User prompt
Please fix the bug: 'TypeError: LK.getLevel is not a function' in or related to this line: 'if (LK.getScore() >= 85 && LK.getLevel() == 3) {' Line Number: 178
User prompt
when score reaches 100 appears a winner sticker
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play sound when bonus bird touched
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play a sound when bird is touched
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play a sound when touch bomb
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add bonus bird which gives 15 score
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bonus bird disappears after 5 second
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1 bomb disappears after 4 second
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level five ends at score 150 after level five write the text of winner and simply end the game
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create a bomb which less 5 points
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at score 120 level 4 ends
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spawn bonus bird after 30 second
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the bonus bird color is red
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after one minute spawn a bonus bird which scores 10
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at level 4 one bird disappear after 2 second and another on 3 second
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at level 4 birds disappears after 2 second
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level 3 complete at score 85
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on level 3 two birds spawns at 1 time
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at score 65 a level complete
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every bird spawns at bushe
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after 3 second one bird remove and respawn after 5 second
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at level 2 every bird disappears after 3 second
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when score reaches 50 a level complete
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the bird appearsat the bushes
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Please fix the bug: 'TypeError: bushes[j].update is not a function' in or related to this line: 'bushes[j].update();' Line Number: 80
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Birds don't move in this game, so no update logic needed }; self.down = function (x, y, obj) { // Remove bird when tapped self.destroy(); // Update score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); }; }); var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Bombs don't move in this game, so no update logic needed }; self.down = function (x, y, obj) { // Remove bomb when tapped self.destroy(); // Update score LK.setScore(LK.getScore() - 5); scoreTxt.setText(LK.getScore()); }; }); var BonusBird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bonusBird', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Bonus birds don't move in this game, so no update logic needed }; self.down = function (x, y, obj) { // Remove bonus bird when tapped self.destroy(); // Update score LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore()); }; }); var Bush = Container.expand(function () { var self = Container.call(this); var bushGraphics = self.attachAsset('bush' + (Math.floor(Math.random() * 5) + 1), { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Function to spawn bonus bird function spawnBonusBird() { var bonusBird = new BonusBird(); bonusBird.x = Math.random() * 2048; bonusBird.y = Math.random() * 2732; birds.push(bonusBird); game.addChild(bonusBird); } // Spawn bonus bird after 30 seconds LK.setTimeout(spawnBonusBird, 30000); // Function to spawn bomb function spawnBomb() { var bomb = new Bomb(); bomb.x = Math.random() * 2048; bomb.y = Math.random() * 2732; bombs.push(bomb); game.addChild(bomb); } // Spawn bomb every 10 seconds LK.setInterval(spawnBomb, 10000); // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of birds var birds = []; // Array to keep track of bombs var bombs = []; // Array to keep track of bushes var bushes = []; // Function to spawn birds function spawnBird() { var bird1 = new Bird(); bird1.x = Math.random() * 2048; bird1.y = Math.random() * 2732; birds.push(bird1); game.addChild(bird1); var bird2 = new Bird(); bird2.x = Math.random() * 2048; bird2.y = Math.random() * 2732; birds.push(bird2); game.addChild(bird2); // Remove birds after 2 and 3 seconds for level 4 LK.setTimeout(function () { bird1.destroy(); birds.splice(birds.indexOf(bird1), 1); }, 2000); LK.setTimeout(function () { bird2.destroy(); birds.splice(birds.indexOf(bird2), 1); }, 3000); // Respawn birds after 5 seconds LK.setTimeout(spawnBird, 5000); } // Initial bird spawn is now handled within spawnBird // Game update function game.update = function () { // Update logic for birds for (var i = birds.length - 1; i >= 0; i--) { birds[i].update(); } // Update logic for bombs for (var i = bombs.length - 1; i >= 0; i--) { bombs[i].update(); } // Update logic for bushes // Bushes don't have an update method, so no update logic needed // Check if score reaches 85 to complete level 3 if (LK.getScore() >= 85 && LK.getLevel() == 3) { LK.showLevelComplete(); // Show level complete screen } // Check if score reaches 120 to complete level 4 if (LK.getScore() >= 120 && LK.getLevel() == 4) { LK.showLevelComplete(); // Show level complete screen } }; // Function to spawn bushes function spawnBushes() { for (var i = 0; i < 5; i++) { var bush = new Bush(); bush.x = Math.random() * 2048; bush.y = Math.random() * 2732; bushes.push(bush); game.addChild(bush); } } // Initial bird spawn spawnBird(); spawnBushes();
===================================================================
--- original.js
+++ change.js
@@ -19,8 +19,25 @@
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
};
});
+var Bomb = Container.expand(function () {
+ var self = Container.call(this);
+ var bombGraphics = self.attachAsset('bomb', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Bombs don't move in this game, so no update logic needed
+ };
+ self.down = function (x, y, obj) {
+ // Remove bomb when tapped
+ self.destroy();
+ // Update score
+ LK.setScore(LK.getScore() - 5);
+ scoreTxt.setText(LK.getScore());
+ };
+});
var BonusBird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bonusBird', {
anchorX: 0.5,
@@ -64,8 +81,18 @@
game.addChild(bonusBird);
}
// Spawn bonus bird after 30 seconds
LK.setTimeout(spawnBonusBird, 30000);
+// Function to spawn bomb
+function spawnBomb() {
+ var bomb = new Bomb();
+ bomb.x = Math.random() * 2048;
+ bomb.y = Math.random() * 2732;
+ bombs.push(bomb);
+ game.addChild(bomb);
+}
+// Spawn bomb every 10 seconds
+LK.setInterval(spawnBomb, 10000);
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
@@ -73,8 +100,10 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of birds
var birds = [];
+// Array to keep track of bombs
+var bombs = [];
// Array to keep track of bushes
var bushes = [];
// Function to spawn birds
function spawnBird() {
@@ -106,8 +135,12 @@
// Update logic for birds
for (var i = birds.length - 1; i >= 0; i--) {
birds[i].update();
}
+ // Update logic for bombs
+ for (var i = bombs.length - 1; i >= 0; i--) {
+ bombs[i].update();
+ }
// Update logic for bushes
// Bushes don't have an update method, so no update logic needed
// Check if score reaches 85 to complete level 3
if (LK.getScore() >= 85 && LK.getLevel() == 3) {