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User prompt
en sonra gelen game over ekranını biraz daha asağıya alır mısın yazıları kapamasın
User prompt
ilk 10 sıralamadakiler biraz daha büyük yazsın ve oyun bittikten sonraki tüm arka plan beyaz değil açık sarı renk tonu olsun
User prompt
oyun bittikten sonra yazılar bir daha büyük olsun
User prompt
ilk 10 sıralamayıda göstersin oyun sonunda ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyun sonunda çıkan skor ekranı arka planı krem rengi olsun yazılar bir tık daha kalın ve büyük olsun
User prompt
sonraki ekran bütün oyun tablosunu kaplasın bir krem tonlarında olsun arka plan
User prompt
When the game ends, if not all the cells are filled, display "Lose" in the center of the screen. Also, show the total score prominently in the middle. Create a total score ranking system among all players, and show it at the end of the game. However, if a player reaches 100, display "Victory" and underneath it write the message: "You are a genius." ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.scores = scores;' Line Number: 388
User prompt
When the game ends, if the player has no more available cells to click, they should lose, and the last number they placed should appear in the center of the screen in white — for example: "Score: 89". Also, create a ranking system for players. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'scores.push(newScore);' Line Number: 381 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyun bittiğinde , oynayan kişi daha fazla tıklayacak yeri kalmadığında kaybetsin ve son yazdığı sayı oyunun ortasında son kaldığı sayı yazsın beyaz renkte örnek ; score 89 gibi e oynayan oyuncular için sıralam sistemi oluştur ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'scores.push(newScore);' Line Number: 376 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
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User prompt
oyun gözükmüyor
User prompt
hataları düzelt
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'scores.push(newScore);' Line Number: 376
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.scores = scores;' Line Number: 383 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
eğer tıklama göstergelerinde başka sayı yazıyorsa gösterge orayı göstermesin hiç ileryecek bir kare yoksa oyun bitsin ortada son yazdddığı sayı çıksın
User prompt
Game End Prompt: Congratulations! You’ve completed the game, but there are no more valid moves left. Your final score is [Final Number]. Here’s how you rank among other players: Player 1 – [Score 1] Player 2 – [Score 2] Player 3 – [Score 3] ... Your position: [Your Rank] ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
daha önceden tıklanmış kare tıklanamasın
User prompt
mesela 60 da kaldım oyun ekranın ortasında 60 yazsın büyükçe karelerin ortasında arka planı beyaz şekilde
User prompt
ilerleme noktası kalmadığında ortada en yüksek sayı yazsın büyükçe beyaz şekilde altı kalemle çizilmiş gibi gelişi güzel
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { scores: [] }); /**** * Classes ****/ var GridCell = Container.expand(function (gridX, gridY) { var self = Container.call(this); self.gridX = gridX; self.gridY = gridY; self.value = 0; self.isHighlighted = false; var borderBg = self.attachAsset('gridBorder', { anchorX: 0.5, anchorY: 0.5 }); borderBg.alpha = 1; // Ensure border is fully visible borderBg.tint = 0xffffff; // Ensure white color var cellBg = self.attachAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); var highlightBg = self.attachAsset('gridCellHighlight', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); self.valueText = new Text2('', { size: 60, fill: 0xFFFFFF }); self.valueText.anchor.set(0.5, 0.5); self.addChild(self.valueText); self.highlight = function () { if (!self.isHighlighted) { self.isHighlighted = true; tween(highlightBg, { alpha: 0.7 }, { duration: 200 }); } }; self.unhighlight = function () { if (self.isHighlighted) { self.isHighlighted = false; tween(highlightBg, { alpha: 0 }, { duration: 200 }); } }; self.setValue = function (newValue) { self.value = newValue; if (self.value > 0) { self.valueText.setText(self.value.toString()); } else { self.valueText.setText(''); } }; self.down = function (x, y, obj) { if (gameState === 'playing') { handleCellClick(self.gridX, self.gridY); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create space background with stars, nebulas, planets and asteroids for (var i = 0; i < 300; i++) { var star = game.addChild(LK.getAsset('star', { anchorX: 0.5, anchorY: 0.5 })); star.x = Math.random() * 2048; star.y = Math.random() * 2732; star.alpha = Math.random() * 0.8 + 0.2; } // Add nebulas for depth for (var i = 0; i < 15; i++) { var nebula = game.addChild(LK.getAsset('nebula', { anchorX: 0.5, anchorY: 0.5 })); nebula.x = Math.random() * 2048; nebula.y = Math.random() * 2732; nebula.alpha = Math.random() * 0.3 + 0.1; nebula.scaleX = Math.random() * 2 + 0.5; nebula.scaleY = Math.random() * 2 + 0.5; var colors = [0x4B0082, 0x8A2BE2, 0x9932CC, 0x483D8B]; nebula.tint = colors[Math.floor(Math.random() * colors.length)]; } // Add distant planets for (var i = 0; i < 8; i++) { var planet = game.addChild(LK.getAsset('planet', { anchorX: 0.5, anchorY: 0.5 })); planet.x = Math.random() * 2048; planet.y = Math.random() * 2732; planet.alpha = Math.random() * 0.6 + 0.3; planet.scaleX = Math.random() * 1.5 + 0.5; planet.scaleY = Math.random() * 1.5 + 0.5; var planetColors = [0x8B4513, 0xFF4500, 0x32CD32, 0x4169E1, 0xDC143C]; planet.tint = planetColors[Math.floor(Math.random() * planetColors.length)]; } // Add floating asteroids for (var i = 0; i < 25; i++) { var asteroid = game.addChild(LK.getAsset('asteroid', { anchorX: 0.5, anchorY: 0.5 })); asteroid.x = Math.random() * 2048; asteroid.y = Math.random() * 2732; asteroid.alpha = Math.random() * 0.7 + 0.2; asteroid.scaleX = Math.random() * 1.2 + 0.3; asteroid.scaleY = Math.random() * 1.2 + 0.3; asteroid.rotation = Math.random() * Math.PI * 2; } // Game state var gameState = 'playing'; // 'playing', 'won', 'lost' var playerX = 0; var playerY = 0; var totalSum = 0; var moveCount = 0; var maxMoves = 100; // Grid setup var gridSize = 10; var cellSize = 180; var gridStartX = (2048 - gridSize * cellSize) / 2; var gridStartY = 200; var grid = []; // UI elements var totalText = new Text2('Total: 0', { size: 80, fill: 0xFFFFFF }); totalText.anchor.set(0.5, 0); totalText.x = 2048 / 2; totalText.y = 50; game.addChild(totalText); var movesText = new Text2('Moves: 0/100', { size: 60, fill: 0xFFFFFF }); movesText.anchor.set(0.5, 0); movesText.x = 2048 / 2; movesText.y = 2600; game.addChild(movesText); var instructionText = new Text2('Click to move! Reach 100 moves to win!', { size: 50, fill: 0xFFFF00 }); instructionText.anchor.set(0.5, 1); instructionText.x = 2048 / 2; instructionText.y = 2700; game.addChild(instructionText); // Create grid for (var x = 0; x < gridSize; x++) { grid[x] = []; for (var y = 0; y < gridSize; y++) { var cell = new GridCell(x, y); cell.x = gridStartX + x * cellSize + cellSize / 2; cell.y = gridStartY + y * cellSize + cellSize / 