User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var guiPos = LK.gui.bottom.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 574
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var guiPos = LK.gui.bottom.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 574
User prompt
Three button also a sprint,attack and walk
Code edit (1 edits merged)
Please save this source code
User prompt
Lost Pup Journey
Initial prompt
A 3d realistic game in which a dog is lost from his home for 6 days and he got 5 level in between
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Car = Container.expand(function () {
var self = Container.call(this);
var carBody = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4;
self.direction = 1; // 1 for right, -1 for left
self.update = function () {
self.x += self.speed * self.direction;
// Remove car when off screen
if (self.x > 2200 || self.x < -200) {
self.destroy();
cars.splice(cars.indexOf(self), 1);
}
};
return self;
});
var Dog = Container.expand(function () {
var self = Container.call(this);
// Create dog visual
var dogBody = self.attachAsset('dog', {
anchorX: 0.5,
anchorY: 0.5
});
var dogTail = self.attachAsset('dogTail', {
anchorX: 0.5,
anchorY: 0.5,
x: -40,
y: 10
});
// Dog stats
self.energy = 100;
self.hunger = 100;
self.thirst = 100;
self.speed = 3;
self.baseSpeed = 3;
// Animation
self.tailWagTime = 0;
self.update = function () {
// Tail wagging animation
self.tailWagTime += 0.3;
dogTail.rotation = Math.sin(self.tailWagTime) * 0.5;
// Decrease stats over time
if (LK.ticks % 180 === 0) {
// Every 3 seconds
self.hunger = Math.max(0, self.hunger - 1);
self.thirst = Math.max(0, self.thirst - 1);
self.energy = Math.max(0, self.energy - 0.5);
}
// Speed based on stats
var avgStat = (self.energy + self.hunger + self.thirst) / 3;
self.speed = self.baseSpeed * (avgStat / 100);
// Visual feedback for low stats
if (avgStat < 30) {
dogBody.alpha = 0.7;
} else {
dogBody.alpha = 1.0;
}
};
self.eat = function () {
self.hunger = Math.min(100, self.hunger + 30);
self.energy = Math.min(100, self.energy + 10);
LK.getSound('eating').play();
};
self.drink = function () {
self.thirst = Math.min(100, self.thirst + 40);
self.energy = Math.min(100, self.energy + 5);
LK.getSound('drinking').play();
};
self.bark = function () {
LK.getSound('bark').play();
// Bark animation
tween(dogBody, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 200,
easing: tween.easeOut
});
tween(dogBody, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 200,
easing: tween.easeIn
});
};
return self;
});
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphic = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
// Gentle pulsing animation
self.pulseTime = 0;
self.update = function () {
self.pulseTime += 0.1;
var scale = 1 + Math.sin(self.pulseTime) * 0.1;
foodGraphic.scaleX = scale;
foodGraphic.scaleY = scale;
};
return self;
});
var Obstacle = Container.expand(function (assetId) {
var self = Container.call(this);
var obstacleGraphic = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Water = Container.expand(function () {
var self = Container.call(this);
var waterGraphic = self.attachAsset('water', {
anchorX: 0.5,
anchorY: 0.5
});
// Shimmer animation
self.shimmerTime = 0;
self.update = function () {
self.shimmerTime += 0.15;
waterGraphic.alpha = 0.8 + Math.sin(self.shimmerTime) * 0.2;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue
});
/****
* Game Code
****/
// Sounds
// UI elements
// Environment elements
// Dog sprite - main character
