User prompt
The number of soldiers we defeated and our soldiers and our land and the land we took and the number of mothers, these will determine the score.
User prompt
When the country we choose loses, it says you lost, when it wins, it says you won.
User prompt
The game starts from whichever country is selected.
User prompt
It is playable whether I choose green or not, fix this
User prompt
Select the country below the map and if it is not selected in green, AI will check it
User prompt
Choose a side before the game starts and let the AI control the other side.
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'data')' in or related to this line: 'var pos = game.toLocal(obj.event.data.global);' Line Number: 151
User prompt
oyunun başında bir tarafı seçelim
User prompt
Complete the game production completely
User prompt
start the create gam
User prompt
QuadraNations: Turn-Based Conquest
Initial prompt
There will be 4 countries green, blue, red, yellow and a turn-based strategy game on a fictional map
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // --- QuadraNations: Turn-Based Conquest --- // Four countries: green, blue, red, yellow // Each country will have a base and units, and the map will be divided into territories // Define country colors var COUNTRY_COLORS = [0x2ecc40, 0x0074d9, 0xff4136, 0xffdc00]; // green, blue, red, yellow // Define country names for reference var COUNTRY_NAMES = ['Green', 'Blue', 'Red', 'Yellow']; // Track current turn (0: Green, 1: Blue, 2: Red, 3: Yellow) var currentTurn = 0; // Track number of turns elapsed var turnCount = 0; // Placeholder for map territories and units var territories = []; var units = []; var bases = []; // Placeholder for selected unit/territory var selectedUnit = null; var selectedTerritory = null; // Placeholder for game state var gameState = 'select'; // 'select', 'move', 'attack', etc. // Placeholder for turn indicator text var turnIndicatorText = new Text2('', { size: 90, fill: 0xFFFFFF }); turnIndicatorText.anchor.set(0.5, 0); LK.gui.top.addChild(turnIndicatorText); // Function to update turn indicator function updateTurnIndicator() { turnIndicatorText.setText('Turn: ' + COUNTRY_NAMES[currentTurn]); } updateTurnIndicator();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,42 @@
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+// --- QuadraNations: Turn-Based Conquest ---
+// Four countries: green, blue, red, yellow
+// Each country will have a base and units, and the map will be divided into territories
+// Define country colors
+var COUNTRY_COLORS = [0x2ecc40, 0x0074d9, 0xff4136, 0xffdc00]; // green, blue, red, yellow
+// Define country names for reference
+var COUNTRY_NAMES = ['Green', 'Blue', 'Red', 'Yellow'];
+// Track current turn (0: Green, 1: Blue, 2: Red, 3: Yellow)
+var currentTurn = 0;
+// Track number of turns elapsed
+var turnCount = 0;
+// Placeholder for map territories and units
+var territories = [];
+var units = [];
+var bases = [];
+// Placeholder for selected unit/territory
+var selectedUnit = null;
+var selectedTerritory = null;
+// Placeholder for game state
+var gameState = 'select'; // 'select', 'move', 'attack', etc.
+// Placeholder for turn indicator text
+var turnIndicatorText = new Text2('', {
+ size: 90,
+ fill: 0xFFFFFF
+});
+turnIndicatorText.anchor.set(0.5, 0);
+LK.gui.top.addChild(turnIndicatorText);
+// Function to update turn indicator
+function updateTurnIndicator() {
+ turnIndicatorText.setText('Turn: ' + COUNTRY_NAMES[currentTurn]);
+}
+updateTurnIndicator();
\ No newline at end of file