/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.update = function () { self.y += self.speed; // Add slight rotation animation coinGraphics.rotation += 0.1; }; return self; }); var PlayerCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.targetX = 0; self.moveSpeed = 12; self.update = function () { // Smooth movement towards target position var dx = self.targetX - self.x; if (Math.abs(dx) > 5) { self.x += dx * 0.15; } else { self.x = self.targetX; } }; return self; }); var RoadLane = Container.expand(function () { var self = Container.call(this); var laneGraphics = self.attachAsset('roadLane', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.update = function () { self.y += self.speed; }; return self; }); var TrafficCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('trafficCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Game variables var playerCar; var trafficCars = []; var coins = []; var roadLanes = []; var gameSpeed = 8; var speedIncreaseRate = 0.002; var trafficSpawnRate = 0.02; var coinSpawnRate = 0.01; var lanePositions = [512, 768, 1024, 1280, 1536]; // 5 lanes across the road var distance = 0; var coinCount = 0; var isDragging = false; // UI Elements var scoreText = new Text2('Distance: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0, 0); LK.gui.topLeft.addChild(scoreText); scoreText.x = 120; // Offset from top-left menu area var coinText = new Text2('Coins: 0', { size: 60, fill: 0xF1C40F }); coinText.anchor.set(1, 0); LK.gui.topRight.addChild(coinText); // Initialize player car playerCar = game.addChild(new PlayerCar()); playerCar.x = lanePositions[2]; // Start in middle lane playerCar.y = 2200; // Near bottom of screen // Create initial road lanes for visual effect function createRoadLane() { var lane = new RoadLane(); lane.x = 1024; // Center of screen lane.y = -100; roadLanes.push(lane); game.addChild(lane); } // Initialize some road lanes for (var i = 0; i < 20; i++) { createRoadLane(); roadLanes[i].y = i * 150 - 300; } // Spawn traffic car function spawnTrafficCar() { var car = new TrafficCar(); car.x = lanePositions[Math.floor(Math.random() * lanePositions.length)]; car.y = -100; car.speed = gameSpeed; trafficCars.push(car); game.addChild(car); } // Spawn coin function spawnCoin() { var coin = new Coin(); coin.x = lanePositions[Math.floor(Math.random() * lanePositions.length)]; coin.y = -100; coin.speed = gameSpeed; coins.push(coin); game.addChild(coin); } // Handle touch/mouse input game.down = function (x, y, obj) { isDragging = true; // Find closest lane to touch position var closestLane = 0; var minDistance = Math.abs(x - lanePositions[0]); for (var i = 1; i < lanePositions.length; i++) { var distance = Math.abs(x - lanePositions[i]); if (distance < minDistance) { minDistance = distance; closestLane = i; } } playerCar.targetX = lanePositions[closestLane]; }; game.move = function (x, y, obj) { if (isDragging) { // Find closest lane to drag position var closestLane = 0; var minDistance = Math.abs(x - lanePositions[0]); for (var i = 1; i < lanePositions.length; i++) { var distance = Math.abs(x - lanePositions[i]); if (distance < minDistance) { minDistance = distance; closestLane = i; } } playerCar.targetX = lanePositions[closestLane]; } }; game.up = function (x, y, obj) { isDragging = false; }; // Main game update loop game.update = function () { // Increase game speed over time gameSpeed += speedIncreaseRate; distance += gameSpeed / 10; // Update speed for all moving objects for (var i = 0; i < trafficCars.length; i++) { trafficCars[i].speed = gameSpeed; } for (var i = 0; i < coins.length; i++) { coins[i].speed = gameSpeed; } for (var i = 0; i < roadLanes.length; i++) { roadLanes[i].speed = gameSpeed; } // Spawn traffic cars if (Math.random() < trafficSpawnRate + distance * 0.000005) { spawnTrafficCar(); } // Spawn coins if (Math.random() < coinSpawnRate) { spawnCoin(); } // Spawn road lanes if (LK.ticks % 20 === 0) { createRoadLane(); } // Clean up and check collisions for traffic cars for (var i = trafficCars.length - 1; i >= 0; i--) { var car = trafficCars[i]; // Remove cars that are off screen if (car.y > 2800) { car.destroy(); trafficCars.splice(i, 1); continue; } // Check collision with player if (car.intersects(playerCar)) { LK.getSound('carCrash').play(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Clean up and check collection for coins for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; // Remove coins that are off screen if (coin.y > 2800) { coin.destroy(); coins.splice(i, 1); continue; } // Check collection by player if (coin.intersects(playerCar)) { LK.getSound('coinCollect').play(); coinCount++; LK.setScore(Math.floor(distance) + coinCount * 10); coin.destroy(); coins.splice(i, 1); // Add tween effect for coin collection tween(playerCar, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, onFinish: function onFinish() { tween(playerCar, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); } } // Clean up road lanes for (var i = roadLanes.length - 1; i >= 0; i--) { var lane = roadLanes[i]; if (lane.y > 2800) { lane.destroy(); roadLanes.splice(i, 1); } } // Update UI scoreText.setText('Distance: ' + Math.floor(distance)); coinText.setText('Coins: ' + coinCount); // Update total score LK.setScore(Math.floor(distance) + coinCount * 10); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,262 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Coin = Container.expand(function () {
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 8;
+ self.update = function () {
+ self.y += self.speed;
+ // Add slight rotation animation
+ coinGraphics.rotation += 0.1;
+ };
+ return self;
+});
+var PlayerCar = Container.expand(function () {
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('playerCar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.targetX = 0;
+ self.moveSpeed = 12;
+ self.update = function () {
+ // Smooth movement towards target position
+ var dx = self.targetX - self.x;
+ if (Math.abs(dx) > 5) {
+ self.x += dx * 0.15;
+ } else {
+ self.x = self.targetX;
+ }
+ };
+ return self;
+});
+var RoadLane = Container.expand(function () {
+ var self = Container.call(this);
+ var laneGraphics = self.attachAsset('roadLane', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 8;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+var TrafficCar = Container.expand(function () {
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('trafficCar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 8;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2c3e50
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var playerCar;
+var trafficCars = [];
+var coins = [];
+var roadLanes = [];
+var gameSpeed = 8;
+var speedIncreaseRate = 0.002;
+var trafficSpawnRate = 0.02;
+var coinSpawnRate = 0.01;
+var lanePositions = [512, 768, 1024, 1280, 1536]; // 5 lanes across the road
+var distance = 0;
+var coinCount = 0;
+var isDragging = false;
+// UI Elements
+var scoreText = new Text2('Distance: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0, 0);
+LK.gui.topLeft.addChild(scoreText);
+scoreText.x = 120; // Offset from top-left menu area
+var coinText = new Text2('Coins: 0', {
+ size: 60,
+ fill: 0xF1C40F
+});
+coinText.anchor.set(1, 0);
+LK.gui.topRight.addChild(coinText);
+// Initialize player car
+playerCar = game.addChild(new PlayerCar());
+playerCar.x = lanePositions[2]; // Start in middle lane
+playerCar.y = 2200; // Near bottom of screen
+// Create initial road lanes for visual effect
+function createRoadLane() {
+ var lane = new RoadLane();