// Game state
var currentLevel = storage.currentLevel || 1;
var maxLevel = storage.maxLevel || 1;
var gameState = 'playing'; // playing, paused, levelComplete
// Game objects
var dog = null;
var cars = [];
var foods = [];
var waters = [];
var obstacles = [];
// Level data
var levelData = {
1: {
name: "Day 1: City Streets",
backgroundColor: 0x87CEEB,
carSpawnRate: 120,
foodCount: 3,
waterCount: 2,
obstacleCount: 5,
targetX: 1800,
targetY: 2400
},
2: {
name: "Day 2: City Outskirts",
backgroundColor: 0x90EE90,
carSpawnRate: 90,
foodCount: 2,
waterCount: 3,
obstacleCount: 7,
targetX: 1900,
targetY: 2500
},
3: {
name: "Day 3: Forest",
backgroundColor: 0x228B22,
carSpawnRate: 0,
foodCount: 4,
waterCount: 4,
obstacleCount: 10,
targetX: 1700,
targetY: 2600
},
4: {
name: "Day 4: Suburbs",
backgroundColor: 0xF0E68C,
carSpawnRate: 150,
foodCount: 3,
waterCount: 2,
obstacleCount: 8,
targetX: 1600,
targetY: 2400
},
5: {
name: "Day 5: Industrial Area",
backgroundColor: 0x696969,
carSpawnRate: 60,
foodCount: 2,
waterCount: 1,
obstacleCount: 12,
targetX: 1500,
targetY: 2300
}
};
// UI elements
var levelText = new Text2("", {
size: 60,
fill: 0xFFFFFF
});
var energyBarBg = LK.getAsset('energyBar', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
var energyBarFill = LK.getAsset('energyBar', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
var hungerBarBg = LK.getAsset('hungerBar', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
var hungerBarFill = LK.getAsset('hungerBar', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
var thirstBarBg = LK.getAsset('thirstBar', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
var thirstBarFill = LK.getAsset('thirstBar', {
anchorX: 0,
anchorY: 0,
scaleX: 1,
scaleY: 1
});
// Home marker
var homeMarker = null;
// Initialize UI
function initializeUI() {
levelText.anchor.set(0.5, 0);
LK.gui.top.addChild(levelText);
levelText.y = 50;
// Energy bar
energyBarBg.alpha = 0.3;
energyBarFill.tint = 0x32CD32;
LK.gui.topLeft.addChild(energyBarBg);
LK.gui.topLeft.addChild(energyBarFill);
energyBarBg.x = 120;
energyBarBg.y = 50;
energyBarFill.x = 120;
energyBarFill.y = 50;
// Hunger bar
hungerBarBg.alpha = 0.3;
hungerBarFill.tint = 0xFF4500;
LK.gui.topLeft.addChild(hungerBarBg);
LK.gui.topLeft.addChild(hungerBarFill);
hungerBarBg.x = 120;
hungerBarBg.y = 80;
hungerBarFill.x = 120;
hungerBarFill.y = 80;
// Thirst bar
thirstBarBg.alpha = 0.3;
thirstBarFill.tint = 0x4169E1;
LK.gui.topLeft.addChild(thirstBarBg);
LK.gui.topLeft.addChild(thirstBarFill);
thirstBarBg.x = 120;
thirstBarBg.y = 110;
thirstBarFill.x = 120;
thirstBarFill.y = 110;
}
// Initialize level
function initializeLevel(levelNum) {
// Clear existing objects
cars = [];
foods = [];
waters = [];
obstacles = [];
// Remove existing game objects
while (game.children.length > 0) {
game.removeChild(game.children[0]);
}
var level = levelData[levelNum];
if (!level) return;
game.setBackgroundColor(level.backgroundColor);
levelText.setText(level.name);
// Create dog
dog = new Dog();
dog.x = 100;
dog.y = 2400;
game.addChild(dog);
// Create food items
for (var i = 0; i < level.foodCount; i++) {
var food = new Food();
food.x = 200 + Math.random() * 1600;
food.y = 300 + Math.random() * 2000;
foods.push(food);
game.addChild(food);
}
// Create water items
for (var i = 0; i < level.waterCount; i++) {
var water = new Water();
water.x = 200 + Math.random() * 1600;
water.y = 300 + Math.random() * 2000;
waters.push(water);
game.addChild(water);
}
// Create obstacles
