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Make the shield texture an asset named shield
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hey bro The code is not working properly and we want to at least have an asset (new) effect on it.
Code edit (4 edits merged)
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When we start the game, we cannot move, use our abilities and take damage for the first 1.5 seconds, we have a shield effect on us. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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HEYYYY??????!!!!.?There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.There is an asset called bullet, use it on the texture of the bullet fired by the player, and there is another asset called button, use it on the small texture inside the buttons.
Code edit (1 edits merged)
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User prompt
When time slows down, enemies move as well, but at 0.25x speed. It doesn't damage enemies. When you damage them, enemies move and others come. And make it harder to get the purple thing to win the game
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They do not redirect when you click on the buttons
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Add 4 buttons that direct right, left, up and down instead of joystick
User prompt
Move the joystick correctly so that we can use it left, right, up and down.
User prompt
The joystick should be bigger and when you use the joystick, the game should not get a bug and time should not slow down. Also, time should not stop but slow down to 0.25x speed, meaning the player's bullets and the enemy bullets should slow down only
User prompt
Let's have a gun so we can move, let's shoot a bullet every 1.5 seconds, let the enemies shoot bullets at 2-second intervals and there will be a movement joystick on the screen to move the character and the screen When we click, time will slow down instead of stopping, our bullets, enemies and bullets will slow down. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Time Freeze
Initial prompt
Pause the game
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Modern App Store icon, high definition, square with rounded corners, for a game titled "Time Freeze" and with the description "A puzzle-action game where pausing is a superpower. Strategically freeze time to navigate hazards, avoid enemies, and collect items while managing your limited pause energy. Plan your moves carefully in this time-bending adventure where stopping the clock is your greatest tool for success.". No text on icon!
Monster 2d
A big red flag with the word end on it. In-Game asset. 2d. High contrast. No shadows
2d electronic visible coin. In-Game asset. 2d. High contrast. No shadows
2d dangerous robot bomb. In-Game asset. 2d. High contrast. No shadows
2d beam bullet. In-Game asset. 2d. High contrast. No shadows
2d shield magic. In-Game asset. 2d. High contrast. No shadows