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User prompt
en sonra gelen game over ekranını biraz daha asağıya alır mısın yazıları kapamasın
User prompt
ilk 10 sıralamadakiler biraz daha büyük yazsın ve oyun bittikten sonraki tüm arka plan beyaz değil açık sarı renk tonu olsun
User prompt
oyun bittikten sonra yazılar bir daha büyük olsun
User prompt
ilk 10 sıralamayıda göstersin oyun sonunda ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyun sonunda çıkan skor ekranı arka planı krem rengi olsun yazılar bir tık daha kalın ve büyük olsun
User prompt
sonraki ekran bütün oyun tablosunu kaplasın bir krem tonlarında olsun arka plan
User prompt
When the game ends, if not all the cells are filled, display "Lose" in the center of the screen. Also, show the total score prominently in the middle. Create a total score ranking system among all players, and show it at the end of the game. However, if a player reaches 100, display "Victory" and underneath it write the message: "You are a genius." ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.scores = scores;' Line Number: 388
User prompt
When the game ends, if the player has no more available cells to click, they should lose, and the last number they placed should appear in the center of the screen in white — for example: "Score: 89". Also, create a ranking system for players. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'scores.push(newScore);' Line Number: 381 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyun bittiğinde , oynayan kişi daha fazla tıklayacak yeri kalmadığında kaybetsin ve son yazdığı sayı oyunun ortasında son kaldığı sayı yazsın beyaz renkte örnek ; score 89 gibi e oynayan oyuncular için sıralam sistemi oluştur ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'scores.push(newScore);' Line Number: 376 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
oyun gözükmüyor
User prompt
hataları düzelt
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'scores.push(newScore);' Line Number: 376
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.scores = scores;' Line Number: 383 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
eğer tıklama göstergelerinde başka sayı yazıyorsa gösterge orayı göstermesin hiç ileryecek bir kare yoksa oyun bitsin ortada son yazdddığı sayı çıksın
User prompt
Game End Prompt: Congratulations! You’ve completed the game, but there are no more valid moves left. Your final score is [Final Number]. Here’s how you rank among other players: Player 1 – [Score 1] Player 2 – [Score 2] Player 3 – [Score 3] ... Your position: [Your Rank] ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
daha önceden tıklanmış kare tıklanamasın
User prompt
mesela 60 da kaldım oyun ekranın ortasında 60 yazsın büyükçe karelerin ortasında arka planı beyaz şekilde
User prompt
ilerleme noktası kalmadığında ortada en yüksek sayı yazsın büyükçe beyaz şekilde altı kalemle çizilmiş gibi gelişi güzel
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
scores: []
});
/****
* Classes
****/
var GridCell = Container.expand(function (gridX, gridY) {
var self = Container.call(this);
self.gridX = gridX;
self.gridY = gridY;
self.value = 0;
self.isHighlighted = false;
var borderBg = self.attachAsset('gridBorder', {
anchorX: 0.5,
anchorY: 0.5
});
borderBg.alpha = 1; // Ensure border is fully visible
borderBg.tint = 0xffffff; // Ensure white color
var cellBg = self.attachAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
