User prompt
Please fix the bug: 'Script error.' in or related to this line: 'leaderboard.push({' Line Number: 337
User prompt
Make sure once a username is typed you no longer have to make another one and it straight away just shows you keybaird fro typing fast ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it so it who’s teh keyboard with only the letters once you press enter
User prompt
Make sure enter as a button is put below
User prompt
Make sure they show numbers and symbols as well in keyboard when typinusernmae and her removed once enter ismoressed
User prompt
Make it so you can actually click on the keyboard while typing your username
User prompt
Mak edit so you have to type a username before starting ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.leaderboard = leaderboard;' Line Number: 288 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add aledarebiar button so you can see it at all times
User prompt
Are usee to add alederbiar Doha tracks everybody’s data ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it so when you press start it takes you into the part where you have to type fast
User prompt
Make an Intro screen asks for your username and has a "Start" button. The user enters a username and clicks Start.
User prompt
Please fix the bug: 'Timeout.tick error: undefined is not an object (evaluating 'document.activeElement')' in or related to this line: 'if (document.activeElement) {' Line Number: 505
User prompt
Code JavaScript to access keyboard to type
Code edit (1 edits merged)
Please save this source code
User prompt
Make it so you can acesss your keyboard while typing
User prompt
Make it so it shows your username on top of the screen when you click on letter sone by one and then their is a button called continue that takes you to the game
User prompt
Mak wit os there is a screen where you,lg in press return and than it takes you to the screen where you type ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it so there is a screen where you have to type a username before starting and that is saved as your account when you play the game agian ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make sure button visibility is always tehre and that you can still type it even after typing that alphabet
User prompt
Don’t hide nay buttons once typing and always keep things as normal
User prompt
Make it so it doesn’t show or block any letters done
User prompt
Make it so the typing is like what an actual keyboard looks lile
User prompt
I meant make sure there’s ima space where we can type on keybaord
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var LetterButton = Container.expand(function (letter, x, y) {
var self = Container.call(this);
self.letter = letter;
self.isPressed = false;
var buttonBg = self.attachAsset('letterButton', {
anchorX: 0.5,
anchorY: 0.5
});
var letterText = new Text2(letter, {
size: 60,
fill: 0xFFFFFF
});
letterText.anchor.set(0.5, 0.5);
self.addChild(letterText);
self.x = x;
self.y = y;
self.showCorrect = function () {
self.isPressed = true;
buttonBg.tint = 0x2E7D32;
tween(self, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 0,
scaleY: 0,
alpha: 0
}, {
duration: 200,
easing: tween.easeIn
});
}
});
};
self.showWrong = function () {
var originalTint = buttonBg.tint;
buttonBg.tint = 0xF44336;
tween(self, {
rotation: 0.2
}, {
duration: 50,
easing: tween.linear,
onFinish: function onFinish() {
tween(self, {
rotation: -0.2
}, {
duration: 50,
easing: tween.linear,
onFinish: function onFinish() {
tween(self, {
rotation: 0
}, {
duration: 50,
easing: tween.linear
});
}
});
}
});
LK.setTimeout(function () {
buttonBg.tint = originalTint;
}, 200);
};
self.down = function (x, y, obj) {
if (!self.isPressed) {
game.handleLetterPress(self.letter);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
// Game state variables
var alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
var currentLetterIndex = 0;
var gameStarted = false;
var gameCompleted = false;
var startTime = 0;
var elapsedTime = 0;
var letterButtons = [];
var bestTime = storage.bestTime || null;
// UI elements
var titleText = new Text2('Alphabet Speed Challenge', {
size: 80,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0);
titleText.x = 1024;
titleText.y = 100;
game.addChild(titleText);
var instructionText = new Text2('Tap letters A to Z in order or type on keyboard', {
size: 45,
fill: 0xCCCCCC
});
instructionText.anchor.set(0.5, 0);
instructionText.x = 1024;
instructionText.y = 200;
game.addChild(instructionText);
var currentLetterText = new Text2('Current: A', {
size: 60,
fill: 0x4CAF50
});
currentLetterText.anchor.set(0.5, 0);
currentLetterText.x = 1024;
currentLetterText.y = 300;
game.addChild(currentLetterText);
var timerText = new Text2('Time: 0.00s', {
size: 50,
fill: 0xFFFFFF
});
timerText.anchor.set(0.5, 0);
