User prompt
Nasıl oynanır kısmını güncelle. Oyuna son eklenenler kısmını güncelle
User prompt
Oyun bölüm 1den başlasın. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Bölüm2 ye geçince game over olmasın. Bölüm 2 son bölüm olsun burada hedef 10 olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Hedef kısmında ki Kırmızı yazı textini rengini kırmızı renk ile yaz maviyi mavi renk sarıyı sarı renk
User prompt
Hedef kısmı bölüm yazıları sol üstde değil de sağ üst de olmasını istiyorum
User prompt
Hedefi tamamladığımız zaman hepsini. Bölüm 1 tamamlandı bölüm2 ekranı olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
User prompt
Oyun içinde toplamam gereken top sayıları belirt örneğin sarı toptan 5 kırmızı top 5 mavi top 5 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Topların yukarıdan gelislerini daha güzel animasyonlu yapar mısın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Ödül sistemi ekle ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Örneğin redbasket assetsine alev efekti verebilir miyiz? Animasyonu ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add ball assets bu top 3 fileden de geçebilsin ve 5 saniye sonra gelmeye başlasin 1 kereliğine sonra 20 saniye sonra 1 kere sonra bir daha gelmesin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Bana diğer basketboltoplarindan bir tane daha ekle rengi yeşil olsun
User prompt
Öneri gönder yazısının textini sil
User prompt
OYUNA son eklenenler kısmına oyuna gelmesini istediğiniz özellikleri yazmak için bir kısım oluştur ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught ReferenceError: improvements is not defined' in or related to this line: 'improvements.anchor.set(0.5, 0.5);' Line Number: 1168
User prompt
YAPIMCILAR BUTONUnun altına OYUNA SON EKLENENLER butonu ekle
User prompt
Toplam oyun süresini daha özenli yap çok yanlış gösteriyo ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught ReferenceError: formatGameTime is not defined' in or related to this line: 'var gameTimeValue = new Text2(formatGameTime(currentTotalTime), {' Line Number: 734
User prompt
Please fix the bug: 'Uncaught ReferenceError: formatGameTime is not defined' in or related to this line: 'var gameTimeValue = new Text2(formatGameTime(currentTotalTime), {' Line Number: 747
User prompt
Oyun başlama ekranında yeni bir buton ekle buton adı İstatistiklerim olsun ve en yüksek skor ve oyunda toplam süremi oraya yaz ana ekrandan bu yazıları sil ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Toplam oyun süresi ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Nasıl oynanır menüsünde ki geri butonunuda daha özenli yap
User prompt
Ayarlar butonunda ki geri butonunu da daha özenli yap
User prompt
Yapımcılar kısmını da daha özenli yapar mısın
User prompt
renkli topları yakalama textini RENKLİ TOPLARI YAKALAMA OYUNU yazısını değiştir
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { musicEnabled: true, difficultyLevel: "Normal", gameSpeedSetting: "Normal", colorMode: "Normal", shapeSize: "Normal" }); /**** * Classes ****/ var BackgroundParticle = Container.expand(function () { var self = Container.call(this); var colors = [0xfeca57, 0xff9500, 0xff69b4, 0x4da6ff, 0xffffff]; // Yellow, Orange, Pink, Blue, White var randomColor = colors[Math.floor(Math.random() * colors.length)]; var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); particleGraphics.tint = randomColor; particleGraphics.alpha = 0.3 + Math.random() * 0.4; // Random transparency self.speedX = (Math.random() - 0.5) * 0.5; self.speedY = -0.3 - Math.random() * 0.7; self.life = 0; self.maxLife = 300 + Math.random() * 200; var initialScale = 0.3 + Math.random() * 0.7; particleGraphics.scaleX = initialScale; particleGraphics.scaleY = initialScale; self.update = function () { self.x += self.speedX; self.y += self.speedY; self.life++; // Fade out as particle ages var lifeRatio = self.life / self.maxLife; particleGraphics.alpha = (1 - lifeRatio) * (0.3 + Math.random() * 0.4); // Gentle floating motion self.x += Math.sin(self.life * 0.01) * 0.1; // Remove particle when it's old or off screen if (self.life >= self.maxLife || self.y < -50 || self.x < -50 || self.x > 2100) { self.shouldRemove = true; } }; return self; }); var Basket = Container.expand(function (color) { var self = Container.call(this); self.color = color; var basketGraphics = self.attachAsset(color + 'Basket', { anchorX: 0.5, anchorY: 0.5 }); // Apply shape size setting to baskets var sizeMultiplier = shapeSize === 'Small' ? 0.7 : shapeSize === 'Large' ? 1.3 : 1.0; basketGraphics.scaleX = sizeMultiplier; basketGraphics.scaleY = sizeMultiplier; return self; }); var FallingShape = Container.expand(function (color) { var self = Container.call(this); self.color = color; self.speed = 3; self.lastY = 0; var shapeGraphics = self.attachAsset(color + 'Shape', { anchorX: 0.5, anchorY: 0.5 }); // Apply shape size setting var sizeMultiplier = shapeSize === 'Small' ? 0.7 : shapeSize === 'Large' ? 