = new Ball(); ball2.x = Math.random() * (2048 - 160) + 80; ball2.y = -80; balls.push(ball2); game.addChild(ball2); ballSpawnCount++; } // Update balls for (var b = balls.length - 1; b >= 0; b--) { var ball = balls[b]; // Remove balls that go off screen if (ball.y > 2800) { ball.destroy(); balls.splice(b, 1); } } // Update falling shapes for (var i = fallingShapes.length - 1; i >= 0; i--) { var shape = fallingShapes[i]; // Check if shape went off screen if (shape.lastY < 2732 && shape.y >= 2732) { // Shape missed - game over // Save final game time if (sessionStartTime > 0) { var sessionTime = Math.floor((Date.now() - sessionStartTime) / 1000); totalGameTime = (storage.totalGameTime || 0) + sessionTime; storage.totalGameTime = totalGameTime; sessionStartTime = 0; // Reset session start time } // Save high score if current score is higher if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; } LK.getSound('miss').play(); LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); return; } // Check collision with baskets var caught = false; for (var j = 0; j < baskets.length; j++) { var basket = baskets[j]; if (shape.intersects(basket)) { if (shape.color === basket.color) { // Correct match consecutiveMatches++; var points = 10 + consecutiveMatches * 2; LK.setScore(LK.getScore() + points); scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); LK.getSound('basketball').play(); // Visual feedback tween(basket, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, onFinish: function onFinish() { tween(basket, { scaleX: 1, scaleY: 1 }, { duration: 200 }); } }); } else { // Wrong color - game over consecutiveMatches = 0; // Save final game time if (sessionStartTime > 0) { var sessionTime = Math.floor((Date.now() - sessionStartTime) / 1000); totalGameTime = (storage.totalGameTime || 0) + sessionTime; storage.totalGameTime = totalGameTime; sessionStartTime = 0; // Reset session start time } // Save high score if current score is higher if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; } LK.getSound('miss').play(); LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); return; } shape.destroy(); fallingShapes.splice(i, 1); caught = true; break; } } // Remove shapes that went too far down without being caught if (!caught && shape.y > 2800) { shape.destroy(); fallingShapes.splice(i, 1); } } }; function showRecentUpdates() { gameState = 'recentupdates'; // Clear existing menu if (currentMenu) { currentMenu.destroy(); } currentMenu = new Container(); game.addChild(currentMenu); // Title var updatesTitle = new Text2('🆕 OYUNA SON EKLENENLER', { size: 80, fill: 0x1abc9c }); updatesTitle.anchor.set(0.5, 0.5); updatesTitle.x = 2048 / 2; updatesTitle.y = 400; currentMenu.addChild(updatesTitle); // Version section var versionTitle = new Text2('📋 GÜNCEL VERSİYON: v1.2', { size: 60, fill: 0xf1c40f }); versionTitle.anchor.set(0.5, 0.5); versionTitle.x = 2048 / 2; versionTitle.y = 600; currentMenu.addChild(versionTitle); // Recent updates section var recentTitle = new Text2('⭐ YENİ ÖZELLİKLER', { size: 60, fill: 0x3498db }); recentTitle.anchor.set(0.5, 0.5); recentTitle.x = 2048 / 2; recentTitle.y = 800; currentMenu.addChild(recentTitle); var recentText = new Text2('• İstatistiklerim menüsü eklendi\n• Toplam oyun süresi takibi\n• Başarım sistemi geliştirildi\n• Ayarlar menüsü