User prompt
moves yazısı gözükmüyor
User prompt
daha siyah
User prompt
arka plan uzay olsun
User prompt
bazı karelerin etrafrında beyaz çizgiler eksik
User prompt
her karenin çevresinde aynı kalınlıkta aynı yapıda beyaz çizgiler olsun e oyun bitiminde hangi sayıda kaldıysa ekranın tam ortasında büyükçe son sayısı yazsın
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'movesText.style.fill = '#ff6600';' Line Number: 290
User prompt
her seferinde 1 yazmasın 1 2 ...100 e kadar gitsin her tıklamada
User prompt
cerçeve çizgileri gözüksün beyaz renkli ve arkasıda yıldızlı evren olsun , artık ilerleyecek nokta kalmadığında ekranın ortasında sayısı yazsın ve sıralaması gözüksün bu zaman kadar oynayan kişiler arasında ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
herhangi bir noktadan başlayabilirim birde 0 yazmasın karelerde sadece kare boşluklar olsun
User prompt
çapraz yönler 2 kare
User prompt
olmadı 3 kare atlayacak öyle dene
User prompt
sağa sola yukarı asağı 2 kare atlayacak tek kare değil
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(highlightBg, {' Line Number: 42 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Mathematical Game: Reach 100! The game takes place on a 10x10 grid. Your goal is to add numbers to the grid with each click and reach a total of 100. The movement rules are as follows: You can move 2 squares to the right, left, up, or down. You can move 1 square diagonally. Each time you click, a number is added to the grid according to the movement rules, and you'll see this number appear on the board. You need to reach 100 before the game ends. Game Rules: At the start of the game, each square will have the number "0". To reach 100, you need to find the right combination of moves. With each step, click to add a number based on your movement. To win, your total must reach 100! Movement Restrictions: You can move 2 squares to the right, left, up, or down. Diagonal moves can only be 1 square.
User prompt
User prompt
bune ?
Initial prompt
merhaba ava nasılsın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var GridCell = Container.expand(function (gridX, gridY) { var self = Container.call(this); self.gridX = gridX; self.gridY = gridY; self.value = 0; self.isHighlighted = false; var borderBg = self.attachAsset('gridBorder', { anchorX: 0.5, anchorY: 0.5 }); borderBg.alpha = 1; // Ensure border is fully visible borderBg.tint = 0xffffff; // Ensure white color var cellBg = self.attachAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); var highlightBg = self.attachAsset('gridCellHighlight', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); self.valueText = new Text2('', { size: 60, fill: 0xFFFFFF }); self.valueText.anchor.set(0.5, 0.5); self.addChild(self.valueText); self.highlight = function () { if (!self.isHighlighted) { self.isHighlighted = true; tween(highlightBg, { alpha: 0.7 }, { duration: 200 }); } }; self.unhighlight = function () { if (self.isHighlighted) { self.isHighlighted = false; tween(highlightBg, { alpha: 0 }, { duration: 200 }); } }; self.setValue = function (newValue) { self.value = newValue; if (self.value > 0) { self.valueText.setText(self.value.toString()); } else { self.valueText.setText(''); } }; self.down = function (x, y, obj) { if (gameState === 'playing') { handleCellClick(self.gridX, self.gridY); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create space background with stars, nebulas, planets and asteroids for (var i = 0; i < 300; i++) { var star = game.addChild(LK.getAsset('star', { anchorX: 0.5, anchorY: 0.5 })); star.x = Math.random() * 2048; star.y = Math.random() * 2732; star.alpha = Math.random() * 0.8 + 0.2; } // Add nebulas for depth for (var i = 0; i < 15; i++) { var nebula = game.addChild(LK.getAsset('nebula', { anchorX: 0.5, anchorY: 0.5 })); nebula.x = Math.random() * 2048; nebula.y = Math.random() * 2732; nebula.alpha = Math.random() * 0.3 + 0.1; nebula.scaleX = Math.random() * 2 + 0.5; nebula.scaleY = Math.random() * 2 + 0.5; var colors = [0x4B0082, 0x8A2BE2, 0x9932CC, 0x483D8B]; nebula.tint = colors[Math.floor(Math.random() * colors.length)]; } // Add distant planets for (var i = 0; i < 8; i++) { var planet = game.addChild(LK.getAsset('planet', { anchorX: 0.5, anchorY: 0.5 })); planet.x = Math.random() * 2048; planet.y = Math.random() * 2732; planet.alpha = Math.random() * 0.6 + 0.3; planet.scaleX = Math.random() * 1.5 + 0.5; planet.scaleY = Math.random() * 1.5 + 0.5; var planetColors = [0x8B4513, 0xFF4500, 0x32CD32, 0x4169E1, 0xDC143C]; planet.tint = planetColors[Math.floor(Math.random() * planetColors.length)]; } // Add floating asteroids for (var i = 0; i < 25; i++) { var asteroid = game.addChild(LK.getAsset('asteroid', { anchorX: 0.5, anchorY: 0.5 })); asteroid.x = Math.random() * 2048; asteroid.y = Math.random() * 2732; asteroid.alpha = Math.random() * 0.7 + 0.2; asteroid.scaleX = Math.random() * 1.2 + 0.3; asteroid.scaleY = Math.random() * 1.2 + 0.3; asteroid.rotation = Math.random() * Math.PI * 2; } // Game state var gameState = 'playing'; // 'playing', 'won', 'lost' var playerX = 0; var playerY = 0; var totalSum = 0; var moveCount = 0; var maxMoves = 100; // Grid setup var gridSize = 10; var cellSize = 180; var gridStartX = (2048 - gridSize * cellSize) / 2; var gridStartY = 200; var grid = []; // UI elements var totalText = new Text2('Total: 0', { size: 80, fill: 0xFFFFFF }); totalText.anchor.set(0.5, 0); totalText.x = 2048 / 2; totalText.y = 50; game.addChild(totalText); var movesText = new Text2('Moves: 0/100', { size: 60, fill: 0xFFFFFF }); movesText.anchor.set(0.5, 0); movesText.x = 2048 / 2; movesText.y = 2600; game.addChild(movesText); var instructionText = new Text2('Click to move! Reach 100 moves to win!', { size: 50, fill: 0xFFFF00 }); instructionText.anchor.set(0.5, 1); instructionText.x = 2048 / 2; instructionText.y = 2700; game.addChild(instructionText); // Create grid for (var x = 0; x < gridSize; x++) { grid[x] = []; for (var y = 0; y < gridSize; y++) { var cell = new GridCell(x, y); cell.x = gridStartX + x * cellSize + cellSize / 2; cell.y = gridStartY + y * cellSize + cellSize / 2; grid[x][y] = cell; game.addChild(cell); // Ensure border is always on top and visible cell.children[0].alpha = 1; cell.children[0].tint = 0xffffff; } } // Player indicator var playerIndicator = game.addChild(LK.getAsset('playerIndicator', { anchorX: 0.5, anchorY: 0.5 })); function updatePlayerPosition() { playerIndicator.x = grid[playerX][playerY].x; playerIndicator.y = grid[playerX][playerY].y - 60; } function updateValidMoves() { // Clear all highlights for (var x = 0; x < gridSize; x++) { for (var y = 0; y < gridSize; y++) { grid[x][y].unhighlight(); } } // If this is the first move (moveCount is 0), highlight all cells if (moveCount === 0) { for (var x = 0; x < gridSize; x++) { for (var y = 0; y < gridSize; y++) { grid[x][y].highlight(); } } } else { // Highlight valid moves from current position var validMoves = getValidMoves(playerX, playerY); for (var i = 0; i < validMoves.length; i++) { var move = validMoves[i]; grid[move.x][move.y].highlight(); } } } function getValidMoves(x, y) { var moves = []; // 3 squares orthogonal moves var orthogonalMoves = [{ x: x + 3, y: y }, // right 3 { x: x - 3, y: y }, // left 3 { x: x, y: y + 3 }, // down 3 { x: x, y: y - 3 } // up 3 ]; // 2 square diagonal moves var diagonalMoves = [{ x: x + 2, y: y + 2 }, // down-right { x: x + 2, y: y - 2 }, // up-right { x: x - 2, y: y + 2 }, // down-left { x: x - 2, y: y - 2 } // up-left ]; var allMoves = orthogonalMoves.concat(diagonalMoves); for (var i = 0; i < allMoves.length; i++) { var move = allMoves[i]; if (move.x >= 0 && move.x < gridSize && move.y >= 0 && move.y < gridSize) { moves.push(move); } } return moves; } function isValidMove(fromX, fromY, toX, toY) { var validMoves = getValidMoves(fromX, fromY); for (var i = 0; i < validMoves.length; i++) { var move = validMoves[i]; if (move.x === toX && move.y === toY) { return true; } } return false; } function handleCellClick(clickX, clickY) { if (gameState !