var highlightBg = self.attachAsset('gridCellHighlight', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
self.valueText = new Text2('', {
size: 60,
fill: 0xFFFFFF
});
self.valueText.anchor.set(0.5, 0.5);
self.addChild(self.valueText);
self.highlight = function () {
if (!self.isHighlighted) {
self.isHighlighted = true;
tween(highlightBg, {
alpha: 0.7
}, {
duration: 200
});
}
};
self.unhighlight = function () {
if (self.isHighlighted) {
self.isHighlighted = false;
tween(highlightBg, {
alpha: 0
}, {
duration: 200
});
}
};
self.setValue = function (newValue) {
self.value = newValue;
if (self.value > 0) {
self.valueText.setText(self.value.toString());
} else {
self.valueText.setText('');
}
};
self.down = function (x, y, obj) {
if (gameState === 'playing') {
handleCellClick(self.gridX, self.gridY);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create space background with stars, nebulas, planets and asteroids
for (var i = 0; i < 300; i++) {
var star = game.addChild(LK.getAsset('star', {
anchorX: 0.5,
anchorY: 0.5
}));
star.x = Math.random() * 2048;
star.y = Math.random() * 2732;
star.alpha = Math.random() * 0.8 + 0.2;
}
// Add nebulas for depth
for (var i = 0; i < 15; i++) {
var nebula = game.addChild(LK.getAsset('nebula', {
anchorX: 0.5,
anchorY: 0.5
}));
nebula.x = Math.random() * 2048;
nebula.y = Math.random() * 2732;
nebula.alpha = Math.random() * 0.3 + 0.1;
nebula.scaleX = Math.random() * 2 + 0.5;
nebula.scaleY = Math.random() * 2 + 0.5;
var colors = [0x4B0082, 0x8A2BE2, 0x9932CC, 0x483D8B];
nebula.tint = colors[Math.floor(Math.random() * colors.length)];
}
// Add distant planets
for (var i = 0; i < 8; i++) {
var planet = game.addChild(LK.getAsset('planet', {
anchorX: 0.5,
anchorY: 0.5
}));
planet.x = Math.random() * 2048;
planet.y = Math.random() * 2732;
planet.alpha = Math.random() * 0.6 + 0.3;
planet.scaleX = Math.random() * 1.5 + 0.5;
planet.scaleY = Math.random() * 1.5 + 0.5;
var planetColors = [0x8B4513, 0xFF4500, 0x32CD32, 0x4169E1, 0xDC143C];
planet.tint = planetColors[Math.floor(Math.random() * planetColors.length)];
}
// Add floating asteroids
for (var i = 0; i < 25; i++) {
var asteroid = game.addChild(LK.getAsset('asteroid', {
anchorX: 0.5,
anchorY: 0.5
}));
asteroid.x = Math.random() * 2048;
asteroid.y = Math.random() * 2732;
asteroid.alpha = Math.random() * 0.7 + 0.2;
asteroid.scaleX = Math.random() * 1.2 + 0.3;
asteroid.scaleY = Math.random() * 1.2 + 0.3;
asteroid.rotation = Math.random() * Math.PI * 2;
}
// Game state
var gameState = 'playing'; // 'playing', 'won', 'lost'
var playerX = 0;
var playerY = 0;
var totalSum = 0;
var moveCount = 0;
var maxMoves = 100;
// Grid setup
var gridSize = 10;
var cellSize = 180;
var gridStartX = (2048 - gridSize * cellSize) / 2;
var gridStartY = 200;
var grid = [];
// UI elements
var totalText = new Text2('Total: 0', {
size: 80,
fill: 0xFFFFFF
});
totalText.anchor.set(0.5, 0);
totalText.x = 2048 / 2;
totalText.y = 50;
game.addChild(totalText);
var movesText = new Text2('Moves: 0/100', {
size: 60,
fill: 0xFFFFFF
});
movesText.anchor.set(0.5, 0);
movesText.x = 2048 / 2;
movesText.y = 2600;
game.addChild(movesText);
var instructionText = new Text2('Click to move! Reach 100 moves to win!', {
size: 50,
fill: 0xFFFF00
});
instructionText.anchor.set(0.5, 1);
instructionText.x = 2048 / 2;
instructionText.y = 2700;
game.addChild(instructionText);
// Create grid
for (var x = 0; x < gridSize; x++) {
