User prompt
Make the game more intriguing
User prompt
Make the cop faster
User prompt
When a new cop spawns make it play the Sound Spawn
User prompt
Make the background grey
User prompt
Make it play CashCollect when collected cash
User prompt
I want it so you can hold the player to move it
Initial prompt
Cash Thief
/**** * Classes ****/ var Cash = Container.expand(function () { var self = Container.call(this); var cashGraphics = self.attachAsset('cash', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Cash logic if needed }; }); // Guard class var Guard = Container.expand(function () { var self = Container.call(this); var guardGraphics = self.attachAsset('guard', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Guard movement logic will be handled in the game update loop }; }); //<Assets used in the game will automatically appear here> // Thief class var Thief = Container.expand(function () { var self = Container.call(this); var thiefGraphics = self.attachAsset('thief', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Thief movement logic will be handled in the game update loop }; }); // Trap class var Trap = Container.expand(function () { var self = Container.call(this); var trapGraphics = self.attachAsset('trap', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Trap logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; game.up = function (x, y, obj) { dragNode = null; }; var thief = game.addChild(new Thief()); thief.x = 1024; thief.y = 1366; var cashItems = []; var traps = []; var guards = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnCash() { var cash = new Cash(); cash.x = Math.random() * 2048; cash.y = Math.random() * 2732; cashItems.push(cash); game.addChild(cash); } function spawnTrap() { var trap = new Trap(); trap.x = Math.random() * 2048; trap.y = Math.random() * 2732; traps.push(trap); game.addChild(trap); } function spawnGuard() { var guard = new Guard(); guard.x = Math.random() * 2048; guard.y = Math.random() * 2732; guards.push(guard); game.addChild(guard); } var dragNode = null; game.down = function (x, y, obj) { dragNode = thief; thief.x = x; thief.y = y; }; game.update = function () { for (var i = cashItems.length - 1; i >= 0; i--) { if (thief.intersects(cashItems[i])) { score += 10; LK.setScore(score); scoreTxt.setText(score); cashItems[i].destroy(); cashItems.splice(i, 1); } } for (var i = traps.length - 1; i >= 0; i--) { if (thief.intersects(traps[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var i = guards.length - 1; i >= 0; i--) { if (thief.intersects(guards[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 120 == 0) { spawnCash(); } if (LK.ticks % 300 == 0) { spawnTrap(); } if (LK.ticks % 600 == 0) { spawnGuard(); } guards.forEach(function (guard) { if (thief.x > guard.x) { guard.x += guard.speed; } else { guard.x -= guard.speed; } if (thief.y > guard.y) { guard.y += guard.speed; } else { guard.y -= guard.speed; } }); };
===================================================================
--- original.js
+++ change.js
@@ -1,143 +1,153 @@
-/****
+/****
* Classes
-****/
-// Cash class
+****/
var Cash = Container.expand(function () {
- var self = Container.call(this);
- var cashGraphics = self.attachAsset('cash', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Cash logic if needed
- };
+ var self = Container.call(this);
+ var cashGraphics = self.attachAsset('cash', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Cash logic if needed
+ };
});
// Guard class
var Guard = Container.expand(function () {
- var self = Container.call(this);
- var guardGraphics = self.attachAsset('guard', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- // Guard movement logic will be handled in the game update loop
- };
+ var self = Container.call(this);
+ var guardGraphics = self.attachAsset('guard', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ // Guard movement logic will be handled in the game update loop
+ };
});
//<Assets used in the game will automatically appear here>
// Thief class
var Thief = Container.expand(function () {
- var self = Container.call(this);
