User prompt
Make the background assets for the background
User prompt
Delete the track asset
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'setItem')' in or related to this line: 'localStorage.setItem('highestScore', highestScore);' Line Number: 109
User prompt
Save the highest score and update the highest score when an person made the score more than that of highest score
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var highestScore = localStorage.getItem('highestScore') || 0;' Line Number: 64
User prompt
Save the highest score of the person.
User prompt
Make 1 point in 0.2 second
User prompt
Make 10 points in 0.1 second
User prompt
Show the score in top centre
User prompt
Show the score as default
User prompt
Show the score in middle
User prompt
Delete track and background assets
User prompt
Show the score in top right corner
User prompt
Add the points system and highest score
Initial prompt
Car race
===================================================================
--- original.js
+++ change.js
@@ -1,79 +1,107 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Car class
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.direction = 0; // 0: right, 1: down, 2: left, 3: up
- self.update = function () {
- switch (self.direction) {
- case 0:
- self.x += self.speed;
- break;
- case 1:
- self.y += self.speed;
- break;
- case 2:
- self.x -= self.speed;
- break;
- case 3:
- self.y -= self.speed;
- break;
- }
- };
- self.turnLeft = function () {
- self.direction = (self.direction + 3) % 4; // Turn left
- };
- self.turnRight = function () {
- self.direction = (self.direction + 1) % 4; // Turn right
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.direction = 0; // 0: right, 1: down, 2: left, 3: up
+ self.update = function () {
+ switch (self.direction) {
+ case 0:
+ self.x += self.speed;
+ break;
+ case 1:
+ self.y += self.speed;
+ break;
+ case 2:
+ self.x -= self.speed;
+ break;
+ case 3:
+ self.y -= self.speed;
+ break;
+ }
+ };
+ self.turnLeft = function () {
+ self.direction = (self.direction + 3) % 4; // Turn left
+ };
+ self.turnRight = function () {
+ self.direction = (self.direction + 1) % 4; // Turn right
+ };
});
// Track class
var Track = Container.expand(function () {
- var self = Container.call(this);
- var trackGraphics = self.attachAsset('track', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var self = Container.call(this);
+ var trackGraphics = self.attachAsset('track', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
+// Initialize points and highest score
+var points = 0;
+var highestScore = 0;
// Initialize car
var car = game.addChild(new Car());
car.x = 2048 / 2;
car.y = 2732 / 2;
+// Display points
+var pointsTxt = new Text2('Points: 0', {
+ size: 100,
+ fill: "#ffffff"
+});
+pointsTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(pointsTxt);
+// Display highest score
+var highestScoreTxt = new Text2('Highest Score: 0', {
+ size: 100,
+ fill: "#ffffff"
+});
+highestScoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(highestScoreTxt);
+highestScoreTxt.y = 150; // Position below points
// Initialize track
var track = game.addChild(new Track());
track.x = 2048 / 2;
track.y = 2732 / 2;
// Handle touch events for turning
game.down = function (x, y, obj) {
- if (x < 2048 / 2) {
- car.turnLeft();
- } else {
- car.turnRight();
- }
+ if (x < 2048 / 2) {
+ car.turnLeft();
+ } else {
+ car.turnRight();
+ }
};
// Update game state
game.update = function () {
- car.update();
- // Check for collisions with track boundaries
- if (car.x < 0 || car.x > 2048 || car.y < 0 || car.y > 2732) {
- LK.showGameOver();
- }
+ car.update();
+ // Update points
+ points += 1;
+ pointsTxt.setText('Points: ' + points);
+ // Update highest score
+ if (points > highestScore) {
+ highestScore = points;
+ highestScoreTxt.setText('Highest Score: ' + highestScore);
+ }
+ // Check for collisions with track boundaries
+ if (car.x < 0 || car.x > 2048 || car.y < 0 || car.y > 2732) {
+ LK.showGameOver();
+ points = 0;
+ pointsTxt.setText('Points: ' + points);
+ }
};
\ No newline at end of file
An black background with text "car race with reverse controls" in white colour in the top left corner very simple and small text. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A super racing car like Porsche. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.