Code edit (1 edits merged)
Please save this source code
User prompt
en sonra gelen game over ekranını biraz daha asağıya alır mısın yazıları kapamasın
User prompt
ilk 10 sıralamadakiler biraz daha büyük yazsın ve oyun bittikten sonraki tüm arka plan beyaz değil açık sarı renk tonu olsun
User prompt
oyun bittikten sonra yazılar bir daha büyük olsun
User prompt
ilk 10 sıralamayıda göstersin oyun sonunda ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyun sonunda çıkan skor ekranı arka planı krem rengi olsun yazılar bir tık daha kalın ve büyük olsun
User prompt
sonraki ekran bütün oyun tablosunu kaplasın bir krem tonlarında olsun arka plan
User prompt
When the game ends, if not all the cells are filled, display "Lose" in the center of the screen. Also, show the total score prominently in the middle. Create a total score ranking system among all players, and show it at the end of the game. However, if a player reaches 100, display "Victory" and underneath it write the message: "You are a genius." ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.scores = scores;' Line Number: 388
User prompt
When the game ends, if the player has no more available cells to click, they should lose, and the last number they placed should appear in the center of the screen in white — for example: "Score: 89". Also, create a ranking system for players. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'scores.push(newScore);' Line Number: 381 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyun bittiğinde , oynayan kişi daha fazla tıklayacak yeri kalmadığında kaybetsin ve son yazdığı sayı oyunun ortasında son kaldığı sayı yazsın beyaz renkte örnek ; score 89 gibi e oynayan oyuncular için sıralam sistemi oluştur ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'scores.push(newScore);' Line Number: 376 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
oyun gözükmüyor
User prompt
hataları düzelt
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'scores.push(newScore);' Line Number: 376
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.scores = scores;' Line Number: 383 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
eğer tıklama göstergelerinde başka sayı yazıyorsa gösterge orayı göstermesin hiç ileryecek bir kare yoksa oyun bitsin ortada son yazdddığı sayı çıksın
User prompt
Game End Prompt: Congratulations! You’ve completed the game, but there are no more valid moves left. Your final score is [Final Number]. Here’s how you rank among other players: Player 1 – [Score 1] Player 2 – [Score 2] Player 3 – [Score 3] ... Your position: [Your Rank] ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
daha önceden tıklanmış kare tıklanamasın
User prompt
mesela 60 da kaldım oyun ekranın ortasında 60 yazsın büyükçe karelerin ortasında arka planı beyaz şekilde
User prompt
ilerleme noktası kalmadığında ortada en yüksek sayı yazsın büyükçe beyaz şekilde altı kalemle çizilmiş gibi gelişi güzel
/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Game variables
var gridSize = 10;
var cellSize = 150;
var gridStartX = (2048 - gridSize * cellSize) / 2;
var gridStartY = 400;
var grid = [];
var playerX = 0;
var playerY = 0;
var moveCount = 0;
var totalSum = 0;
var maxMoves = 100;
var gameState = 'playing';
// Initialize grid
for (var x = 0; x < gridSize; x++) {
grid[x] = [];
for (var y = 0; y < gridSize; y++) {
var cell = new Container();
cell.x = gridStartX + x * cellSize;
cell.y = gridStartY + y * cellSize;
cell.value = 0;
cell.setValue = function (val) {
