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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'window.editPanelLongFormDescTxt.style.fill = selectedVideoTypeIdx === 0 ? "#fff" : "#aaa";' Line Number: 1570
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edit panelindeki long form video ve short form video'nun açıklaması longform ve short form butonlarının altında olsun. please select editing technique yazısı edit tekniği butonlarıyla iç içe olmasın
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edit sayfası kapanıyorken ekranda please select editing technique yazısı ve please select the video form yazısı kalıyor bunu düzelt
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Please fix the bug: 'Uncaught ReferenceError: editPanelCategoryExplainTxt is not defined' in or related to this line: 'if (editPanelCategoryExplainTxt) {' Line Number: 1702
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Please fix the bug: 'Uncaught ReferenceError: videoTypeExplainTxt is not defined' in or related to this line: 'if (videoTypeExplainTxt) {' Line Number: 1701
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Please fix the bug: 'Uncaught ReferenceError: editPanelCategoryExplainTxt is not defined' in or related to this line: 'editPanelBtn.y = editPanelCategoryExplainTxt.y + editPanelCategoryExplainTxt.height + 60;' Line Number: 1667
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edit panelindeki uzun açıklamaları kaldır sadece please select the video form yazısı kalsın video tekniği seçme kısmının da sütüne please select editing tehnqiue yaz ve mor yazıları kaldır onlar yerine seçilen tekniğe ve form'a göre özel açıklamalar yerleştir.
User prompt
editing panelini biraz düzenle butonları ortala ve düzenle açıklamalar ekle ve kategorileri açıkla örneğin ingilizce bir şekilde video formunu belirleyin gibi yazılar ekle vb. şeyler yap
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youtube studio'da kanal oluşturulduğunda closeallbutton'un çalışmasını sağla
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youtube studio'da herhangi bir kanal oluşturduktan sonra panelin kapanmasını sağla
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oyundan "other" kategorisini her yerden kaldır.
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youtube studio ekranındaki Challange - Unboxing - Create Channel yazılarının boyutunu küçült
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youtube studio ekranındaki kategori açıklamalarını kategori listesinin üstünde göster
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youtube studio ekranında kategorilerin açıklamalarını 50 piksel yukarıda göster
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youtube studio panelindeki kategori butonlarının 50 piksel aşağıda olmasını sağla ve create channel butonunun da 50 piksel aşağıda olmasını sağla.
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Please fix the bug: 'Uncaught ReferenceError: editPanelBtn is not defined' in or related to this line: 'editPanelBtn.setButton('videoBtn', 'Start Editing', "#fff", 480, 120);' Line Number: 1599
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Please fix the bug: 'Uncaught ReferenceError: editPanelDescTxt is not defined' in or related to this line: 'editPanelDescTxt.anchor.set(0.5, 0);' Line Number: 1589
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Please fix the bug: 'Uncaught ReferenceError: editPanelTitle is not defined' in or related to this line: 'editPanelTitle.anchor.set(0.5, 0.5);' Line Number: 1494
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Please fix the bug: 'Uncaught ReferenceError: editPanelBg is not defined' in or related to this line: 'editPanelBg.width = computerScreen.width;' Line Number: 1471
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editing uygulamasına basılınca bir editing panelinin açılmasını sağla editing panelinde videoyu editleme seçenekleri bulunsun videonun long form mu short form mu olacağını seçelim, editte ne tür teknikler kullanacağımızı seçelim vb.
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promote panelindeki minimum reklam bütçesini 0 olarak belirle fakat 0 dolar reklam basılamasın.
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promotion paneli eski promotion panelimizle aynı yap: beklenen izlenme sayısını aralık olarak göster, kullanıcının maksimum verebileceği reklam süresini 30 gün yap, kullanıcının verebileceği maksimum reklam bütçesini kullanıcının anlık bütçesi yap, herhangi bir reklam verildikten sonra o reklamın promote panel'de listelenmesini sağla vb.