1.3 : 1.0; shapeGraphics.scaleX = sizeMultiplier; shapeGraphics.scaleY = sizeMultiplier; self.update = function () { self.lastY = self.y; self.y += self.speed; }; return self; }); var MenuButton = Container.expand(function (text, color) { var self = Container.call(this); // Create button background self.bg = LK.getAsset('shape', { width: 600, height: 120, color: color || 0x3498db, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.bg); // Create button text self.text = new Text2(text, { size: 60, fill: 0xFFFFFF }); self.text.anchor.set(0.5, 0.5); self.addChild(self.text); self.isPressed = false; self.down = function (x, y, obj) { self.isPressed = true; tween(self, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100 }); }; self.up = function (x, y, obj) { if (self.isPressed) { self.isPressed = false; tween(self, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (self.onClick) { self.onClick(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ var baskets = []; var fallingShapes = []; // Update colors based on color mode var colors = colorMode === 'ColorBlind' ? ['red', 'blue', 'yellow'] : ['red', 'blue', 'yellow']; // Note: In real implementation, colorblind mode would use different color combinations var gameSpeed = 1; var consecutiveMatches = 0; var draggedBasket = null; var gameState = 'menu'; // 'menu', 'playing', 'howtoplay', 'settings' var menuButtons = []; var currentMenu = null; var musicEnabled = storage.musicEnabled !== undefined ? storage.musicEnabled : true; // Track music state var highScore = storage.highScore || 0; // Load saved high score // Game settings from storage var difficultyLevel = storage.difficultyLevel || 'Normal'; // Easy, Normal, Hard var gameSpeedSetting = storage.gameSpeedSetting || 'Normal'; // Slow, Normal, Fast var colorMode = storage.colorMode || 'Normal'; // Normal, ColorBlind var shapeSize = storage.shapeSize || 'Normal'; // Small, Normal, Large // Create animated background var backgroundContainer = new Container(); game.addChild(backgroundContainer); // Create gradient layers var gradientLayer1 = LK.getAsset('gradientLayer1', { anchorX: 0, anchorY: 0 }); gradientLayer1.x = 0; gradientLayer1.y = 0; gradientLayer1.alpha = 0.8; backgroundContainer.addChild(gradientLayer1); var gradientLayer2 = LK.getAsset('gradientLayer2', { anchorX: 0, anchorY: 0 }); gradientLayer2.x = 0; gradientLayer2.y = 0; gradientLayer2.alpha = 0.6; backgroundContainer.addChild(gradientLayer2); // Animate gradient layers function animateGradientLayers() { tween(gradientLayer1, { alpha: 0.4 }, { duration: 3000, easing: tween.easeInOut, onFinish: function onFinish() { tween(gradientLayer1, { alpha: 0.8 }, { duration: 3000, easing: tween.easeInOut, onFinish: animateGradientLayers }); } }); tween(gradientLayer2, { alpha: 0.3 }, { duration: 2500, easing: tween.easeInOut, onFinish: function onFinish() { tween(gradientLayer2, { alpha: 0.6 }, { duration: 2500, easing: tween.easeInOut }); } }); } animateGradientLayers(); // Particle system var backgroundParticles = []; var particleSpawnTimer = 0; // Create score display (initially hidden) var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); scoreTxt.visible = false; LK.gui.top.addChild(scoreTxt); // Initialize menu system function createMainMenu() { gameState = 'menu'; // Clear existing menu if (currentMenu) { currentMenu.destroy(); } currentMenu = new Container(); game.addChild(currentMenu); // Game title var titleText = new Text2('RENKLİ TOPLARI YAKALAMA OYUNU', { size: 100, fill: 0xff6b6b }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 600; currentMenu.addChild(titleText); // Animate title with color cycling and movement var titleColors = [0xfeca57, 0xff9500, 0xff69b4, 0x4da6ff]; // Yellow, Orange, Pink, Blue var currentColorIndex = 0; function animateTitle() { // Color cycling animation currentColorIndex = (currentColorIndex + 1) % titleColors.length; tween(titleText, { tint: titleColors[currentColorIndex] }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { animateTitle(); } }); // Gentle floating movement var targetY = 600 + Math.sin(Date.now() * 0.001) * 20; tween(titleText, { y: targetY, scaleX: 1.05, scaleY: 1.05 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(titleText, { scaleX: 1, scaleY: 1 }, { duration: 2000, easing: tween.easeInOut }); } }); } // Start the animation animateTitle(); // High score display var highScoreText = new Text2('En Yüksek Skor: ' + highScore, { size: 60, fill: 0xf1c40f }); highScoreText.anchor.set(0.5, 0.5); highScoreText.x = 2048 / 2; highScoreText.y = 800; currentMenu.addChild(highScoreText); // Menu buttons var startButton = new MenuButton('OYUNU BAŞLAT', 0x27ae60); startButton.x = 2048 / 2; startButton.y = 1000; startButton.onClick = function () { LK.getSound('Click').play(); startGame(); }; currentMenu.addChild(startButton); var howToPlayButton = new MenuButton('NASIL OYNANIR', 0x3498db); howToPlayButton.x = 2048 / 2; howToPlayButton.y = 1200; howToPlayButton.onClick = function () { LK.getSound('Click').play(); showHowToPlay(); }; currentMenu.addChild(howToPlayButton); var settingsButton = new MenuButton('AYARLAR', 0xf39c12); settingsButton.x = 2048 / 2; settingsButton.y = 1400; settingsButton.onClick = function () { LK.getSound('Click').play(); showSettings(); }; currentMenu.addChild(settingsButton); var creatorsButton = new MenuButton('YAPIMCILAR', 0x9b59b6); creatorsButton.x = 2048 / 2; creatorsButton.y = 1600; creatorsButton.onClick = function () { LK.getSound('Click').play(); showCreators(); }; currentMenu.addChild(creatorsButton); var exitButton = new MenuButton('ÇIKIŞ', 0xe74c3c); exitButton.x = 2048 / 2; exitButton.y = 1800; exitButton.onClick = function () { LK.getSound('Click').play(); // On mobile, we can't actually exit, so show a message LK.effects.flashScreen(0x000000, 1000); }; currentMenu.addChild(exitButton); } function startGame() { gameState = 'playing'; // Clear menu if (currentMenu) { currentMenu.destroy(); currentMenu = null; } // Show score scoreTxt.visible = true; // Create baskets for (var i = 0; i < 3; i++) { var basket = new Basket(colors[i]); basket.x = 2048 / 4 * (i + 1); basket.y = 2732 - 200; baskets.push(basket); game.addChild(basket); } // Start background music only if enabled if (musicEnabled) { LK.playMusic('Background'); } // Reset game variables and apply settings // Apply difficulty level var baseSpeed = difficultyLevel === 'Easy' ? 