User prompt
The difficulty doesn't increase fast enough. Make it go up quicker.
User prompt
Slowly add more and more obstacles over time, so the game becomes harder the longer I stay alive.
User prompt
I should also be able to move in the X axis.
User prompt
Fix Bug: 'TypeError: reindeer.move is not a function' in this line: 'reindeer.move();' Line Number: 37
User prompt
Fix Bug: 'TypeError: reindeer.move is not a function' in this line: 'reindeer.move();' Line Number: 37
User prompt
The reindeer doesn't move when I click somewhere. It just stands still.
User prompt
Right now, the reindeer moves upwards all the time. It should stand still by default. When I click and hold the mouse somewhere, it should move towards that position.
User prompt
Add a score counter. I should get 1 point for each second I stay alive.
User prompt
Make it so that if the reindeer hits an obstacle, it's game over.
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'move')' in this line: 'obstacles[a].move();' Line Number: 33
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'move')' in this line: 'obstacles[a].move();' Line Number: 33
Initial prompt
Reindeer Rockets
var Reindeer = Container.expand(function () {
var self = Container.call(this);
if (self.y < self.targetY) {
self.y += Math.min(self.speed, self.targetY - self.y);
} else if (self.y > self.targetY) {
self.y -= Math.min(self.speed, self.y - self.targetY);
}
var reindeerGraphics = self.createAsset('reindeer', 'Reindeer on a rocket', .5, .5);
self.targetX = self.x;
self.targetY = self.y;
self.speed = 5;
Reindeer.prototype.move = function () {
if (this.x < this.targetX) {
this.x += Math.min(this.speed, this.targetX - this.x);
} else if (this.x > this.targetX) {
this.x -= Math.min(this.speed, this.x - this.targetX);
}
if (this.y < this.targetY) {
this.y += Math.min(this.speed, this.targetY - this.y);
} else if (this.y > this.targetY) {
this.y -= Math.min(this.speed, this.y - this.targetY);
}
};
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', .5, .5);
self.speed = -5;
self.move = function () {
self.x += self.speed;
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
LK.stageContainer.setBackgroundColor(0x008080);
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
var reindeer = self.addChild(new Reindeer());
reindeer.x = 2048 / 2;
reindeer.y = 2732 - 200;
var obstacles = [];
var isGameOver = false;
var tickOffset = 0;
var score = 0;
LK.on('tick', function () {
reindeer.move();
if (isGameOver) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
} else {
if (LK.ticks % 60 === 0) {
score++;
}
}
for (var a = obstacles.length - 1; a >= 0; a--) {
if (!obstacles[a]) continue;
obstacles[a].move();
if (obstacles[a].x < -50) {
obstacles[a].destroy();
obstacles.splice(a, 1);
}
}
if (tickOffset++ % 30 == 0) {
var newObstacle = new Obstacle();
newObstacle.x = 2048;
newObstacle.y = Math.random() * 2732;
obstacles.push(newObstacle);
self.addChild(newObstacle);
}
scoreTxt.setText(score.toString());
for (var i = 0; i < obstacles.length; i++) {
if (reindeer.intersects(obstacles[i])) {
isGameOver = true;
break;
}
}
});
stage.on('down', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(self);
reindeer.targetX = pos.x;
reindeer.targetY = pos.y;
});
});
===================================================================
--- original.js
+++ change.js
@@ -5,11 +5,17 @@
} else if (self.y > self.targetY) {
self.y -= Math.min(self.speed, self.y - self.targetY);
}
var reindeerGraphics = self.createAsset('reindeer', 'Reindeer on a rocket', .5, .5);
+ self.targetX = self.x;
self.targetY = self.y;
self.speed = 5;
Reindeer.prototype.move = function () {
+ if (this.x < this.targetX) {
+ this.x += Math.min(this.speed, this.targetX - this.x);
+ } else if (this.x > this.targetX) {
+ this.x -= Math.min(this.speed, this.x - this.targetX);
+ }
if (this.y < this.targetY) {
this.y += Math.min(this.speed, this.targetY - this.y);
} else if (this.y > this.targetY) {
this.y -= Math.min(this.speed, this.y - this.targetY);
@@ -75,7 +81,8 @@
});
stage.on('down', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(self);
+ reindeer.targetX = pos.x;
reindeer.targetY = pos.y;
});
});