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Arka plan için de asset oluştur
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Zemin hareketini iptal et
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Daha akıcı bir şekilde ayarla
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Zemini de oyunla beraber sola kaydır
User prompt
Ve bunu yan yana tüm ekrana yetecek kadar çoğalt
User prompt
Zemini tam kare yap ve ekranın alt kısmına sığdır
User prompt
Kaktüs görselini biraz daha büyüt
User prompt
Zemini ekranın alt kısmına kadar genişlet
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Oyunu biraz yavaşlat
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Oyunu oluştur
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Oyun neden açılmıyor
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User prompt
Dino Run: Sonsuz Koşu
Initial prompt
Chromedaki dinazor oyunu gibi bir oyun yapmak istiyorum
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
	highScore: 0
});
/**** 
* Classes
****/ 
// Dino (player) class
var Dino = Container.expand(function () {
	var self = Container.call(this);
	var dinoSprite = self.attachAsset('dino', {
		anchorX: 0.5,
		anchorY: 1
	});
	self.width = dinoSprite.width;
	self.height = dinoSprite.height;
	self.isJumping = false;
	self.isDucking = false;
	self.velocityY = 0;
	self.gravity = 2.2;
	self.jumpStrength = -48;
	self.groundY = 0; // Will be set after creation
	// Jump method
	self.jump = function () {
		if (!self.isJumping && !self.isDucking) {
			self.velocityY = self.jumpStrength;
			self.isJumping = true;
		}
	};
	// Duck method
	self.duck = function () {
		if (!self.isJumping && !self.isDucking) {
			self.isDucking = true;
			// Animate duck (shrink height, move down)
			tween(self, {
				scaleY: 0.55,
				y: self.y + self.height * 0.45
			}, {
				duration: 120,
				easing: tween.cubicIn
			});
		}
	};
	// Stand up from duck
	self.stand = function () {
		if (self.isDucking) {
			self.isDucking = false;
			tween(self, {
				scaleY: 1,
				y: self.groundY
			}, {
				duration: 120,
				easing: tween.cubicOut
			});
		}
	};
	// Update method
	self.update = function () {
		// Jumping physics
		if (self.isJumping) {
			self.y += self.velocityY;
			self.velocityY += self.gravity;
			if (self.y >= self.groundY) {
				self.y = self.groundY;
				self.velocityY = 0;
				self.isJumping = false;
			}
		}
	};
	return self;
});
// Obstacle base class
var Obstacle = Container.expand(function () {
	var self = Container.call(this);
	self.speed = 0; // Will be set on spawn
	self.type = 'cactus'; // cactus, rock, bird
	self.passed = false; // For scoring
	self.update = function () {
		self.x -= self.speed;
	};
	return self;
});
// Rock
var Rock = Obstacle.expand(function () {
	var self = Obstacle.call(this);
	var rockSprite = self.attachAsset('rock', {
		anchorX: 0.5,
		anchorY: 1
	});
	self.width = rockSprite.width;
	self.height = rockSprite.height;
	self.type = 'rock';
	return self;
});
// Cactus
var Cactus = Obstacle.expand(function () {
	var self = Obstacle.call(this);
	var cactusSprite = self.attachAsset('cactus', {
		anchorX: 0.5,
		anchorY: 1
	});
	self.width = cactusSprite.width;
	self.height = cactusSprite.height;
	self.type = 'cactus';
	return self;
});
// Bird
var Bird = Obstacle.expand(function () {
	var self = Obstacle.call(this);
	var birdSprite = self.attachAsset('bird', {
		anchorX: 0.5,
		anchorY: 1
	});
	self.width = birdSprite.width;
