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May it give you exactly 100 lives and renew your life.
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Health restoration spell costs 130 mana ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Cast a spell that costs 100 mana and increases health, cooldown is 20 seconds. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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It leaves a poison cloud after the storm is over. Block, delete and fix this!
User prompt
The poison cloud disappears instantly and its ground dwell time is Make it 3.5 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (2 edits merged)
Please save this source code
User prompt
the particles coming out of the storm should follow the storm and disappear when the storm is over and a poison cloud comes out of the storm remove this add a 6.5 second cooldown to the poison cloud and The poison cloud will disappear in 3.5 seconds. Also, make the effects in the game better, for example, when the enemy is poisoned, they take a little damage every 0.3 seconds and their color is green, this effect goes away after 2 seconds, and when you throw ice at the enemy, they slow down and their color turns blue. and others ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
When the wizard character uses storm power, he will start spinning and shrink and small particles will come out of the storm. When the storm power is finished, the wizard returns to normal size and finally the poison cloud remains on the ground for 3.2 seconds. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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use a new asset for the storm effect
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remove crystal wall ability
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Make the crystal wall bigger and increase the spacing of the walls so that 3.5 seconds enemies can't break it.
Code edit (2 edits merged)
Please save this source code
User prompt
Storm Force pushes enemies much further away
Code edit (1 edits merged)
Please save this source code
User prompt
Add a spell called mana restorer, the spell does not require mana, it instantly fills our mana when used. but it adds 6 seconds of incapacity to all powers and it has a 10 second cooldown.
User prompt
Increase the size of the spell buttons a bit and also the spell button texts and arrange them at appropriate intervals.
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The newly added power (storm) does not have a button or is not visible
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Add storm power, when you use it, our character will start spinning and create a storm that follows itself, this storm will push everything back a lot and deal a little damage Let it take 3.5 seconds, the waiting time is 8.7 seconds ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Crystal Wall Power: Spawns a large, shiny, purple triangle-shaped stone that lasts for 3.5 seconds and blocks enemies
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Manas are filling up very fast, reduce the speed
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There is a bug in the game, the enemies suddenly become immortal, and also change the time slowing power to stop power, make everything stop for 1.5 seconds, add a 4.5 second cooldown When you use a spell with a cooldown, the name of the spell should be duration and the crystal wall power should stun the enemies that touch the walls for 0.7 seconds and finally the poison power should damage the enemies for 1 second every 0.3 seconds Let it damage
User prompt
add mana to the game if mana runs out the player cannot use spells depending on the power of the spells they will spend less or more mana the mana is automatically renewed there will be a blue colored bar the mana bar will have a maximum of 180 mana