grid[x] = [];
for (var y = 0; y < gridSize; y++) {
var cell = new GridCell(x, y);
cell.x = gridStartX + x * cellSize + cellSize / 2;
cell.y = gridStartY + y * cellSize + cellSize / 2;
grid[x][y] = cell;
game.addChild(cell);
// Ensure border is always on top and visible
cell.children[0].alpha = 1;
cell.children[0].tint = 0xffffff;
}
}
// Player indicator
var playerIndicator = game.addChild(LK.getAsset('playerIndicator', {
anchorX: 0.5,
anchorY: 0.5
}));
function updatePlayerPosition() {
playerIndicator.x = grid[playerX][playerY].x;
playerIndicator.y = grid[playerX][playerY].y - 60;
}
function updateValidMoves() {
// Clear all highlights
for (var x = 0; x < gridSize; x++) {
for (var y = 0; y < gridSize; y++) {
grid[x][y].unhighlight();
}
}
// If this is the first move (moveCount is 0), highlight all empty cells
if (moveCount === 0) {
for (var x = 0; x < gridSize; x++) {
for (var y = 0; y < gridSize; y++) {
if (grid[x][y].value === 0) {
grid[x][y].highlight();
}
}
}
} else {
// Highlight valid moves from current position, but only if they are empty (value === 0)
var validMoves = getValidMoves(playerX, playerY);
for (var i = 0; i < validMoves.length; i++) {
var move = validMoves[i];
if (grid[move.x][move.y].value === 0) {
grid[move.x][move.y].highlight();
}
}
}
}
function getValidMoves(x, y) {
var moves = [];
// 3 squares orthogonal moves
var orthogonalMoves = [{
x: x + 3,
y: y
},
// right 3
{
x: x - 3,
y: y
},
// left 3
{
x: x,
y: y + 3
},
// down 3
{
x: x,
y: y - 3
} // up 3
];
// 2 square diagonal moves
var diagonalMoves = [{
x: x + 2,
y: y + 2
},
// down-right
{
x: x + 2,
y: y - 2
},
// up-right
{
x: x - 2,
y: y + 2
},
// down-left
{
x: x - 2,
y: y - 2
} // up-left
];
var allMoves = orthogonalMoves.concat(diagonalMoves);
for (var i = 0; i < allMoves.length; i++) {
var move = allMoves[i];
if (move.x >= 0 && move.x < gridSize && move.y >= 0 && move.y < gridSize) {
moves.push(move);
}
}
return moves;
}
function isValidMove(fromX, fromY, toX, toY) {
var validMoves = getValidMoves(fromX, fromY);
for (var i = 0; i < validMoves.length; i++) {
var move = validMoves[i];
if (move.x === toX && move.y === toY) {
return true;
}
}
return false;
}
function handleCellClick(clickX, clickY) {
if (gameState !== 'playing') {
return;
}
// Check if cell has already been clicked (has a value)
if (grid[clickX][clickY].value > 0) {
// Cell already clicked, play invalid sound and flash red
LK.getSound('invalid').play();
LK.effects.flashObject(grid[clickX][clickY], 0xff0000, 500);
return;
}
if (moveCount === 0 || isValidMove(playerX, playerY, clickX, clickY)) {
// Valid move
LK.getSound('move').play();
playerX = clickX;
playerY = clickY;
moveCount++;
// Set the cell value to the current move count (1, 2, 3...100)
grid[clickX][clickY].setValue(moveCount);
// Update total
totalSum = 0;
for (var x = 0; x < gridSize; x++) {
for (var y = 0; y < gridSize; y++) {
totalSum += grid[x][y].value;
}
}
updatePlayerPosition();
updateValidMoves();
updateUI();
// Check win condition
if (moveCount >= 100) {
gameState = 'won';
saveScore();
showVictoryScreen();
} else {
// Check if there are any valid moves left (empty cells that can be reached)
var validMoves = getValidMoves(playerX, playerY);
var hasValidMoves = false;
for (var i = 0; i < validMoves.length; i++) {
if (grid[validMoves[i].x][validMoves[i].y].value === 0) {
hasValidMoves = true;
break;
}
}
if (!hasValidMoves) {
gameState = 'lost';
saveScore();
showLoseScreen();