var obstacleAsset = levelNum === 3 ? 'tree' : 'house';
for (var i = 0; i < level.obstacleCount; i++) {
var obstacle = new Obstacle(obstacleAsset);
obstacle.x = 200 + Math.random() * 1600;
obstacle.y = 300 + Math.random() * 2000;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Create home marker
homeMarker = new Obstacle('home');
homeMarker.x = level.targetX;
homeMarker.y = level.targetY;
game.addChild(homeMarker);
// Flash effect for level start
LK.effects.flashScreen(0xFFFFFF, 500);
}
// Game logic
function updateUI() {
if (!dog) return;
// Update stat bars
energyBarFill.scaleX = dog.energy / 100;
hungerBarFill.scaleX = dog.hunger / 100;
thirstBarFill.scaleX = dog.thirst / 100;
}
function checkCollisions() {
if (!dog) return;
// Check food collisions
for (var i = foods.length - 1; i >= 0; i--) {
var food = foods[i];
if (dog.intersects(food)) {
dog.eat();
food.destroy();
foods.splice(i, 1);
LK.setScore(LK.getScore() + 10);
}
}
// Check water collisions
for (var i = waters.length - 1; i >= 0; i--) {
var water = waters[i];
if (dog.intersects(water)) {
dog.drink();
water.destroy();
waters.splice(i, 1);
LK.setScore(LK.getScore() + 10);
}
}
// Check car collisions
for (var i = 0; i < cars.length; i++) {
var car = cars[i];
if (dog.intersects(car)) {
// Game over
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
return;
}
}
// Check if dog reached home
if (homeMarker && dog.intersects(homeMarker)) {
// Level complete
currentLevel++;
storage.currentLevel = currentLevel;
storage.maxLevel = Math.max(storage.maxLevel || 1, currentLevel);
if (currentLevel > 5) {
// Game complete
LK.showYouWin();
} else {
// Next level
LK.effects.flashScreen(0x00FF00, 1000);
LK.setTimeout(function () {
initializeLevel(currentLevel);
}, 1000);
}
}
}
function spawnCar() {
var level = levelData[currentLevel];
if (!level || level.carSpawnRate === 0) return;
if (LK.ticks % level.carSpawnRate === 0) {
var car = new Car();
car.y = 800 + Math.random() * 1000;
if (Math.random() < 0.5) {
car.x = -100;
car.direction = 1;
} else {
car.x = 2148;
car.direction = -1;
}
cars.push(car);
game.addChild(car);
// Honk sound
if (Math.random() < 0.3) {
LK.getSound('carHonk').play();
}
}
}
function checkGameOver() {
if (!dog) return;
if (dog.energy <= 0 || dog.hunger <= 0 || dog.thirst <= 0) {
LK.effects.flashScreen(0xFF0000, 1000);
LK.showGameOver();
}
}
// Movement
var dragNode = null;
function handleMove(x, y, obj) {
if (dragNode && dragNode === dog) {
// Constrain movement to game area
var newX = Math.max(40, Math.min(2008, x));
var newY = Math.max(40, Math.min(2692, y));
dog.x = newX;
dog.y = newY;
// Bark occasionally while moving
if (Math.random() < 0.001) {
dog.bark();
}
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
if (dog) {
dragNode = dog;
handleMove(x, y, obj);
}
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Main game loop
game.update = function () {
if (gameState !== 'playing') return;
updateUI();
checkCollisions();
spawnCar();
checkGameOver();
};
// Initialize game
initializeUI();
initializeLevel(currentLevel); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,466 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var Car = Container.expand(function () {
+ var self = Container.call(this);
+ var carBody = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 4;
+ self.direction = 1; // 1 for right, -1 for left
+ self.update = function () {
+ self.x += self.speed * self.direction;
+ // Remove car when off screen
+ if (self.x > 2200 || self.x < -200) {
+ self.destroy();