genişletildi\n• Ses efektleri iyileştirildi', { size: 45, fill: 0xFFFFFF }); recentText.anchor.set(0.5, 0.5); recentText.x = 2048 / 2; recentText.y = 980; currentMenu.addChild(recentText); // Improvements section var improvementsTitle = new Text2('🔧 İYİLEŞTİRMELER', { size: 60, fill: 0x27ae60 }); improvementsTitle.anchor.set(0.5, 0.5); improvementsTitle.x = 2048 / 2; improvementsTitle.y = 1200; currentMenu.addChild(improvementsTitle); var improvementsText = new Text2('• Oyun performansı optimize edildi\n• Menü geçişleri daha akıcı hale getirildi\n• Renk körü modu için hazırlık yapıldı\n• Dokunmatik kontroller iyileştirildi\n• Arka plan animasyonları güncellendi', { size: 45, fill: 0xecf0f1 }); improvementsText.anchor.set(0.5, 0.5); improvementsText.x = 2048 / 2; improvementsText.y = 1380; currentMenu.addChild(improvementsText); // Coming soon section var comingSoonTitle = new Text2('🚀 YAKINDA GELECEKLER', { size: 60, fill: 0xe67e22 }); comingSoonTitle.anchor.set(0.5, 0.5); comingSoonTitle.x = 2048 / 2; comingSoonTitle.y = 1600; currentMenu.addChild(comingSoonTitle); var comingSoonText = new Text2('• Günlük meydan okumalar\n• Farklı oyun modları\n• Liderlik tablosu\n• Sosyal paylaşım özellikleri\n• Yeni şekil türleri', { size: 45, fill: 0xbdc3c7 }); comingSoonText.anchor.set(0.5, 0.5); comingSoonText.x = 2048 / 2; comingSoonText.y = 1780; currentMenu.addChild(comingSoonText); // Bug fixes section var bugFixesTitle = new Text2('🐛 HATA DÜZELTMELERİ', { size: 60, fill: 0x9b59b6 }); bugFixesTitle.anchor.set(0.5, 0.5); bugFixesTitle.x = 2048 / 2; bugFixesTitle.y = 2000; currentMenu.addChild(bugFixesTitle); var bugFixesText = new Text2('• Oyun süresi hesaplama hatası düzeltildi\n• Sepet sürükleme hassasiyeti artırıldı\n• Menü butonları daha responsive\n• Müzik ayarları kaydetme sorunu çözüldü', { size: 45, fill: 0x95a5a6 }); bugFixesText.anchor.set(0.5, 0.5); bugFixesText.x = 2048 / 2; bugFixesText.y = 2140; currentMenu.addChild(bugFixesText); // Feature requests section var requestTitle = new Text2('💡 OYUNA GELMESİNİ İSTEDİKLERİNİZ', { size: 60, fill: 0xff6b6b }); requestTitle.anchor.set(0.5, 0.5); requestTitle.x = 2048 / 2; requestTitle.y = 2320; currentMenu.addChild(requestTitle); var requestText = new Text2('• Power-up özellikler (Slow Motion, Extra Points)\n• Farklı şekil türleri (Yıldız, Kalp, Üçgen)\n• Sezonluk temalar (Kış, Yaz, Bahar)\n• Çok oyunculu mod\n• Günlük görevler ve ödüller\n• Özelleştirilebilir sepet tasarımları', { size: 45, fill: 0xFFFFFF }); requestText.anchor.set(0.5, 0.5); requestText.x = 2048 / 2; requestText.y = 2500; currentMenu.addChild(requestText); // Add request submission info var submitInfo = new Text2('Sizin de eklemek istediğiniz özellikler var mı?\nFRVR platform üzerinden bize yazabilirsiniz!', { size: 40, fill: 0xbdc3c7 }); submitInfo.anchor.set(0.5, 0.5); submitInfo.x = 2048 / 2; submitInfo.y = 2730; currentMenu.addChild(submitInfo); // Back button var backButton = new MenuButton('⬅ ANA MENÜYE DÖN', 0x34495e); backButton.x = 2048 / 2; backButton.y = 2850; backButton.onClick = function () { LK.getSound('Click').play(); createMainMenu(); }; currentMenu.addChild(backButton); }
===================================================================
--- original.js
+++ change.js
@@ -45,8 +45,22 @@
}
};
return self;
});
+var Ball = Container.expand(function () {