}
}
} else {
// Invalid move
LK.getSound('invalid').play();
LK.effects.flashObject(grid[clickX][clickY], 0xff0000, 500);
}
}
function updateUI() {
totalText.setText('Total: ' + totalSum);
movesText.setText('Moves: ' + moveCount + '/' + maxMoves);
if (moveCount >= 100) {
totalText.fill = 0x00ff00;
} else if (moveCount >= maxMoves * 0.8) {
movesText.style = {
fill: 0xff6600
};
}
}
function saveScore() {
// Ensure storage.scores is initialized as an array
var scores = storage.scores;
if (!scores || !Array.isArray(scores)) {
scores = [];
try {
storage.scores = scores;
} catch (e) {
// If storage assignment fails, continue with local array
console.log('Failed to initialize scores in storage');
}
}
var newScore = {
score: totalSum,
moves: moveCount,
totalSum: totalSum,
timestamp: Date.now()
};
// Safely push the new score
try {
scores.push(newScore);
} catch (e) {
// If push fails, create new array with the score
scores = [newScore];
try {
storage.scores = scores;
} catch (e2) {
// If storage assignment fails, continue without saving
console.log('Failed to save scores to storage');
}
}
// Sort by highest total score descending
scores.sort(function (a, b) {
return b.totalSum - a.totalSum;
});
// Keep only top 10
if (scores.length > 10) {
scores = scores.slice(0, 10);
try {
storage.scores = scores;
} catch (e) {
// If storage assignment fails, continue without saving
console.log('Failed to save scores to storage');
}
}
}
function showVictoryScreen() {
// Create victory display positioned in center of screen
var victoryContainer = new Container();
victoryContainer.x = 2048 / 2;
victoryContainer.y = 2732 / 2;
// Add full screen cream background
var background = victoryContainer.attachAsset('fullScreenCreamBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Victory title
var victoryText = new Text2('Victory!', {
size: 160,
fill: 0x00FF00,
font: "'Arial', sans-serif"
});
victoryText.anchor.set(0.5, 0.5);
victoryText.y = -100;
victoryContainer.addChild(victoryText);
// Genius message
var geniusText = new Text2('You are a genius.', {
size: 120,
fill: 0x000000,
font: "'Arial', sans-serif"
});
geniusText.anchor.set(0.5, 0.5);
geniusText.y = 0;
victoryContainer.addChild(geniusText);
// Total score display
var totalScoreText = new Text2('Total Score: ' + totalSum, {
size: 100,
fill: 0x000000,
font: "'Arial', sans-serif"
});
totalScoreText.anchor.set(0.5, 0.5);
totalScoreText.y = 80;
victoryContainer.addChild(totalScoreText);
game.addChild(victoryContainer);
// Show leaderboard after brief delay
LK.setTimeout(function () {
showLeaderboard();
}, 3000);
}
function showLoseScreen() {
// Create lose display positioned in center of screen
var loseContainer = new Container();
loseContainer.x = 2048 / 2;
loseContainer.y = 2732 / 2;
// Add full screen cream background
var background = loseContainer.attachAsset('fullScreenCreamBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Lose title
var loseText = new Text2('Lose', {
size: 160,
fill: 0xFF0000,
font: "'Arial', sans-serif"
});
loseText.anchor.set(0.5, 0.5);
loseText.y = -50;
loseContainer.addChild(loseText);
// Total score display prominently
var totalScoreText = new Text2('Total Score: ' + totalSum, {
size: 120,
fill: 0x000000,
font: "'Arial', sans-serif"
});
totalScoreText.anchor.set(0.5, 0.5);
totalScoreText.y = 50;
loseContainer.addChild(totalScoreText);
game.addChild(loseContainer);
// Show leaderboard after brief delay
LK.setTimeout(function () {