+ cars.splice(cars.indexOf(self), 1);
+ }
+ };
+ return self;
+});
+var Dog = Container.expand(function () {
+ var self = Container.call(this);
+ // Create dog visual
+ var dogBody = self.attachAsset('dog', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var dogTail = self.attachAsset('dogTail', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -40,
+ y: 10
+ });
+ // Dog stats
+ self.energy = 100;
+ self.hunger = 100;
+ self.thirst = 100;
+ self.speed = 3;
+ self.baseSpeed = 3;
+ // Animation
+ self.tailWagTime = 0;
+ self.update = function () {
+ // Tail wagging animation
+ self.tailWagTime += 0.3;
+ dogTail.rotation = Math.sin(self.tailWagTime) * 0.5;
+ // Decrease stats over time
+ if (LK.ticks % 180 === 0) {
+ // Every 3 seconds
+ self.hunger = Math.max(0, self.hunger - 1);
+ self.thirst = Math.max(0, self.thirst - 1);
+ self.energy = Math.max(0, self.energy - 0.5);
+ }
+ // Speed based on stats
+ var avgStat = (self.energy + self.hunger + self.thirst) / 3;
+ self.speed = self.baseSpeed * (avgStat / 100);
+ // Visual feedback for low stats
+ if (avgStat < 30) {
+ dogBody.alpha = 0.7;
+ } else {
+ dogBody.alpha = 1.0;
+ }
+ };
+ self.eat = function () {
+ self.hunger = Math.min(100, self.hunger + 30);
+ self.energy = Math.min(100, self.energy + 10);
+ LK.getSound('eating').play();
+ };
+ self.drink = function () {
+ self.thirst = Math.min(100, self.thirst + 40);
+ self.energy = Math.min(100, self.energy + 5);
+ LK.getSound('drinking').play();
+ };
+ self.bark = function () {
+ LK.getSound('bark').play();
+ // Bark animation
+ tween(dogBody, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ tween(dogBody, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 200,
+ easing: tween.easeIn
+ });
+ };
+ return self;
+});
+var Food = Container.expand(function () {
+ var self = Container.call(this);
+ var foodGraphic = self.attachAsset('food', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Gentle pulsing animation
+ self.pulseTime = 0;
+ self.update = function () {
+ self.pulseTime += 0.1;
+ var scale = 1 + Math.sin(self.pulseTime) * 0.1;
+ foodGraphic.scaleX = scale;
+ foodGraphic.scaleY = scale;
+ };
+ return self;
+});
+var Obstacle = Container.expand(function (assetId) {
+ var self = Container.call(this);
+ var obstacleGraphic = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+var Water = Container.expand(function () {
+ var self = Container.call(this);
+ var waterGraphic = self.attachAsset('water', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Shimmer animation
+ self.shimmerTime = 0;
+ self.update = function () {
+ self.shimmerTime += 0.15;
+ waterGraphic.alpha = 0.8 + Math.sin(self.shimmerTime) * 0.2;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB // Sky blue
+});
+
+/****
+* Game Code
+****/
+// Sounds
+// UI elements
+// Environment elements
+// Dog sprite - main character
+// Game state
+var currentLevel = storage.currentLevel || 1;
+var maxLevel = storage.maxLevel || 1;
+var gameState = 'playing'; // playing, paused, levelComplete
+// Game objects
+var dog = null;
+var cars = [];
+var foods = [];
+var waters = [];
+var obstacles = [];
+// Level data
+var levelData = {
+ 1: {
+ name: "Day 1: City Streets",
+ backgroundColor: 0x87CEEB,
+ carSpawnRate: 120,
+ foodCount: 3,
+ waterCount: 2,
+ obstacleCount: 5,
+ targetX: 1800,
+ targetY: 2400
+ },
+ 2: {
+ name: "Day 2: City Outskirts",
+ backgroundColor: 0x90EE90,
+ carSpawnRate: 90,
+ foodCount: 2,
+ waterCount: 3,
+ obstacleCount: 7,
+ targetX: 1900,
+ targetY: 2500
+ },