0.5 : difficultyLevel === 'Hard' ? 1.5 : 1.0; // Apply game speed setting var speedMultiplier = gameSpeedSetting === 'Slow' ? 0.7 : gameSpeedSetting === 'Fast' ? 1.3 : 1.0; gameSpeed = baseSpeed * speedMultiplier; consecutiveMatches = 0; LK.setScore(0); scoreTxt.setText('0'); } function showHowToPlay() { gameState = 'howtoplay'; // Clear existing menu if (currentMenu) { currentMenu.destroy(); } currentMenu = new Container(); game.addChild(currentMenu); // Title var titleText = new Text2('NASIL OYNANIR', { size: 80, fill: 0xff6b6b }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 400; currentMenu.addChild(titleText); // Game objective section var objectiveText = new Text2('🎯 OYUNUN AMACI', { size: 60, fill: 0xf1c40f }); objectiveText.anchor.set(0.5, 0.5); objectiveText.x = 2048 / 2; objectiveText.y = 600; currentMenu.addChild(objectiveText); var objectiveDesc = new Text2('Yukarıdan düşen renkli şekilleri\naynı renkteki sepetlerle yakalayın!', { size: 45, fill: 0xFFFFFF }); objectiveDesc.anchor.set(0.5, 0.5); objectiveDesc.x = 2048 / 2; objectiveDesc.y = 720; currentMenu.addChild(objectiveDesc); // Controls section var controlsText = new Text2('🎮 KONTROLLER', { size: 60, fill: 0x3498db }); controlsText.anchor.set(0.5, 0.5); controlsText.x = 2048 / 2; controlsText.y = 900; currentMenu.addChild(controlsText); var controlsDesc = new Text2('• Sepetleri parmağınızla sürükleyerek hareket ettirin\n• Sepetler yatay olarak sola-sağa hareket eder\n• Dokunup sürükleyerek sepeti istediğiniz yere getirin', { size: 40, fill: 0xFFFFFF }); controlsDesc.anchor.set(0.5, 0.5); controlsDesc.x = 2048 / 2; controlsDesc.y = 1060; currentMenu.addChild(controlsDesc); // Scoring section var scoringText = new Text2('🏆 PUANLAMA', { size: 60, fill: 0x27ae60 }); scoringText.anchor.set(0.5, 0.5); scoringText.x = 2048 / 2; scoringText.y = 1280; currentMenu.addChild(scoringText); var scoringDesc = new Text2('• Doğru renk yakaladığınızda: +10 puan\n• Ardışık başarılı yakalamalar bonus puan verir\n• Her başarılı yakalama sonraki puanı artırır', { size: 40, fill: 0xFFFFFF }); scoringDesc.anchor.set(0.5, 0.5); scoringDesc.x = 2048 / 2; scoringDesc.y = 1400; currentMenu.addChild(scoringDesc); // Game over conditions var gameOverText = new Text2('❌ OYUN BİTİŞ KOŞULLARI', { size: 60, fill: 0xe74c3c }); gameOverText.anchor.set(0.5, 0.5); gameOverText.x = 2048 / 2; gameOverText.y = 1580; currentMenu.addChild(gameOverText); var gameOverDesc = new Text2('• Yanlış renkteki sepete şekil düşürürseniz\n• Herhangi bir şekli kaçırırsanız (yere düşerse)\n• Dikkat edin: Oyun hızlanarak zorlaşır!', { size: 40, fill: 0xFFFFFF }); gameOverDesc.anchor.set(0.5, 0.5); gameOverDesc.x = 2048 / 2; gameOverDesc.y = 1700; currentMenu.addChild(gameOverDesc); // Tips section var tipsText = new Text2('💡 İPUÇLARI', { size: 60, fill: 0x9b59b6 }); tipsText.anchor.set(0.5, 0.5); tipsText.x = 2048 / 2; tipsText.y = 1880; currentMenu.addChild(tipsText); var tipsDesc = new Text2('• Sepetleri önceden konumlandırın\n• Oyun ilerledikçe hızlanacağını unutmayın\n• Ayarlardan zorluk seviyesini değiştirebilirsiniz', { size: 40, fill: 0xFFFFFF }); tipsDesc.anchor.set(0.5, 0.5); tipsDesc.x = 2048 / 2; tipsDesc.y = 2000; currentMenu.addChild(tipsDesc); // Back button var backButton = new MenuButton('GERİ', 0x95a5a6); backButton.x = 2048 / 2; backButton.y = 2300; backButton.onClick = function () { LK.getSound('Click').play(); createMainMenu(); }; currentMenu.addChild(backButton); } function showSettings() { gameState = 'settings'; // Clear existing menu if (currentMenu) { currentMenu.destroy(); } currentMenu = new Container(); game.addChild(currentMenu); // Settings title var settingsText = new Text2('AYARLAR', { size: 80, fill: 0xFFFFFF }); settingsText.anchor.set(0.5, 0.5); settingsText.x = 2048 / 2; settingsText.y = 500; currentMenu.addChild(settingsText); // Music toggle button var musicButton = new MenuButton(musicEnabled ? 'Oyun başlayınca arka plan müziği: açık' : 'Oyun başlayınca arka plan müziği: kapalı', musicEnabled ? 0x27ae60 : 0xe74c3c); musicButton.x = 2048 / 2; musicButton.y = 700; musicButton.onClick = function () { LK.getSound('Click').play(); musicEnabled = !musicEnabled; storage.musicEnabled = musicEnabled; // Save music preference if (musicEnabled) { LK.playMusic('Background'); musicButton.text.setText('Oyun başlayınca arka plan müziği: açık'); musicButton.bg.tint = 0x27ae60; } else { LK.stopMusic(); musicButton.text.setText('Oyun başlayınca arka plan müziği: kapalı'); musicButton.bg.tint = 0xe74c3c; } }; currentMenu.addChild(musicButton); // Difficulty Level button var difficultyButton = new MenuButton('Zorluk: ' + difficultyLevel, 0x8e44ad); difficultyButton.x = 2048 / 2; difficultyButton.y = 900; difficultyButton.onClick = function () { LK.getSound('Click').play(); var levels = ['Easy', 'Normal', 'Hard']; var currentIndex = levels.indexOf(difficultyLevel); difficultyLevel = levels[(currentIndex + 1) % levels.length]; storage.difficultyLevel = difficultyLevel; difficultyButton.text.setText('Zorluk: ' + difficultyLevel); var colors = [0x27ae60, 0xf39c12, 0xe74c3c]; difficultyButton.bg.tint = colors[levels.indexOf(difficultyLevel)]; }; currentMenu.addChild(difficultyButton); // Game Speed button var speedButton = new MenuButton('Hız: ' + gameSpeedSetting, 0x3498db); speedButton.x = 2048 / 2; speedButton.y = 1100; speedButton.onClick = function () { LK.getSound('Click').play(); var speeds = ['Slow', 'Normal', 'Fast']; var currentIndex = speeds.indexOf(gameSpeedSetting); gameSpeedSetting = speeds[(currentIndex + 1) % speeds.length]; storage.gameSpeedSetting = gameSpeedSetting; speedButton.text.setText('Hız: ' + gameSpeedSetting); var colors = [0x95a5a6, 0x3498db, 0xe67e22]; speedButton.bg.tint = colors[speeds.indexOf(gameSpeedSetting)]; }; currentMenu.addChild(speedButton); // Color Mode button var colorButton = new MenuButton('Renk: ' + colorMode, 0x16a085); colorButton.x = 2048 / 2; colorButton.y = 1300; colorButton.onClick = function () { LK.getSound('Click').play(); var modes = ['Normal', 'ColorBlind']; var currentIndex = modes.indexOf(colorMode); colorMode = modes[(currentIndex + 1) % modes.length]; storage.colorMode = colorMode; colorButton.text.setText('Renk: ' + colorMode); colorButton.bg.tint = colorMode === 'Normal' ? 0x16a085 : 0x34495e; }; currentMenu.addChild(colorButton); // Shape Size button var sizeButton = new MenuButton('Boyut: ' + shapeSize, 0xd35400); sizeButton.x = 2048 / 2; sizeButton.y = 1500; sizeButton.onClick = function () { LK.getSound('Click').play(); var sizes = ['Small', 'Normal', 'Large']; var currentIndex = sizes.indexOf(shapeSize); shapeSize = sizes[(currentIndex + 1) % sizes.length]; storage.shapeSize = shapeSize; sizeButton.text.setText('Boyut: ' + shapeSize); var colors = [0x95a5a6, 0xd35400, 0x8e44ad]; sizeButton.bg.tint = colors[sizes.indexOf(shapeSize)]; }; currentMenu.addChild(sizeButton); // Back button var backButton = new MenuButton('GERİ', 0x95a5a6); backButton.x = 2048 / 2; backButton.y = 1800; backButton.onClick = function () { LK.getSound('Click').play(); createMainMenu(); }; currentMenu.addChild(backButton); } function showCreators() { gameState = 'creators'; // Stop background music and play Creators music LK.stopMusic(); LK.playMusic('Creators'); // Clear existing menu if (currentMenu) { currentMenu.destroy(); } currentMenu = new Container(); game.addChild(currentMenu); // Creators title var creatorsTitle = new Text2('YAPIMCILAR', { size: 80, fill: 0xFFFFFF }); creatorsTitle.anchor.set(0.5, 0.5); creatorsTitle.x = 2048 / 2; creatorsTitle.y = 800; currentMenu.addChild(creatorsTitle); // Creator name var creatorText = new Text2('Oyun Geliştiricisi:\n\nŞafak', { size: 70, fill: 0xf1c40f }); creatorText.anchor.set(0.5, 0.5); creatorText.x = 2048 / 2; creatorText.y = 1200; currentMenu.addChild(creatorText); // Back button var backButton = new MenuButton('GERİ', 0x95a5a6); backButton.x = 2048 / 2; backButton.y = 2200; backButton.onClick = function () { LK.getSound('Click').play(); // Stop Creators music and restore background music if enabled LK.stopMusic(); if (musicEnabled) { LK.playMusic('Background'); } createMainMenu(); }; currentMenu.addChild(backButton); } // Initialize main menu createMainMenu(); // Spawn falling shapes function spawnShape() { var randomColor = colors[Math.floor(Math.random() * colors.length)]; var shape = new FallingShape(randomColor); shape.x = Math.random() * (2048 - 160) + 80; shape.y = -80; // Apply difficulty and speed settings to shape speed var baseFallSpeed = difficultyLevel === 'Easy' ? 2 : difficultyLevel === 'Hard' ? 4 : 3; var speedMultiplier = gameSpeedSetting === 'Slow' ? 0.7 : gameSpeedSetting === 'Fast' ? 1.3 : 1.0; shape.speed = baseFallSpeed * speedMultiplier + gameSpeed * 0.5; fallingShapes.push(shape); game.addChild(shape); } // Handle touch/mouse events function handleMove(x, y, obj) { if (gameState === 'playing' && draggedBasket) { draggedBasket.x = Math.max(100, Math.min(1948, x)); } } game.move = handleMove; game.down = function (x, y, obj) { // Only handle basket dragging during gameplay if (gameState !== 'playing') { return; } // Check if touch is on any basket for (var i = 0; i < baskets.length; i++) { var basket = baskets[i]; var dx = x - basket.x; var dy = y - basket.y; if (Math.abs(dx) < 100 && Math.abs(dy) < 60) { draggedBasket = basket; break; } } }; game.up = function (x, y, obj) { draggedBasket = null; }; // Main game loop var shapeSpawnTimer = 0; var difficultyTimer = 0; game.update = function () { // Update background particles (always running) particleSpawnTimer++; if (particleSpawnTimer >= 20) { // Spawn particle every 20 frames var particle = new BackgroundParticle(); particle.x = Math.random() * 2048; particle.y = 2732 + 50; // Start below screen backgroundParticles.push(particle); backgroundContainer.addChild(particle); particleSpawnTimer = 0; } // Update and clean up particles for (var p = backgroundParticles.length - 1; p >= 0; p--) { var particle = backgroundParticles[p]; if (particle.shouldRemove) { particle.destroy(); backgroundParticles.splice(p, 1); } } // Only run game logic when actually playing if (gameState !== 'playing') { return; } // Spawn shapes shapeSpawnTimer++; // Calculate spawn interval based on difficulty var baseInterval = difficultyLevel === 'Easy' ? 150 : difficultyLevel === 'Hard' ? 