/****
* Classes
****/
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.y += self.speed;
};
});
// The assets will be automatically created and loaded by the LK engine.
// Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x += self.speed;
if (self.x > 2048) {
self.x = -carGraphics.width;
}
};
self.down = function (x, y, obj) {
var bullet = game.addChild(new Bullet());
bullet.x = self.x;
bullet.y = self.y;
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -3;
self.update = function () {
self.y += self.speed;
if (self.y < -obstacleGraphics.height) {
self.y = 2732;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var car = game.addChild(new Car());
car.x = 1024;
car.y = 2732 - 200;
var obstacles = [];
for (var i = 0; i < 5; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
}
game.update = function () {
for (var i = 0; i < obstacles.length; i++) {
if (car.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Removed bullet firing from game update function
};
game.move = function (x, y, obj) {
car.x = x;
car.y = y;
}; ===================================================================
--- original.js
+++ change.js
@@ -27,8 +27,13 @@
if (self.x > 2048) {
self.x = -carGraphics.width;
}
};
+ self.down = function (x, y, obj) {
+ var bullet = game.addChild(new Bullet());
+ bullet.x = self.x;
+ bullet.y = self.y;
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
@@ -71,14 +76,9 @@
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
- // Fire bullet every 30 ticks
- if (LK.ticks % 30 == 0) {
- var bullet = game.addChild(new Bullet());
- bullet.x = car.x;
- bullet.y = car.y;
- }
+ // Removed bullet firing from game update function
};
game.move = function (x, y, obj) {
car.x = x;
car.y = y;