this.value = val;
};
grid[x][y] = cell;
game.addChild(cell);
}
}
// Initialize storage with default scores if not exists
if (!storage.scores) {
storage.scores = [];
}
// Helper functions
function isValidMove(fromX, fromY, toX, toY) {
var dx = Math.abs(toX - fromX);
var dy = Math.abs(toY - fromY);
return dx === 2 && dy === 1 || dx === 1 && dy === 2;
}
function getValidMoves(x, y) {
var moves = [];
var directions = [{
x: 2,
y: 1
}, {
x: 2,
y: -1
}, {
x: -2,
y: 1
}, {
x: -2,
y: -1
}, {
x: 1,
y: 2
}, {
x: 1,
y: -2
}, {
x: -1,
y: 2
}, {
x: -1,
y: -2
}];
for (var i = 0; i < directions.length; i++) {
var newX = x + directions[i].x;
var newY = y + directions[i].y;
if (newX >= 0 && newX < gridSize && newY >= 0 && newY < gridSize) {
moves.push({
x: newX,
y: newY
});
}
}
return moves;
}
function updatePlayerPosition() {
// Update player position visual indicator
}
function updateValidMoves() {
// Clear previous highlights
for (var x = 0; x < gridSize; x++) {
for (var y = 0; y < gridSize; y++) {
if (grid[x][y].highlight) {
grid[x][y].removeChild(grid[x][y].highlight);
grid[x][y].highlight = null;
}
}
}
// Highlight valid moves that match expected next move number
var validMoves = getValidMoves(playerX, playerY);
for (var i = 0; i < validMoves.length; i++) {
var move = validMoves[i];
if (grid[move.x][move.y].value === 0) {
var highlight = LK.getAsset('finalScoreBackground', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8,
alpha: 0.3
});
grid[move.x][move.y].addChild(highlight);
grid[move.x][move.y].highlight = highlight;
}
}
}
function updateUI() {
// Update UI elements
}
function saveScore() {
try {
var scores = storage.scores || [];
var newScore = {
score: totalSum,
moves: moveCount,
date: Date.now()
};
// Insert score in correct position (highest first)
var inserted = false;
for (var i = 0; i < scores.length; i++) {
if (newScore.score > scores[i].score) {
scores.splice(i, 0, newScore);
inserted = true;
break;
}
}
if (!inserted) {
scores.push(newScore);
}
// Keep only top 10 scores
if (scores.length > 10) {
scores = scores.slice(0, 10);
}
storage.scores = scores;
} catch (error) {
console.log('Error saving score:', error);
// Create default scores array if storage fails
storage.scores = [{
score: totalSum,
moves: moveCount,
date: Date.now()
}];
}
}
// Check if player has completed the game or has no valid moves
function handleCellClick(clickX, clickY) {
if (gameState !== 'playing') {
return;
}
// Check if cell has already been clicked (has a value)
if (grid[clickX][clickY].value > 0) {
// Cell already clicked, play invalid sound and flash red
LK.getSound('invalid').play();
LK.effects.flashObject(grid[clickX][clickY], 0xff0000, 500);
return;
}
if (moveCount === 0 || isValidMove(playerX, playerY, clickX, clickY)) {
// Valid move
LK.getSound('move').play();
playerX = clickX;
playerY = clickY;
moveCount++;
// Set the cell value to the current move count (1, 2, 3...100)
grid[clickX][clickY].setValue(moveCount);
// Update total
totalSum = 0;
for (var x = 0; x < gridSize; x++) {
for (var y = 0; y < gridSize; y++) {
totalSum += grid[x][y].value;
}
}
updatePlayerPosition();
updateValidMoves();
updateUI();
// Check win condition
if (moveCount >= 100) {
gameState = 'won';
saveScore();
showFinalScore();
} else {
// Check if there are any valid moves left (empty cells that can be reached)
var validMoves = getValidMoves(playerX, playerY);
var hasValidMoves = false;
for (var i = 0; i < validMoves.length; i++) {
if (grid[validMoves[i].x][validMoves[i].y].value === 0) {