90 : 120; var spawnInterval = Math.max(30, baseInterval - gameSpeed * 10); if (shapeSpawnTimer >= spawnInterval) { spawnShape(); shapeSpawnTimer = 0; } // Update difficulty difficultyTimer++; if (difficultyTimer >= 600) { // Every 10 seconds gameSpeed += 0.2; difficultyTimer = 0; } // Update falling shapes for (var i = fallingShapes.length - 1; i >= 0; i--) { var shape = fallingShapes[i]; // Check if shape went off screen if (shape.lastY < 2732 && shape.y >= 2732) { // Shape missed - game over // Save high score if current score is higher if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; } LK.getSound('miss').play(); LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); return; } // Check collision with baskets var caught = false; for (var j = 0; j < baskets.length; j++) { var basket = baskets[j]; if (shape.intersects(basket)) { if (shape.color === basket.color) { // Correct match consecutiveMatches++; var points = 10 + consecutiveMatches * 2; LK.setScore(LK.getScore() + points); scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); LK.getSound('basketball').play(); // Visual feedback tween(basket, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, onFinish: function onFinish() { tween(basket, { scaleX: 1, scaleY: 1 }, { duration: 200 }); } }); } else { // Wrong color - game over consecutiveMatches = 0; // Save high score if current score is higher if (LK.getScore() > highScore) { highScore = LK.getScore(); storage.highScore = highScore; } LK.getSound('miss').play(); LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); return; } shape.destroy(); fallingShapes.splice(i, 1); caught = true; break; } } // Remove shapes that went too far down without being caught if (!caught && shape.y > 2800) { shape.destroy(); fallingShapes.splice(i, 1); } } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
musicEnabled: true,
difficultyLevel: "Normal",
gameSpeedSetting: "Normal",
colorMode: "Normal",
shapeSize: "Normal"
});
/****
* Classes
****/
var BackgroundParticle = Container.expand(function () {
var self = Container.call(this);
var colors = [0xfeca57, 0xff9500, 0xff69b4, 0x4da6ff, 0xffffff]; // Yellow, Orange, Pink, Blue, White
var randomColor = colors[Math.floor(Math.random() * colors.length)];
var particleGraphics = self.attachAsset('particle', {
anchorX: 0.5,
anchorY: 0.5
});
particleGraphics.tint = randomColor;
particleGraphics.alpha = 0.3 + Math.random() * 0.4; // Random transparency
self.speedX = (Math.random() - 0.5) * 0.5;
self.speedY = -0.3 - Math.random() * 0.7;
self.life = 0;
self.maxLife = 300 + Math.random() * 200;
var initialScale = 0.3 + Math.random() * 0.7;
particleGraphics.scaleX = initialScale;
particleGraphics.scaleY = initialScale;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
self.life++;
// Fade out as particle ages
var lifeRatio = self.life / self.maxLife;
particleGraphics.alpha = (1 - lifeRatio) * (0.3 + Math.random() * 0.4);
// Gentle floating motion
self.x += Math.sin(self.life * 0.01) * 0.1;
// Remove particle when it's old or off screen
if (self.life >= self.maxLife || self.y < -50 || self.x < -50 || self.x > 2100) {
self.shouldRemove = true;
}
};
return self;
});
var Basket = Container.expand(function (color) {
var self = Container.call(this);
self.color = color;
var basketGraphics = self.attachAsset(color + 'Basket', {
anchorX: 0.5,
anchorY: 0.5
});
// Apply shape size setting to baskets
var sizeMultiplier = shapeSize === 'Small' ? 0.7 : shapeSize === 'Large' ? 1.3 : 1.0;
basketGraphics.scaleX = sizeMultiplier;
basketGraphics.scaleY = sizeMultiplier;
return self;
});
var FallingShape = Container.expand(function (color) {
var self = Container.call(this);
self.color = color;
self.speed = 3;
self.lastY = 0;
var shapeGraphics = self.attachAsset(color + 'Shape', {
anchorX: 0.5,
anchorY: 0.5
});
// Apply shape size setting
var sizeMultiplier = shapeSize === 'Small' ? 0.7 : shapeSize === 'Large' ? 1.3 : 1.0;
shapeGraphics.scaleX = sizeMultiplier;
shapeGraphics.scaleY = sizeMultiplier;
self.update = function () {
self.lastY = self.y;
self.y += self.speed;
};
return self;
});
var MenuButton = Container.expand(function (text, color) {
var self = Container.call(this);
// Create button background
self.bg = LK.getAsset('shape', {
width: 600,
height: 120,
color: color || 0x3498db,
shape: 'ellipse',
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(self.bg);
// Create button text
self.text = new Text2(text, {
size: 60,
fill: 0xFFFFFF
});
self.text.anchor.set(0.5, 0.5);
self.addChild(self.text);
self.isPressed = false;
self.down = function (x, y, obj) {
self.isPressed = true;
tween(self, {
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 100
});
};
self.up = function (x, y, obj) {
if (self.isPressed) {
self.isPressed = false;
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
if (self.onClick) {
self.onClick();
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
var baskets = [];
var fallingShapes = [];
// Update colors based on color mode
var colors = colorMode === 'ColorBlind' ? ['red', 'blue', 'yellow'] : ['red', 'blue', 'yellow'];
// Note: In real implementation, colorblind mode would use different color combinations
var gameSpeed = 1;
var consecutiveMatches = 0;
var draggedBasket = null;
var gameState = 'menu'; // 'menu', 'playing', 'howtoplay', 'settings'
var menuButtons = [];
var currentMenu = null;
var musicEnabled = storage.musicEnabled !== undefined ? storage.musicEnabled : true; // Track music state
var highScore = storage.highScore || 0; // Load saved high score
// Game settings from storage
var difficultyLevel = storage.difficultyLevel || 'Normal'; // Easy, Normal, Hard
var gameSpeedSetting = storage.gameSpeedSetting || 'Normal'; // Slow, Normal, Fast
var colorMode = storage.colorMode || 'Normal'; // Normal, ColorBlind
var shapeSize = storage.shapeSize || 'Normal'; // Small, Normal, Large
// Create animated background
var backgroundContainer = new Container();
game.addChild(backgroundContainer);
// Create gradient layers
var gradientLayer1 = LK.getAsset('gradientLayer1', {
anchorX: 0,
anchorY: 0
});
gradientLayer1.x = 0;
gradientLayer1.y = 0;
gradientLayer1.alpha = 0.8;
backgroundContainer.addChild(gradientLayer1);
var gradientLayer2 = LK.getAsset('gradientLayer2', {
anchorX: 0,
anchorY: 0
});
