User prompt
More 100000× times improvement in graphics with 3 D resolution
User prompt
And it will answer both all type of questions
User prompt
Make digital ai for help in game which give all the answers of outside and inside the world
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Make theme human world
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Please fix the bug: 'Uncaught ReferenceError: gunGraphics is not defined' in or related to this line: 'newBullet.x = gunGraphics.x;' Line Number: 121
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And input guns and human body and free fire like environment
User prompt
Make psychopaths to innocent people now
User prompt
Add human faces and enemy faces and make war zone for 25 years warriors
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Make realistic as human
Initial prompt
PsychoZone
/**** * Classes ****/ // Define the Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); // Define the Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemyFace', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Enemy update logic self.y += self.speed; }; }); // Define the InnocentPlayer class var InnocentPlayer = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('humanFace', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Innocent player update logic }; self.move = function (x, y) { self.x = x; self.y = y; }; }); //<Assets used in the game will automatically appear here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; self.move = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize innocent player var innocentPlayer = game.addChild(new InnocentPlayer()); innocentPlayer.x = 2048 / 2; innocentPlayer.y = 2732 - 200; // Create a war zone for 25 years warriors var warZone = []; for (var i = 0; i < 25; i++) { var newWarrior = new Enemy(); newWarrior.x = Math.random() * 2048; newWarrior.y = Math.random() * 2732; warZone.push(newWarrior); game.addChild(newWarrior); } // Initialize enemies array var enemies = []; // Initialize bullets array var bullets = []; // Score display var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle player movement game.move = function (x, y, obj) { innocentPlayer.move(x, y); }; // Handle shooting game.down = function (x, y, obj) { var newBullet = new Bullet(); newBullet.x = innocentPlayer.x; newBullet.y = innocentPlayer.y; bullets.push(newBullet); game.addChild(newBullet); }; // Update game state game.update = function () { // Update innocent player innocentPlayer.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].y > 2732) { enemies[i].destroy(); enemies.splice(i, 1); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); if (bullets[j].y < 0) { bullets[j].destroy(); bullets.splice(j, 1); } } // Check for collisions for (var k = bullets.length - 1; k >= 0; k--) { for (var l = enemies.length - 1; l >= 0; l--) { if (bullets[k].intersects(enemies[l])) { bullets[k].destroy(); bullets.splice(k, 1); enemies[l].destroy(); enemies.splice(l, 1); // Update score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); break; } } } // Spawn new enemies if (LK.ticks % 60 == 0) { var newEnemy = new Enemy(); newEnemy.x = Math.random() * 2048; newEnemy.y = -50; enemies.push(newEnemy); game.addChild(newEnemy); } };
===================================================================
--- original.js
+++ change.js
@@ -15,9 +15,9 @@
});
// Define the Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
+ var enemyGraphics = self.attachAsset('enemyFace', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
@@ -28,9 +28,9 @@
});
// Define the InnocentPlayer class
var InnocentPlayer = Container.expand(function () {
var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
+ var playerGraphics = self.attachAsset('humanFace', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
@@ -73,8 +73,17 @@
// Initialize innocent player
var innocentPlayer = game.addChild(new InnocentPlayer());
innocentPlayer.x = 2048 / 2;
innocentPlayer.y = 2732 - 200;
+// Create a war zone for 25 years warriors
+var warZone = [];
+for (var i = 0; i < 25; i++) {
+ var newWarrior = new Enemy();
+ newWarrior.x = Math.random() * 2048;
+ newWarrior.y = Math.random() * 2732;
+ warZone.push(newWarrior);
+ game.addChild(newWarrior);
+}
// Initialize enemies array
var enemies = [];
// Initialize bullets array
var bullets = [];