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promotion panelindeki close butonunu kaldır
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Please fix the bug: 'Uncaught ReferenceError: closePromoteBtn is not defined' in or related to this line: 'closePromoteBtn.setButton('editBtn', 'Close', "#fff", 320, 90);' Line Number: 1177
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Please fix the bug: 'Uncaught ReferenceError: confirmPromoteBtn is not defined' in or related to this line: 'confirmPromoteBtn.setButton('promoteBtn', 'Start Promotion', "#fff", 480, 120);' Line Number: 1096
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Energy bar class var EnergyBar = Container.expand(function () { var self = Container.call(this); self.bg = self.attachAsset('energyBarBg', { anchorX: 0, anchorY: 0.5 }); self.fill = self.attachAsset('energyBarFill', { anchorX: 0, anchorY: 0.5 }); self.fill.x = 0; self.bg.x = 0; self.bg.y = 0; self.fill.y = 0; self.maxWidth = self.fill.width; self.set = function (ratio) { if (ratio < 0) { ratio = 0; } if (ratio > 1) { ratio = 1; } self.fill.width = self.maxWidth * ratio; }; return self; }); // --- Finance Panel Class --- var FinancePanel = Container.expand(function () { var self = Container.call(this); // Yellow background, same size/position as computerscreen self.bg = self.attachAsset('upgradeBtn', { anchorX: 0.5, anchorY: 0.5, x: computerScreen.x, y: computerScreen.y }); self.bg.width = computerScreen.width; self.bg.height = computerScreen.height; self.bg.x = computerScreen.x; self.bg.y = computerScreen.y; self.bg.alpha = 0.98; self.addChild(self.bg); // Money text (white, large, centered) self.moneyTxt = new Text2("", { size: 120, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); self.moneyTxt.anchor.set(0.5, 0); // Place at the very top inside the finance panel, with a margin self.moneyTxt.x = computerScreen.x; self.moneyTxt.y = computerScreen.y - computerScreen.height / 2 + 60; self.addChild(self.moneyTxt); // Helper to update money display self.updateMoney = function () { // Truncate to 2 decimals var moneyDisplay = Math.floor(money * 100) / 100; self.moneyTxt.setText("$" + formatNumber(moneyDisplay)); // --- Daily Money Flow Graph (like statistics panel) --- // Remove previous stats label/graph if exists if (self.moneyStatsTxt) { try { self.moneyStatsTxt.destroy(); } catch (e) {} self.moneyStatsTxt = null; } if (self.moneyStatsGraphNodes && self.moneyStatsGraphNodes.length) { for (var i = 0; i < self.moneyStatsGraphNodes.length; i++) { try { self.moneyStatsGraphNodes[i].destroy(); } catch (e) {} } self.moneyStatsGraphNodes = []; } // Show daily money flow as a graph, like in statistics, but here: end-of-day money per day if (typeof statsMoneyPerDay !== "undefined" && statsMoneyPerDay.length > 0) { // Only show up to last 7 days, most recent last var maxDays = 7; var startIdx = Math.max(0, statsMoneyPerDay.length - maxDays); var data = []; for (var i = startIdx; i < statsMoneyPerDay.length; i++) { // Always show 2 decimals for money var dayMoney = Math.floor(statsMoneyPerDay[i] * 100) / 100; data.push(dayMoney); } // Graph area sizing var graphW = self.bg.width - 180; var graphH = 260; var graphStartX = computerScreen.x - graphW / 2; var graphStartY = self.moneyTxt.y + self.moneyTxt.height + 60; // Draw card background var cardBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0, x: computerScreen.x, y: graphStartY }); cardBg.width = graphW + 60; cardBg.height = graphH + 60; cardBg.alpha = 0.93; self.addChild(cardBg); // Draw label var labelTxt = new Text2("Günlük Para Akışı", { size: 54, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 6, dropShadowDistance: 2 }); labelTxt.anchor.set(0, 0.5); labelTxt.x = graphStartX + 20; labelTxt.y = graphStartY + 36; self.addChild(labelTxt); // Find max value for scaling var maxVal = 1; for (var i = 0; i < data.length; i++) { if (data[i] > maxVal) maxVal = data[i]; } // Draw line graph: connect points with rectangles (simulate lines) var prevX = null, prevY = null; self.moneyStatsGraphNodes = [cardBg, labelTxt]; for (var i = 0; i < data.length; i++) { var x0 = graphStartX + i / Math.max(1, data.length - 1) * graphW; var y0 = graphStartY + 80 + graphH - data[i] / maxVal * (graphH - 30); // Draw a small circle at each data point var point = LK.getAsset('loadingbarfull', { anchorX: 0.5, anchorY: 0.5, x: x0, y: y0 }); point.width = 18; point.height = 18; point.tint = 0xfa4b00; self.addChild(point); self.moneyStatsGraphNodes.push(point); // Draw value label for each day var displayValue = Math.floor(data[i] * 100) / 100; displayValue = displayValue.toFixed(2); var valTxt = new Text2("" + displayValue, { size: 36, fill: "#fff" }); valTxt.anchor.set(0.5, 1); valTxt.x = x0; valTxt.y = y0 - 8; self.addChild(valTxt); self.moneyStatsGraphNodes.push(valTxt); // Draw a "line" between previous and current point using a thin rectangle if (prevX !