User prompt
The player should have a 0.5 larger hitbox, accommodate the player skin I have provided you
User prompt
The player is a car, the obstacles are spikes and the platforms are asphalt.
User prompt
The player has a car skin, car spike obstacles and street or asphalt platforms.
User prompt
The player must be on top of the platforms just as the obstacles must be on top not in the center
User prompt
Platform textures should be finer, the size of their hitbox.
User prompt
Platforms should have a finer texture or a larger hitbox.
User prompt
The platforms will have a stone texture, the player will be a cart and the obstacles will be small and Mediums will be peaks on the ground and large ones will be birds flying ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Every 0.5 seconds is 1 point
User prompt
Remove the record section and change it to "score" Each point is equivalent to 1 second. 1 second = 1 point
User prompt
Large obstacles must appear at least 3 times every 150 points
User prompt
Obstacles tend to appear on the platform where the player is standing. The big obstacle will be a wall that will cover 2 platforms
User prompt
The indicator where the obstacles will emerge from should appear 0.5 seconds before the obstacle appears. The obstacles will have 3 sizes: small, medium and large, the large one will occupy 2 of the 3 platforms ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make an arrow appear where the obstacles come out . Make obstacles increase their speed by 1 for every 100 points
User prompt
That the character moves between the 3 platforms and can go up or down with an arrow button There will be some obstacles that will pass through the platforms.
Code edit (1 edits merged)
Please save this source code
User prompt
Jump Runner - Infinite Obstacle Course
Initial prompt
Create a game where the character runs infinitely but has to jump over obstacles which will come from 3 directions: top, middle and bottom, those below and middle can be jumped over.
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});