User prompt
delever package on the right house when player collide with correct house
User prompt
add an arrow indicator to the house where the player should be delivering the package, and also for the package that has to pickup ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
sorry, car front side is left side, switch sprite orientation ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
cars when moving always turn the sprite to that direction, the front side of the sprite is right side ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
prevent house generation to overlap, cars, dogs and player should collide with houses
User prompt
when you click in the screen, player character should follow the mouse instead of teleporting to mouse
User prompt
dog behaviour follows player when get close to him
Code edit (1 edits merged)
Please save this source code
User prompt
Delivery Dash
Initial prompt
Create a simple yet fun 2D pixel art game titled "Delivery Dash". Genre: Action / Arcade / Time Management View: Top-down (like old-school Zelda or GTA 1 style) Main Gameplay Loop: The player controls a delivery person riding a bike or walking around a city map. The objective is to deliver packages to correct houses before time runs out. Houses are randomly placed, and the player must avoid obstacles like cars, dogs, or rival delivery agents. The player earns points based on speed, accuracy, and package condition. Controls: Arrow keys or WASD to move Spacebar or E to deliver a package when standing in front of the right house Optional: Shift for dash (limited stamina) Features: Timer countdown per level Increasing difficulty with new obstacles Power-ups like time extenders, speed boosts, or package protectors Simple scoring system 2-4 progressively harder levels with different city layouts Art Style: Pixel art, colorful and cartoony Sound: Add upbeat chiptune background music and delivery sound effects Make it playable in-browser. Keep code modular and readable in case I want to expand later.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
shield icon inside of a blue energy bubble. In-Game asset. 2d. High contrast. No shadows
1+ up heart icon. In-Game asset. 2d. High contrast. No shadows
fast foward icon. In-Game asset. 2d. High contrast. No shadows
+10 inside of a clock icon. In-Game asset. 2d. High contrast. No shadows
Street block, garden with concrete walkway on the border. In-Game asset. 2d. High contrast. No shadows