gradientLayer2.x = 0;
gradientLayer2.y = 0;
gradientLayer2.alpha = 0.6;
backgroundContainer.addChild(gradientLayer2);
// Animate gradient layers
function animateGradientLayers() {
tween(gradientLayer1, {
alpha: 0.4
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(gradientLayer1, {
alpha: 0.8
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: animateGradientLayers
});
}
});
tween(gradientLayer2, {
alpha: 0.3
}, {
duration: 2500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(gradientLayer2, {
alpha: 0.6
}, {
duration: 2500,
easing: tween.easeInOut
});
}
});
}
animateGradientLayers();
// Particle system
var backgroundParticles = [];
var particleSpawnTimer = 0;
// Create score display (initially hidden)
var scoreTxt = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.visible = false;
LK.gui.top.addChild(scoreTxt);
// Initialize menu system
function createMainMenu() {
gameState = 'menu';
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Game title
var titleText = new Text2('RENKLİ TOPLARI YAKALAMA OYUNU', {
size: 100,
fill: 0xff6b6b
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 600;
currentMenu.addChild(titleText);
// Animate title with color cycling and movement
var titleColors = [0xfeca57, 0xff9500, 0xff69b4, 0x4da6ff]; // Yellow, Orange, Pink, Blue
var currentColorIndex = 0;
function animateTitle() {
// Color cycling animation
currentColorIndex = (currentColorIndex + 1) % titleColors.length;
tween(titleText, {
tint: titleColors[currentColorIndex]
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
animateTitle();
}
});
// Gentle floating movement
var targetY = 600 + Math.sin(Date.now() * 0.001) * 20;
tween(titleText, {
y: targetY,
scaleX: 1.05,
scaleY: 1.05
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
scaleX: 1,
scaleY: 1
}, {
duration: 2000,
easing: tween.easeInOut
});
}
});
}
// Start the animation
animateTitle();
// High score display
var highScoreText = new Text2('En Yüksek Skor: ' + highScore, {
size: 60,
fill: 0xf1c40f
});
highScoreText.anchor.set(0.5, 0.5);
highScoreText.x = 2048 / 2;
highScoreText.y = 800;
currentMenu.addChild(highScoreText);
// Menu buttons
var startButton = new MenuButton('OYUNU BAŞLAT', 0x27ae60);
startButton.x = 2048 / 2;
startButton.y = 1000;
startButton.onClick = function () {
LK.getSound('Click').play();
startGame();
};
currentMenu.addChild(startButton);
var howToPlayButton = new MenuButton('NASIL OYNANIR', 0x3498db);
howToPlayButton.x = 2048 / 2;
howToPlayButton.y = 1200;
howToPlayButton.onClick = function () {
LK.getSound('Click').play();
showHowToPlay();
};
currentMenu.addChild(howToPlayButton);
var settingsButton = new MenuButton('AYARLAR', 0xf39c12);
settingsButton.x = 2048 / 2;
settingsButton.y = 1400;
settingsButton.onClick = function () {
LK.getSound('Click').play();
showSettings();
};
currentMenu.addChild(settingsButton);
var creatorsButton = new MenuButton('YAPIMCILAR', 0x9b59b6);
creatorsButton.x = 2048 / 2;
creatorsButton.y = 1600;
creatorsButton.onClick = function () {
LK.getSound('Click').play();
showCreators();
};
currentMenu.addChild(creatorsButton);
var exitButton = new MenuButton('ÇIKIŞ', 0xe74c3c);
exitButton.x = 2048 / 2;
exitButton.y = 1800;
exitButton.onClick = function () {
LK.getSound('Click').play();
// On mobile, we can't actually exit, so show a message
LK.effects.flashScreen(0x000000, 1000);
};
currentMenu.addChild(exitButton);
}
function startGame() {
gameState = 'playing';
// Clear menu
if (currentMenu) {
currentMenu.destroy();
currentMenu = null;
}
// Show score
scoreTxt.visible = true;
// Create baskets
for (var i = 0; i < 3; i++) {
var basket = new Basket(colors[i]);
basket.x = 2048 / 4 * (i + 1);
basket.y = 2732 - 200;
baskets.push(basket);
game.addChild(basket);
}
// Start background music only if enabled
if (musicEnabled) {
LK.playMusic('Background');
}
// Reset game variables and apply settings
// Apply difficulty level
var baseSpeed = difficultyLevel === 'Easy' ? 0.5 : difficultyLevel === 'Hard' ? 1.5 : 1.0;
// Apply game speed setting
var speedMultiplier = gameSpeedSetting === 'Slow' ? 0.7 : gameSpeedSetting === 'Fast' ? 1.3 : 1.0;
gameSpeed = baseSpeed * speedMultiplier;
consecutiveMatches = 0;
LK.setScore(0);
scoreTxt.setText('0');
}
function showHowToPlay() {
gameState = 'howtoplay';
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Title
var titleText = new Text2('NASIL OYNANIR', {
size: 80,
fill: 0xff6b6b
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 400;
currentMenu.addChild(titleText);
// Game objective section
var objectiveText = new Text2('🎯 OYUNUN AMACI', {
size: 60,
fill: 0xf1c40f
});
objectiveText.anchor.set(0.5, 0.5);
objectiveText.x = 2048 / 2;
objectiveText.y = 600;
currentMenu.addChild(objectiveText);
var objectiveDesc = new Text2('Yukarıdan düşen renkli şekilleri\naynı renkteki sepetlerle yakalayın!', {
size: 45,
fill: 0xFFFFFF
});
objectiveDesc.anchor.set(0.5, 0.5);
objectiveDesc.x = 2048 / 2;
objectiveDesc.y = 720;
currentMenu.addChild(objectiveDesc);
// Controls section
var controlsText = new Text2('🎮 KONTROLLER', {
size: 60,
fill: 0x3498db
});
controlsText.anchor.set(0.5, 0.5);
controlsText.x = 2048 / 2;
controlsText.y = 900;
currentMenu.addChild(controlsText);
var controlsDesc = new Text2('• Sepetleri parmağınızla sürükleyerek hareket ettirin\n• Sepetler yatay olarak sola-sağa hareket eder\n• Dokunup sürükleyerek sepeti istediğiniz yere getirin', {
size: 40,
fill: 0xFFFFFF
});
controlsDesc.anchor.set(0.5, 0.5);
controlsDesc.x = 2048 / 2;
controlsDesc.y = 1060;
currentMenu.addChild(controlsDesc);
// Scoring section
var scoringText = new Text2('🏆 PUANLAMA', {
size: 60,