+ 3: {
+ name: "Day 3: Forest",
+ backgroundColor: 0x228B22,
+ carSpawnRate: 0,
+ foodCount: 4,
+ waterCount: 4,
+ obstacleCount: 10,
+ targetX: 1700,
+ targetY: 2600
+ },
+ 4: {
+ name: "Day 4: Suburbs",
+ backgroundColor: 0xF0E68C,
+ carSpawnRate: 150,
+ foodCount: 3,
+ waterCount: 2,
+ obstacleCount: 8,
+ targetX: 1600,
+ targetY: 2400
+ },
+ 5: {
+ name: "Day 5: Industrial Area",
+ backgroundColor: 0x696969,
+ carSpawnRate: 60,
+ foodCount: 2,
+ waterCount: 1,
+ obstacleCount: 12,
+ targetX: 1500,
+ targetY: 2300
+ }
+};
+// UI elements
+var levelText = new Text2("", {
+ size: 60,
+ fill: 0xFFFFFF
+});
+var energyBarBg = LK.getAsset('energyBar', {
+ anchorX: 0,
+ anchorY: 0,
+ scaleX: 1,
+ scaleY: 1
+});
+var energyBarFill = LK.getAsset('energyBar', {
+ anchorX: 0,
+ anchorY: 0,
+ scaleX: 1,
+ scaleY: 1
+});
+var hungerBarBg = LK.getAsset('hungerBar', {
+ anchorX: 0,
+ anchorY: 0,
+ scaleX: 1,
+ scaleY: 1
+});
+var hungerBarFill = LK.getAsset('hungerBar', {
+ anchorX: 0,
+ anchorY: 0,
+ scaleX: 1,
+ scaleY: 1
+});
+var thirstBarBg = LK.getAsset('thirstBar', {
+ anchorX: 0,
+ anchorY: 0,
+ scaleX: 1,
+ scaleY: 1
+});
+var thirstBarFill = LK.getAsset('thirstBar', {
+ anchorX: 0,
+ anchorY: 0,
+ scaleX: 1,
+ scaleY: 1
+});
+// Home marker
+var homeMarker = null;
+// Initialize UI
+function initializeUI() {
+ levelText.anchor.set(0.5, 0);
+ LK.gui.top.addChild(levelText);
+ levelText.y = 50;
+ // Energy bar
+ energyBarBg.alpha = 0.3;
+ energyBarFill.tint = 0x32CD32;
+ LK.gui.topLeft.addChild(energyBarBg);
+ LK.gui.topLeft.addChild(energyBarFill);
+ energyBarBg.x = 120;
+ energyBarBg.y = 50;
+ energyBarFill.x = 120;
+ energyBarFill.y = 50;
+ // Hunger bar
+ hungerBarBg.alpha = 0.3;
+ hungerBarFill.tint = 0xFF4500;
+ LK.gui.topLeft.addChild(hungerBarBg);
+ LK.gui.topLeft.addChild(hungerBarFill);
+ hungerBarBg.x = 120;
+ hungerBarBg.y = 80;
+ hungerBarFill.x = 120;
+ hungerBarFill.y = 80;
+ // Thirst bar
+ thirstBarBg.alpha = 0.3;
+ thirstBarFill.tint = 0x4169E1;
+ LK.gui.topLeft.addChild(thirstBarBg);
+ LK.gui.topLeft.addChild(thirstBarFill);
+ thirstBarBg.x = 120;
+ thirstBarBg.y = 110;
+ thirstBarFill.x = 120;
+ thirstBarFill.y = 110;
+}
+// Initialize level
+function initializeLevel(levelNum) {
+ // Clear existing objects
+ cars = [];
+ foods = [];
+ waters = [];
+ obstacles = [];
+ // Remove existing game objects
+ while (game.children.length > 0) {
+ game.removeChild(game.children[0]);
+ }
+ var level = levelData[levelNum];
+ if (!level) return;
+ game.setBackgroundColor(level.backgroundColor);
+ levelText.setText(level.name);
+ // Create dog
+ dog = new Dog();
+ dog.x = 100;
+ dog.y = 2400;
+ game.addChild(dog);
+ // Create food items
+ for (var i = 0; i < level.foodCount; i++) {
+ var food = new Food();
+ food.x = 200 + Math.random() * 1600;
+ food.y = 300 + Math.random() * 2000;
+ foods.push(food);
+ game.addChild(food);
+ }
+ // Create water items
+ for (var i = 0; i < level.waterCount; i++) {
+ var water = new Water();
+ water.x = 200 + Math.random() * 1600;
+ water.y = 300 + Math.random() * 2000;
+ waters.push(water);
+ game.addChild(water);
+ }
+ // Create obstacles
+ var obstacleAsset = levelNum === 3 ? 'tree' : 'house';
+ for (var i = 0; i < level.obstacleCount; i++) {
+ var obstacle = new Obstacle(obstacleAsset);
+ obstacle.x = 200 + Math.random() * 1600;
+ obstacle.y = 300 + Math.random() * 2000;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
+ }
+ // Create home marker
+ homeMarker = new Obstacle('home');
+ homeMarker.x = level.targetX;
