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Please fix the bug: 'TypeError: LK.getLevel is not a function' in or related to this line: 'if (LK.getScore() >= 85 && LK.getLevel() == 3) {' Line Number: 178
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when score reaches 100 appears a winner sticker
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play sound when bonus bird touched
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play a sound when bird is touched
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play a sound when touch bomb
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add bonus bird which gives 15 score
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bonus bird disappears after 5 second
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1 bomb disappears after 4 second
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level five ends at score 150 after level five write the text of winner and simply end the game
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create a bomb which less 5 points
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at score 120 level 4 ends
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spawn bonus bird after 30 second
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the bonus bird color is red
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after one minute spawn a bonus bird which scores 10
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at level 4 one bird disappear after 2 second and another on 3 second
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at level 4 birds disappears after 2 second
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level 3 complete at score 85
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on level 3 two birds spawns at 1 time
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at score 65 a level complete
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every bird spawns at bushe
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after 3 second one bird remove and respawn after 5 second
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at level 2 every bird disappears after 3 second
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when score reaches 50 a level complete
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the bird appearsat the bushes
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Please fix the bug: 'TypeError: bushes[j].update is not a function' in or related to this line: 'bushes[j].update();' Line Number: 80
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Birds don't move in this game, so no update logic needed }; self.down = function (x, y, obj) { // Play bird sound LK.getSound('sparrowchirping').play(); // Remove bird when tapped self.destroy(); // Update score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); }; }); var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Bombs don't move in this game, so no update logic needed }; self.down = function (x, y, obj) { // Play bomb sound LK.getSound('bang').play(); // Remove bomb when tapped self.destroy(); // Update score LK.setScore(LK.getScore() - 5); scoreTxt.setText(LK.getScore()); }; }); var BonusBird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bonusBird', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Bonus birds don't move in this game, so no update logic needed }; self.down = function (x, y, obj) { // Play bonus bird sound LK.getSound('chirping').play(); // Remove bonus bird when tapped self.destroy(); // Update score LK.setScore(LK.getScore() + 15); scoreTxt.setText(LK.getScore()); }; }); // Function to spawn bonus bird var Bush = Container.expand(function () { var self = Container.call(this); var bushGraphics = self.attachAsset('bush' + (Math.floor(Math.random() * 5) + 1), { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Function to spawn bonus bird function spawnBonusBird() { var bonusBird = new BonusBird(); bonusBird.x = Math.random() * 2048; bonusBird.y = Math.random() * 2732; birds.push(bonusBird); game.addChild(bonusBird); // Remove bonus bird after 5 seconds LK.setTimeout(function () { bonusBird.destroy(); birds.splice(birds.indexOf(bonusBird), 1); }, 5000); } // Spawn bonus bird after 30 seconds LK.setTimeout(spawnBonusBird, 30000); // Function to spawn bomb function spawnBomb() { var bomb = new Bomb(); bomb.x = Math.random() * 2048; bomb.y = Math.random() * 2732; bombs.push(bomb); game.addChild(bomb); // Remove bomb after 4 seconds LK.setTimeout(function () { bomb.destroy(); bombs.splice(bombs.indexOf(bomb), 1); }, 4000); } // Spawn bomb every 10 seconds LK.setInterval(spawnBomb, 10000); // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of birds, including bonus birds var birds = []; // Array to keep track of bombs var bombs = []; // Array to keep track of bushes var bushes = []; // Function to spawn birds function spawnBird() { var bird1 = new Bird(); bird1.x = Math.random() * 2048; bird1.y = Math.random() * 2732; birds.push(bird1); game.addChild(bird1); var bird2 = new Bird(); bird2.x = Math.random() * 2048; bird2.y = Math.random() * 2732; birds.push(bird2); game.addChild(bird2); // Remove birds after 2 and 3 seconds for level 4 LK.setTimeout(function () { bird1.destroy(); birds.splice(birds.indexOf(bird1), 1); }, 2000); LK.setTimeout(function () { bird2.destroy(); birds.splice(birds.indexOf(bird2), 1); }, 3000); // Respawn birds after 5 seconds LK.setTimeout(spawnBird, 5000); } // Initial bird spawn is now handled within spawnBird // Game update function game.update = function () { // Update logic for birds for (var i = birds.length - 1; i >= 0; i--) { birds[i].update(); } // Update logic for bombs for (var i = bombs.length - 1; i >= 0; i--) { bombs[i].update(); } // Update logic for bushes // Bushes don't have an update method, so no update logic needed // Check if score reaches 85 to complete level 3 if (LK.getScore() >= 85 && LK.getLevel() == 3) { LK.showLevelComplete(); // Show level complete screen } // Check if score reaches 120 to complete level 4 if (LK.getScore() >= 120 && LK.getLevel() == 4) { LK.showLevelComplete(); // Show level complete screen } // Check if score reaches 150 to complete level 5 if (LK.getScore() >= 150 && LK.getLevel() == 5) { LK.showLevelComplete(); // Show level complete screen // Display winner text var winnerTxt = new Text2('Winner!', { size: 200, fill: "#FFD700" // Gold color }); winnerTxt.anchor.set(0.5, 0.5); winnerTxt.x = 2048 / 2; winnerTxt.y = 2732 / 2; game.addChild(winnerTxt); // End game LK.endGame(); } }; // Function to spawn bushes function spawnBushes() { for (var i = 0; i < 5; i++) { var bush = new Bush(); bush.x = Math.random() * 2048; bush.y = Math.random() * 2732; bushes.push(bush); game.addChild(bush); } } // Initial bird spawn spawnBird(); spawnBushes(); // Function to spawn bonus bird // Spawn bonus bird every 30 seconds LK.setInterval(spawnBonusBird, 30000);
===================================================================
--- original.js
+++ change.js
@@ -50,8 +50,10 @@
self.update = function () {
// Bonus birds don't move in this game, so no update logic needed
};
self.down = function (x, y, obj) {
+ // Play bonus bird sound
+ LK.getSound('chirping').play();
// Remove bonus bird when tapped
self.destroy();
// Update score
LK.setScore(LK.getScore() + 15);