== null && prevY !== null) { var dx = x0 - prevX; var dy = y0 - prevY; var dist = Math.sqrt(dx * dx + dy * dy); var angle = Math.atan2(dy, dx); var line = LK.getAsset('loadingbarfull', { anchorX: 0, anchorY: 0.5, x: prevX, y: prevY }); line.width = dist; line.height = 8; line.tint = 0xfa4b00; line.rotation = angle; self.addChild(line); self.moneyStatsGraphNodes.push(line); } prevX = x0; prevY = y0; } } }; // Update on creation self.updateMoney(); return self; }); // Global variable to track finance panel instance // Button class for all clickable actions var GameButton = Container.expand(function () { var self = Container.call(this); self.bg = null; self.label = null; self.action = null; self.enabled = true; self.setButton = function (assetId, labelText, color, width, height) { self.bg = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.bg.width = width; self.bg.height = height; // Modern look: more pronounced rounded corners and soft drop shadow self.bg.cornerRadius = Math.min(width, height) * 0.28; self.bg.shadow = { color: 0x111111, blur: 36, offsetX: 0, offsetY: 16, alpha: 0.32 }; self.label = new Text2(labelText, { size: 80, fill: color, font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 12, dropShadowDistance: 2 }); self.label.anchor.set(0.5, 0.5); self.addChild(self.label); }; self.setEnabled = function (val) { self.enabled = val; if (self.bg) { self.bg.alpha = val ? 1 : 0.4; } }; self.down = function (x, y, obj) { if (!self.enabled) { return; } if (typeof self.action === 'function') { self.action(); } }; return self; }); // VideoListItem: displays a video in the list with title, state, and stats var VideoListItem = Container.expand(function () { var self = Container.call(this); self.bg = self.attachAsset('loadingbarempty', { anchorX: 0, anchorY: 0.5 }); self.bg.width = 1200; self.bg.height = 120; self.bg.alpha = 0.92; self.titleTxt = new Text2("", { size: 56, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); self.titleTxt.anchor.set(0, 0.5); self.titleTxt.x = 40; self.titleTxt.y = 0; self.addChild(self.titleTxt); self.stateTxt = new Text2("", { size: 44, fill: "#ff0", font: "Arial, Helvetica, sans-serif" }); self.stateTxt.anchor.set(0, 0.5); self.stateTxt.x = 500; self.stateTxt.y = 0; self.addChild(self.stateTxt); self.statsTxt = new Text2("", { size: 44, fill: "#0ff", font: "Arial, Helvetica, sans-serif" }); self.statsTxt.anchor.set(0, 0.5); self.statsTxt.x = 800; self.statsTxt.y = 0; self.addChild(self.statsTxt); self.setVideo = function (videoObj) { self.titleTxt.setText(videoObj.title || "Untitled"); // State: Recording, Gaining Views, Finished if (videoObj.hour === 0 && !videoObj.finished) { self.stateTxt.setText("Just Published"); } else if (!videoObj.finished) { self.stateTxt.setText("Gaining Views"); } else { self.stateTxt.setText("Finished"); } // Stats: views, money, subs var stats = formatNumber(videoObj.totalViews) + " views"; // Truncate money to 2 decimal digits for display in video list var moneyDisplay = Math.floor(videoObj.totalMoney * 100) / 100; stats += " | $" + formatNumber(moneyDisplay); stats += " | " + formatNumber(videoObj.totalSubs) + " subs"; if (videoObj.trending) { stats += " | 🔥"; } self.statsTxt.setText(stats); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Global variable to track finance panel instance // --- Trending Category State --- // --- Video Categories (must be defined before use in updateTrendingCategory) --- var financePanel = null; var videoCategories = ["Vlog", "Challenge", "Reaction", "Tutorial", "Unboxing", "Gaming", "Music", "Comedy", "Q&A", "Other"]; var selectedCategoryIdx = 0; // Studio background (simple box for now) // --- Game State Variables --- // Pick a random trending category at game start var trendingCategoryIdx = Math.floor(Math.random() * videoCategories.length); var trendingCategoryDay = 1; // The day this trending category started function updateTrendingCategory() { // Pick a new trending category index, different from the current one if possible var oldIdx = trendingCategoryIdx; if (videoCategories && videoCategories.length > 1) { var newIdx; do { newIdx = Math.floor(Math.random() * videoCategories.length); } while (newIdx === oldIdx); trendingCategoryIdx = newIdx; } else { trendingCategoryIdx = 0; } trendingCategoryDay = gameDay; // Set next change day if not already set if (typeof trendingCategoryNextChangeDay === "undefined") { trendingCategoryNextChangeDay = trendingCategoryDay + 7 + Math.floor(Math.random() * 24); // 7-30 days } } // If the record video panel is open, update the trending label text if it exists if (typeof isRecordPanelOpen !== "undefined" && isRecordPanelOpen && typeof categoryBtns !== "undefined") { for (var i = 0; i < categoryBtns.length; i++) { if (categoryBtns[i].trendingTxt) { categoryBtns[i].trendingTxt.setText("Trending"); // Move trending label to the new trending category if (i === trendingCategoryIdx) { categoryBtns[i].trendingTxt.visible = true; } else { categoryBtns[i].trendingTxt.visible = false; } } // Update button highlight for trending if (i === trendingCategoryIdx) { categoryBtns[i].bg.alpha = 0.95; if (categoryBtns[i].trendingTxt) { categoryBtns[i].trendingTxt.visible = true; } } else { if (categoryBtns[i].trendingTxt) { categoryBtns[i].trendingTxt.visible = false; } if (i !== selectedCategoryIdx) { categoryBtns[i].bg.alpha = 0.7; } } } } // Video button // Edit button // Promote button // Upgrade button // Energy bar background // Energy bar fill // Subscriber icon // Money icon // Sound for making a video var subscribers = 0; var viewCount = 0; var money = 0; var videoQuality = 1; // upgrades increase this var editSkill = 1; // upgrades increase this var promoteSkill = 1; // upgrades increase this var videoCount = 0; var upgradeCost = 20; var upgradeLevel = 1; // --- Time Mechanics --- var gameHour = 8; // Start at 8:00 var gameDay = 1; var isTimePaused = false; var timeTimer = null; var timeProcess = null; // {type: 'record'|'edit'|'promote', hoursLeft: int, onFinish: fn} // --- UI Elements --- var studioBg = LK.getAsset('studioBg', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(studioBg); var phoneBg = LK.getAsset('phonebackground', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(phoneBg); var computerScreen = LK.getAsset('computerscreen', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 5, y: 2732 / 2 - 60 }); game.addChild(computerScreen); // --- App List inside computerscreen --- // Each app is now inside its own invisible overlay container var appListContainer = new Container(); var appOverlays = {}; // key: appNameLower, value: overlay Container // Calculate app icon and background sizes for 4 per row, filling computerscreen width var appsPerRow = 4; var appListMarginX = 60; // margin from left/right inside computerscreen var appListMarginY = 120; // margin from top inside computerscreen var appListWidth = computerScreen.width - 2 * appListMarginX; var appSpacing = 48; var appRowSpacing = 120; // Further increased vertical spacing between rows var appBgW = Math.floor((appListWidth - (appsPerRow - 1) * appSpacing) / appsPerRow); var appBgH = appBgW; // make square var appIconW = Math.floor(appBgW * 0.54); var appIconH = appIconW; // Align the app list to the left edge inside computerscreen var appListStartX = computerScreen.x - computerScreen.width / 2 + appListMarginX + appBgW / 2; var appListY = computerScreen.y - computerScreen.height / 2 + appListMarginY + appBgH / 2; // Move the appListContainer visually inside the computerscreen and align to top-left appListContainer.x = computerScreen.width / -2 + appListMarginX + appBgW / 2; appListContainer.y = computerScreen.height / -2 + appListMarginY + appBgH / 2; // Helper to create an overlay for a given app function createAppOverlay(appNameLower, idx) { var overlay = new Container(); overlay.appNameLower = appNameLower; // Calculate row/col for 4 per row var row = Math.floor(idx / appsPerRow); var col = idx % appsPerRow; var bgX = col * (appBgW + appSpacing); var bgY = row * (appBgH + appRowSpacing); // Background var bg = LK.getAsset('whitebackgroundrounded', { anchorX: 0.5, anchorY: 