== 'playing') return; if (moveCount === 0 || isValidMove(playerX, playerY, clickX, clickY)) { // Valid move LK.getSound('move').play(); playerX = clickX; playerY = clickY; moveCount++; // Set the cell value to the current move count (1, 2, 3...100) grid[clickX][clickY].setValue(moveCount); // Update total totalSum = 0; for (var x = 0; x < gridSize; x++) { for (var y = 0; y < gridSize; y++) { totalSum += grid[x][y].value; } } updatePlayerPosition(); updateValidMoves(); updateUI(); // Check win condition if (moveCount >= 100) { gameState = 'won'; saveScore(); LK.showYouWin(); } else if (moveCount >= maxMoves || getValidMoves(playerX, playerY).length === 0) { gameState = 'lost'; saveScore(); showFinalScore(); } } else { // Invalid move LK.getSound('invalid').play(); LK.effects.flashObject(grid[clickX][clickY], 0xff0000, 500); } } function updateUI() { totalText.setText('Total: ' + totalSum); movesText.setText('Moves: ' + moveCount + '/' + maxMoves); if (moveCount >= 100) { totalText.fill = 0x00ff00; } else if (moveCount >= maxMoves * 0.8) { movesText.style = { fill: 0xff6600 }; } } function saveScore() { var scores = storage.scores || []; var newScore = { score: totalSum, moves: moveCount, timestamp: Date.now() }; scores.push(newScore); // Sort by score (descending) scores.sort(function (a, b) { return b.score - a.score; }); // Keep only top 10 if (scores.length > 10) { scores = scores.slice(0, 10); } storage.scores = scores; } function showFinalScore() { var scores = storage.scores || []; var currentRank = -1; // Find current game's rank for (var i = 0; i < scores.length; i++) { if (scores[i].score === totalSum && scores[i].moves === moveCount) { currentRank = i + 1; break; } } // Create final score display var finalScoreContainer = new Container(); finalScoreContainer.x = 2048 / 2; finalScoreContainer.y = 2732 / 2; // Display the final number reached prominently var finalNumberText = new Text2(moveCount.toString(), { size: 200, fill: 0xFFFFFF }); finalNumberText.anchor.set(0.5, 0.5); finalNumberText.y = -300; finalScoreContainer.addChild(finalNumberText); var finalScoreText = new Text2('Final Score: ' + totalSum, { size: 80, fill: 0xFFFFFF }); finalScoreText.anchor.set(0.5, 0.5); finalScoreText.y = -150; finalScoreContainer.addChild(finalScoreText); if (currentRank > 0) { var rankText = new Text2('Rank: #' + currentRank, { size: 80, fill: 0xFFFF00 }); rankText.anchor.set(0.5, 0.5); rankText.y = -100; finalScoreContainer.addChild(rankText); } // Show leaderboard var leaderboardTitle = new Text2('Leaderboard:', { size: 60, fill: 0xFFFFFF }); leaderboardTitle.anchor.set(0.5, 0.5); leaderboardTitle.y = 0; finalScoreContainer.addChild(leaderboardTitle); for (var i = 0; i < Math.min(5, scores.length); i++) { var scoreEntry = new Text2(i + 1 + '. Score: ' + scores[i].score + ' (Moves: ' + scores[i].moves + ')', { size: 40, fill: i === currentRank - 1 ? 0x00FF00 : 0xCCCCCC }); scoreEntry.anchor.set(0.5, 0.5); scoreEntry.y = 50 + i * 50; finalScoreContainer.addChild(scoreEntry); } game.addChild(finalScoreContainer); // Auto trigger game over after showing score LK.setTimeout(function () { LK.showGameOver(); }, 3000); } // Initialize game updatePlayerPosition(); updateValidMoves(); updateUI();
===================================================================
--- original.js
+++ change.js
@@ -158,9 +158,9 @@
fill: 0xFFFFFF
});
movesText.anchor.set(0.5, 0);
movesText.x = 2048 / 2;
-movesText.y = 150;
+movesText.y = 2600;
game.addChild(movesText);
var instructionText = new Text2('Click to move! Reach 100 moves to win!', {
size: 50,
fill: 0xFFFF00
@@ -319,9 +319,11 @@
movesText.setText('Moves: ' + moveCount + '/' + maxMoves);
if (moveCount >= 100) {
totalText.fill = 0x00ff00;
} else if (moveCount >= maxMoves * 0.8) {
- movesText.fill = 0xff6600;
+ movesText.style = {
+ fill: 0xff6600
+ };
}
}
function saveScore() {
var scores = storage.scores || [];