User prompt
More 100000× times improvement in graphics with 3 D resolution
User prompt
And it will answer both all type of questions
User prompt
Make digital ai for help in game which give all the answers of outside and inside the world
User prompt
Make theme human world
User prompt
Please fix the bug: 'Uncaught ReferenceError: gunGraphics is not defined' in or related to this line: 'newBullet.x = gunGraphics.x;' Line Number: 121
User prompt
And input guns and human body and free fire like environment
User prompt
Make psychopaths to innocent people now
User prompt
Add human faces and enemy faces and make war zone for 25 years warriors
User prompt
Make realistic as human
Initial prompt
PsychoZone
/****
* Classes
****/
// Define the Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10;
self.update = function () {
self.y += self.speed;
};
});
// Define the DigitalAI class
var DigitalAI = Container.expand(function () {
var self = Container.call(this);
var aiGraphics = self.attachAsset('player3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.provideAnswer = function (question) {
// Simple logic to provide answers
if (question.includes("outside world")) {
return "The outside world is vast and full of opportunities.";
} else if (question.includes("inside world")) {
return "The inside world is complex and full of challenges.";
} else if (question.includes("game")) {
return "This game is a thrilling adventure!";
} else if (question.includes("player")) {
return "You are the hero of this game!";
} else if (question.includes("game")) {
return "This game is a thrilling adventure!";
} else if (question.includes("player")) {
return "You are the hero of this game!";
} else {
return "I don't have an answer to that question.";
}
};
});
// Define the Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemyFace3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Enemy update logic
self.y += self.speed;
};
});
// Define the HumanPlayer class
var HumanPlayer = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('humanBody3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.gunGraphics = self.attachAsset('gun3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Human player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
self.gunGraphics.x = self.x;
self.gunGraphics.y = self.y - 50;
};
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize human player
var humanPlayer = game.addChild(new HumanPlayer());
humanPlayer.x = 2048 / 2;
humanPlayer.y = 2732 - 200;
// Initialize DigitalAI
var digitalAI = game.addChild(new DigitalAI());
digitalAI.x = 100;
digitalAI.y = 100;
// Create a free fire like environment
var warZone = [];
for (var i = 0; i < 25; i++) {
var newWarrior = new Enemy();
newWarrior.x = Math.random() * 2048;
newWarrior.y = Math.random() * 2732;
warZone.push(newWarrior);
game.addChild(newWarrior);
}
// Initialize enemies array
var enemies = [];
// Initialize bullets array
var bullets = [];
// Score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle player movement
game.move = function (x, y, obj) {
humanPlayer.move(x, y);
};
// Handle shooting
game.down = function (x, y, obj) {
if (x < 200 && y < 200) {
// Interact with DigitalAI
var question = prompt("Ask DigitalAI a question:");
var answer = digitalAI.provideAnswer(question);
alert(answer);
} else {
var newBullet = new Bullet();
newBullet.x = humanPlayer.gunGraphics.x;
newBullet.y = humanPlayer.gunGraphics.y;
bullets.push(newBullet);
game.addChild(newBullet);
}
};
// Update game state
game.update = function () {
// Update human player
humanPlayer.update();
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
if (enemies[i].y > 2732) {
enemies[i].destroy();
enemies.splice(i, 1);
}
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
if (bullets[j].y < 0) {
bullets[j].destroy();
bullets.splice(j, 1);
}
}
// Check for collisions
for (var k = bullets.length - 1; k >= 0; k--) {
for (var l = enemies.length - 1; l >= 0; l--) {
if (bullets[k].intersects(enemies[l])) {
bullets[k].destroy();
bullets.splice(k, 1);
enemies[l].destroy();
enemies.splice(l, 1);
// Update score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
break;
}
}
}
// Spawn new enemies
if (LK.ticks % 60 == 0) {
var newEnemy = new Enemy();
newEnemy.x = Math.random() * 2048;
newEnemy.y = -50;
enemies.push(newEnemy);
game.addChild(newEnemy);
}
}; ===================================================================
--- original.js
+++ change.js
@@ -3,9 +3,9 @@
****/
// Define the Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
+ var bulletGraphics = self.attachAsset('bullet3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10;
@@ -15,9 +15,9 @@
});
// Define the DigitalAI class
var DigitalAI = Container.expand(function () {
var self = Container.call(this);
- var aiGraphics = self.attachAsset('player', {
+ var aiGraphics = self.attachAsset('player3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.provideAnswer = function (question) {
@@ -41,9 +41,9 @@
});
// Define the Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemyFace', {
+ var enemyGraphics = self.attachAsset('enemyFace3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
@@ -54,13 +54,13 @@
});
// Define the HumanPlayer class
var HumanPlayer = Container.expand(function () {
var self = Container.call(this);
- var playerGraphics = self.attachAsset('humanBody', {
+ var playerGraphics = self.attachAsset('humanBody3D', {
anchorX: 0.5,
anchorY: 0.5
});
- self.gunGraphics = self.attachAsset('gun', {
+ self.gunGraphics = self.attachAsset('gun3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
@@ -77,9 +77,9 @@
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
+ var playerGraphics = self.attachAsset('player3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;