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Enemy = Container.expand(function (enemyType) { var self = Container.call(this); self.enemyType = enemyType; self.health = 1; self.speed = 2; self.damage = 1; self.points = 10; self.lastHitTime = 0; self.slowedTimer = 0; self.originalSpeed = 0; self.poisonedTimer = 0; self.poisonDamageTimer = 0; var enemyGraphics; if (enemyType === 'goblin') { enemyGraphics = self.attachAsset('goblin', { anchorX: 0.5, anchorY: 0.5 }); self.health = 1; self.speed = 3; self.points = 10; } else if (enemyType === 'demon') { enemyGraphics = self.attachAsset('demon', { anchorX: 0.5, anchorY: 0.5 }); self.health = 3; self.speed = 1.5; self.points = 30; } else if (enemyType === 'flyingEye') { enemyGraphics = self.attachAsset('flyingEye', { anchorX: 0.5, anchorY: 0.5 }); self.health = 1; self.speed = 4; self.points = 20; } else if (enemyType === 'golem') { enemyGraphics = self.attachAsset('golem', { anchorX: 0.5, anchorY: 0.5 }); self.health = 5; self.speed = 1; self.points = 50; } else if (enemyType === 'skeleton') { enemyGraphics = self.attachAsset('skeleton', { anchorX: 0.5, anchorY: 0.5 }); self.health = 2; self.speed = 2; self.points = 20; } else if (enemyType === 'mushroom') { enemyGraphics = self.attachAsset('mushroom', { anchorX: 0.5, anchorY: 0.5 }); self.health = 1; self.speed = 1; self.points = 15; } else if (enemyType === 'hellhound') { enemyGraphics = self.attachAsset('hellhound', { anchorX: 0.5, anchorY: 0.5 }); self.health = 2; self.speed = 5; self.points = 25; } else if (enemyType === 'darkSorcerer') { enemyGraphics = self.attachAsset('darkSorcerer', { anchorX: 0.5, anchorY: 0.5 }); self.health = 3; self.speed = 1.5; self.points = 40; } self.maxHealth = self.health; // Spawn from random edge var edge = Math.floor(Math.random() * 4); if (edge === 0) { // Top self.x = Math.random() * 2048; self.y = -50; } else if (edge === 1) { // Right self.x = 2048 + 50; self.y = Math.random() * 2732; } else if (edge === 2) { // Bottom self.x = Math.random() * 2048; self.y = 2732 + 50; } else { // Left self.x = -50; self.y = Math.random() * 2732; } self.applySlowEffect = function () { if (self.slowedTimer <= 0) { self.originalSpeed = self.speed; } self.slowedTimer = 180; // 3 seconds self.speed = self.originalSpeed * 0.3; // 70% speed reduction tween(enemyGraphics, { tint: 0x87CEEB }, { duration: 200 }); }; self.stunTimer = 0; self.applyStunEffect = function () { self.stunTimer = 42; // 0.7 seconds at 60fps if (!self.originalSpeed) { self.originalSpeed = self.speed; } self.speed = 0; // Complete stop when stunned tween(enemyGraphics, { tint: 0xFFFF00 }, { duration: 200 }); }; self.applyPoisonEffect = function () { self.poisonedTimer = 120; // 2 seconds at 60fps self.poisonDamageTimer = 0; // Reset damage timer tween(enemyGraphics, { tint: 0x00FF00 // Green tint for poison }, { duration: 200 }); }; self.takeDamage = function (damage) { // Prevent taking damage if already dead if (self.health <= 0) { return true; } self.health -= damage; self.lastHitTime = LK.ticks; // Flash red when hit tween(enemyGraphics, { tint: 0xFF0000 }, { duration: 100, onFinish: function onFinish() { tween(enemyGraphics, { tint: 0xFFFFFF }, { duration: 100 }); } }); LK.getSound('enemyHit').play(); if (self.health <= 0) { self.health = 0; // Ensure health doesn't go negative return true; // Enemy is dead } return false; }; self.update = function () { // Handle stun effect if (self.stunTimer > 0) { self.stunTimer--; if (self.stunTimer <= 0) { self.speed = self.originalSpeed || self.speed; tween(enemyGraphics, { tint: 0xFFFFFF }, { duration: 200 }); } return; // Don't move while stunned } // Handle slow effect if (self.slowedTimer > 0) { self.slowedTimer--; if (self.slowedTimer <= 0) { self.speed = self.originalSpeed; tween(enemyGraphics, { tint: 0xFFFFFF }, { duration: 200 }); } } // Handle poison effect if (self.poisonedTimer > 0) { self.poisonedTimer--; self.poisonDamageTimer++; // Deal damage every 18 frames (0.3 seconds at 60fps) if (self.poisonDamageTimer >= 18) { self.poisonDamageTimer = 0; self.takeDamage(1); // Small poison damage } // Remove poison effect when timer expires if (self.poisonedTimer <= 0) { tween(enemyGraphics, { tint: 0xFFFFFF }, { duration: 200 }); } } // Move towards wizard var dx = wizard.x - self.x; var dy = wizard.