User prompt
Make the game more intriguing
User prompt
Make the cop faster
User prompt
When a new cop spawns make it play the Sound Spawn
User prompt
Make the background grey
User prompt
Make it play CashCollect when collected cash
User prompt
I want it so you can hold the player to move it
Initial prompt
Cash Thief
/**** * Classes ****/ var Cash = Container.expand(function () { var self = Container.call(this); var cashGraphics = self.attachAsset('cash', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Cash logic if needed }; }); // Guard class var Guard = Container.expand(function () { var self = Container.call(this); var guardGraphics = self.attachAsset('guard', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Guard movement logic will be handled in the game update loop }; }); //<Assets used in the game will automatically appear here> // Thief class var Thief = Container.expand(function () { var self = Container.call(this); var thiefGraphics = self.attachAsset('thief', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Thief movement logic will be handled in the game update loop }; }); // Trap class var Trap = Container.expand(function () { var self = Container.call(this); var trapGraphics = self.attachAsset('trap', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Trap logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x808080 //Init game with grey background }); /**** * Game Code ****/ game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; game.up = function (x, y, obj) { dragNode = null; }; var thief = game.addChild(new Thief()); thief.x = 1024; thief.y = 1366; var cashItems = []; var traps = []; var guards = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnCash() { var cash = new Cash(); cash.x = Math.random() * 2048; cash.y = Math.random() * 2732; cashItems.push(cash); game.addChild(cash); } function spawnTrap() { var trap = new Trap(); trap.x = Math.random() * 2048; trap.y = Math.random() * 2732; traps.push(trap); game.addChild(trap); } function spawnGuard() { var guard = new Guard(); guard.x = Math.random() * 2048; guard.y = Math.random() * 2732; guards.push(guard); game.addChild(guard); } var dragNode = null; game.down = function (x, y, obj) { dragNode = thief; thief.x = x; thief.y = y; }; game.update = function () { for (var i = cashItems.length - 1; i >= 0; i--) { if (thief.intersects(cashItems[i])) { score += 10; LK.setScore(score); scoreTxt.setText(score); cashItems[i].destroy(); cashItems.splice(i, 1); LK.getSound('CashCollect').play(); } } for (var i = traps.length - 1; i >= 0; i--) { if (thief.intersects(traps[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var i = guards.length - 1; i >= 0; i--) { if (thief.intersects(guards[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 120 == 0) { spawnCash(); } if (LK.ticks % 300 == 0) { spawnTrap(); } if (LK.ticks % 600 == 0) { spawnGuard(); } guards.forEach(function (guard) { if (thief.x > guard.x) { guard.x += guard.speed; } else { guard.x -= guard.speed; } if (thief.y > guard.y) { guard.y += guard.speed; } else { guard.y -= guard.speed; } }); };
===================================================================
--- original.js
+++ change.js
@@ -51,9 +51,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x808080 //Init game with grey background
});
/****
* Game Code
A security guard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A stack of money. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A thief with a mask and steal bag. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A trap. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Powerup about cash. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.