showLeaderboard();
}, 3000);
}
function showLeaderboard() {
// Create leaderboard display
var leaderboardContainer = new Container();
leaderboardContainer.x = 2048 / 2;
leaderboardContainer.y = 2732 / 2;
// Add full screen cream background
var background = leaderboardContainer.attachAsset('fullScreenCreamBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Get scores from storage for leaderboard
var scores = storage.scores || [];
var currentScore = totalSum;
var playerRank = scores.length + 1;
// Find player's rank based on total score
for (var i = 0; i < scores.length; i++) {
if (currentScore > scores[i].totalSum) {
playerRank = i + 1;
break;
}
}
// Leaderboard title
var leaderboardTitle = new Text2('Total Score Rankings', {
size: 80,
fill: 0x000000,
font: "'Arial', sans-serif"
});
leaderboardTitle.anchor.set(0.5, 0.5);
leaderboardTitle.y = -400;
leaderboardContainer.addChild(leaderboardTitle);
// Display top 10 scores
var yOffset = -320;
var maxDisplay = Math.min(10, scores.length);
for (var i = 0; i < maxDisplay; i++) {
var rankDisplay = i + 1 + '.';
var scoreDisplay = 'Total: ' + scores[i].totalSum + ' (Moves: ' + scores[i].moves + ')';
var scoreText = new Text2(rankDisplay + ' ' + scoreDisplay, {
size: 65,
fill: 0x000000,
font: "'Arial', sans-serif"
});
scoreText.anchor.set(0.5, 0.5);
scoreText.y = yOffset;
leaderboardContainer.addChild(scoreText);
yOffset += 60;
}
// If there are fewer than 10 scores, show empty slots for remaining positions
for (var i = scores.length; i < 10; i++) {
var rankDisplay = i + 1 + '.';
var scoreDisplay = '---';
var emptySlotText = new Text2(rankDisplay + ' ' + scoreDisplay, {
size: 65,
fill: 0x888888,
font: "'Arial', sans-serif"
});
emptySlotText.anchor.set(0.5, 0.5);
emptySlotText.y = yOffset;
leaderboardContainer.addChild(emptySlotText);
yOffset += 60;
}
// Player rank
var rankText = new Text2('Your Rank: #' + playerRank, {
size: 70,
fill: 0xFF0000,
font: "'Arial', sans-serif"
});
rankText.anchor.set(0.5, 0.5);
rankText.y = yOffset + 60;
leaderboardContainer.addChild(rankText);
// Current player score
var currentScoreText = new Text2('Your Total Score: ' + currentScore, {
size: 65,
fill: 0x0000FF,
font: "'Arial', sans-serif"
});
currentScoreText.anchor.set(0.5, 0.5);
currentScoreText.y = yOffset + 120;
leaderboardContainer.addChild(currentScoreText);
game.addChild(leaderboardContainer);
// Auto trigger game over after showing the leaderboard
LK.setTimeout(function () {
if (gameState === 'won') {
LK.showYouWin();
} else {
LK.showGameOver();
}
}, 8000);
}
function showFinalScore() {
// Create final score display positioned over the center of the grid
var finalScoreContainer = new Container();
finalScoreContainer.x = 2048 / 2;
finalScoreContainer.y = 2732 / 2;
// Add full screen cream background
var background = finalScoreContainer.attachAsset('fullScreenCreamBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Get scores from storage for leaderboard
var scores = storage.scores || [];
var currentScore = moveCount;
var playerRank = scores.length + 1;
// Find player's rank
for (var i = 0; i < scores.length; i++) {
if (currentScore > scores[i].score) {
playerRank = i + 1;
break;
}
}
// Congratulations title
var congratsText = new Text2('Congratulations!', {
size: 100,
fill: 0x000000,
font: "'Arial Black', 'Arial-Black', Impact, sans-serif"
});
congratsText.anchor.set(0.5, 0.5);
congratsText.y = -350;
finalScoreContainer.addChild(congratsText);
