User prompt
Please fix the bug: 'TypeError: LK.getLevel is not a function' in or related to this line: 'if (LK.getScore() >= 85 && LK.getLevel() == 3) {' Line Number: 178
User prompt
when score reaches 100 appears a winner sticker
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play sound when bonus bird touched
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play a sound when bird is touched
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play a sound when touch bomb
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add bonus bird which gives 15 score
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bonus bird disappears after 5 second
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1 bomb disappears after 4 second
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level five ends at score 150 after level five write the text of winner and simply end the game
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create a bomb which less 5 points
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at score 120 level 4 ends
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spawn bonus bird after 30 second
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the bonus bird color is red
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after one minute spawn a bonus bird which scores 10
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at level 4 one bird disappear after 2 second and another on 3 second
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at level 4 birds disappears after 2 second
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level 3 complete at score 85
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on level 3 two birds spawns at 1 time
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at score 65 a level complete
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every bird spawns at bushe
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after 3 second one bird remove and respawn after 5 second
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at level 2 every bird disappears after 3 second
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when score reaches 50 a level complete
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the bird appearsat the bushes
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Please fix the bug: 'TypeError: bushes[j].update is not a function' in or related to this line: 'bushes[j].update();' Line Number: 80
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Birds don't move in this game, so no update logic needed
};
self.down = function (x, y, obj) {
// Play bird sound
LK.getSound('sparrowchirping').play();
// Remove bird when tapped
self.destroy();
// Update score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
};
});
var Bomb = Container.expand(function () {
var self = Container.call(this);
var bombGraphics = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Bombs don't move in this game, so no update logic needed
};
self.down = function (x, y, obj) {
// Play bomb sound
LK.getSound('bang').play();
// Remove bomb when tapped
self.destroy();
// Update score
LK.setScore(LK.getScore() - 5);
scoreTxt.setText(LK.getScore());
};
});
var BonusBird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bonusBird', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Bonus birds don't move in this game, so no update logic needed
};
self.down = function (x, y, obj) {
// Play bonus bird sound
LK.getSound('chirping').play();
// Remove bonus bird when tapped
self.destroy();
// Update score
LK.setScore(LK.getScore() + 15);
scoreTxt.setText(LK.getScore());
};
});
// Function to spawn bonus bird
var Bush = Container.expand(function () {
var self = Container.call(this);
var bushGraphics = self.attachAsset('bush' + (Math.floor(Math.random() * 5) + 1), {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Function to spawn bonus bird
function spawnBonusBird() {
var bonusBird = new BonusBird();
bonusBird.x = Math.random() * 2048;
bonusBird.y = Math.random() * 2732;
birds.push(bonusBird);
game.addChild(bonusBird);
// Remove bonus bird after 5 seconds
LK.setTimeout(function () {
bonusBird.destroy();
birds.splice(birds.indexOf(bonusBird), 1);
}, 5000);
}
// Spawn bonus bird after 30 seconds
LK.setTimeout(spawnBonusBird, 30000);
// Function to spawn bomb
function spawnBomb() {
var bomb = new Bomb();
bomb.x = Math.random() * 2048;
bomb.y = Math.random() * 2732;
bombs.push(bomb);
game.addChild(bomb);
// Remove bomb after 4 seconds
LK.setTimeout(function () {
bomb.destroy();
bombs.splice(bombs.indexOf(bomb), 1);
}, 4000);
}
// Spawn bomb every 10 seconds
LK.setInterval(spawnBomb, 10000);
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of birds, including bonus birds
var birds = [];
// Array to keep track of bombs
var bombs = [];
// Array to keep track of bushes
var bushes = [];
// Function to spawn birds
function spawnBird() {
var bird1 = new Bird();
bird1.x = Math.random() * 2048;
bird1.y = Math.random() * 2732;
birds.push(bird1);
game.addChild(bird1);
var bird2 = new Bird();
bird2.x = Math.random() * 2048;
bird2.y = Math.random() * 2732;
birds.push(bird2);
game.addChild(bird2);
// Remove birds after 2 and 3 seconds for level 4
LK.setTimeout(function () {
bird1.destroy();
birds.splice(birds.indexOf(bird1), 1);
}, 2000);
LK.setTimeout(function () {
bird2.destroy();
birds.splice(birds.indexOf(bird2), 1);
}, 3000);
// Respawn birds after 5 seconds
LK.setTimeout(spawnBird, 5000);
}
// Initial bird spawn is now handled within spawnBird
// Game update function
game.update = function () {
// Update logic for birds
for (var i = birds.length - 1; i >= 0; i--) {
birds[i].update();
}
// Update logic for bombs
for (var i = bombs.length - 1; i >= 0; i--) {
bombs[i].update();
}
// Update logic for bushes
// Bushes don't have an update method, so no update logic needed
// Check if score reaches 85 to complete level 3
if (LK.getScore() >= 85) {
LK.showLevelComplete(); // Show level complete screen
}
// Check if score reaches 120 to complete level 4
if (LK.getScore() >= 120) {
LK.showLevelComplete(); // Show level complete screen
}
// Check if score reaches 100 to display winner sticker
if (LK.getScore() >= 100) {
// Display winner sticker
var winnerSticker = new Text2('Winner!', {
size: 200,
fill: "#FFD700" // Gold color
});
winnerSticker.anchor.set(0.5, 0.5);
winnerSticker.x = 2048 / 2;
winnerSticker.y = 2732 / 2;
game.addChild(winnerSticker);
}
};
// Function to spawn bushes
function spawnBushes() {
for (var i = 0; i < 5; i++) {
var bush = new Bush();
bush.x = Math.random() * 2048;
bush.y = Math.random() * 2732;
bushes.push(bush);
game.addChild(bush);
}
}
// Initial bird spawn
spawnBird();
spawnBushes();
// Function to spawn bonus bird
// Spawn bonus bird every 30 seconds
LK.setInterval(spawnBonusBird, 30000); ===================================================================
--- original.js
+++ change.js
@@ -159,13 +159,13 @@
}
// Update logic for bushes
// Bushes don't have an update method, so no update logic needed
// Check if score reaches 85 to complete level 3
- if (LK.getScore() >= 85 && LK.getLevel() == 3) {
+ if (LK.getScore() >= 85) {
LK.showLevelComplete(); // Show level complete screen
}
// Check if score reaches 120 to complete level 4
- if (LK.getScore() >= 120 && LK.getLevel() == 4) {
+ if (LK.getScore() >= 120) {
LK.showLevelComplete(); // Show level complete screen
}
// Check if score reaches 100 to display winner sticker
if (LK.getScore() >= 100) {