+ homeMarker.y = level.targetY;
+ game.addChild(homeMarker);
+ // Flash effect for level start
+ LK.effects.flashScreen(0xFFFFFF, 500);
+}
+// Game logic
+function updateUI() {
+ if (!dog) return;
+ // Update stat bars
+ energyBarFill.scaleX = dog.energy / 100;
+ hungerBarFill.scaleX = dog.hunger / 100;
+ thirstBarFill.scaleX = dog.thirst / 100;
+}
+function checkCollisions() {
+ if (!dog) return;
+ // Check food collisions
+ for (var i = foods.length - 1; i >= 0; i--) {
+ var food = foods[i];
+ if (dog.intersects(food)) {
+ dog.eat();
+ food.destroy();
+ foods.splice(i, 1);
+ LK.setScore(LK.getScore() + 10);
+ }
+ }
+ // Check water collisions
+ for (var i = waters.length - 1; i >= 0; i--) {
+ var water = waters[i];
+ if (dog.intersects(water)) {
+ dog.drink();
+ water.destroy();
+ waters.splice(i, 1);
+ LK.setScore(LK.getScore() + 10);
+ }
+ }
+ // Check car collisions
+ for (var i = 0; i < cars.length; i++) {
+ var car = cars[i];
+ if (dog.intersects(car)) {
+ // Game over
+ LK.effects.flashScreen(0xFF0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ }
+ // Check if dog reached home
+ if (homeMarker && dog.intersects(homeMarker)) {
+ // Level complete
+ currentLevel++;
+ storage.currentLevel = currentLevel;
+ storage.maxLevel = Math.max(storage.maxLevel || 1, currentLevel);
+ if (currentLevel > 5) {
+ // Game complete
+ LK.showYouWin();
+ } else {
+ // Next level
+ LK.effects.flashScreen(0x00FF00, 1000);
+ LK.setTimeout(function () {
+ initializeLevel(currentLevel);
+ }, 1000);
+ }
+ }
+}
+function spawnCar() {
+ var level = levelData[currentLevel];
+ if (!level || level.carSpawnRate === 0) return;
+ if (LK.ticks % level.carSpawnRate === 0) {
+ var car = new Car();
+ car.y = 800 + Math.random() * 1000;
+ if (Math.random() < 0.5) {
+ car.x = -100;
+ car.direction = 1;
+ } else {
+ car.x = 2148;
+ car.direction = -1;
+ }
+ cars.push(car);
+ game.addChild(car);
+ // Honk sound
+ if (Math.random() < 0.3) {
+ LK.getSound('carHonk').play();
+ }
+ }
+}
+function checkGameOver() {
+ if (!dog) return;
+ if (dog.energy <= 0 || dog.hunger <= 0 || dog.thirst <= 0) {
+ LK.effects.flashScreen(0xFF0000, 1000);
+ LK.showGameOver();
+ }
+}
+// Movement
+var dragNode = null;
+function handleMove(x, y, obj) {
+ if (dragNode && dragNode === dog) {
+ // Constrain movement to game area
+ var newX = Math.max(40, Math.min(2008, x));
+ var newY = Math.max(40, Math.min(2692, y));
+ dog.x = newX;
+ dog.y = newY;
+ // Bark occasionally while moving
+ if (Math.random() < 0.001) {
+ dog.bark();
+ }
+ }
+}
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ if (dog) {
+ dragNode = dog;
+ handleMove(x, y, obj);
+ }
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
+// Main game loop
+game.update = function () {
+ if (gameState !== 'playing') return;
+ updateUI();
+ checkCollisions();
+ spawnCar();
+ checkGameOver();
+};
+// Initialize game
+initializeUI();
+initializeLevel(currentLevel);
\ No newline at end of file
A realistic brown dog. In-Game asset. 2d. High contrast. No shadows
A realistic bmw car. In-Game asset. 2d. High contrast. No shadows
A realistic house with owner. In-Game asset. 2d. High contrast. No shadows
A realistic tree. In-Game asset. 2d. High contrast. No shadows
A realistic brown dog tail. In-Game asset. 2d. High contrast. No shadows
a realistic pizza. In-Game asset. 2d. High contrast. No shadows
A realistic water. In-Game asset. 2d. High contrast. No shadows
A realistic sweet home with owner. In-Game asset. 2d. High contrast. No shadows