fill: 0x27ae60
});
scoringText.anchor.set(0.5, 0.5);
scoringText.x = 2048 / 2;
scoringText.y = 1280;
currentMenu.addChild(scoringText);
var scoringDesc = new Text2('• Doğru renk yakaladığınızda: +10 puan\n• Ardışık başarılı yakalamalar bonus puan verir\n• Her başarılı yakalama sonraki puanı artırır', {
size: 40,
fill: 0xFFFFFF
});
scoringDesc.anchor.set(0.5, 0.5);
scoringDesc.x = 2048 / 2;
scoringDesc.y = 1400;
currentMenu.addChild(scoringDesc);
// Game over conditions
var gameOverText = new Text2('❌ OYUN BİTİŞ KOŞULLARI', {
size: 60,
fill: 0xe74c3c
});
gameOverText.anchor.set(0.5, 0.5);
gameOverText.x = 2048 / 2;
gameOverText.y = 1580;
currentMenu.addChild(gameOverText);
var gameOverDesc = new Text2('• Yanlış renkteki sepete şekil düşürürseniz\n• Herhangi bir şekli kaçırırsanız (yere düşerse)\n• Dikkat edin: Oyun hızlanarak zorlaşır!', {
size: 40,
fill: 0xFFFFFF
});
gameOverDesc.anchor.set(0.5, 0.5);
gameOverDesc.x = 2048 / 2;
gameOverDesc.y = 1700;
currentMenu.addChild(gameOverDesc);
// Tips section
var tipsText = new Text2('💡 İPUÇLARI', {
size: 60,
fill: 0x9b59b6
});
tipsText.anchor.set(0.5, 0.5);
tipsText.x = 2048 / 2;
tipsText.y = 1880;
currentMenu.addChild(tipsText);
var tipsDesc = new Text2('• Sepetleri önceden konumlandırın\n• Oyun ilerledikçe hızlanacağını unutmayın\n• Ayarlardan zorluk seviyesini değiştirebilirsiniz', {
size: 40,
fill: 0xFFFFFF
});
tipsDesc.anchor.set(0.5, 0.5);
tipsDesc.x = 2048 / 2;
tipsDesc.y = 2000;
currentMenu.addChild(tipsDesc);
// Back button
var backButton = new MenuButton('GERİ', 0x95a5a6);
backButton.x = 2048 / 2;
backButton.y = 2300;
backButton.onClick = function () {
LK.getSound('Click').play();
createMainMenu();
};
currentMenu.addChild(backButton);
}
function showSettings() {
gameState = 'settings';
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Settings title
var settingsText = new Text2('AYARLAR', {
size: 80,
fill: 0xFFFFFF
});
settingsText.anchor.set(0.5, 0.5);
settingsText.x = 2048 / 2;
settingsText.y = 500;
currentMenu.addChild(settingsText);
// Music toggle button
var musicButton = new MenuButton(musicEnabled ? 'Oyun başlayınca arka plan müziği: açık' : 'Oyun başlayınca arka plan müziği: kapalı', musicEnabled ? 0x27ae60 : 0xe74c3c);
musicButton.x = 2048 / 2;
musicButton.y = 700;
musicButton.onClick = function () {
LK.getSound('Click').play();
musicEnabled = !musicEnabled;
storage.musicEnabled = musicEnabled; // Save music preference
if (musicEnabled) {
LK.playMusic('Background');
musicButton.text.setText('Oyun başlayınca arka plan müziği: açık');
musicButton.bg.tint = 0x27ae60;
} else {
LK.stopMusic();
musicButton.text.setText('Oyun başlayınca arka plan müziği: kapalı');
musicButton.bg.tint = 0xe74c3c;
}
};
currentMenu.addChild(musicButton);
// Difficulty Level button
var difficultyButton = new MenuButton('Zorluk: ' + difficultyLevel, 0x8e44ad);
difficultyButton.x = 2048 / 2;
difficultyButton.y = 900;
difficultyButton.onClick = function () {
LK.getSound('Click').play();
var levels = ['Easy', 'Normal', 'Hard'];
var currentIndex = levels.indexOf(difficultyLevel);
difficultyLevel = levels[(currentIndex + 1) % levels.length];
storage.difficultyLevel = difficultyLevel;
difficultyButton.text.setText('Zorluk: ' + difficultyLevel);
var colors = [0x27ae60, 0xf39c12, 0xe74c3c];
difficultyButton.bg.tint = colors[levels.indexOf(difficultyLevel)];
};
currentMenu.addChild(difficultyButton);
// Game Speed button
var speedButton = new MenuButton('Hız: ' + gameSpeedSetting, 0x3498db);
speedButton.x = 2048 / 2;
speedButton.y = 1100;
speedButton.onClick = function () {
LK.getSound('Click').play();
var speeds = ['Slow', 'Normal', 'Fast'];
var currentIndex = speeds.indexOf(gameSpeedSetting);
gameSpeedSetting = speeds[(currentIndex + 1) % speeds.length];
storage.gameSpeedSetting = gameSpeedSetting;
speedButton.text.setText('Hız: ' + gameSpeedSetting);
var colors = [0x95a5a6, 0x3498db, 0xe67e22];
speedButton.bg.tint = colors[speeds.indexOf(gameSpeedSetting)];
};
currentMenu.addChild(speedButton);
// Color Mode button
var colorButton = new MenuButton('Renk: ' + colorMode, 0x16a085);
colorButton.x = 2048 / 2;
colorButton.y = 1300;
colorButton.onClick = function () {
LK.getSound('Click').play();
var modes = ['Normal', 'ColorBlind'];
var currentIndex = modes.indexOf(colorMode);
colorMode = modes[(currentIndex + 1) % modes.length];
storage.colorMode = colorMode;
colorButton.text.setText('Renk: ' + colorMode);
colorButton.bg.tint = colorMode === 'Normal' ? 0x16a085 : 0x34495e;
};
currentMenu.addChild(colorButton);
// Shape Size button
var sizeButton = new MenuButton('Boyut: ' + shapeSize, 0xd35400);
sizeButton.x = 2048 / 2;
sizeButton.y = 1500;
sizeButton.onClick = function () {
LK.getSound('Click').play();
var sizes = ['Small', 'Normal', 'Large'];
var currentIndex = sizes.indexOf(shapeSize);
shapeSize = sizes[(currentIndex + 1) % sizes.length];
storage.shapeSize = shapeSize;
sizeButton.text.setText('Boyut: ' + shapeSize);
var colors = [0x95a5a6, 0xd35400, 0x8e44ad];
sizeButton.bg.tint = colors[sizes.indexOf(shapeSize)];
};
currentMenu.addChild(sizeButton);
// Back button
var backButton = new MenuButton('GERİ', 0x95a5a6);
backButton.x = 2048 / 2;
backButton.y = 1800;
backButton.onClick = function () {
LK.getSound('Click').play();
createMainMenu();
};
currentMenu.addChild(backButton);
}
function showCreators() {
gameState = 'creators';
// Stop background music and play Creators music
LK.stopMusic();
LK.playMusic('Creators');
// Clear existing menu
if (currentMenu) {
currentMenu.destroy();
}
currentMenu = new Container();
game.addChild(currentMenu);
// Creators title