0.5, x: bgX, y: bgY }); bg.width = appBgW; bg.height = appBgH; overlay.addChild(bg); // Icon var iconAssetId = "youtube"; if (appNameLower === "play store") iconAssetId = "playstore"; if (appNameLower === "editing") iconAssetId = "edit"; if (appNameLower === "statistics") iconAssetId = "statistics"; if (appNameLower === "promote") iconAssetId = "promotebutton"; if (appNameLower === "record") iconAssetId = "recordbutton"; if (appNameLower === "finance") iconAssetId = "financalbutton"; if (appNameLower === "youtube studio") iconAssetId = "youtubestudio"; var icon = LK.getAsset(iconAssetId, { anchorX: 0.5, anchorY: 0.5, x: bgX, y: bgY }); if (appNameLower === "editing") { icon.width = appIconW * 1.5; icon.height = appIconH * 1.5; } else { icon.width = appIconW; icon.height = appIconH; } overlay.addChild(icon); // Label var label = new Text2(appNameLower, { size: 54, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); label.anchor.set(0.5, 0); label.x = bgX; label.y = bgY + appBgH / 2 + 18; overlay.addChild(label); // Store for later reference overlay._appBg = bg; overlay._appIcon = icon; overlay._appLabel = label; // Make Youtube Studio app icon interactive to open Youtube Studio panel if (appNameLower === "youtube studio") { overlay.interactive = true; overlay.buttonMode = true; overlay.down = function (x, y, obj) { // Defensive: destroy previous if exists if (typeof youtubeStudioPanel !== "undefined" && youtubeStudioPanel && typeof youtubeStudioPanel.destroy === "function") { try { youtubeStudioPanel.destroy(); } catch (e) {} youtubeStudioPanel = null; } // Create Youtube Studio panel (background only, matching computerscreen) youtubeStudioPanel = LK.getAsset('studioBg', { anchorX: 0.5, anchorY: 0.5, x: computerScreen.x, y: computerScreen.y }); youtubeStudioPanel.width = computerScreen.width; youtubeStudioPanel.height = computerScreen.height; youtubeStudioPanel.alpha = 0.98; // Insert above computerscreen var csIdx = game.children.indexOf(computerScreen); if (csIdx !== -1) { game.addChildAt(youtubeStudioPanel, csIdx + 1); } else { game.addChild(youtubeStudioPanel); } // --- YouTube Channel Creation UI --- if (typeof youtubeChannel === "undefined") { window.youtubeChannel = null; } if (!window.youtubeChannel) { // --- ENGLISH UI STRINGS --- // Calculate safe margins for the panel var panelMarginX = 60; var panelMarginY = 60; var panelInnerW = youtubeStudioPanel.width - panelMarginX * 2; var panelInnerH = youtubeStudioPanel.height - panelMarginY * 2; // Title var studioTitle = new Text2("Create YouTube Channel", { size: 90, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); studioTitle.anchor.set(0.5, 0.5); studioTitle.x = youtubeStudioPanel.x; studioTitle.y = youtubeStudioPanel.y - youtubeStudioPanel.height / 2 + panelMarginY + 60; // Channel name input var channelName = ""; var channelNameBgW = Math.min(900, panelInnerW - 320); // leave space for random btn var channelNameBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0.5 }); channelNameBg.width = channelNameBgW; channelNameBg.height = 120; channelNameBg.x = youtubeStudioPanel.x; channelNameBg.y = studioTitle.y + 160; channelNameBg.alpha = 0.92; var channelNameTxt = new Text2("Enter channel name...", { size: 64, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); channelNameTxt.anchor.set(0.5, 0.5); channelNameTxt.x = channelNameBg.x; channelNameTxt.y = channelNameBg.y; // Simulate input: tap to edit, prompt for text channelNameBg.interactive = true; channelNameBg.buttonMode = true; channelNameBg.down = function (x, y, obj) { var prompt = LK.prompt ? LK.prompt : window.prompt; var val = prompt ? prompt("Enter channel name:", channelName) : ""; if (typeof val === "string" && val.length > 0) { channelName = val; channelNameTxt.setText(channelName); } }; channelNameTxt.interactive = true; channelNameTxt.buttonMode = true; channelNameTxt.down = channelNameBg.down; // --- RANDOM CHANNEL NAME BUTTON --- var randomChannelNames = ["EpicVlogs", "DailyDose", "FunZone", "NextGen", "ChillTime", "LifeHacks", "GameOn", "MusicWave", "LaughHub", "Reactify", "UnboxKing", "HowToPro", "QnAWorld", "ComedyLab", "TrendSpot", "StudioX", "VibeTube", "SkillShare", "TheShow", "PrimeClips"]; var randomNameBtn = new GameButton(); // Make the button square: width = height = 120 randomNameBtn.setButton('promoteBtn', '', "#fff", 120, 120); // Remove