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { var moveX = dx / distance * self.speed; var moveY = dy / distance * self.speed; // Flying eye has erratic movement if (self.enemyType === 'flyingEye') { moveX += (Math.random() - 0.5) * 2; moveY += (Math.random() - 0.5) * 2; } self.x += moveX; self.y += moveY; } }; return self; }); var Spell = Container.expand(function (spellType, startX, startY, targetX, targetY) { var self = Container.call(this); self.spellType = spellType; self.speed = 8; self.damage = 1; self.lifeTime = 180; // 3 seconds at 60fps self.age = 0; var spellGraphics; if (spellType === 'fireball') { spellGraphics = self.attachAsset('fireball', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 2; } else if (spellType === 'iceShard') { spellGraphics = self.attachAsset('iceShard', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 1; self.slowEffect = true; } else if (spellType === 'lightning') { spellGraphics = self.attachAsset('lightning', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 3; self.speed = 15; } else if (spellType === 'poisonCloud') { spellGraphics = self.attachAsset('poisonCloud', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 1; self.speed = 0; self.lifeTime = 210; // 3.5 seconds total duration (210 frames at 60fps) self.lastDamageTick = 0; self.damageInterval = 18; // Damage every 0.3 seconds (18 frames at 60fps) spellGraphics.alpha = 0.6; } else if (spellType === 'explosion') { spellGraphics = self.attachAsset('explosion', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 4; self.speed = 0; self.lifeTime = 30; spellGraphics.alpha = 0.8; } self.x = startX; self.y = startY; // Calculate direction var dx = targetX - startX; var dy = targetY - startY; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.velocityX = dx / distance * self.speed; self.velocityY = dy / distance * self.speed; } else { self.velocityX = 0; self.velocityY = 0; } self.createExplosion = function () { var explosion = new Spell('explosion', self.x, self.y, self.x, self.y); spells.push(explosion); game.addChild(explosion); }; self.update = function () { self.age++; if (self.spellType !== 'poisonCloud' && self.spellType !== 'explosion') { self.x += self.velocityX; self.y += self.velocityY; } if (self.spellType === 'explosion') { var scale = 1 + self.age / 30 * 2; spellGraphics.scaleX = scale; spellGraphics.scaleY = scale; } }; return self; }); var SpellButton = Container.expand(function (spellType, buttonX, buttonY) { var self = Container.call(this); self.spellType = spellType; self.cooldown = 0; self.maxCooldown = 60; // 1 second self.manaCost = 10; // Default mana cost var buttonBg = self.attachAsset('spellButton', { anchorX: 0.5, anchorY: 0.5 }); var spellNames = { 'fireball': 'Fire', 'iceShard': 'Ice', 'lightning': 'Bolt', 'shield': 'Shield', 'teleport': 'Port', 'poisonCloud': 'Poison', 'mindControl': 'Mind', 'explosion': 'Boom', 'timeSlow': 'Stop', 'storm': 'Storm', 'manaRestorer': 'Restore', 'heal': 'Heal' }; var buttonText = new Text2(spellNames[spellType] || spellType, { size: 32, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.spellName = spellNames[spellType] || spellType; self.x = buttonX; self.y = buttonY; // Set different cooldowns and mana costs for different spells if (spellType === 'fireball') { self.maxCooldown = 30; self.manaCost = 15; } else if (spellType === 'iceShard') { self.maxCooldown = 25; self.manaCost = 10; } else if (spellType === 'lightning') { self.maxCooldown = 45; self.manaCost = 25; } else if (spellType === 'shield') { self.maxCooldown = 180; self.manaCost = 40; } else if (spellType === 'teleport') { self.maxCooldown = 120; self.manaCost = 30; } else if (spellType === 'poisonCloud') { self.maxCooldown = 390; // 6.5 seconds at 60fps self.manaCost = 