	self.height = birdSprite.height;
	self.type = 'bird';
	// Bird flies at random heights
	self.flyY = 0;
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0xffffff
});
/**** 
* Game Code
****/ 
// Ground
// Bird obstacle
// Rock obstacle
// Cactus obstacle
// Dino (player)
// Game constants
var GROUND_Y = 2300;
var DINO_START_X = 400;
var OBSTACLE_MIN_GAP = 600;
var OBSTACLE_MAX_GAP = 1100;
var OBSTACLE_TYPES = ['cactus', 'rock', 'bird'];
var GAME_SPEED_START = 12;
var GAME_SPEED_MAX = 28;
var GAME_SPEED_INC = 0.00022; // Per tick
var BIRD_HEIGHTS = [GROUND_Y - 120, GROUND_Y - 320, GROUND_Y - 520];
// Game state
var dino;
var ground;
var obstacles = [];
var score = 0;
var highScore = storage.highScore || 0;
var distance = 0;
var gameSpeed = GAME_SPEED_START;
var lastObstacleX = 0;
var isGameOver = false;
var scoreTxt, highScoreTxt;
// Add ground
// Make the ground a perfect square and fit it to the bottom of the screen
var groundSize = Math.min(2048, 2732 - GROUND_Y);
ground = LK.getAsset('ground', {
	anchorX: 0,
	anchorY: 0,
	x: 0,
	y: 2732 - groundSize,
	width: groundSize,
	height: groundSize
});
game.addChild(ground);
// Add dino
dino = new Dino();
dino.x = DINO_START_X;
dino.groundY = GROUND_Y;
dino.y = GROUND_Y;
game.addChild(dino);
// Score text
scoreTxt = new Text2('0', {
	size: 110,
	fill: "#222"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// High score text
highScoreTxt = new Text2('En Yüksek: ' + highScore, {
	size: 60,
	fill: "#888"
});
highScoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(highScoreTxt);
highScoreTxt.y = 120;
// Helper: spawn obstacle
function spawnObstacle() {
	var typeIdx = Math.floor(Math.random() * OBSTACLE_TYPES.length);
	var type = OBSTACLE_TYPES[typeIdx];
	var obs;
	if (type === 'cactus') {
		obs = new Cactus();
		obs.y = GROUND_Y;
	} else if (type === 'rock') {
		obs = new Rock();
		obs.y = GROUND_Y;
	} else if (type === 'bird') {
		obs = new Bird();
		var hIdx = Math.floor(Math.random() * BIRD_HEIGHTS.length);
		obs.y = BIRD_HEIGHTS[hIdx];
		obs.flyY = obs.y;
	}
	obs.x = 2048 + obs.width;
	obs.speed = gameSpeed;
	// Defensive: initialize lastX and lastY for event/collision best practices
	obs.lastX = obs.x;
	obs.lastY = obs.y;
	obstacles.push(obs);
	game.addChild(obs);
	lastObstacleX = obs.x;
}
// Helper: reset game
function resetGame() {
	// Remove obstacles
	for (var i = 0; i < obstacles.length; i++) {
		obstacles[i].destroy();
	}
	obstacles = [];
	score = 0;
	distance = 0;
	gameSpeed = GAME_SPEED_START;
	lastObstacleX = 0;
	isGameOver = false;
	dino.x = DINO_START_X;
	dino.y = GROUND_Y;
	dino.groundY = GROUND_Y;
	dino.velocityY = 0;
	dino.isJumping = false;
	dino.isDucking = false;
	dino.scaleY = 1;
	dino.lastX = dino.x;
	dino.lastY = dino.y;
	scoreTxt.setText('0');
	highScoreTxt.setText('En Yüksek: ' + highScore);
}
// Touch/press: jump or duck
var touchStartY = null;
var touchActive = false;
game.down = function (x, y, obj) {
	if (isGameOver) return;
	touchStartY = y;
	touchActive = true;
};
game.move = function (x, y, obj) {
	if (isGameOver) return;
	if (!touchActive) return;
	// If swipe up, jump
	if (touchStartY !== null && y < touchStartY - 80) {
		dino.jump();
		touchActive = false;
	}
	// If swipe down, duck
	if (touchStartY !== null && y > touchStartY + 80) {
		dino.duck();
		touchActive = false;
	}
};
game.up = function (x, y, obj) {
	if (isGameOver) return;
	dino.stand();
	touchStartY = null;
	touchActive = false;
};
// Main update loop
game.update = function () {
