User prompt
el juego se gana is ganas 5 rondas
User prompt
creame un background asset para ponerle fondo al juego
User prompt
y que tenga una musica jaz cantada por gatitos bebes
User prompt
cuando suena el miau caiga un pescado y el que llega a tener 10 pescados gana, separa mas a los jugadores y haz que sea mucho mas grande la mesa y generame asset de un back ground para hacer el fondo
Code edit (1 edits merged)
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User prompt
Miau Reflex - Cat Paw Slap Game
Initial prompt
crea un juego de 4 jugadores 3 son ia todos son patitas de gatos y hay un cronometro invisible y una voz que dice miau cuando hay que golpear una mesa el ultimo en golpearla pierde
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var CatPaw = Container.expand(function (assetId, startX, startY, isPlayer, reactionSpeed) { var self = Container.call(this); self.isPlayer = isPlayer || false; self.reactionSpeed = reactionSpeed || 300; self.startX = startX; self.startY = startY; self.isEliminated = false; self.hasReacted = false; self.reactionTime = 0; var pawGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; self.resetPosition = function () { self.x = self.startX; self.y = self.startY; self.hasReacted = false; self.reactionTime = 0; }; self.slapTable = function () { if (self.isEliminated || self.hasReacted) return; self.hasReacted = true; self.reactionTime = Date.now() - gameStartTime; // Animate paw moving to table tween(self, { x: 1024, y: 1366 }, { duration: 200, easing: tween.easeOut }); }; self.eliminate = function () { self.isEliminated = true; tween(pawGraphics, { alpha: 0.3, scaleX: 0.5, scaleY: 0.5 }, { duration: 500, easing: tween.easeInOut }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ var table = game.addChild(LK.getAsset('table', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Create paws array var paws = []; var playerPaw = game.addChild(new CatPaw('playerPaw', 1024, 1800, true, 0)); var aiPaw1 = game.addChild(new CatPaw('aiPaw1', 400, 1366, false, 250 + Math.random() * 200)); var aiPaw2 = game.addChild(new CatPaw('aiPaw2', 1648, 1366, false, 300 + Math.random() * 250)); var aiPaw3 = game.addChild(new CatPaw('aiPaw3', 1024, 932, false, 200 + Math.random() * 300)); paws.push(playerPaw, aiPaw1, aiPaw2, aiPaw3); // Game state variables var gameState = 'waiting'; // 'waiting', 'countdown', 'listening', 'reacting', 'roundEnd' var gameStartTime = 0; var waitTimer = 0; var roundNumber = 1; var playerWins = storage.playerWins || 0; var totalGames = storage.totalGames || 0; // UI Elements var instructionText = new Text2('Wait for the "MIAU" sound, then tap the table!', { size: 60, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0); LK.gui.top.addChild(instructionText); var scoreText = new Text2('Wins: ' + playerWins + '/' + totalGames, { size: 50, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); LK.gui.topRight.addChild(scoreText); var roundText = new Text2('Round ' + roundNumber, { size: 80, fill: 0xFFD700 }); roundText.anchor.set(0.5, 0.5); game.addChild(roundText); roundText.x = 1024; roundText.y = 600; function startNewRound() { gameState = 'waiting'; waitTimer = LK.ticks + (180 + Math.random() * 300); // 3-8 seconds wait // Reset all non-eliminated paws for (var i = 0; i < paws.length; i++) { if (!paws[i].isEliminated) { paws[i].resetPosition(); } } instructionText.setText('Wait for the "MIAU" sound...'); roundText.setText('Round ' + roundNumber); } function playMiauSound() { gameState = 'reacting'; gameStartTime = Date.now(); LK.getSound('miau').play(); instructionText.setText('SLAP THE TABLE NOW!'); // AI reactions with their individual speeds for (var i = 0; i < paws.length; i++) { var paw = paws[i]; if (!paw.isPlayer && !paw.isEliminated) { LK.setTimeout(function (p) { return function () { p.slapTable(); }; }(paw), paw.reactionSpeed + Math.random() * 100); } } } function checkRoundEnd() { var activePaws = []; var reactedPaws = []; for (var i = 0; i < paws.length; i++) { if (!paws[i].isEliminated) { activePaws.push(paws[i]); if (paws[i].hasReacted) { reactedPaws.push(paws[i]); } } } if (reactedPaws.length === activePaws.length && activePaws.length > 1) { // Find slowest paw var slowestPaw = reactedPaws[0]; for (var i = 1; i < reactedPaws.length; i++) { if (reactedPaws[i].reactionTime > slowestPaw.reactionTime) { slowestPaw = reactedPaws[i]; } } // Eliminate slowest paw slowestPaw.eliminate(); if (slowestPaw.isPlayer) { instructionText.setText('You were eliminated! Game Over'); totalGames++; storage.totalGames = totalGames; scoreText.setText('Wins: ' + playerWins + '/' + totalGames); LK.setTimeout(function () { LK.showGameOver(); }, 2000); } else { activePaws = []; for (var j = 0; j < paws.length; j++) { if (!paws[j].isEliminated) { activePaws.push(paws[j]); } } if (activePaws.length === 1 && activePaws[0].isPlayer) { instructionText.setText('You Won! Well done!'); playerWins++; totalGames++; storage.playerWins = playerWins; storage.totalGames = totalGames; scoreText.setText('Wins: ' + playerWins + '/' + totalGames); LK.setTimeout(function () { LK.showYouWin(); }, 2000); } else { roundNumber++; LK.setTimeout(function () { startNewRound(); }, 1500); } } } } // Touch controls for player game.down = function (x, y, obj) { if (gameState === 'reacting' && !playerPaw.isEliminated) { playerPaw.slapTable(); } }; // Start baby kitten jazz background music LK.playMusic('babyKittenJazz'); // Initialize first round startNewRound(); game.update = function () { if (gameState === 'waiting' && LK.ticks >= waitTimer) { playMiauSound(); } if (gameState === 'reacting') { checkRoundEnd(); } };
===================================================================
--- original.js
+++ change.js
@@ -15,9 +15,8 @@
self.startY = startY;
self.isEliminated = false;
self.hasReacted = false;
self.reactionTime = 0;
- self.fishCount = 0;
var pawGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
@@ -54,26 +53,8 @@
});
};
return self;
});
-var Fish = Container.expand(function () {
- var self = Container.call(this);
- var fishGraphics = self.attachAsset('fish', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 8;
- self.lastY = 0;
- self.update = function () {
- if (self.lastY === undefined) self.lastY = self.y;
- self.y += self.speed;
- if (self.lastY < 2732 && self.y >= 2732) {
- self.destroy();
- }
- self.lastY = self.y;
- };
- return self;
-});
/****
* Initialize Game
****/
@@ -83,57 +64,49 @@
/****
* Game Code
****/
-// Add background
-var background = game.addChild(LK.getAsset('background', {
- anchorX: 0,
- anchorY: 0,
- x: 0,
- y: 0
-}));
var table = game.addChild(LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
}));
-// Create paws array with more separated positions
+// Create paws array
var paws = [];
-var playerPaw = game.addChild(new CatPaw('playerPaw', 1024, 2200, true, 0));
-var aiPaw1 = game.addChild(new CatPaw('aiPaw1', 200, 1366, false, 250 + Math.random() * 200));
-var aiPaw2 = game.addChild(new CatPaw('aiPaw2', 1848, 1366, false, 300 + Math.random() * 250));
-var aiPaw3 = game.addChild(new CatPaw('aiPaw3', 1024, 532, false, 200 + Math.random() * 300));
+var playerPaw = game.addChild(new CatPaw('playerPaw', 1024, 1800, true, 0));
+var aiPaw1 = game.addChild(new CatPaw('aiPaw1', 400, 1366, false, 250 + Math.random() * 200));
+var aiPaw2 = game.addChild(new CatPaw('aiPaw2', 1648, 1366, false, 300 + Math.random() * 250));
+var aiPaw3 = game.addChild(new CatPaw('aiPaw3', 1024, 932, false, 200 + Math.random() * 300));
paws.push(playerPaw, aiPaw1, aiPaw2, aiPaw3);
-// Fish array
-var fishes = [];
// Game state variables
var gameState = 'waiting'; // 'waiting', 'countdown', 'listening', 'reacting', 'roundEnd'
var gameStartTime = 0;
var waitTimer = 0;
var roundNumber = 1;
var playerWins = storage.playerWins || 0;
var totalGames = storage.totalGames || 0;
// UI Elements
-var instructionText = new Text2('Wait for the "MIAU" sound, then catch the fish!', {
+var instructionText = new Text2('Wait for the "MIAU" sound, then tap the table!', {
size: 60,
fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0);
LK.gui.top.addChild(instructionText);
-var fishCountText = new Text2('Your Fish: 0/10', {
+var scoreText = new Text2('Wins: ' + playerWins + '/' + totalGames, {
size: 50,
fill: 0xFFFFFF
});
-fishCountText.anchor.set(1, 0);
-LK.gui.topRight.addChild(fishCountText);
-var aiScoreText = new Text2('AI Fish: 0, 0, 0', {
- size: 40,
- fill: 0xFFFFFF
+scoreText.anchor.set(1, 0);
+LK.gui.topRight.addChild(scoreText);
+var roundText = new Text2('Round ' + roundNumber, {
