/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Birds don't move in this game, so no update logic needed
};
self.down = function (x, y, obj) {
// Remove bird when tapped
self.destroy();
// Update score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of birds
var birds = [];
// Function to spawn a bird
function spawnBird() {
var bird = new Bird();
bird.x = Math.random() * 2048;
bird.y = Math.random() * 2732;
birds.push(bird);
game.addChild(bird);
}
// Set interval to spawn birds every 5 seconds
LK.setInterval(spawnBird, 5000);
// Game update function
game.update = function () {
// Update logic for birds
for (var i = birds.length - 1; i >= 0; i--) {
birds[i].update();
}
};
// Initial bird spawn
spawnBird();