hasValidMoves = true;
break;
}
}
if (moveCount >= maxMoves || !hasValidMoves) {
gameState = 'lost';
saveScore();
showFinalScore();
}
}
} else {
// Invalid move
LK.getSound('invalid').play();
LK.effects.flashObject(grid[clickX][clickY], 0xff0000, 500);
}
}
// Display the final score and leaderboard
function showFinalScore() {
// Create final score display positioned over the center of the grid
var finalScoreContainer = new Container();
finalScoreContainer.x = 2048 / 2;
finalScoreContainer.y = gridStartY + gridSize * cellSize / 2;
// Background for final score and leaderboard
var background = finalScoreContainer.attachAsset('finalScoreBackground', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 2
});
// Get scores from storage for leaderboard
var scores = storage.scores || [];
var currentScore = totalSum;
var playerRank = scores.length + 1;
// Find player's rank
for (var i = 0; i < scores.length; i++) {
if (currentScore > scores[i].score) {
playerRank = i + 1;
break;
}
}
// Display congratulations and game completion message
var congratsText = new Text2('Congratulations!', {
size: 80,
fill: 0x000000
});
congratsText.anchor.set(0.5, 0.5);
congratsText.y = -350;
finalScoreContainer.addChild(congratsText);
var completionText = new Text2("You've completed the game, but there are no more valid moves left.", {
size: 40,
fill: 0x000000
});
completionText.anchor.set(0.5, 0.5);
completionText.y = -280;
finalScoreContainer.addChild(completionText);
// Final score message
var finalScoreText = new Text2('Your final score is ' + currentScore + '.', {
size: 50,
fill: 0x000000
});
finalScoreText.anchor.set(0.5, 0.5);
finalScoreText.y = -220;
finalScoreContainer.addChild(finalScoreText);
// Leaderboard title
var leaderboardTitle = new Text2("Here's how you rank among other players:", {
size: 45,
fill: 0x000000
});
leaderboardTitle.anchor.set(0.5, 0.5);
leaderboardTitle.y = -150;
finalScoreContainer.addChild(leaderboardTitle);
// Display top scores
var yOffset = -80;
for (var i = 0; i < Math.min(5, scores.length); i++) {
var scoreText = new Text2('Player ' + (i + 1) + ' – ' + scores[i].score, {
size: 35,
fill: 0x000000
});
scoreText.anchor.set(0.5, 0.5);
scoreText.y = yOffset;
finalScoreContainer.addChild(scoreText);
yOffset += 40;
}
// Player rank
var rankText = new Text2('Your position: ' + playerRank, {
size: 45,
fill: 0xff0000
});
rankText.anchor.set(0.5, 0.5);
rankText.y = yOffset + 40;
finalScoreContainer.addChild(rankText);
// Display the highest number reached prominently with a hand-drawn style effect
var highestNumberText = new Text2(moveCount.toString(), {
size: 200,
fill: 0x000000
});
highestNumberText.anchor.set(0.5, 0.5);
highestNumberText.y = 250;
// Create hand-drawn pencil effect
var offsetsX = [-3, 2, -1, 1, -2, 0, 1, -1];
var offsetsY = [1, -2, 2, -1, 0, 1, -1, 2];
var alphas = [0.3, 0.4, 0.3, 0.4, 0.3, 0.4, 0.3, 0.4];
for (var i = 0; i < offsetsX.length; i++) {
var shadowText = new Text2(moveCount.toString(), {
size: 200,
fill: 0x000000
});
shadowText.anchor.set(0.5, 0.5);
shadowText.x = offsetsX[i];
shadowText.y = 250 + offsetsY[i];
shadowText.alpha = alphas[i];
finalScoreContainer.addChild(shadowText);
}
// Add the main text on top
finalScoreContainer.addChild(highestNumberText);
// Add some rotation for hand-drawn effect
finalScoreContainer.rotation = (Math.random() - 0.5) * 0.1;
// Add the final score container to the game
game.addChild(finalScoreContainer);
// Trigger game over after showing the leaderboard