+ size: 80,
+ fill: 0xFFD700
});
-aiScoreText.anchor.set(0, 0);
-LK.gui.topLeft.addChild(aiScoreText);
-aiScoreText.x = 120;
+roundText.anchor.set(0.5, 0.5);
+game.addChild(roundText);
+roundText.x = 1024;
+roundText.y = 600;
function startNewRound() {
gameState = 'waiting';
waitTimer = LK.ticks + (180 + Math.random() * 300); // 3-8 seconds wait
// Reset all non-eliminated paws
@@ -148,14 +121,9 @@
function playMiauSound() {
gameState = 'reacting';
gameStartTime = Date.now();
LK.getSound('miau').play();
- instructionText.setText('CATCH THE FISH!');
- // Spawn a fish
- var fish = game.addChild(new Fish());
- fish.x = 1024 + (Math.random() - 0.5) * 600;
- fish.y = 200;
- fishes.push(fish);
+ instructionText.setText('SLAP THE TABLE NOW!');
// AI reactions with their individual speeds
for (var i = 0; i < paws.length; i++) {
var paw = paws[i];
if (!paw.isPlayer && !paw.isEliminated) {
@@ -166,91 +134,77 @@
}(paw), paw.reactionSpeed + Math.random() * 100);
}
}
}
-function checkFishCollection() {
+function checkRoundEnd() {
+ var activePaws = [];
var reactedPaws = [];
for (var i = 0; i < paws.length; i++) {
- if (!paws[i].isEliminated && paws[i].hasReacted) {
- reactedPaws.push(paws[i]);
+ if (!paws[i].isEliminated) {
+ activePaws.push(paws[i]);
+ if (paws[i].hasReacted) {
+ reactedPaws.push(paws[i]);
+ }
}
}
- if (reactedPaws.length > 0) {
- // Find fastest paw
- var fastestPaw = reactedPaws[0];
+ if (reactedPaws.length === activePaws.length && activePaws.length > 1) {
+ // Find slowest paw
+ var slowestPaw = reactedPaws[0];
for (var i = 1; i < reactedPaws.length; i++) {
- if (reactedPaws[i].reactionTime < fastestPaw.reactionTime) {
- fastestPaw = reactedPaws[i];
+ if (reactedPaws[i].reactionTime > slowestPaw.reactionTime) {
+ slowestPaw = reactedPaws[i];
}
}
- // Give fish to fastest paw
- fastestPaw.fishCount++;
- // Update UI
- updateFishCountDisplay();
- // Check win condition
- if (fastestPaw.fishCount >= 10) {
- if (fastestPaw.isPlayer) {
- instructionText.setText('You Won! 10 Fish Collected!');
+ // Eliminate slowest paw
+ slowestPaw.eliminate();
+ if (slowestPaw.isPlayer) {
+ instructionText.setText('You were eliminated! Game Over');
+ totalGames++;
+ storage.totalGames = totalGames;
+ scoreText.setText('Wins: ' + playerWins + '/' + totalGames);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 2000);
+ } else {
+ activePaws = [];
+ for (var j = 0; j < paws.length; j++) {
+ if (!paws[j].isEliminated) {
+ activePaws.push(paws[j]);
+ }
+ }
+ if (activePaws.length === 1 && activePaws[0].isPlayer) {
+ instructionText.setText('You Won! Well done!');
playerWins++;
totalGames++;
storage.playerWins = playerWins;
storage.totalGames = totalGames;
+ scoreText.setText('Wins: ' + playerWins + '/' + totalGames);
LK.setTimeout(function () {
LK.showYouWin();
}, 2000);
} else {
- instructionText.setText('AI Won! Game Over');
- totalGames++;
- storage.totalGames = totalGames;
+ roundNumber++;
LK.setTimeout(function () {
- LK.showGameOver();
- }, 2000);
+ startNewRound();
+ }, 1500);
}
- } else {
- LK.setTimeout(function () {
- startNewRound();
- }, 1500);
}
}
}
-function updateFishCountDisplay() {
- fishCountText.setText('Your Fish: ' + playerPaw.fishCount + '/10');
- var aiCounts = [];
- for (var i = 1; i < paws.length; i++) {
- aiCounts.push(paws[i].fishCount);
- }
- aiScoreText.setText('AI Fish: ' + aiCounts.join(', '));
-}
// Touch controls for player
game.down = function (x, y, obj) {
if (gameState === 'reacting' && !playerPaw.isEliminated) {
playerPaw.slapTable();
}
};
+// Start baby kitten jazz background music
+LK.playMusic('babyKittenJazz');
// Initialize first round
startNewRound();
game.update = function () {
if (gameState === 'waiting' && LK.ticks >= waitTimer) {
playMiauSound();
}
if (gameState === 'reacting') {
- // Check fish collection
- for (var i = fishes.length - 1; i >= 0; i--) {
- var fish = fishes[i];
- if (fish.y >= 2732) {
- fish.destroy();
- fishes.splice(i, 1);
- continue;
- }
- // Check if any paw caught the fish
- for (var j = 0; j < paws.length; j++) {
- var paw = paws[j];
- if (paw.hasReacted && fish.intersects(paw)) {
- fish.destroy();
- fishes.splice(i, 1);
- break;
- }
- }
- }
- checkFishCollection();
+ checkRoundEnd();
}
};
\ No newline at end of file