	if (isGameOver) return;
	// Defensive: track dino's lastX and lastY for event/collision best practices
	if (dino.lastX === undefined) dino.lastX = dino.x;
	if (dino.lastY === undefined) dino.lastY = dino.y;
	// Update dino
	dino.update();
	// Update obstacles
	for (var i = obstacles.length - 1; i >= 0; i--) {
		var obs = obstacles[i];
		// Defensive: track lastX and lastY for event/collision best practices
		if (obs.lastX === undefined) obs.lastX = obs.x;
		if (obs.lastY === undefined) obs.lastY = obs.y;
		obs.speed = gameSpeed;
		obs.update();
		// Bird: simple up-down movement
		if (obs.type === 'bird') {
			obs.y = obs.flyY + Math.sin(LK.ticks / 12 + i) * 18;
		}
		// Remove if off screen
		if (obs.x < -obs.width) {
			obs.destroy();
			obstacles.splice(i, 1);
			continue;
		}
		// Scoring: passed dino
		if (!obs.passed && obs.x + obs.width / 2 < dino.x - dino.width / 2) {
			obs.passed = true;
			score += 1;
			scoreTxt.setText('' + score);
		}
		// Collision
		if (dino.intersects(obs)) {
			// If ducking and bird, allow pass
			if (obs.type === 'bird' && dino.isDucking && obs.y > dino.y - dino.height * 0.7) {
				continue;
			}
			// Game over
			isGameOver = true;
			LK.effects.flashScreen(0xff0000, 800);
			if (score > highScore) {
				highScore = score;
				storage.highScore = highScore;
			}
			LK.setTimeout(function () {
				LK.showGameOver();
			}, 900);
			return;
		}
	}
	// After all movement, update lastX and lastY for obstacles
	for (var j = 0; j < obstacles.length; j++) {
		obstacles[j].lastX = obstacles[j].x;
		obstacles[j].lastY = obstacles[j].y;
	}
	// Update dino's lastX and lastY
	dino.lastX = dino.x;
	dino.lastY = dino.y;
	// Increase game speed
	if (gameSpeed < GAME_SPEED_MAX) {
		gameSpeed += GAME_SPEED_INC * (1 + score * 0.04);
		if (gameSpeed > GAME_SPEED_MAX) gameSpeed = GAME_SPEED_MAX;
	}
	// Distance for score
	distance += gameSpeed;
	// Spawn new obstacle
	if (obstacles.length === 0 || 2048 - lastObstacleX > OBSTACLE_MIN_GAP + Math.random() * (OBSTACLE_MAX_GAP - OBSTACLE_MIN_GAP)) {
		spawnObstacle();
	}
};
// Listen for game over to reset
LK.on('gameover', function () {
	resetGame();
});
// Listen for you win (not used, but for completeness)
LK.on('youwin', function () {
	resetGame();
}); ===================================================================
--- original.js
+++ change.js
@@ -159,15 +159,17 @@
 var lastObstacleX = 0;
 var isGameOver = false;
 var scoreTxt, highScoreTxt;
 // Add ground
+// Make the ground a perfect square and fit it to the bottom of the screen
+var groundSize = Math.min(2048, 2732 - GROUND_Y);
 ground = LK.getAsset('ground', {
 	anchorX: 0,
 	anchorY: 0,
 	x: 0,
-	y: GROUND_Y,
-	width: 2048,
-	height: 2732 - GROUND_Y
+	y: 2732 - groundSize,
+	width: groundSize,
+	height: groundSize
 });
 game.addChild(ground);
 // Add dino
 dino = new Dino();
:quality(85)/https://cdn.frvr.ai/6830ddfed9786b640a7bfe40.png%3F3) 
 3d pixar tarzı kanat çırpan kuş yandan. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6830de50d9786b640a7bfe4d.png%3F3) 
 3d pixar tarzı kirpi yandan bakış. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6830e385d9786b640a7bfeec.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6831c105a25fd3027fdde51d.png%3F3) 
 Oyun arka planı gökyüzü 3d pixar. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6831c151a25fd3027fdde52f.png%3F3) 
 Garip bir oyun karakteri 3d pixar tarzı. In-Game asset. 2d. High contrast. No shadows