LK.setTimeout(function () {
LK.showGameOver();
}, 8000);
} ===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,10 @@
/****
+* Plugins
+****/
+var storage = LK.import("@upit/storage.v1");
+
+/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
@@ -7,8 +12,152 @@
/****
* Game Code
****/
+// Game variables
+var gridSize = 10;
+var cellSize = 150;
+var gridStartX = (2048 - gridSize * cellSize) / 2;
+var gridStartY = 400;
+var grid = [];
+var playerX = 0;
+var playerY = 0;
+var moveCount = 0;
+var totalSum = 0;
+var maxMoves = 100;
+var gameState = 'playing';
+// Initialize grid
+for (var x = 0; x < gridSize; x++) {
+ grid[x] = [];
+ for (var y = 0; y < gridSize; y++) {
+ var cell = new Container();
+ cell.x = gridStartX + x * cellSize;
+ cell.y = gridStartY + y * cellSize;
+ cell.value = 0;
+ cell.setValue = function (val) {
+ this.value = val;
+ };
+ grid[x][y] = cell;
+ game.addChild(cell);
+ }
+}
+// Initialize storage with default scores if not exists
+if (!storage.scores) {
+ storage.scores = [];
+}
+// Helper functions
+function isValidMove(fromX, fromY, toX, toY) {
+ var dx = Math.abs(toX - fromX);
+ var dy = Math.abs(toY - fromY);
+ return dx === 2 && dy === 1 || dx === 1 && dy === 2;
+}
+function getValidMoves(x, y) {
+ var moves = [];
+ var directions = [{
+ x: 2,
+ y: 1
+ }, {
+ x: 2,
+ y: -1
+ }, {
+ x: -2,
+ y: 1
+ }, {
+ x: -2,
+ y: -1
+ }, {
+ x: 1,
+ y: 2
+ }, {
+ x: 1,
+ y: -2
+ }, {
+ x: -1,
+ y: 2
+ }, {
+ x: -1,
+ y: -2
+ }];
+ for (var i = 0; i < directions.length; i++) {
+ var newX = x + directions[i].x;
+ var newY = y + directions[i].y;
+ if (newX >= 0 && newX < gridSize && newY >= 0 && newY < gridSize) {
+ moves.push({
+ x: newX,
+ y: newY
+ });
+ }
+ }
+ return moves;
+}
+function updatePlayerPosition() {
+ // Update player position visual indicator
+}
+function updateValidMoves() {
+ // Clear previous highlights
+ for (var x = 0; x < gridSize; x++) {
+ for (var y = 0; y < gridSize; y++) {
+ if (grid[x][y].highlight) {
+ grid[x][y].removeChild(grid[x][y].highlight);
+ grid[x][y].highlight = null;
+ }
+ }
+ }
+ // Highlight valid moves that match expected next move number
+ var validMoves = getValidMoves(playerX, playerY);
+ for (var i = 0; i < validMoves.length; i++) {
+ var move = validMoves[i];
+ if (grid[move.x][move.y].value === 0) {
+ var highlight = LK.getAsset('finalScoreBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.8,
+ scaleY: 0.8,
+ alpha: 0.3
+ });
+ grid[move.x][move.y].addChild(highlight);
+ grid[move.x][move.y].highlight = highlight;
+ }
+ }
+}
+function updateUI() {
+ // Update UI elements
+}
+function saveScore() {
+ try {
+ var scores = storage.scores || [];
+ var newScore = {
+ score: totalSum,
+ moves: moveCount,
+ date: Date.now()
+ };
+ // Insert score in correct position (highest first)
+ var inserted = false;
+ for (var i = 0; i < scores.length; i++) {
+ if (newScore.score > scores[i].score) {
+ scores.splice(i, 0, newScore);
+ inserted = true;
+ break;
+ }
+ }
+ if (!inserted) {
+ scores.push(newScore);
+ }
+ // Keep only top 10 scores
+ if (scores.length > 10) {
+ scores = scores.slice(0, 10);
+ }
+ storage.scores = scores;
+ } catch (error) {
+ console.log('Error saving score:', error);
+ // Create default scores array if storage fails
+ storage.scores = [{
+ score: totalSum,
+ moves: moveCount,
+ date: Date.now()
+ }];
+ }
+}
// Check if player has completed the game or has no valid moves
function handleCellClick(clickX, clickY) {
if (gameState !== 'playing') {
return;