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Please fix the bug: 'TypeError: LK.getLevel is not a function' in or related to this line: 'if (LK.getScore() >= 85 && LK.getLevel() == 3) {' Line Number: 178
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when score reaches 100 appears a winner sticker
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play sound when bonus bird touched
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play a sound when bird is touched
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play a sound when touch bomb
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add bonus bird which gives 15 score
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bonus bird disappears after 5 second
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1 bomb disappears after 4 second
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level five ends at score 150 after level five write the text of winner and simply end the game
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create a bomb which less 5 points
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at score 120 level 4 ends
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spawn bonus bird after 30 second
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the bonus bird color is red
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after one minute spawn a bonus bird which scores 10
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at level 4 one bird disappear after 2 second and another on 3 second
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at level 4 birds disappears after 2 second
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level 3 complete at score 85
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on level 3 two birds spawns at 1 time
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at score 65 a level complete
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every bird spawns at bushe
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after 3 second one bird remove and respawn after 5 second
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at level 2 every bird disappears after 3 second
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when score reaches 50 a level complete
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the bird appearsat the bushes
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Please fix the bug: 'TypeError: bushes[j].update is not a function' in or related to this line: 'bushes[j].update();' Line Number: 80
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Birds don't move in this game, so no update logic needed }; self.down = function (x, y, obj) { // Remove bird when tapped self.destroy(); // Update score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); }; }); var Bush = Container.expand(function () { var self = Container.call(this); var bushGraphics = self.attachAsset('bush' + (Math.floor(Math.random() * 5) + 1), { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of birds var birds = []; // Array to keep track of bushes var bushes = []; // Function to spawn a bird function spawnBird() { var bird = new Bird(); bird.x = Math.random() * 2048; bird.y = Math.random() * 2732; birds.push(bird); game.addChild(bird); } // Set interval to spawn birds every 5 seconds LK.setInterval(spawnBird, 5000); // Game update function game.update = function () { // Update logic for birds for (var i = birds.length - 1; i >= 0; i--) { birds[i].update(); } // Update logic for bushes // Bushes don't have an update method, so no update logic needed }; // Function to spawn bushes function spawnBushes() { for (var i = 0; i < 5; i++) { var bush = new Bush(); bush.x = Math.random() * 2048; bush.y = Math.random() * 2732; bushes.push(bush); game.addChild(bush); } } // Initial bird spawn spawnBird(); spawnBushes();
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Birds don't move in this game, so no update logic needed
};
self.down = function (x, y, obj) {
// Remove bird when tapped
self.destroy();
// Update score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
};
});
var Bush = Container.expand(function () {
var self = Container.call(this);
var bushGraphics = self.attachAsset('bush' + (Math.floor(Math.random() * 5) + 1), {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of birds
var birds = [];
// Array to keep track of bushes
var bushes = [];
// Function to spawn a bird
function spawnBird() {
var bird = new Bird();
bird.x = Math.random() * 2048;
bird.y = Math.random() * 2732;
birds.push(bird);
game.addChild(bird);
}
// Set interval to spawn birds every 5 seconds
LK.setInterval(spawnBird, 5000);
// Game update function
game.update = function () {
// Update logic for birds
for (var i = birds.length - 1; i >= 0; i--) {
birds[i].update();
}
// Update logic for bushes
// Bushes don't have an update method, so no update logic needed
};
// Function to spawn bushes
function spawnBushes() {
for (var i = 0; i < 5; i++) {
var bush = new Bush();
bush.x = Math.random() * 2048;
bush.y = Math.random() * 2732;
bushes.push(bush);
game.addChild(bush);
}
}
// Initial bird spawn
spawnBird();
spawnBushes();