User prompt
More 100000× times improvement in graphics with 3 D resolution
User prompt
And it will answer both all type of questions
User prompt
Make digital ai for help in game which give all the answers of outside and inside the world
User prompt
Make theme human world
User prompt
Please fix the bug: 'Uncaught ReferenceError: gunGraphics is not defined' in or related to this line: 'newBullet.x = gunGraphics.x;' Line Number: 121
User prompt
And input guns and human body and free fire like environment
User prompt
Make psychopaths to innocent people now
User prompt
Add human faces and enemy faces and make war zone for 25 years warriors
User prompt
Make realistic as human
Initial prompt
PsychoZone
/****
* Classes
****/
// Define the Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10;
self.update = function () {
self.y += self.speed;
};
});
// Define the Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemyFace', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Enemy update logic
self.y += self.speed;
};
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
// Define the PsychopathPlayer class
var PsychopathPlayer = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('enemyFace', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Psychopath player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize psychopath player
var psychopathPlayer = game.addChild(new PsychopathPlayer());
psychopathPlayer.x = 2048 / 2;
psychopathPlayer.y = 2732 - 200;
// Create a war zone for 25 years warriors
var warZone = [];
for (var i = 0; i < 25; i++) {
var newWarrior = new Enemy();
newWarrior.x = Math.random() * 2048;
newWarrior.y = Math.random() * 2732;
warZone.push(newWarrior);
game.addChild(newWarrior);
}
// Initialize enemies array
var enemies = [];
// Initialize bullets array
var bullets = [];
// Score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle player movement
game.move = function (x, y, obj) {
psychopathPlayer.move(x, y);
};
// Handle shooting
game.down = function (x, y, obj) {
var newBullet = new Bullet();
newBullet.x = psychopathPlayer.x;
newBullet.y = psychopathPlayer.y;
bullets.push(newBullet);
game.addChild(newBullet);
};
// Update game state
game.update = function () {
// Update psychopath player
psychopathPlayer.update();
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
if (enemies[i].y > 2732) {
enemies[i].destroy();
enemies.splice(i, 1);
}
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
if (bullets[j].y < 0) {
bullets[j].destroy();
bullets.splice(j, 1);
}
}
// Check for collisions
for (var k = bullets.length - 1; k >= 0; k--) {
for (var l = enemies.length - 1; l >= 0; l--) {
if (bullets[k].intersects(enemies[l])) {
bullets[k].destroy();
bullets.splice(k, 1);
enemies[l].destroy();
enemies.splice(l, 1);
// Update score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
break;
}
}
}
// Spawn new enemies
if (LK.ticks % 60 == 0) {
var newEnemy = new Enemy();
newEnemy.x = Math.random() * 2048;
newEnemy.y = -50;
enemies.push(newEnemy);
game.addChild(newEnemy);
}
}; ===================================================================
--- original.js
+++ change.js
@@ -25,35 +25,35 @@
// Enemy update logic
self.y += self.speed;
};
});
-// Define the InnocentPlayer class
-var InnocentPlayer = Container.expand(function () {
+//<Assets used in the game will automatically appear here>
+// Define the Player class
+var Player = Container.expand(function () {
var self = Container.call(this);
- var playerGraphics = self.attachAsset('humanFace', {
+ var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
- // Innocent player update logic
+ // Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
-//<Assets used in the game will automatically appear here>
-// Define the Player class
-var Player = Container.expand(function () {
+// Define the PsychopathPlayer class
+var PsychopathPlayer = Container.expand(function () {
var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
+ var playerGraphics = self.attachAsset('enemyFace', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
- // Player update logic
+ // Psychopath player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
@@ -69,12 +69,12 @@
/****
* Game Code
****/
-// Initialize innocent player
-var innocentPlayer = game.addChild(new InnocentPlayer());
-innocentPlayer.x = 2048 / 2;
-innocentPlayer.y = 2732 - 200;
+// Initialize psychopath player
+var psychopathPlayer = game.addChild(new PsychopathPlayer());
+psychopathPlayer.x = 2048 / 2;
+psychopathPlayer.y = 2732 - 200;
// Create a war zone for 25 years warriors
var warZone = [];
for (var i = 0; i < 25; i++) {
var newWarrior = new Enemy();
@@ -95,22 +95,22 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle player movement
game.move = function (x, y, obj) {
- innocentPlayer.move(x, y);
+ psychopathPlayer.move(x, y);
};
// Handle shooting
game.down = function (x, y, obj) {
var newBullet = new Bullet();
- newBullet.x = innocentPlayer.x;
- newBullet.y = innocentPlayer.y;
+ newBullet.x = psychopathPlayer.x;
+ newBullet.y = psychopathPlayer.y;
bullets.push(newBullet);
game.addChild(newBullet);
};
// Update game state
game.update = function () {
- // Update innocent player
- innocentPlayer.update();
+ // Update psychopath player
+ psychopathPlayer.update();
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
if (enemies[i].y > 2732) {