User prompt
Only the road gets moved not the buildings
User prompt
Make it lower
User prompt
Make a road rectangle
User prompt
Add more buildings
User prompt
Make an animation of building being reconstructed by making a fade in effect
User prompt
Make a sound when it explodes
User prompt
Make a little road with cars driving on it
User prompt
Please fix the bug: 'Timeout.tick error: LK.effects.shakeScreen is not a function' in or related to this line: 'LK.effects.shakeScreen(500);' Line Number: 26
User prompt
Make it shake the screen when it explodes
User prompt
It didnt flasht eh screen
User prompt
Add a animation of buildings being reconstructed
User prompt
Make the bomb wait for 1 second, And then explodes
User prompt
The bomb isnt shown, Which makes it unused
User prompt
When all buildings are destroyed, add new ones, Also add a explosion effect
Initial prompt
Demolishin'
/**** * Classes ****/ // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); self.explode = function () { // Create explosion effect LK.effects.flashObject(self, 0xff0000, 500); // Damage nearby buildings for (var i = 0; i < buildings.length; i++) { if (self.intersects(buildings[i])) { buildings[i].takeDamage(50); } } self.destroy(); }; }); //<Assets used in the game will automatically appear here> // Building class var Building = Container.expand(function () { var self = Container.call(this); var buildingGraphics = self.attachAsset('building', { anchorX: 0.5, anchorY: 0.5 }); self.health = 100; self.update = function () { if (self.health <= 0) { self.destroy(); } }; self.takeDamage = function (damage) { self.health -= damage; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize buildings array var buildings = []; // Create buildings for (var i = 0; i < 5; i++) { var building = new Building(); building.x = 400 * (i + 1); building.y = 1366; buildings.push(building); game.addChild(building); } // Initialize bombs array var bombs = []; // Handle touch down event to place bombs game.down = function (x, y, obj) { var bomb = new Bomb(); bomb.x = x; bomb.y = y; bombs.push(bomb); game.addChild(bomb); bomb.explode(); }; // Update game state game.update = function () { for (var i = buildings.length - 1; i >= 0; i--) { buildings[i].update(); if (buildings[i].health <= 0) { buildings.splice(i, 1); } } for (var j = bombs.length - 1; j >= 0; j--) { if (bombs[j].destroyed) { bombs.splice(j, 1); } } };
/****
* Classes
****/
// Bomb class
var Bomb = Container.expand(function () {
var self = Container.call(this);
var bombGraphics = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.explode = function () {
// Create explosion effect
LK.effects.flashObject(self, 0xff0000, 500);
// Damage nearby buildings
for (var i = 0; i < buildings.length; i++) {
if (self.intersects(buildings[i])) {
buildings[i].takeDamage(50);
}
}
self.destroy();
};
});
//<Assets used in the game will automatically appear here>
// Building class
var Building = Container.expand(function () {
var self = Container.call(this);
var buildingGraphics = self.attachAsset('building', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.update = function () {
if (self.health <= 0) {
self.destroy();
}
};
self.takeDamage = function (damage) {
self.health -= damage;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize buildings array
var buildings = [];
// Create buildings
for (var i = 0; i < 5; i++) {
var building = new Building();
building.x = 400 * (i + 1);
building.y = 1366;
buildings.push(building);
game.addChild(building);
}
// Initialize bombs array
var bombs = [];
// Handle touch down event to place bombs
game.down = function (x, y, obj) {
var bomb = new Bomb();
bomb.x = x;
bomb.y = y;
bombs.push(bomb);
game.addChild(bomb);
bomb.explode();
};
// Update game state
game.update = function () {
for (var i = buildings.length - 1; i >= 0; i--) {
buildings[i].update();
if (buildings[i].health <= 0) {
buildings.splice(i, 1);
}
}
for (var j = bombs.length - 1; j >= 0; j--) {
if (bombs[j].destroyed) {
bombs.splice(j, 1);
}
}
};