+ var self = Container.call(this);
+ self.speed = 3;
+ self.lastY = 0;
+ var ballGraphics = self.attachAsset('Ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.lastY = self.y;
+ self.y += self.speed;
+ };
+ return self;
+});
var Basket = Container.expand(function (color) {
var self = Container.call(this);
self.color = color;
var basketGraphics = self.attachAsset(color + 'Basket', {
@@ -148,10 +162,13 @@
}
}
var baskets = [];
var fallingShapes = [];
+var balls = [];
+var ballSpawnCount = 0;
+var gameStartTime = 0;
// Update colors based on color mode
-var colors = colorMode === 'ColorBlind' ? ['red', 'blue', 'yellow', 'green'] : ['red', 'blue', 'yellow', 'green'];
+var colors = colorMode === 'ColorBlind' ? ['red', 'blue', 'yellow'] : ['red', 'blue', 'yellow'];
// Note: In real implementation, colorblind mode would use different color combinations
var gameSpeed = 1;
var consecutiveMatches = 0;
var draggedBasket = null;
@@ -357,11 +374,11 @@
}
// Show score
scoreTxt.visible = true;
// Create baskets
- for (var i = 0; i < 4; i++) {
+ for (var i = 0; i < 3; i++) {
var basket = new Basket(colors[i]);
- basket.x = 2048 / 5 * (i + 1);
+ basket.x = 2048 / 4 * (i + 1);
basket.y = 2732 - 200;
baskets.push(basket);
game.addChild(basket);
}
@@ -380,8 +397,12 @@
gameSpeed = baseSpeed * speedMultiplier;
consecutiveMatches = 0;
LK.setScore(0);
scoreTxt.setText('0');
+ // Initialize ball spawning system
+ ballSpawnCount = 0;
+ gameStartTime = Date.now();
+ balls = [];
}
function showHowToPlay() {
gameState = 'howtoplay';
// Clear existing menu
@@ -1008,8 +1029,38 @@
// Every 10 seconds
gameSpeed += 0.2;
difficultyTimer = 0;
}
+ // Handle ball spawning at specific intervals
+ var currentTime = Date.now();
+ var timeSinceStart = currentTime - gameStartTime;
+ // Spawn first ball after 5 seconds (5000ms)
+ if (ballSpawnCount === 0 && timeSinceStart >= 5000) {
+ var ball1 = new Ball();
+ ball1.x = Math.random() * (2048 - 160) + 80;
+ ball1.y = -80;
+ balls.push(ball1);
+ game.addChild(ball1);
+ ballSpawnCount++;
+ }
+ // Spawn second ball after 25 seconds (5 + 20 seconds)
+ else if (ballSpawnCount === 1 && timeSinceStart >= 25000) {
+ var ball2 = new Ball();
+ ball2.x = Math.random() * (2048 - 160) + 80;
+ ball2.y = -80;
+ balls.push(ball2);
+ game.addChild(ball2);
+ ballSpawnCount++;
+ }
+ // Update balls
+ for (var b = balls.length - 1; b >= 0; b--) {
+ var ball = balls[b];
+ // Remove balls that go off screen
+ if (ball.y > 2800) {
+ ball.destroy();
+ balls.splice(b, 1);
+ }
+ }
// Update falling shapes
for (var i = fallingShapes.length - 1; i >= 0; i--) {
var shape = fallingShapes[i];
// Check if shape went off screen
Make me a 2d basketball hoop net in yellow color. In-Game asset. 2d. High contrast. No shadows
Bana 2d basketbol topu yap sarı renkli olsun. In-Game asset. 2d. High contrast. No shadows
Make me a 2d basketball hoop net in blue color. In-Game asset. 2d. High contrast. No shadows. In-Game asset. 2d. High contrast. No shadows
Bana 2d basketbol topu yap mavi renk olsun. In-Game asset. 2d. High contrast. No shadows
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600x120 size box, Oyunu başlat text yazısı. In-Game asset. 2d. High contrast. No shadows
Bana 2d basketbol topuyap gökkuşağı renklerinde olsun. In-Game asset. 2d. High contrast. No shadows