timerText.x = 1024;
timerText.y = 380;
game.addChild(timerText);
var progressBarBg = game.attachAsset('progressBarBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 460
});
var progressBar = game.attachAsset('progressBar', {
anchorX: 0,
anchorY: 0.5,
x: 124,
y: 460
});
progressBar.scaleX = 0;
var bestTimeText = new Text2(bestTime ? 'Best: ' + bestTime.toFixed(2) + 's' : 'Best: --', {
size: 40,
fill: 0xFFD700
});
bestTimeText.anchor.set(0.5, 0);
bestTimeText.x = 1024;
bestTimeText.y = 500;
game.addChild(bestTimeText);
// Create letter buttons in QWERTY keyboard layout
var qwertyRows = ['QWERTYUIOP', 'ASDFGHJKL', 'ZXCVBNM'];
var buttonWidth = 150;
var buttonHeight = 150;
var buttonSpacingX = 160;
var buttonSpacingY = 170;
var keyboardStartY = 650;
// Create a mapping from letter to button for easy access
var letterToButton = {};
for (var rowIndex = 0; rowIndex < qwertyRows.length; rowIndex++) {
var row = qwertyRows[rowIndex];
var rowWidth = row.length * buttonSpacingX;
var startX = 1024 - rowWidth / 2 + buttonSpacingX / 2;
for (var colIndex = 0; colIndex < row.length; colIndex++) {
var letter = row[colIndex];
var x = startX + colIndex * buttonSpacingX;
var y = keyboardStartY + rowIndex * buttonSpacingY;
var button = new LetterButton(letter, x, y);
letterButtons.push(button);
letterToButton[letter] = button;
game.addChild(button);
}
}
// Game functions
game.handleLetterPress = function (letter) {
var expectedLetter = alphabet[currentLetterIndex];
if (letter === expectedLetter) {
// Correct letter
if (!gameStarted) {
gameStarted = true;
startTime = Date.now();
}
LK.getSound('correct').play();
letterButtons[currentLetterIndex].showCorrect();
currentLetterIndex++;
// Update progress
var progress = currentLetterIndex / 26;
progressBar.scaleX = progress;
if (currentLetterIndex < 26) {
currentLetterText.setText('Current: ' + alphabet[currentLetterIndex]);
} else {
// Game completed
gameCompleted = true;
var finalTime = (Date.now() - startTime) / 1000;
elapsedTime = finalTime;
LK.getSound('complete').play();
currentLetterText.setText('COMPLETED!');
currentLetterText.fill = "#FFD700";
// Check for new best time
if (!bestTime || finalTime < bestTime) {
bestTime = finalTime;
storage.bestTime = bestTime;
bestTimeText.setText('NEW BEST: ' + bestTime.toFixed(2) + 's');
bestTimeText.fill = "#FF4444";
// Celebrate new best time
tween(bestTimeText, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(bestTimeText, {
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeIn
});
}
});
} else {
bestTimeText.setText('Best: ' + bestTime.toFixed(2) + 's');
}
LK.setScore(Math.round(1 / finalTime * 1000)); // Score based on speed
// Show restart instruction
LK.setTimeout(function () {
instructionText.setText('Tap anywhere or press any key to restart');
}, 1000);
}
} else {
// Wrong letter
LK.getSound('wrong').play();
if (letterToButton[letter]) {
letterToButton[letter].showWrong();
}
}
};
game.resetGame = function () {
currentLetterIndex = 0;
gameStarted = false;
gameCompleted = false;
startTime = 0;
elapsedTime = 0;
currentLetterText.setText('Current: A');
currentLetterText.fill = "#4CAF50";
timerText.setText('Time: 0.00s');
instructionText.setText('Tap letters A to Z in order or type on keyboard');
progressBar.scaleX = 0;
// Reset all letter buttons
for (var i = 0; i < letterButtons.length; i++) {
letterButtons[i].isPressed = false;
letterButtons[i].getChildAt(0).tint = 0x4CAF50;
letterButtons[i].scaleX = 1;
letterButtons[i].scaleY = 1;
letterButtons[i].alpha = 1;
}
};
// Keyboard event handling
game.keyPressed = function (key) {
if (gameCompleted) {
game.resetGame();
return;
}
// Convert key to uppercase for consistency
var upperKey = key.toUpperCase();
// Check if it's a valid letter A-Z
if (upperKey >= 'A' && upperKey <= 'Z') {
game.handleLetterPress(upperKey);
}
};
// Add keyboard event listener
LK.on('keydown', function (event) {
if (event.key) {
game.keyPressed(event.key);
}
});
game.down = function (x, y, obj) {
if (gameCompleted) {
game.resetGame();
}
};
game.update = function () {
if (gameStarted && !gameCompleted) {
elapsedTime = (Date.now() - startTime) / 1000;
timerText.setText('Time: ' + elapsedTime.toFixed(2) + 's');
}
}; ===================================================================
--- original.js
+++ change.js
@@ -33,12 +33,13 @@
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
- scaleX: 1,
- scaleY: 1
+ scaleX: 0,
+ scaleY: 0,
+ alpha: 0
}, {
- duration: 100,
+ duration: 200,
easing: tween.easeIn
});
}
});
@@ -255,8 +256,11 @@
// Reset all letter buttons
for (var i = 0; i < letterButtons.length; i++) {
letterButtons[i].isPressed = false;
letterButtons[i].getChildAt(0).tint = 0x4CAF50;
+ letterButtons[i].scaleX = 1;
+ letterButtons[i].scaleY = 1;
+ letterButtons[i].alpha = 1;
}
};
// Keyboard event handling
game.keyPressed = function (key) {