35; } else if (spellType === 'mindControl') { self.maxCooldown = 150; self.manaCost = 50; } else if (spellType === 'explosion') { self.maxCooldown = 80; self.manaCost = 45; } else if (spellType === 'timeSlow') { self.maxCooldown = 270; // 4.5 seconds self.manaCost = 60; } else if (spellType === 'storm') { self.maxCooldown = 522; // 8.7 seconds self.manaCost = 70; } else if (spellType === 'manaRestorer') { self.maxCooldown = 1000; // 10 seconds self.manaCost = 0; // No mana cost } else if (spellType === 'heal') { self.maxCooldown = 1200; // 20 seconds at 60fps self.manaCost = 130; } self.canCast = function () { if (self.spellType === 'manaRestorer') { return self.cooldown <= 0; // Mana restorer ignores mana cost and incapacity } return self.cooldown <= 0 && wizardMana >= self.manaCost && incapacityTimer <= 0; }; self.cast = function () { if (self.canCast()) { self.cooldown = self.maxCooldown; return true; } return false; }; self.update = function () { if (self.cooldown > 0) { self.cooldown--; buttonBg.tint = 0x666666; buttonText.fill = 0x999999; // Show cooldown duration var cooldownSeconds = Math.ceil(self.cooldown / 60); buttonText.setText(cooldownSeconds + 's'); } else if (self.spellType !== 'manaRestorer' && incapacityTimer > 0) { // Incapacitated - show red tint buttonBg.tint = 0xFF4444; buttonText.fill = 0xFF8888; var incapacitySeconds = Math.ceil(incapacityTimer / 60); buttonText.setText('Inc: ' + incapacitySeconds + 's'); } else if (wizardMana < self.manaCost) { // Not enough mana - show blue tint buttonBg.tint = 0x4444FF; buttonText.fill = 0x8888FF; buttonText.setText(self.spellName); } else { buttonBg.tint = 0xFFFFFF; buttonText.fill = 0xFFFFFF; buttonText.setText(self.spellName); } }; self.down = function (x, y, obj) { if (self.canCast()) { castSpell(self.spellType); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game variables // Wizard // Spells // Enemies // UI Elements // Sounds var wizard; var enemies = []; var spells = []; var spellButtons = []; var waveNumber = 1; var enemiesSpawned = 0; var enemiesPerWave = 5; var spawnTimer = 0; var spawnDelay = 120; // 2 seconds var gameTime = 0; var shieldActive = false; var shieldObject = null; var timeSlowActive = false; var timeSlowTimer = 0; var stormActive = false; var stormTimer = 0; var stormObject = null; var wizardHealth = 100; var wizardMaxHealth = 100; var wizardMana = 180; var wizardMaxMana = 180; var manaRegenRate = 0.1; // Mana regenerated per frame var incapacityTimer = 0; // Timer for power incapacity after mana restorer var poisonCloudCooldown = 0; // 6.5 second cooldown for poison cloud var stormParticles = []; // Track storm particles var healthBar = null; var healthBarFill = null; var manaBar = null; var manaBarFill = null; // Enemy types for spawning var enemyTypes = ['goblin', 'demon', 'flyingEye', 'golem', 'skeleton', 'mushroom', 'hellhound', 'darkSorcerer']; // Create wizard wizard = game.addChild(new Container()); var wizardGraphics = wizard.attachAsset('wizard', { anchorX: 0.5, anchorY: 0.5 }); wizard.x = 1024; wizard.y = 1366; // Create spell buttons var spellTypes = ['fireball', 'iceShard', 'lightning', 'shield', 'teleport', 'poisonCloud', 'mindControl', 'explosion', 'timeSlow', 'storm', 'manaRestorer', 'heal']; for (var i = 0; i < spellTypes.length; i++) { var buttonX = 150 + i % 6 * 180; // Increased horizontal spacing for larger buttons var buttonY = 2450 + Math.floor(i / 6) * 130; // Increased vertical spacing and moved up slightly var button = new SpellButton(spellTypes[i], buttonX, buttonY); spellButtons.push(button); game.addChild(button); } // Create score display var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0, 0); scoreTxt.x = 150; scoreTxt.y = 100; game.addChild(scoreTxt); // Create wave display var waveTxt = new Text2('Wave: 1', { size: 50, fill: 0xFFFF00 }); waveTxt.anchor.set(0, 0); waveTxt.x = 150; waveTxt.y = 180; game.addChild(waveTxt); // Create health bar healthBar = game.addChild(new Container()); var healthBarBg = healthBar.attachAsset('healthBarBg', { anchorX: 0, anchorY: 0 }); healthBarFill = healthBar.attachAsset('healthBarFill', { anchorX: 0, anchorY: 0 }); healthBar.x = 150; healthBar.y = 250; // Health bar text var healthTxt = new Text2('Health: 100/100', { size: 40, fill: 0xFFFFFF }); healthTxt.anchor.set(0, 0); healthTxt.x = 150; healthTxt.y = 280; game.addChild(healthTxt); // Create mana bar manaBar = game.addChild(new Container()); var manaBarBg = manaBar.attachAsset('manaBarBg', { anchorX: 0, anchorY: 0 }); manaBarFill = manaBar.attachAsset('manaBarFill', { anchorX: 0, anchorY: 0 }); manaBar.x = 150; manaBar.y = 330; // Mana bar text var manaTxt = new Text2('Mana: 180/180', { size: 40, fill: 0x0080FF }); manaTxt.anchor.set(0, 0); manaTxt.x = 150; manaTxt.y = 360; game.addChild(manaTxt); function castSpell(spellType) { // Find the button and check cooldown var button = null; for (var i = 0; i < spellButtons.length; i++) { if (spellButtons[i].spellType === spellType) { button = spellButtons[i]; break; } } if (!button || !button.cast()) { return; } // Consume mana wizardMana -= button.manaCost; if (wizardMana < 0) { wizardMana = 0; } // Update mana display var manaPercent = wizardMana / wizardMaxMana; manaBarFill.scaleX = manaPercent; manaTxt.setText('Mana: ' + Math.floor(wizardMana) + '/' + wizardMaxMana); LK.getSound('spellCast').play(); if (spellType === 'shield') { activateShield(); } else if (spellType === 'teleport') { teleportWizard(); } else if (spellType === 'timeSlow') { activateTimeSlow(); } else if (spellType === 'mindControl') { mindControlEnemies(); } else if (spellType === 'explosion') { // Explosion at wizard location var spell = new Spell(spellType, wizard.x, wizard.y, wizard.x, wizard.y); spells.push(spell); game.addChild(spell); } else if (spellType === 'storm') { activateStorm(); } else if (spellType === 'manaRestorer') { activateManaRestorer(); } else if (spellType === 'heal') { activateHeal(); } else { // Targeted spells - cast towards nearest enemy var nearestEnemy = findNearestEnemy(); if (nearestEnemy) { var spell = new Spell(spellType, wizard.x, wizard.y, nearestEnemy.x, nearestEnemy.y); spell.targetX = nearestEnemy.x; spell.targetY = nearestEnemy.y; spells.push(spell); game.addChild(spell); } } } function findNearestEnemy() { var nearest = null; var minDistance = Infinity; for (var i = 0; i < enemies.length; i++) { var dx = enemies[i].x - wizard.x; var dy = enemies[i].y - wizard.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < minDistance) { minDistance = distance; nearest = enemies[i]; } } return nearest; } function activateShield() { if (shieldObject) { shieldObject.destroy(); } shieldObject = game.addChild(new Container()); var shieldGraphics = shieldObject.attachAsset('shield', { anchorX: 0.5, anchorY: 0.5 }); shieldGraphics.alpha = 0.5; shieldActive = true; LK.setTimeout(function () { if (shieldObject) { shieldObject.destroy(); shieldObject = null; } shieldActive = false; }, 3000); } function teleportWizard() { // Teleport to a safe random location var attempts = 0; var newX, newY; do { newX = 200 + Math.random() * (2048 - 400); newY = 200 + Math.random() * (2200 - 400); attempts++; } while (attempts < 10 && isLocationUnsafe(newX, newY)); wizard.x = newX; wizard.y = newY; // Teleport effect LK.effects.flashObject(wizard, 0x00FFFF, 500); } function isLocationUnsafe(x, y) { for (var i = 0; i < enemies.length; i++) { var dx = enemies[i].x - x; var dy = enemies[i].y - y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 150) { return true; } } return false; } function activateTimeSlow() { timeSlowActive = true; timeSlowTimer = 90; // 1.5 seconds LK.effects.flashScreen(0x0066FF, 200); // Visual effect on all enemies - freeze them completely for (var i = 0; i < enemies.length; i++) { if (!enemies[i].originalSpeed) { enemies[i].originalSpeed = enemies[i].speed; } enemies[i].speed = 0; // Complete stop tween(enemies[i], { tint: 0x6666FF }, { duration: 300 }); } } function activateStorm() { stormActive = true; stormTimer = 210; // 3.5 seconds at 60fps // Create storm object that follows wizard if (stormObject) { stormObject.destroy(); } stormObject = game.addChild(new Container()); var stormGraphics = stormObject.attachAsset('stormEffect', { anchorX: 0.5, anchorY: 0.5 }); stormGraphics.alpha = 0.8; // Clear existing storm particles for (var p = 0; p < stormParticles.length; p++) { if (stormParticles[p]) { stormParticles[p].destroy(); } } stormParticles = []; // Create storm particles around wizard that follow the storm for (var i = 0; i < 8; i++) { var particle = game.addChild(new Container()); var particleGraphics = particle.attachAsset('iceShard', { anchorX: 0.5, anchorY: 0.5 }); particleGraphics.scaleX = 0.3; particleGraphics.scaleY = 0.3; particleGraphics.tint = 0x87CEEB; particle.x = wizard.x; particle.y = wizard.y; particle.angle = i / 8 * Math.PI * 2; particle.baseRadius = 100 + i * 20; particle.rotationSpeed = 0.1; stormParticles.push(particle); } // Start wizard spinning and shrinking animation tween(wizard, { rotation: Math.PI * 14, // 7 full rotations over 3.5 seconds scaleX: 0.6, // Shrink to 60% size scaleY: 0.6 }, { duration: 3500, easing: tween.linear }); // Visual storm effect LK.effects.flashScreen(0x4169E1, 300); } function activateManaRestorer() { // Instantly restore full mana wizardMana = wizardMaxMana; // Update mana display var manaPercent = wizardMana / wizardMaxMana; manaBarFill.scaleX = manaPercent; manaTxt.setText('Mana: ' + Math.floor(wizardMana) + '/' + wizardMaxMana); // Add 6 seconds of incapacity to all powers incapacityTimer = 432; // 6 seconds at 60fps // Visual effect LK.effects.flashObject(wizard, 0x00FFFF, 1000); LK.effects.flashScreen(0x00FFFF, 300); } function activateHeal() { // Restore to exactly 100 health (full health) wizardHealth = 100; wizardMaxHealth = 100; // Ensure max health is also 100 // Update health bar var healthPercent = wizardHealth / wizardMaxHealth; healthBarFill.scaleX = healthPercent; // Change color based on health if (healthPercent > 0.6) { healthBarFill.tint = 0x00ff00; // Green } else if (healthPercent > 0.3) { healthBarFill.tint = 0xffff00; // Yellow } else { healthBarFill.tint = 0xff0000; // Red } // Update health text healthTxt.setText('Health: ' + wizardHealth + '/' + wizardMaxHealth); // Visual healing effect LK.effects.flashObject(wizard, 0x00FF00, 1000); tween(wizard, { scaleX: 1.2, scaleY: 1.2 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { tween(wizard, { scaleX: 1.0, scaleY: 1.0 }, { duration: 300, easing: tween.easeIn }); } }); } function mindControlEnemies() { var controlled = 0; for (var i = 0; i < enemies.length && controlled < 3; i++) { var dx = enemies[i].x - wizard.x; var dy = enemies[i].y - wizard.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 300) { // Mind control effect - purple flash then instant kill tween(enemies[i], { tint: 0x9932CC }, { duration: 200, onFinish: function onFinish() { tween(this, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 300, onFinish: function onFinish() { enemies[i].takeDamage(enemies[i].health); } }); } }); controlled++; } } } function damageWizard(damage) { wizardHealth -= damage; if (wizardHealth < 0) { wizardHealth = 0; } // Update health bar var healthPercent = wizardHealth / wizardMaxHealth; healthBarFill.scaleX = healthPercent; // Change color based on health if (healthPercent > 0.6) { healthBarFill.tint = 0x00ff00; // Green } else if (healthPercent > 0.3) { healthBarFill.tint = 0xffff00; // Yellow } else { healthBarFill.tint = 0xff0000; // Red } // Update health text healthTxt.setText('Health: ' + wizardHealth + '/' + wizardMaxHealth); if (wizardHealth <= 0) { LK.effects.flashScreen(0xFF0000, 500); LK.showGameOver(); } } function spawnEnemy() { if (enemiesSpawned < enemiesPerWave) { var enemyType = enemyTypes[Math.floor(Math.random() * Math.min(enemyTypes.length, 2 + Math.floor(waveNumber / 2)))]; var enemy = new Enemy(enemyType); enemies.push(enemy); game.addChild(enemy); enemiesSpawned++; } } function checkCollisions() { // Spells vs Enemies for (var s = spells.length - 1; s >= 0; s--) { var spell = spells[s]; // Area damage spells (explosion, poison cloud) if (spell.spellType === 'explosion' || spell.spellType === 'poisonCloud') { for (var e = enemies.length - 1; e >= 0; e--) { var enemy = enemies[e]; var dx = enemy.x - spell.x; var dy = enemy.y - spell.y; var distance = Math.sqrt(dx * dx + dy * dy); var damageRadius = spell.spellType === 'explosion' ? 