- var thiefGraphics = self.attachAsset('thief', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Thief movement logic will be handled in the game update loop
- };
+ var self = Container.call(this);
+ var thiefGraphics = self.attachAsset('thief', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Thief movement logic will be handled in the game update loop
+ };
});
// Trap class
var Trap = Container.expand(function () {
- var self = Container.call(this);
- var trapGraphics = self.attachAsset('trap', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Trap logic if needed
- };
+ var self = Container.call(this);
+ var trapGraphics = self.attachAsset('trap', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Trap logic if needed
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
+game.move = function (x, y, obj) {
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
var thief = game.addChild(new Thief());
thief.x = 1024;
thief.y = 1366;
var cashItems = [];
var traps = [];
var guards = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnCash() {
- var cash = new Cash();
- cash.x = Math.random() * 2048;
- cash.y = Math.random() * 2732;
- cashItems.push(cash);
- game.addChild(cash);
+ var cash = new Cash();
+ cash.x = Math.random() * 2048;
+ cash.y = Math.random() * 2732;
+ cashItems.push(cash);
+ game.addChild(cash);
}
function spawnTrap() {
- var trap = new Trap();
- trap.x = Math.random() * 2048;
- trap.y = Math.random() * 2732;
- traps.push(trap);
- game.addChild(trap);
+ var trap = new Trap();
+ trap.x = Math.random() * 2048;
+ trap.y = Math.random() * 2732;
+ traps.push(trap);
+ game.addChild(trap);
}
function spawnGuard() {
- var guard = new Guard();
- guard.x = Math.random() * 2048;
- guard.y = Math.random() * 2732;
- guards.push(guard);
- game.addChild(guard);
+ var guard = new Guard();
+ guard.x = Math.random() * 2048;
+ guard.y = Math.random() * 2732;
+ guards.push(guard);
+ game.addChild(guard);
}
+var dragNode = null;
game.down = function (x, y, obj) {
- thief.x = x;
- thief.y = y;
+ dragNode = thief;
+ thief.x = x;
+ thief.y = y;
};
game.update = function () {
- for (var i = cashItems.length - 1; i >= 0; i--) {
- if (thief.intersects(cashItems[i])) {
- score += 10;
- LK.setScore(score);
- scoreTxt.setText(score);
- cashItems[i].destroy();
- cashItems.splice(i, 1);
- }
- }
- for (var i = traps.length - 1; i >= 0; i--) {
- if (thief.intersects(traps[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- for (var i = guards.length - 1; i >= 0; i--) {
- if (thief.intersects(guards[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- if (LK.ticks % 120 == 0) {
- spawnCash();
- }
- if (LK.ticks % 300 == 0) {
- spawnTrap();
- }
- if (LK.ticks % 600 == 0) {
- spawnGuard();
- }
- guards.forEach(function (guard) {
- if (thief.x > guard.x) {
- guard.x += guard.speed;
- } else {
- guard.x -= guard.speed;
- }
- if (thief.y > guard.y) {
- guard.y += guard.speed;
- } else {
- guard.y -= guard.speed;
- }
- });
+ for (var i = cashItems.length - 1; i >= 0; i--) {
+ if (thief.intersects(cashItems[i])) {
+ score += 10;
+ LK.setScore(score);
+ scoreTxt.setText(score);
+ cashItems[i].destroy();
+ cashItems.splice(i, 1);
+ }
+ }
+ for (var i = traps.length - 1; i >= 0; i--) {
+ if (thief.intersects(traps[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ for (var i = guards.length - 1; i >= 0; i--) {
+ if (thief.intersects(guards[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ if (LK.ticks % 120 == 0) {
+ spawnCash();
+ }
+ if (LK.ticks % 300 == 0) {
+ spawnTrap();
+ }
+ if (LK.ticks % 600 == 0) {
+ spawnGuard();
+ }
+ guards.forEach(function (guard) {
+ if (thief.x > guard.x) {
+ guard.x += guard.speed;
+ } else {
+ guard.x -= guard.speed;
+ }
+ if (thief.y > guard.y) {
+ guard.y += guard.speed;
+ } else {
+ guard.y -= guard.speed;
+ }
+ });
};
\ No newline at end of file
A security guard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A stack of money. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A thief with a mask and steal bag. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A trap. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Powerup about cash. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.