User prompt
The difficulty doesn't increase fast enough. Make it go up quicker.
User prompt
Slowly add more and more obstacles over time, so the game becomes harder the longer I stay alive.
User prompt
I should also be able to move in the X axis.
User prompt
Fix Bug: 'TypeError: reindeer.move is not a function' in this line: 'reindeer.move();' Line Number: 37
User prompt
Fix Bug: 'TypeError: reindeer.move is not a function' in this line: 'reindeer.move();' Line Number: 37
User prompt
The reindeer doesn't move when I click somewhere. It just stands still.
User prompt
Right now, the reindeer moves upwards all the time. It should stand still by default. When I click and hold the mouse somewhere, it should move towards that position.
User prompt
Add a score counter. I should get 1 point for each second I stay alive.
User prompt
Make it so that if the reindeer hits an obstacle, it's game over.
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'move')' in this line: 'obstacles[a].move();' Line Number: 33
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'move')' in this line: 'obstacles[a].move();' Line Number: 33
Initial prompt
Reindeer Rockets
===================================================================
--- original.js
+++ change.js
@@ -16,19 +16,30 @@
});
var Game = Container.expand(function () {
var self = Container.call(this);
LK.stageContainer.setBackgroundColor(0x008080);
+ var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: "#ffffff"
+ });
+ scoreTxt.anchor.set(.5, 0);
+ LK.gui.topCenter.addChild(scoreTxt);
var reindeer = self.addChild(new Reindeer());
reindeer.x = 2048 / 2;
reindeer.y = 2732 - 200;
var obstacles = [];
var isGameOver = false;
var tickOffset = 0;
+ var score = 0;
LK.on('tick', function () {
reindeer.move();
if (isGameOver) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
+ } else {
+ if (LK.ticks % 60 === 0) {
+ score++;
+ }
}
for (var a = obstacles.length - 1; a >= 0; a--) {
if (!obstacles[a]) continue;
obstacles[a].move();
@@ -43,8 +54,9 @@
newObstacle.y = Math.random() * 2732;
obstacles.push(newObstacle);
self.addChild(newObstacle);
}
+ scoreTxt.setText(score.toString());
for (var i = 0; i < obstacles.length; i++) {
if (reindeer.intersects(obstacles[i])) {
isGameOver = true;
break;