var creatorsTitle = new Text2('YAPIMCILAR', {
size: 80,
fill: 0xFFFFFF
});
creatorsTitle.anchor.set(0.5, 0.5);
creatorsTitle.x = 2048 / 2;
creatorsTitle.y = 800;
currentMenu.addChild(creatorsTitle);
// Creator name
var creatorText = new Text2('Oyun Geliştiricisi:\n\nŞafak', {
size: 70,
fill: 0xf1c40f
});
creatorText.anchor.set(0.5, 0.5);
creatorText.x = 2048 / 2;
creatorText.y = 1200;
currentMenu.addChild(creatorText);
// Back button
var backButton = new MenuButton('GERİ', 0x95a5a6);
backButton.x = 2048 / 2;
backButton.y = 2200;
backButton.onClick = function () {
LK.getSound('Click').play();
// Stop Creators music and restore background music if enabled
LK.stopMusic();
if (musicEnabled) {
LK.playMusic('Background');
}
createMainMenu();
};
currentMenu.addChild(backButton);
}
// Initialize main menu
createMainMenu();
// Spawn falling shapes
function spawnShape() {
var randomColor = colors[Math.floor(Math.random() * colors.length)];
var shape = new FallingShape(randomColor);
shape.x = Math.random() * (2048 - 160) + 80;
shape.y = -80;
// Apply difficulty and speed settings to shape speed
var baseFallSpeed = difficultyLevel === 'Easy' ? 2 : difficultyLevel === 'Hard' ? 4 : 3;
var speedMultiplier = gameSpeedSetting === 'Slow' ? 0.7 : gameSpeedSetting === 'Fast' ? 1.3 : 1.0;
shape.speed = baseFallSpeed * speedMultiplier + gameSpeed * 0.5;
fallingShapes.push(shape);
game.addChild(shape);
}
// Handle touch/mouse events
function handleMove(x, y, obj) {
if (gameState === 'playing' && draggedBasket) {
draggedBasket.x = Math.max(100, Math.min(1948, x));
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
// Only handle basket dragging during gameplay
if (gameState !== 'playing') {
return;
}
// Check if touch is on any basket
for (var i = 0; i < baskets.length; i++) {
var basket = baskets[i];
var dx = x - basket.x;
var dy = y - basket.y;
if (Math.abs(dx) < 100 && Math.abs(dy) < 60) {
draggedBasket = basket;
break;
}
}
};
game.up = function (x, y, obj) {
draggedBasket = null;
};
// Main game loop
var shapeSpawnTimer = 0;
var difficultyTimer = 0;
game.update = function () {
// Update background particles (always running)
particleSpawnTimer++;
if (particleSpawnTimer >= 20) {
// Spawn particle every 20 frames
var particle = new BackgroundParticle();
particle.x = Math.random() * 2048;
particle.y = 2732 + 50; // Start below screen
backgroundParticles.push(particle);
backgroundContainer.addChild(particle);
particleSpawnTimer = 0;
}
// Update and clean up particles
for (var p = backgroundParticles.length - 1; p >= 0; p--) {
var particle = backgroundParticles[p];
if (particle.shouldRemove) {
particle.destroy();
backgroundParticles.splice(p, 1);
}
}
// Only run game logic when actually playing
if (gameState !== 'playing') {
return;
}
// Spawn shapes
shapeSpawnTimer++;
// Calculate spawn interval based on difficulty
var baseInterval = difficultyLevel === 'Easy' ? 150 : difficultyLevel === 'Hard' ? 90 : 120;
var spawnInterval = Math.max(30, baseInterval - gameSpeed * 10);
if (shapeSpawnTimer >= spawnInterval) {
spawnShape();
shapeSpawnTimer = 0;
}
// Update difficulty
difficultyTimer++;
if (difficultyTimer >= 600) {
// Every 10 seconds
gameSpeed += 0.2;
difficultyTimer = 0;
}
// Update falling shapes
for (var i = fallingShapes.length - 1; i >= 0; i--) {
var shape = fallingShapes[i];
// Check if shape went off screen
if (shape.lastY < 2732 && shape.y >= 2732) {
// Shape missed - game over
// Save high score if current score is higher
if (LK.getScore() > highScore) {
highScore = LK.getScore();
storage.highScore = highScore;
}
LK.getSound('miss').play();
LK.effects.flashScreen(0xff0000, 500);
LK.showGameOver();
return;
}
// Check collision with baskets
var caught = false;
for (var j = 0; j < baskets.length; j++) {
var basket = baskets[j];
if (shape.intersects(basket)) {
if (shape.color === basket.color) {
// Correct match
consecutiveMatches++;
var points = 10 + consecutiveMatches * 2;
LK.setScore(LK.getScore() + points);
scoreTxt.setText(LK.getScore());
LK.getSound('catch').play();
LK.getSound('basketball').play();
// Visual feedback
tween(basket, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 200,
onFinish: function onFinish() {
tween(basket, {
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
}
});
} else {
// Wrong color - game over
consecutiveMatches = 0;
// Save high score if current score is higher
if (LK.getScore() > highScore) {
highScore = LK.getScore();
storage.highScore = highScore;
}
LK.getSound('miss').play();
LK.effects.flashScreen(0xff0000, 500);
LK.showGameOver();
return;
}
shape.destroy();
fallingShapes.splice(i, 1);
caught = true;
break;
}
}
// Remove shapes that went too far down without being caught
if (!caught && shape.y > 2800) {
shape.destroy();
fallingShapes.splice(i, 1);
}
}
};
Make me a 2d basketball hoop net in yellow color. In-Game asset. 2d. High contrast. No shadows
Bana 2d basketbol topu yap sarı renkli olsun. In-Game asset. 2d. High contrast. No shadows
Make me a 2d basketball hoop net in blue color. In-Game asset. 2d. High contrast. No shadows. In-Game asset. 2d. High contrast. No shadows
Bana 2d basketbol topu yap mavi renk olsun. In-Game asset. 2d. High contrast. No shadows
Bana 2d basketbol topu yap kırmızı renk olsun. In-Game asset. 2d. High contrast. No shadows
Make me a 2d basketball hoop net in red color. In-Game asset. 2d. High contrast. No shadows. In-Game asset. 2d. High contrast. No shadows
600x120 size box, Oyunu başlat text yazısı. In-Game asset. 2d. High contrast. No shadows
Bana 2d basketbol topuyap gökkuşağı renklerinde olsun. In-Game asset. 2d. High contrast. No shadows