label if present if (randomNameBtn.label) { randomNameBtn.label.visible = false; } // Add the randomlogo asset centered in the button var randomLogo = LK.getAsset('randomlogo', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); // Fit the logo inside the square button, keeping aspect ratio randomLogo.width = 100; randomLogo.height = 82; // maintain aspect ratio (100:81.64) randomNameBtn.addChild(randomLogo); randomNameBtn._customIcon = randomLogo; // Place random button to the right of input, but keep inside panel randomNameBtn.x = Math.min(channelNameBg.x + channelNameBg.width / 2 + 80, youtubeStudioPanel.x + panelInnerW / 2 - 60); randomNameBtn.y = channelNameBg.y; randomNameBtn.action = function () { var idx = Math.floor(Math.random() * randomChannelNames.length); channelName = randomChannelNames[idx]; channelNameTxt.setText(channelName); }; // --- CATEGORY DESCRIPTIONS & BONUSES --- var ytCategories = ["Vlog", "Challenge", "Reaction", "Tutorial", "Unboxing", "Gaming", "Music", "Comedy", "Q&A", "Other"]; var ytCategoryDescriptions = ["Vlog: Share your daily life and connect with your audience. Bonus: Faster subscriber growth.", "Challenge: Take on fun and trending challenges. Bonus: Higher chance to go viral.", "Reaction: React to videos, memes, and more. Bonus: More views from trending topics.", "Tutorial: Teach skills and help others learn. Bonus: Earn more money per view.", "Unboxing: Unbox products and share first impressions. Bonus: Attract sponsorships.", "Gaming: Play and review games for your fans. Bonus: Steady viewership growth.", "Music: Share your music and covers. Bonus: Loyal fanbase and higher engagement.", "Comedy: Make people laugh with skits and jokes. Bonus: Occasional viral spikes.", "Q&A: Answer questions from your audience. Bonus: Strong community connection.", "Other: Explore unique content ideas. Bonus: Flexible growth opportunities."]; var ytCategoryBonuses = ["Faster subscriber growth.", "Higher chance to go viral.", "More views from trending topics.", "Earn more money per view.", "Attract sponsorships.", "Steady viewership growth.", "Loyal fanbase and higher engagement.", "Occasional viral spikes.", "Strong community connection.", "Flexible growth opportunities."]; var selectedYtCategoryIdx = 0; var categoryBtnsYt = []; var catBtnW = 320; var catBtnH = 100; var catBtnSpacingX = 32; var catBtnSpacingY = 32; var maxRowWidth = youtubeStudioPanel.width - 120; var maxPerRow = Math.floor((maxRowWidth + catBtnSpacingX) / (catBtnW + catBtnSpacingX)); if (maxPerRow < 1) maxPerRow = 1; if (maxPerRow > ytCategories.length) maxPerRow = ytCategories.length; var startX = youtubeStudioPanel.x - (Math.min(maxPerRow, ytCategories.length) * (catBtnW + catBtnSpacingX) - catBtnSpacingX) / 2 + catBtnW / 2; var startY = channelNameBg.y + 280; // moved 100px lower // Description text for selected category var categoryDescTxt = new Text2(ytCategoryDescriptions[0], { size: 48, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2, wordWrap: true, wordWrapWidth: panelInnerW - 80 // leave margin for panel edges }); categoryDescTxt.anchor.set(0.5, 0); categoryDescTxt.x = youtubeStudioPanel.x; categoryDescTxt.y = startY - 80; for (var i = 0; i < ytCategories.length; i++) { (function (idx) { var btn = new GameButton(); btn.setButton('editBtn', ytCategories[idx], "#fff", catBtnW, catBtnH); var row = Math.floor(idx / maxPerRow); var col = idx % maxPerRow; btn.x = Math.max(youtubeStudioPanel.x - panelInnerW / 2 + catBtnW / 2 + 10, Math.min(startX + col * (catBtnW + catBtnSpacingX), youtubeStudioPanel.x + panelInnerW / 2 - catBtnW / 2 - 10)); btn.y = startY + row * (catBtnH + catBtnSpacingY); btn.action = function () { for (var j = 0; j < categoryBtnsYt.length; j++) { categoryBtnsYt[j].bg.alpha = 0.7; } btn.bg.alpha = 1; selectedYtCategoryIdx = idx; // Update description text categoryDescTxt.setText(ytCategoryDescriptions[idx]); }; if (i === 0) btn.bg.alpha = 1;else btn.bg.alpha = 0.7; categoryBtnsYt.push(btn); })(i); } // Confirm button var confirmYtBtn = new GameButton(); confirmYtBtn.setButton('videoBtn', 'Create Channel', "#fff", 480, 120); confirmYtBtn.x = youtubeStudioPanel.x; var lastCatBtn = categoryBtnsYt[categoryBtnsYt.length - 1]; var catBtnsBottomY = lastCatBtn ? lastCatBtn.y + catBtnH / 2 : startY + catBtnH / 2; var maxConfirmBtnY = youtubeStudioPanel.y + panelInnerH / 2 - 80; confirmYtBtn.y = Math.min(catBtnsBottomY + 120, maxConfirmBtnY); confirmYtBtn.action = function () { if (!channelName || channelName.length < 2) { // Show error var errTxt = new Text2("Please enter a channel name!", { size: 54, fill: 0xFF4444, font: "Arial, Helvetica, sans-serif" }); errTxt.anchor.set(0.5, 0.5); errTxt.x = confirmYtBtn.x; errTxt.y = confirmYtBtn.y + 120; game.addChild(errTxt); tween(errTxt, { alpha: 0, y: errTxt.y + 40 }, { duration: 1200, onFinish: function onFinish() { errTxt.destroy(); } }); return; } // Save channel info window.youtubeChannel = { name: channelName, category: ytCategories[selectedYtCategoryIdx], bonus: ytCategoryBonuses[selectedYtCategoryIdx] }; // Remove creation UI studioTitle.destroy(); channelNameBg.destroy(); channelNameTxt.destroy(); randomNameBtn.destroy(); confirmYtBtn.destroy(); categoryDescTxt.destroy(); for (var i = 0; i < categoryBtnsYt.length; i++) { categoryBtnsYt[i].destroy(); } // Show success var doneTxt = new Text2("Channel created: " + channelName, { size: 64, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); doneTxt.anchor.set(0.5, 0.5); doneTxt.x = youtubeStudioPanel.x; doneTxt.y = youtubeStudioPanel.y; game.addChild(doneTxt); tween(doneTxt, { alpha: 0, y: doneTxt.y - 40 }, { duration: 1800, onFinish: function onFinish() { doneTxt.destroy(); } }); }; // Add all to game game.addChild(studioTitle); game.addChild(channelNameBg); game.addChild(channelNameTxt); game.addChild(randomNameBtn); game.addChild(categoryDescTxt); for (var i = 0; i < categoryBtnsYt.length; i++) { game.addChild(categoryBtnsYt[i]); } game.addChild(confirmYtBtn); } }; icon.interactive = true; icon.buttonMode = true; icon.down = overlay.down; bg.interactive = true; bg.buttonMode = true; bg.down = overlay.down; } // Make Play Store app icon interactive to open Play Store overlay if (appNameLower === "play store") { overlay.interactive = true; overlay.buttonMode = true; overlay.down = function (x, y, obj) { showPlayStoreOverlay(); }; // Also make icon and bg interactive for better UX icon.interactive = true; icon.buttonMode = true; icon.down = function (x, y, obj) { showPlayStoreOverlay(); }; bg.interactive = true; bg.buttonMode = true; bg.down = function (x, y, obj) { showPlayStoreOverlay(); }; } // Make Statistics app icon interactive to open statistics panel if (appNameLower === "statistics") { overlay.interactive = true; overlay.buttonMode = true; overlay.down = function (x, y, obj) { // Defensive: re-add statsOverlay if destroyed if (!game.children.includes(statsOverlay)) { game.addChild(statsOverlay); } hideVideoList(); updateStatsGraphSingle(); statsOverlay.visible = true; }; icon.interactive = true; icon.buttonMode = true; icon.down = overlay.down; bg.interactive = true; bg.buttonMode = true; bg.down = overlay.down; } // Make Finance app icon interactive to open finance panel if (appNameLower === "finance") { overlay.interactive = true; overlay.buttonMode = true; overlay.down = function (x, y, obj) { // Defensive: destroy previous if exists if (financePanel && typeof financePanel.destroy === "function") { try { financePanel.destroy(); } catch (e) {} financePanel = null; } financePanel = new FinancePanel(); // Insert financePanel above computerscreen (so it appears on top of computerscreen, but below everything else) var computerScreenIdx = game.children.indexOf(computerScreen); if (computerScreenIdx !== -1) { game.addChildAt(financePanel, computerScreenIdx + 1); } else { game.addChild(financePanel); } // Always update money display if (financePanel && typeof financePanel.updateMoney === "function") { financePanel.updateMoney(); } }; icon.interactive = true; icon.buttonMode = true; icon.down = overlay.down; bg.interactive = true; bg.buttonMode = true; bg.down = overlay.down; } // --- Promote Panel Globals (prevent ReferenceError) --- window.promotePanelBg = null; window.promoteTitle = null; window.moneySliderBg = null; window.moneySliderFill = null; window.moneySliderHandle = null; window.moneyInputTxt = null; window.daysSliderBg = null; window.daysSliderFill = null; window.daysSliderHandle = null; window.daysInputTxt = null; window.estViewsTxt = null; window.confirmPromoteBtn = null; window.closePromoteBtn = null; if (typeof window.promoteListLabels === "undefined" || !window.promoteListLabels) { window.promoteListLabels = []; } // --- Promote campaigns global state --- if (typeof window.activePromotes === "undefined") window.activePromotes = []; // Make Promote app icon interactive to open promote panel if (appNameLower === "promote") { overlay.interactive = true; overlay.buttonMode = true; overlay.down = function (x, y, obj) { // Defensive: destroy previous promote panel if open if (typeof game.promotePanelOpen !