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Please fix the bug: 'TypeError: LK.getLevel is not a function' in or related to this line: 'if (LK.getScore() >= 85 && LK.getLevel() == 3) {' Line Number: 178
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when score reaches 100 appears a winner sticker
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play sound when bonus bird touched
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play a sound when bird is touched
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play a sound when touch bomb
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add bonus bird which gives 15 score
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bonus bird disappears after 5 second
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1 bomb disappears after 4 second
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level five ends at score 150 after level five write the text of winner and simply end the game
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create a bomb which less 5 points
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at score 120 level 4 ends
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spawn bonus bird after 30 second
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the bonus bird color is red
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after one minute spawn a bonus bird which scores 10
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at level 4 one bird disappear after 2 second and another on 3 second
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at level 4 birds disappears after 2 second
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level 3 complete at score 85
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on level 3 two birds spawns at 1 time
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at score 65 a level complete
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every bird spawns at bushe
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after 3 second one bird remove and respawn after 5 second
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at level 2 every bird disappears after 3 second
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when score reaches 50 a level complete
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the bird appearsat the bushes
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Please fix the bug: 'TypeError: bushes[j].update is not a function' in or related to this line: 'bushes[j].update();' Line Number: 80
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Birds don't move in this game, so no update logic needed }; self.down = function (x, y, obj) { // Remove bird when tapped self.destroy(); // Update score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); }; }); var BonusBird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bonusBird', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Bonus birds don't move in this game, so no update logic needed }; self.down = function (x, y, obj) { // Remove bonus bird when tapped self.destroy(); // Update score LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore()); }; }); var Bush = Container.expand(function () { var self = Container.call(this); var bushGraphics = self.attachAsset('bush' + (Math.floor(Math.random() * 5) + 1), { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Function to spawn bonus bird function spawnBonusBird() { var bonusBird = new BonusBird(); bonusBird.x = Math.random() * 2048; bonusBird.y = Math.random() * 2732; birds.push(bonusBird); game.addChild(bonusBird); } // Spawn bonus bird after 30 seconds LK.setTimeout(spawnBonusBird, 30000); // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of birds var birds = []; // Array to keep track of bushes var bushes = []; // Function to spawn birds function spawnBird() { var bird1 = new Bird(); bird1.x = Math.random() * 2048; bird1.y = Math.random() * 2732; birds.push(bird1); game.addChild(bird1); var bird2 = new Bird(); bird2.x = Math.random() * 2048; bird2.y = Math.random() * 2732; birds.push(bird2); game.addChild(bird2); // Remove birds after 2 and 3 seconds for level 4 LK.setTimeout(function () { bird1.destroy(); birds.splice(birds.indexOf(bird1), 1); }, 2000); LK.setTimeout(function () { bird2.destroy(); birds.splice(birds.indexOf(bird2), 1); }, 3000); // Respawn birds after 5 seconds LK.setTimeout(spawnBird, 5000); } // Initial bird spawn is now handled within spawnBird // Game update function game.update = function () { // Update logic for birds for (var i = birds.length - 1; i >= 0; i--) { birds[i].update(); } // Update logic for bushes // Bushes don't have an update method, so no update logic needed // Check if score reaches 85 to complete level 3 if (LK.getScore() >= 85 && LK.getLevel() == 3) { LK.showLevelComplete(); // Show level complete screen } // Check if score reaches 120 to complete level 4 if (LK.getScore() >= 120 && LK.getLevel() == 4) { LK.showLevelComplete(); // Show level complete screen } }; // Function to spawn bushes function spawnBushes() { for (var i = 0; i < 5; i++) { var bush = new Bush(); bush.x = Math.random() * 2048; bush.y = Math.random() * 2732; bushes.push(bush); game.addChild(bush); } } // Initial bird spawn spawnBird(); spawnBushes();
===================================================================
--- original.js
+++ change.js
@@ -112,10 +112,10 @@
// Check if score reaches 85 to complete level 3
if (LK.getScore() >= 85 && LK.getLevel() == 3) {
LK.showLevelComplete(); // Show level complete screen
}
- // Check if score reaches 100 to complete level 4
- if (LK.getScore() >= 100 && LK.getLevel() == 4) {
+ // Check if score reaches 120 to complete level 4
+ if (LK.getScore() >= 120 && LK.getLevel() == 4) {
LK.showLevelComplete(); // Show level complete screen
}
};
// Function to spawn bushes