2; grid[x][y] = cell; game.addChild(cell); // Ensure border is always on top and visible cell.children[0].alpha = 1; cell.children[0].tint = 0xffffff; } } // Player indicator var playerIndicator = game.addChild(LK.getAsset('playerIndicator', { anchorX: 0.5, anchorY: 0.5 })); function updatePlayerPosition() { playerIndicator.x = grid[playerX][playerY].x; playerIndicator.y = grid[playerX][playerY].y - 60; } function updateValidMoves() { // Clear all highlights for (var x = 0; x < gridSize; x++) { for (var y = 0; y < gridSize; y++) { grid[x][y].unhighlight(); } } // If this is the first move (moveCount is 0), highlight all empty cells if (moveCount === 0) { for (var x = 0; x < gridSize; x++) { for (var y = 0; y < gridSize; y++) { if (grid[x][y].value === 0) { grid[x][y].highlight(); } } } } else { // Highlight valid moves from current position, but only if they are empty (value === 0) var validMoves = getValidMoves(playerX, playerY); for (var i = 0; i < validMoves.length; i++) { var move = validMoves[i]; if (grid[move.x][move.y].value === 0) { grid[move.x][move.y].highlight(); } } } } function getValidMoves(x, y) { var moves = []; // 3 squares orthogonal moves var orthogonalMoves = [{ x: x + 3, y: y }, // right 3 { x: x - 3, y: y }, // left 3 { x: x, y: y + 3 }, // down 3 { x: x, y: y - 3 } // up 3 ]; // 2 square diagonal moves var diagonalMoves = [{ x: x + 2, y: y + 2 }, // down-right { x: x + 2, y: y - 2 }, // up-right { x: x - 2, y: y + 2 }, // down-left { x: x - 2, y: y - 2 } // up-left ]; var allMoves = orthogonalMoves.concat(diagonalMoves); for (var i = 0; i < allMoves.length; i++) { var move = allMoves[i]; if (move.x >= 0 && move.x < gridSize && move.y >= 0 && move.y < gridSize) { moves.push(move); } } return moves; } function isValidMove(fromX, fromY, toX, toY) { var validMoves = getValidMoves(fromX, fromY); for (var i = 0; i < validMoves.length; i++) { var move = validMoves[i]; if (move.x === toX && move.y === toY) { return true; } } return false; } function handleCellClick(clickX, clickY) { if (gameState !== 'playing') { return; } // Check if cell has already been clicked (has a value) if (grid[clickX][clickY].value > 0) { // Cell already clicked, play invalid sound and flash red LK.getSound('invalid').play(); LK.effects.flashObject(grid[clickX][clickY], 0xff0000, 500); return; } if (moveCount === 0 || isValidMove(playerX, playerY, clickX, clickY)) { // Valid move LK.getSound('move').play(); playerX = clickX; playerY = clickY; moveCount++; // Set the cell value to the current move count (1, 2, 3...100) grid[clickX][clickY].setValue(moveCount); // Update total totalSum = 0; for (var x = 0; x < gridSize; x++) { for (var y = 0; y < gridSize; y++) { totalSum += grid[x][y].value; } } updatePlayerPosition(); updateValidMoves(); updateUI(); // Check win condition if (moveCount >= 100) { gameState = 'won'; saveScore(); LK.showYouWin(); } else { // Check if there are any valid moves left (empty cells that can be reached) var validMoves = getValidMoves(playerX, playerY); var hasValidMoves = false; for (var i = 0; i < validMoves.length; i++) { if (grid[validMoves[i].x][validMoves[i].y].value === 0) { hasValidMoves = true; break; } } if (!hasValidMoves) { gameState = 'lost'; saveScore(); showFinalScore(); } } } else { // Invalid move LK.getSound('invalid').play(); LK.effects.flashObject(grid[clickX][clickY], 0xff0000, 500); } } function updateUI() { totalText.setText('Total: ' + totalSum); movesText.setText('Moves: ' + moveCount + '/' + maxMoves); if (moveCount >= 100) { totalText.fill = 0x00ff00; } else if (moveCount >= maxMoves * 0.8) { movesText.style = { fill: 0xff6600 }; } } function saveScore() { // Ensure storage.scores is initialized as an array if (!storage.scores || !Array.isArray(storage.scores)) { storage.scores = []; } var scores = storage.scores; var newScore = { score: moveCount, moves: moveCount, totalSum: totalSum, timestamp: Date.now() }; scores.push(newScore); // Sort by highest number reached (moves) descending scores.sort(function (a, b) { return b.score - a.score; }); // Keep only top 10 if (scores.length > 10) { scores = scores.slice(0, 10); } storage.scores = scores; } function showFinalScore() { // Create final score display positioned over the center of the grid var finalScoreContainer = new Container(); finalScoreContainer.x = 2048 / 2; finalScoreContainer.y = gridStartY + gridSize * cellSize / 2; // Add white background - make it bigger for leaderboard var background = finalScoreContainer.attachAsset('finalScoreBackground', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 2 }); // Get scores from storage for leaderboard var scores = storage.scores || []; var currentScore = moveCount; var playerRank = scores.length + 1; // Find player's rank for (var i = 0; i < scores.length; i++) { if (currentScore > scores[i].score) { playerRank = i + 1; break; } } // Congratulations title var congratsText = new Text2('Congratulations!', { size: 80, fill: 0x000000, font: "'Arial', sans-serif" }); congratsText.anchor.set(0.5, 0.5); congratsText.y = -350; finalScoreContainer.addChild(congratsText); // Game completion message var completionText = new Text2("You've completed the game, but there are no more valid moves left.", { size: 40, fill: 0x000000, font: "'Arial', sans-serif" }); completionText.anchor.set(0.5, 0.5); completionText.y = -280; finalScoreContainer.addChild(completionText); // Final score message var finalScoreText = new Text2('Your final score is ' + currentScore + '.', { size: 50, fill: 0x000000, font: "'Arial', sans-serif" }); finalScoreText.anchor.set(0.5, 0.5); finalScoreText.y = -220; finalScoreContainer.addChild(finalScoreText); // Leaderboard title var leaderboardTitle = new Text2("Here's how you rank among other players:", { size: 45, fill: 0x000000, font: "'Arial', sans-serif" }); leaderboardTitle.anchor.set(0.5, 0.5); leaderboardTitle.y = -150; finalScoreContainer.addChild(leaderboardTitle); // Display top scores with enhanced leaderboard var yOffset = -80; var maxDisplay = Math.min(10, scores.length); for (var i = 0; i < maxDisplay; i++) { var rankDisplay = i + 1 + '.'; var scoreDisplay = 'Score: ' + scores[i].score + ' (Moves: ' + scores[i].moves + ')'; var scoreText = new Text2(rankDisplay + ' ' + scoreDisplay, { size: 30, fill: 0x000000, font: "'Arial', sans-serif" }); scoreText.anchor.set(0.5, 0.5); scoreText.y = yOffset; finalScoreContainer.addChild(scoreText); yOffset += 35; } // Player rank var rankText = new Text2('Your position: ' + playerRank, { size: 45, fill: 0xff0000, font: "'Arial', sans-serif" }); rankText.anchor.set(0.5, 0.5); rankText.y = yOffset + 40; finalScoreContainer.addChild(rankText); // Display the highest number reached prominently in white color as requested var highestNumberText = new Text2('Score ' + moveCount.toString(), { size: 120, fill: 0xFFFFFF, font: "'Arial', sans-serif" }); highestNumberText.anchor.set(0.5, 0.5); highestNumberText.y = 200; // Add the main score text finalScoreContainer.addChild(highestNumberText); game.addChild(finalScoreContainer); // Auto trigger game over after showing the leaderboard LK.setTimeout(function () { LK.showGameOver(); }, 8000); } // Initialize game updatePlayerPosition(); updateValidMoves(); updateUI();
