var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5); self.speed = 5; self.move = function () {}; self.jump = function () {}; self.shoot = function () {}; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.createAsset('enemy', 'Enemy character', .5, .5); self.speed = 3; self.move = function () {}; self.attack = function () {}; }); var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet', .5, .5); self.speed = 10; self.move = function () {}; }); var EnemyBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet', .5, .5); self.speed = 7; self.move = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); var hero = self.addChild(new Hero()); var enemies = []; var heroBullets = []; var enemyBullets = []; hero.x = 1024; hero.y = 1366; LK.on('tick', function () { hero.update(); for (var i = 0; i < enemies.length; i++) { enemies[i].update(); } for (var i = 0; i < heroBullets.length; i++) { heroBullets[i].update(); } for (var i = 0; i < enemyBullets.length; i++) { enemyBullets[i].update(); } }); self.on('down', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); if (pos.x > hero.x) { hero.move(); } else { hero.shoot(); } }); });
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5);
self.speed = 5;
self.move = function () {};
self.jump = function () {};
self.shoot = function () {};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.createAsset('enemy', 'Enemy character', .5, .5);
self.speed = 3;
self.move = function () {};
self.attack = function () {};
});
var HeroBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet', .5, .5);
self.speed = 10;
self.move = function () {};
});
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet', .5, .5);
self.speed = 7;
self.move = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var hero = self.addChild(new Hero());
var enemies = [];
var heroBullets = [];
var enemyBullets = [];
hero.x = 1024;
hero.y = 1366;
LK.on('tick', function () {
hero.update();
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
}
for (var i = 0; i < heroBullets.length; i++) {
heroBullets[i].update();
}
for (var i = 0; i < enemyBullets.length; i++) {
enemyBullets[i].update();
}
});
self.on('down', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(self);
if (pos.x > hero.x) {
hero.move();
} else {
hero.shoot();
}
});
});
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