/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Catalyst class representing the strong catalyst in the game
var Catalyst = Container.expand(function () {
  var self = Container.call(this);
  var catalystGraphics = self.attachAsset('catalyst', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Catalyst behavior logic
  };
});
// Protagonist class representing the main character
var Protagonist = Container.expand(function () {
  var self = Container.call(this);
  var protagonistGraphics = self.attachAsset('protagonist', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Protagonist behavior logic
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize game elements
var catalyst = game.addChild(new Catalyst());
catalyst.x = 2048 / 2;
catalyst.y = 2732 / 2;
var protagonist = game.addChild(new Protagonist());
protagonist.x = 200;
protagonist.y = 200;
// Game update logic
game.update = function () {
  // Check for interactions between protagonist and catalyst
  if (protagonist.intersects(catalyst)) {
    // Trigger transformation or risk event
    LK.effects.flashObject(protagonist, 0xff0000, 1000);
  }
};
// Event listeners for touch interactions
game.down = function (x, y, obj) {
  // Handle touch down event
};
game.up = function (x, y, obj) {
  // Handle touch up event
};
game.move = function (x, y, obj) {
  // Handle touch move event
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Catalyst class representing the strong catalyst in the game
var Catalyst = Container.expand(function () {
  var self = Container.call(this);
  var catalystGraphics = self.attachAsset('catalyst', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Catalyst behavior logic
  };
});
// Protagonist class representing the main character
var Protagonist = Container.expand(function () {
  var self = Container.call(this);
  var protagonistGraphics = self.attachAsset('protagonist', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Protagonist behavior logic
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize game elements
var catalyst = game.addChild(new Catalyst());
catalyst.x = 2048 / 2;
catalyst.y = 2732 / 2;
var protagonist = game.addChild(new Protagonist());
protagonist.x = 200;
protagonist.y = 200;
// Game update logic
game.update = function () {
  // Check for interactions between protagonist and catalyst
  if (protagonist.intersects(catalyst)) {
    // Trigger transformation or risk event
    LK.effects.flashObject(protagonist, 0xff0000, 1000);
  }
};
// Event listeners for touch interactions
game.down = function (x, y, obj) {
  // Handle touch down event
};
game.up = function (x, y, obj) {
  // Handle touch up event
};
game.move = function (x, y, obj) {
  // Handle touch move event
};