User prompt
the 0 - 0 doesnt work
User prompt
Make a tennis background
User prompt
when tennis ball hits racket lay MusicBG1
User prompt
Add a line in the middle of the screen to represent the little tennis line
User prompt
Make it when the tennis racket touches the ball, Play MusicBG1
User prompt
Make it so every 5 hits, The ball goes faster
User prompt
The score doesnt work
Initial prompt
Tennis Racket
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 5; self.speedY = 5; self.update = function () { self.x += self.speedX; self.y += self.speedY; if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speedY *= -1; } }; }); // Paddle class var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Paddle movement logic will be handled in the game move event }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var ball = new Ball(); ball.x = 1024; ball.y = 1366; game.addChild(ball); var playerPaddle = new Paddle(); playerPaddle.x = 1024; playerPaddle.y = 2500; game.addChild(playerPaddle); var aiPaddle = new Paddle(); aiPaddle.x = 1024; aiPaddle.y = 200; game.addChild(aiPaddle); var scoreTxt = new Text2('0 - 0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var playerScore = 0; var aiScore = 0; function updateScore() { scoreTxt.setText("".concat(playerScore, " - ").concat(aiScore)); } game.move = function (x, y, obj) { playerPaddle.x = x; }; game.update = function () { ball.update(); playerPaddle.update(); aiPaddle.update(); // AI paddle movement if (ball.x > aiPaddle.x) { aiPaddle.x += 5; } else { aiPaddle.x -= 5; } // Ball collision with paddles if (ball.intersects(playerPaddle) || ball.intersects(aiPaddle)) { ball.speedY *= -1; // Play MusicBG1 when tennis ball hits the racket LK.getSound('MusicBG1').play(); } // Scoring if (ball.y <= 0) { playerScore++; updateScore(); ball.x = 1024; ball.y = 1366; } else if (ball.y >= 2732) { aiScore++; updateScore(); ball.x = 1024; ball.y = 1366; } };
===================================================================
--- original.js
+++ change.js
@@ -70,9 +70,9 @@
LK.gui.top.addChild(scoreTxt);
var playerScore = 0;
var aiScore = 0;
function updateScore() {
- scoreTxt.setText(playerScore + ' - ' + aiScore);
+ scoreTxt.setText("".concat(playerScore, " - ").concat(aiScore));
}
game.move = function (x, y, obj) {
playerPaddle.x = x;
};
Tennis Racket. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Tennis Ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Tennis Court Background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Up view