User prompt
More 100000× times improvement in graphics with 3 D resolution
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And it will answer both all type of questions
User prompt
Make digital ai for help in game which give all the answers of outside and inside the world
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Make theme human world
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Please fix the bug: 'Uncaught ReferenceError: gunGraphics is not defined' in or related to this line: 'newBullet.x = gunGraphics.x;' Line Number: 121
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And input guns and human body and free fire like environment
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Make psychopaths to innocent people now
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Add human faces and enemy faces and make war zone for 25 years warriors
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Make realistic as human
Initial prompt
PsychoZone
/**** * Classes ****/ // Define the Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); // Define the Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemyFace', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Enemy update logic self.y += self.speed; }; }); //<Assets used in the game will automatically appear here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; self.move = function (x, y) { self.x = x; self.y = y; }; }); // Define the PsychopathPlayer class var PsychopathPlayer = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('humanBody', { anchorX: 0.5, anchorY: 0.5 }); var gunGraphics = self.attachAsset('gun', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Psychopath player update logic }; self.move = function (x, y) { self.x = x; self.y = y; gunGraphics.x = self.x; gunGraphics.y = self.y - 50; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize psychopath player var psychopathPlayer = game.addChild(new PsychopathPlayer()); psychopathPlayer.x = 2048 / 2; psychopathPlayer.y = 2732 - 200; // Create a free fire like environment var warZone = []; for (var i = 0; i < 25; i++) { var newWarrior = new Enemy(); newWarrior.x = Math.random() * 2048; newWarrior.y = Math.random() * 2732; warZone.push(newWarrior); game.addChild(newWarrior); } // Initialize enemies array var enemies = []; // Initialize bullets array var bullets = []; // Score display var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle player movement game.move = function (x, y, obj) { psychopathPlayer.move(x, y); }; // Handle shooting game.down = function (x, y, obj) { var newBullet = new Bullet(); newBullet.x = gunGraphics.x; newBullet.y = gunGraphics.y; bullets.push(newBullet); game.addChild(newBullet); }; // Update game state game.update = function () { // Update psychopath player psychopathPlayer.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].y > 2732) { enemies[i].destroy(); enemies.splice(i, 1); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); if (bullets[j].y < 0) { bullets[j].destroy(); bullets.splice(j, 1); } } // Check for collisions for (var k = bullets.length - 1; k >= 0; k--) { for (var l = enemies.length - 1; l >= 0; l--) { if (bullets[k].intersects(enemies[l])) { bullets[k].destroy(); bullets.splice(k, 1); enemies[l].destroy(); enemies.splice(l, 1); // Update score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); break; } } } // Spawn new enemies if (LK.ticks % 60 == 0) { var newEnemy = new Enemy(); newEnemy.x = Math.random() * 2048; newEnemy.y = -50; enemies.push(newEnemy); game.addChild(newEnemy); } };
===================================================================
--- original.js
+++ change.js
@@ -45,19 +45,25 @@
});
// Define the PsychopathPlayer class
var PsychopathPlayer = Container.expand(function () {
var self = Container.call(this);
- var playerGraphics = self.attachAsset('enemyFace', {
+ var playerGraphics = self.attachAsset('humanBody', {
anchorX: 0.5,
anchorY: 0.5
});
+ var gunGraphics = self.attachAsset('gun', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
self.speed = 5;
self.update = function () {
// Psychopath player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
+ gunGraphics.x = self.x;
+ gunGraphics.y = self.y - 50;
};
});
/****
@@ -73,9 +79,9 @@
// Initialize psychopath player
var psychopathPlayer = game.addChild(new PsychopathPlayer());
psychopathPlayer.x = 2048 / 2;
psychopathPlayer.y = 2732 - 200;
-// Create a war zone for 25 years warriors
+// Create a free fire like environment
var warZone = [];
for (var i = 0; i < 25; i++) {
var newWarrior = new Enemy();
newWarrior.x = Math.random() * 2048;
@@ -100,10 +106,10 @@
};
// Handle shooting
game.down = function (x, y, obj) {
var newBullet = new Bullet();
- newBullet.x = psychopathPlayer.x;
- newBullet.y = psychopathPlayer.y;
+ newBullet.x = gunGraphics.x;
+ newBullet.y = gunGraphics.y;
bullets.push(newBullet);
game.addChild(newBullet);
};
// Update game state