User prompt
el juego se gana is ganas 5 rondas
User prompt
creame un background asset para ponerle fondo al juego
User prompt
y que tenga una musica jaz cantada por gatitos bebes
User prompt
cuando suena el miau caiga un pescado y el que llega a tener 10 pescados gana, separa mas a los jugadores y haz que sea mucho mas grande la mesa y generame asset de un back ground para hacer el fondo
Code edit (1 edits merged)
Please save this source code
User prompt
Miau Reflex - Cat Paw Slap Game
Initial prompt
crea un juego de 4 jugadores 3 son ia todos son patitas de gatos y hay un cronometro invisible y una voz que dice miau cuando hay que golpear una mesa el ultimo en golpearla pierde
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var CatPaw = Container.expand(function (assetId, startX, startY, isPlayer, reactionSpeed) { var self = Container.call(this); self.isPlayer = isPlayer || false; self.reactionSpeed = reactionSpeed || 300; self.startX = startX; self.startY = startY; self.isEliminated = false; self.hasReacted = false; self.reactionTime = 0; var pawGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; self.resetPosition = function () { self.x = self.startX; self.y = self.startY; self.hasReacted = false; self.reactionTime = 0; }; self.slapTable = function () { if (self.isEliminated || self.hasReacted) return; self.hasReacted = true; self.reactionTime = Date.now() - gameStartTime; // Animate paw moving to table tween(self, { x: 1024, y: 1366 }, { duration: 200, easing: tween.easeOut }); }; self.eliminate = function () { self.isEliminated = true; tween(pawGraphics, { alpha: 0.3, scaleX: 0.5, scaleY: 0.5 }, { duration: 500, easing: tween.easeInOut }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ // Add background var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); var table = game.addChild(LK.getAsset('table', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Create paws array var paws = []; var playerPaw = game.addChild(new CatPaw('playerPaw', 1024, 1800, true, 0)); var aiPaw1 = game.addChild(new CatPaw('aiPaw1', 400, 1366, false, 250 + Math.random() * 200)); var aiPaw2 = game.addChild(new CatPaw('aiPaw2', 1648, 1366, false, 300 + Math.random() * 250)); var aiPaw3 = game.addChild(new CatPaw('aiPaw3', 1024, 932, false, 200 + Math.random() * 300)); paws.push(playerPaw, aiPaw1, aiPaw2, aiPaw3); // Game state variables var gameState = 'waiting'; // 'waiting', 'countdown', 'listening', 'reacting', 'roundEnd' var gameStartTime = 0; var waitTimer = 0; var roundNumber = 1; var playerWins = storage.playerWins || 0; var totalGames = storage.totalGames || 0; // UI Elements var instructionText = new Text2('Wait for the "MIAU" sound, then tap the table!', { size: 60, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0); LK.gui.top.addChild(instructionText); var scoreText = new Text2('Wins: ' + playerWins + '/' + totalGames, { size: 50, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); LK.gui.topRight.addChild(scoreText); var roundText = new Text2('Round ' + roundNumber, { size: 80, fill: 0xFFD700 }); roundText.anchor.set(0.5, 0.5); game.addChild(roundText); roundText.x = 1024; roundText.y = 600; function startNewRound() { gameState = 'waiting'; waitTimer = LK.ticks + (180 + Math.random() * 300); // 3-8 seconds wait // Reset all non-eliminated paws for (var i = 0; i < paws.length; i++) { if (!paws[i].isEliminated) { paws[i].resetPosition(); } } instructionText.setText('Wait for the "MIAU" sound...'); roundText.setText('Round ' + roundNumber); } function playMiauSound() { gameState = 'reacting'; gameStartTime = Date.now(); LK.getSound('miau').play(); instructionText.setText('SLAP THE TABLE NOW!'); // AI reactions with their individual speeds for (var i = 0; i < paws.length; i++) { var paw = paws[i]; if (!paw.isPlayer && !paw.isEliminated) { LK.setTimeout(function (p) { return function () { p.slapTable(); }; }(paw), paw.reactionSpeed + Math.random() * 100); } } } function checkRoundEnd() { var activePaws = []; var reactedPaws = []; for (var i = 0; i < paws.length; i++) { if (!paws[i].isEliminated) { activePaws.push(paws[i]); if (paws[i].hasReacted) { reactedPaws.push(paws[i]); } } } if (reactedPaws.length === activePaws.length && activePaws.length > 1) { // Find slowest paw var slowestPaw = reactedPaws[0]; for (var i = 1; i < reactedPaws.length; i++) { if (reactedPaws[i].reactionTime > slowestPaw.reactionTime) { slowestPaw = reactedPaws[i]; } } // Eliminate slowest paw slowestPaw.eliminate(); if (slowestPaw.isPlayer) { instructionText.setText('You were eliminated! Game Over'); totalGames++; storage.totalGames = totalGames; scoreText.setText('Wins: ' + playerWins + '/' + totalGames); LK.setTimeout(function () { LK.showGameOver(); }, 2000); } else { activePaws = []; for (var j = 0; j < paws.length; j++) { if (!paws[j].isEliminated) { activePaws.push(paws[j]); } } if (activePaws.length === 1 && activePaws[0].isPlayer) { instructionText.setText('You Won! Well done!'); playerWins++; totalGames++; storage.playerWins = playerWins; storage.totalGames = totalGames; scoreText.setText('Wins: ' + playerWins + '/' + totalGames); LK.setTimeout(function () { LK.showYouWin(); }, 2000); } else { roundNumber++; LK.setTimeout(function () { startNewRound(); }, 1500); } } } } // Touch controls for player game.down = function (x, y, obj) { if (gameState === 'reacting' && !playerPaw.isEliminated) { playerPaw.slapTable(); } }; // Start baby kitten jazz background music LK.playMusic('babyKittenJazz'); // Initialize first round startNewRound(); game.update = function () { if (gameState === 'waiting' && LK.ticks >= waitTimer) { playMiauSound(); } if (gameState === 'reacting') { checkRoundEnd(); } };
===================================================================
--- original.js
+++ change.js
@@ -64,8 +64,15 @@
/****
* Game Code
****/
+// Add background
+var background = game.addChild(LK.getAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366
+}));
var table = game.addChild(LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,