/****
* Classes
****/
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.y += self.speed;
};
});
// The assets will be automatically created and loaded by the LK engine.
// Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x += self.speed;
if (self.x > 2048) {
self.x = -carGraphics.width;
}
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -3;
self.update = function () {
self.y += self.speed;
if (self.y < -obstacleGraphics.height) {
self.y = 2732;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var car = game.addChild(new Car());
car.x = 1024;
car.y = 2732 - 200;
var obstacles = [];
for (var i = 0; i < 5; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
}
game.update = function () {
for (var i = 0; i < obstacles.length; i++) {
if (car.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Fire bullet every 30 ticks
if (LK.ticks % 30 == 0) {
var bullet = game.addChild(new Bullet());
bullet.x = car.x;
bullet.y = car.y;
}
};
game.move = function (x, y, obj) {
car.x = x;
car.y = y;
}; ===================================================================
--- original.js
+++ change.js
@@ -1,67 +1,85 @@
-/****
+/****
* Classes
-****/
+****/
+// Bullet class
+var Bullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.y += self.speed;
+ };
+});
// The assets will be automatically created and loaded by the LK engine.
// Car class
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.x += self.speed;
- if (self.x > 2048) {
- self.x = -carGraphics.width;
- }
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x > 2048) {
+ self.x = -carGraphics.width;
+ }
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -3;
- self.update = function () {
- self.y += self.speed;
- if (self.y < -obstacleGraphics.height) {
- self.y = 2732;
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -3;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < -obstacleGraphics.height) {
+ self.y = 2732;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
var car = game.addChild(new Car());
car.x = 1024;
car.y = 2732 - 200;
var obstacles = [];
for (var i = 0; i < 5; i++) {
- var obstacle = game.addChild(new Obstacle());
- obstacle.x = Math.random() * 2048;
- obstacle.y = Math.random() * 2732;
- obstacles.push(obstacle);
+ var obstacle = game.addChild(new Obstacle());
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = Math.random() * 2732;
+ obstacles.push(obstacle);
}
game.update = function () {
- for (var i = 0; i < obstacles.length; i++) {
- if (car.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
+ for (var i = 0; i < obstacles.length; i++) {
+ if (car.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Fire bullet every 30 ticks
+ if (LK.ticks % 30 == 0) {
+ var bullet = game.addChild(new Bullet());
+ bullet.x = car.x;
+ bullet.y = car.y;
+ }
};
game.move = function (x, y, obj) {
- car.x = x;
- car.y = y;
+ car.x = x;
+ car.y = y;
};
\ No newline at end of file