120 : 80; if (distance < damageRadius) { // For poison cloud, only damage at intervals and apply poison effect if (spell.spellType === 'poisonCloud') { if (spell.age - spell.lastDamageTick >= spell.damageInterval) { spell.lastDamageTick = spell.age; var isDead = enemy.takeDamage(spell.damage); enemy.applyPoisonEffect(); // Apply poison effect if (isDead) { LK.setScore(LK.getScore() + enemy.points); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(e, 1); LK.getSound('enemyDeath').play(); } } } else { // Explosion deals instant damage var isDead = enemy.takeDamage(spell.damage); if (isDead) { LK.setScore(LK.getScore() + enemy.points); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(e, 1); LK.getSound('enemyDeath').play(); } } } } } else { // Single target spells for (var e = enemies.length - 1; e >= 0; e--) { var enemy = enemies[e]; if (spell.intersects && spell.intersects(enemy)) { // Apply ice shard slow effect with blue tint if (spell.slowEffect) { enemy.applySlowEffect(); } var isDead = enemy.takeDamage(spell.damage); if (isDead) { LK.setScore(LK.getScore() + enemy.points); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(e, 1); LK.getSound('enemyDeath').play(); } // Fireball creates explosion on impact if (spell.spellType === 'fireball') { spell.createExplosion(); } if (spell.spellType !== 'poisonCloud') { spell.destroy(); spells.splice(s, 1); break; } } } } } // Enemies vs Wizard for (var e = enemies.length - 1; e >= 0; e--) { var enemy = enemies[e]; if (enemy.intersects && enemy.intersects(wizard)) { if (!shieldActive) { // Only damage if enough time has passed since last hit if (LK.ticks - enemy.lastHitTime > 60) { // 1 second cooldown damageWizard(enemy.damage * 10); // Scale damage for visibility enemy.lastHitTime = LK.ticks; } } else { // Shield absorbs hit enemy.destroy(); enemies.splice(e, 1); if (shieldObject) { shieldObject.destroy(); shieldObject = null; shieldActive = false; } } } } // Storm vs Enemies if (stormActive && stormObject) { for (var e = enemies.length - 1; e >= 0; e--) { var enemy = enemies[e]; var dx = enemy.x - stormObject.x; var dy = enemy.y - stormObject.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 560) { // Storm radius // Push enemy back strongly var pushDistance = 145; if (distance > 0) { enemy.x += dx / distance * pushDistance; enemy.y += dy / distance * pushDistance; } // Deal small damage every 10 frames (6 times per second) if (LK.ticks % 10 === 0) { var isDead = enemy.takeDamage(1); if (isDead) { LK.setScore(LK.getScore() + enemy.points); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(e, 1); LK.getSound('enemyDeath').play(); } } } } } } game.move = function (x, y, obj) { if (x > 100 && x < 1948 && y > 100 && y < 2200) { wizard.x = x; wizard.y = y; } }; game.update = function () { gameTime++; // Update incapacity timer if (incapacityTimer > 0) { incapacityTimer--; } // Update poison cloud cooldown if (poisonCloudCooldown > 0) { poisonCloudCooldown--; } // Regenerate mana if (wizardMana < wizardMaxMana) { wizardMana += manaRegenRate; if (wizardMana > wizardMaxMana) { wizardMana = wizardMaxMana; } // Update mana display var manaPercent = wizardMana / wizardMaxMana; manaBarFill.scaleX = manaPercent; manaTxt.setText('Mana: ' + Math.floor(wizardMana) + '/' + wizardMaxMana); } // Update time slow if (timeSlowActive) { timeSlowTimer--; if (timeSlowTimer <= 0) { timeSlowActive = false; } } // Update storm if (stormActive) { stormTimer--; if (stormObject) { stormObject.x = wizard.x; stormObject.y = wizard.y; } // Update storm particles to follow storm for (var p = 0; p < stormParticles.length; p++) { if (stormParticles[p]) { var particle = stormParticles[p]; particle.angle += particle.rotationSpeed; particle.x = wizard.x + Math.cos(particle.angle) * particle.baseRadius; particle.y = wizard.y + Math.sin(particle.angle) * particle.baseRadius; particle.rotation += 0.2; } } if (stormTimer <= 0) { stormActive = false; if (stormObject) { stormObject.destroy(); stormObject = null; } // Destroy all storm particles for (var p = 0; p < stormParticles.length; p++) { if (stormParticles[p]) { stormParticles[p].destroy(); } } stormParticles = []; // Stop wizard spinning and restore size tween.stop(wizard, { rotation: true, scaleX: true, scaleY: true }); // Animate wizard back to normal size tween(wizard, { scaleX: 1.0, scaleY: 1.0, rotation: 0 }, { duration: 500, easing: tween.easeOut }); } } // Update shield position if (shieldObject) { shieldObject.x = wizard.x; shieldObject.y = wizard.y; } // Spawn enemies spawnTimer++; var actualSpawnDelay = timeSlowActive ? spawnDelay * 2 : spawnDelay; if (spawnTimer >= actualSpawnDelay) { spawnEnemy(); spawnTimer = 0; } // Update spells for (var s = spells.length - 1; s >= 0; s--) { var spell = spells[s]; spell.age++; if (spell.age >= spell.lifeTime || spell.x < -100 || spell.x > 2148 || spell.y < -100 || spell.y > 2832) { spell.destroy(); spells.splice(s, 1); } } // Update enemies with time stop effect for (var e = 0; e < enemies.length; e++) { if (timeSlowActive && !enemies[e].timeSlowApplied) { if (!enemies[e].originalSpeed) { enemies[e].originalSpeed = enemies[e].speed; } enemies[e].speed = 0; // Complete stop enemies[e].timeSlowApplied = true; } else if (!timeSlowActive && enemies[e].timeSlowApplied) { enemies[e].speed = enemies[e].originalSpeed || enemies[e].speed; enemies[e].timeSlowApplied = false; // Restore normal tint tween(enemies[e], { tint: 0xFFFFFF }, { duration: 200 }); } } // Check for wave completion if (enemiesSpawned >= enemiesPerWave && enemies.length === 0) { waveNumber++; enemiesSpawned = 0; enemiesPerWave = 5 + waveNumber * 2; spawnDelay = Math.max(30, 120 - waveNumber * 5); waveTxt.setText('Wave: ' + waveNumber); // Bonus points for completing wave LK.setScore(LK.getScore() + waveNumber * 50); scoreTxt.setText('Score: ' + LK.getScore()); } checkCollisions(); };
===================================================================
--- original.js
+++ change.js
@@ -741,13 +741,11 @@
LK.effects.flashObject(wizard, 0x00FFFF, 1000);
LK.effects.flashScreen(0x00FFFF, 300);
}
function activateHeal() {
- // Restore 50 health points
- wizardHealth += 50;
- if (wizardHealth > wizardMaxHealth) {
- wizardHealth = wizardMaxHealth;
- }
+ // Restore to exactly 100 health (full health)
+ wizardHealth = 100;
+ wizardMaxHealth = 100; // Ensure max health is also 100
// Update health bar
var healthPercent = wizardHealth / wizardMaxHealth;
healthBarFill.scaleX = healthPercent;
// Change color based on health
A very mysterious and cool man with a purple hat a wizard character's head is purple and dark blue themed. In-Game asset. 2d. High contrast. No shadows
a mysterious and angry goblin. In-Game asset. 2d. High contrast. No shadows
2d mysterious and scary demon character's head. In-Game asset. 2d. High contrast. No shadows
2d mysterious and scary flying eye character's head. In-Game asset. 2d. High contrast. No shadows
2d mysterious and scary golem character's head. In-Game asset. 2d. High contrast. No shadows
2d mysterious and scary wizard character's head. In-Game asset. 2d. High contrast. No shadows
2d mysterious and scary skeleton character's head. In-Game asset. 2d. High contrast. No shadows
2d mysterious and scary hellhound character's head. In-Game asset. 2d. High contrast. No shadows
2d mysterious and scary mushroom character's head. In-Game asset. 2d. High contrast. No shadows
an old-style square long button in grey in a magical way. In-Game asset. 2d. High contrast. No shadows