===================================================================
--- original.js
+++ change.js
@@ -327,9 +327,9 @@
hasValidMoves = true;
break;
}
}
- if (moveCount >= maxMoves || !hasValidMoves) {
+ if (!hasValidMoves) {
gameState = 'lost';
saveScore();
showFinalScore();
}
@@ -357,14 +357,15 @@
storage.scores = [];
}
var scores = storage.scores;
var newScore = {
- score: totalSum,
+ score: moveCount,
moves: moveCount,
+ totalSum: totalSum,
timestamp: Date.now()
};
scores.push(newScore);
- // Sort by score (descending)
+ // Sort by highest number reached (moves) descending
scores.sort(function (a, b) {
return b.score - a.score;
});
// Keep only top 10
@@ -386,9 +387,9 @@
scaleY: 2
});
// Get scores from storage for leaderboard
var scores = storage.scores || [];
- var currentScore = totalSum;
+ var currentScore = moveCount;
var playerRank = scores.length + 1;
// Find player's rank
for (var i = 0; i < scores.length; i++) {
if (currentScore > scores[i].score) {
@@ -431,20 +432,23 @@
});
leaderboardTitle.anchor.set(0.5, 0.5);
leaderboardTitle.y = -150;
finalScoreContainer.addChild(leaderboardTitle);
- // Display top scores
+ // Display top scores with enhanced leaderboard
var yOffset = -80;
- for (var i = 0; i < Math.min(5, scores.length); i++) {
- var scoreText = new Text2('Player ' + (i + 1) + ' – ' + scores[i].score, {
- size: 35,
+ var maxDisplay = Math.min(10, scores.length);
+ for (var i = 0; i < maxDisplay; i++) {
+ var rankDisplay = i + 1 + '.';
+ var scoreDisplay = 'Score: ' + scores[i].score + ' (Moves: ' + scores[i].moves + ')';
+ var scoreText = new Text2(rankDisplay + ' ' + scoreDisplay, {
+ size: 30,
fill: 0x000000,
font: "'Arial', sans-serif"
});
scoreText.anchor.set(0.5, 0.5);
scoreText.y = yOffset;
finalScoreContainer.addChild(scoreText);
- yOffset += 40;
+ yOffset += 35;
}
// Player rank
var rankText = new Text2('Your position: ' + playerRank, {
size: 45,
@@ -453,36 +457,18 @@
});
rankText.anchor.set(0.5, 0.5);
rankText.y = yOffset + 40;
finalScoreContainer.addChild(rankText);
- // Display the highest number reached prominently with hand-drawn style effect
- var highestNumberText = new Text2(moveCount.toString(), {
- size: 200,
- fill: 0x000000,
- font: "'Courier New', monospace"
+ // Display the highest number reached prominently in white color as requested
+ var highestNumberText = new Text2('Score ' + moveCount.toString(), {
+ size: 120,
+ fill: 0xFFFFFF,
+ font: "'Arial', sans-serif"
});
highestNumberText.anchor.set(0.5, 0.5);
- highestNumberText.y = 250;
- // Create hand-drawn pencil effect by adding multiple slightly offset copies
- var offsetsX = [-3, 2, -1, 1, -2, 0, 1, -1];
- var offsetsY = [1, -2, 2, -1, 0, 1, -1, 2];
- var alphas = [0.3, 0.4, 0.3, 0.4, 0.3, 0.4, 0.3, 0.4];
- for (var i = 0; i < offsetsX.length; i++) {
- var shadowText = new Text2(moveCount.toString(), {
- size: 200,
- fill: 0x000000,
- font: "'Courier New', monospace"
- });
- shadowText.anchor.set(0.5, 0.5);
- shadowText.x = offsetsX[i];
- shadowText.y = 250 + offsetsY[i];
- shadowText.alpha = alphas[i];
- finalScoreContainer.addChild(shadowText);
- }
- // Add the main text on top
+ highestNumberText.y = 200;
+ // Add the main score text
finalScoreContainer.addChild(highestNumberText);
- // Add some rotation for hand-drawn effect
- finalScoreContainer.rotation = (Math.random() - 0.5) * 0.1;
game.addChild(finalScoreContainer);
// Auto trigger game over after showing the leaderboard
LK.setTimeout(function () {
LK.showGameOver();