+ lane.x = 1024; // Center of screen
+ lane.y = -100;
+ roadLanes.push(lane);
+ game.addChild(lane);
+}
+// Initialize some road lanes
+for (var i = 0; i < 20; i++) {
+ createRoadLane();
+ roadLanes[i].y = i * 150 - 300;
+}
+// Spawn traffic car
+function spawnTrafficCar() {
+ var car = new TrafficCar();
+ car.x = lanePositions[Math.floor(Math.random() * lanePositions.length)];
+ car.y = -100;
+ car.speed = gameSpeed;
+ trafficCars.push(car);
+ game.addChild(car);
+}
+// Spawn coin
+function spawnCoin() {
+ var coin = new Coin();
+ coin.x = lanePositions[Math.floor(Math.random() * lanePositions.length)];
+ coin.y = -100;
+ coin.speed = gameSpeed;
+ coins.push(coin);
+ game.addChild(coin);
+}
+// Handle touch/mouse input
+game.down = function (x, y, obj) {
+ isDragging = true;
+ // Find closest lane to touch position
+ var closestLane = 0;
+ var minDistance = Math.abs(x - lanePositions[0]);
+ for (var i = 1; i < lanePositions.length; i++) {
+ var distance = Math.abs(x - lanePositions[i]);
+ if (distance < minDistance) {
+ minDistance = distance;
+ closestLane = i;
+ }
+ }
+ playerCar.targetX = lanePositions[closestLane];
+};
+game.move = function (x, y, obj) {
+ if (isDragging) {
+ // Find closest lane to drag position
+ var closestLane = 0;
+ var minDistance = Math.abs(x - lanePositions[0]);
+ for (var i = 1; i < lanePositions.length; i++) {
+ var distance = Math.abs(x - lanePositions[i]);
+ if (distance < minDistance) {
+ minDistance = distance;
+ closestLane = i;
+ }
+ }
+ playerCar.targetX = lanePositions[closestLane];
+ }
+};
+game.up = function (x, y, obj) {
+ isDragging = false;
+};
+// Main game update loop
+game.update = function () {
+ // Increase game speed over time
+ gameSpeed += speedIncreaseRate;
+ distance += gameSpeed / 10;
+ // Update speed for all moving objects
+ for (var i = 0; i < trafficCars.length; i++) {
+ trafficCars[i].speed = gameSpeed;
+ }
+ for (var i = 0; i < coins.length; i++) {
+ coins[i].speed = gameSpeed;
+ }
+ for (var i = 0; i < roadLanes.length; i++) {
+ roadLanes[i].speed = gameSpeed;
+ }
+ // Spawn traffic cars
+ if (Math.random() < trafficSpawnRate + distance * 0.000005) {
+ spawnTrafficCar();
+ }
+ // Spawn coins
+ if (Math.random() < coinSpawnRate) {
+ spawnCoin();
+ }
+ // Spawn road lanes
+ if (LK.ticks % 20 === 0) {
+ createRoadLane();
+ }
+ // Clean up and check collisions for traffic cars
+ for (var i = trafficCars.length - 1; i >= 0; i--) {
+ var car = trafficCars[i];
+ // Remove cars that are off screen
+ if (car.y > 2800) {
+ car.destroy();
+ trafficCars.splice(i, 1);
+ continue;
+ }
+ // Check collision with player
+ if (car.intersects(playerCar)) {
+ LK.getSound('carCrash').play();
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ }
+ // Clean up and check collection for coins
+ for (var i = coins.length - 1; i >= 0; i--) {
+ var coin = coins[i];
+ // Remove coins that are off screen
+ if (coin.y > 2800) {
+ coin.destroy();
+ coins.splice(i, 1);
+ continue;
+ }
+ // Check collection by player
+ if (coin.intersects(playerCar)) {
+ LK.getSound('coinCollect').play();
+ coinCount++;
+ LK.setScore(Math.floor(distance) + coinCount * 10);
+ coin.destroy();
+ coins.splice(i, 1);
+ // Add tween effect for coin collection
+ tween(playerCar, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(playerCar, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ }
+ });
+ }
+ }
+ // Clean up road lanes
+ for (var i = roadLanes.length - 1; i >= 0; i--) {
+ var lane = roadLanes[i];
+ if (lane.y > 2800) {
+ lane.destroy();
+ roadLanes.splice(i, 1);
+ }
+ }
+ // Update UI
+ scoreText.setText('Distance: ' + Math.floor(distance));
+ coinText.setText('Coins: ' + coinCount);
+ // Update total score
+ LK.setScore(Math.floor(distance) + coinCount * 10);
+};
\ No newline at end of file