// Game completion message
var completionText = new Text2("You've completed the game, but there are no more valid moves left.", {
size: 50,
fill: 0x000000,
font: "'Arial Black', 'Arial-Black', Impact, sans-serif"
});
completionText.anchor.set(0.5, 0.5);
completionText.y = -280;
finalScoreContainer.addChild(completionText);
// Final score message
var finalScoreText = new Text2('Your final score is ' + currentScore + '.', {
size: 65,
fill: 0x000000,
font: "'Arial Black', 'Arial-Black', Impact, sans-serif"
});
finalScoreText.anchor.set(0.5, 0.5);
finalScoreText.y = -220;
finalScoreContainer.addChild(finalScoreText);
// Leaderboard title
var leaderboardTitle = new Text2("Here's how you rank among other players:", {
size: 55,
fill: 0x000000,
font: "'Arial Black', 'Arial-Black', Impact, sans-serif"
});
leaderboardTitle.anchor.set(0.5, 0.5);
leaderboardTitle.y = -150;
finalScoreContainer.addChild(leaderboardTitle);
// Display top scores with enhanced leaderboard
var yOffset = -80;
var maxDisplay = Math.min(10, scores.length);
for (var i = 0; i < maxDisplay; i++) {
var rankDisplay = i + 1 + '.';
var scoreDisplay = 'Score: ' + scores[i].score + ' (Moves: ' + scores[i].moves + ')';
var scoreText = new Text2(rankDisplay + ' ' + scoreDisplay, {
size: 38,
fill: 0x000000,
font: "'Arial Black', 'Arial-Black', Impact, sans-serif"
});
scoreText.anchor.set(0.5, 0.5);
scoreText.y = yOffset;
finalScoreContainer.addChild(scoreText);
yOffset += 35;
}
// Player rank
var rankText = new Text2('Your position: ' + playerRank, {
size: 60,
fill: 0xff0000,
font: "'Arial Black', 'Arial-Black', Impact, sans-serif"
});
rankText.anchor.set(0.5, 0.5);
rankText.y = yOffset + 40;
finalScoreContainer.addChild(rankText);
// Display the highest number reached prominently in white color as requested
var highestNumberText = new Text2('Score ' + moveCount.toString(), {
size: 140,
fill: 0xFFFFFF,
font: "'Arial Black', 'Arial-Black', Impact, sans-serif"
});
highestNumberText.anchor.set(0.5, 0.5);
highestNumberText.y = 0;
// Add the main score text centered prominently
finalScoreContainer.addChild(highestNumberText);
game.addChild(finalScoreContainer);
// Auto trigger game over after showing the leaderboard
LK.setTimeout(function () {
LK.showGameOver();
}, 8000);
}
// Initialize game
updatePlayerPosition();
updateValidMoves();
updateUI(); ===================================================================
--- original.js
+++ change.js
@@ -510,30 +510,30 @@
for (var i = 0; i < maxDisplay; i++) {
var rankDisplay = i + 1 + '.';
var scoreDisplay = 'Total: ' + scores[i].totalSum + ' (Moves: ' + scores[i].moves + ')';
var scoreText = new Text2(rankDisplay + ' ' + scoreDisplay, {
- size: 50,
+ size: 65,
fill: 0x000000,
font: "'Arial', sans-serif"
});
scoreText.anchor.set(0.5, 0.5);
scoreText.y = yOffset;
leaderboardContainer.addChild(scoreText);
- yOffset += 45;
+ yOffset += 60;
}
// If there are fewer than 10 scores, show empty slots for remaining positions
for (var i = scores.length; i < 10; i++) {
var rankDisplay = i + 1 + '.';
var scoreDisplay = '---';
var emptySlotText = new Text2(rankDisplay + ' ' + scoreDisplay, {
- size: 50,
+ size: 65,
fill: 0x888888,
font: "'Arial', sans-serif"
});
emptySlotText.anchor.set(0.5, 0.5);
emptySlotText.y = yOffset;
leaderboardContainer.addChild(emptySlotText);
- yOffset += 45;
+ yOffset += 60;
}
// Player rank
var rankText = new Text2('Your Rank: #' + playerRank, {
size: 70,