== "undefined" && game.promotePanelOpen) { var promotePanelElements = ["promotePanelBg", "promoteTitle", "moneySliderBg", "moneySliderFill", "moneySliderHandle", "moneyInputTxt", "daysSliderBg", "daysSliderFill", "daysSliderHandle", "daysInputTxt", "estViewsTxt", "confirmPromoteBtn", "closePromoteBtn"]; for (var i = 0; i < promotePanelElements.length; i++) { if (typeof window[promotePanelElements[i]] !== "undefined" && window[promotePanelElements[i]]) { try { window[promotePanelElements[i]].destroy(); } catch (e) {} window[promotePanelElements[i]] = null; } } // Destroy promote list labels if (typeof promoteListLabels === "undefined") { window.promoteListLabels = []; } if (typeof promoteListLabels !== "undefined" && promoteListLabels.length) { for (var i = 0; i < promoteListLabels.length; i++) { for (var j = 0; j < promoteListLabels[i].length; j++) { if (promoteListLabels[i][j]) { try { promoteListLabels[i][j].destroy(); } catch (e) {} } } } } game.promotePanelOpen = false; } // Defensive: destroy previous promote panel if open (again, for safety) if (typeof promotePanelBg !== "undefined" && promotePanelBg) { try { promotePanelBg.destroy(); } catch (e) {} promotePanelBg = null; } if (typeof promoteTitle !== "undefined" && promoteTitle) { try { promoteTitle.destroy(); } catch (e) {} promoteTitle = null; } // Create promote panel background, matching computerscreen promotePanelBg = LK.getAsset('studioBg', { anchorX: 0.5, anchorY: 0.5, x: computerScreen.x, y: computerScreen.y }); promotePanelBg.width = computerScreen.width; promotePanelBg.height = computerScreen.height; promotePanelBg.alpha = 0.98; var csIdx = game.children.indexOf(computerScreen); if (csIdx !== -1) { game.addChildAt(promotePanelBg, csIdx + 1); } else { game.addChild(promotePanelBg); } // Create promote panel title promoteTitle = new Text2("Promote Channel", { size: 90, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); promoteTitle.anchor.set(0.5, 0.5); promoteTitle.x = computerScreen.x; promoteTitle.y = computerScreen.y - computerScreen.height / 2 + 120; game.addChildAt(promoteTitle, csIdx + 2); // --- Promote Panel Content --- var panelMarginX = 60; var panelMarginY = 60; var panelInnerW = promotePanelBg.width - panelMarginX * 2; var panelInnerH = promotePanelBg.height - panelMarginY * 2; // --- Money slider (max = current money) --- var minMoney = 0; // Minimum budget is now 0 var maxMoney = Math.max(minMoney, Math.floor(money)); var minDays = 1; var maxDays = 30; var moneyValue = Math.min(100, maxMoney); var daysValue = 3; // Money slider window.moneySliderBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0.5, x: computerScreen.x, y: promoteTitle.y + 180 }); var moneySliderBg = window.moneySliderBg; moneySliderBg.width = panelInnerW - 200; moneySliderBg.height = 80; moneySliderBg.alpha = 0.92; game.addChild(moneySliderBg); window.moneySliderFill = LK.getAsset('loadingbarfull', { anchorX: 0, anchorY: 0.5, x: moneySliderBg.x - moneySliderBg.width / 2, y: moneySliderBg.y }); var moneySliderFill = window.moneySliderFill; moneySliderFill.width = 0; moneySliderFill.height = 60; moneySliderFill.tint = 0x44ff44; game.addChild(moneySliderFill); window.moneySliderHandle = LK.getAsset('promoteBtn', { anchorX: 0.5, anchorY: 0.5, x: moneySliderBg.x - moneySliderBg.width / 2, y: moneySliderBg.y }); var moneySliderHandle = window.moneySliderHandle; moneySliderHandle.width = 80; moneySliderHandle.height = 80; game.addChild(moneySliderHandle); // Money input text window.moneyInputTxt = new Text2("$" + moneyValue, { size: 54, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); var moneyInputTxt = window.moneyInputTxt; moneyInputTxt.anchor.set(0.5, 0.5); moneyInputTxt.x = moneySliderBg.x; moneyInputTxt.y = moneySliderBg.y - 70; game.addChild(moneyInputTxt); // --- Days slider (max 30) --- window.daysSliderBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0.5, x: computerScreen.x, y: moneySliderBg.y + 220 }); var daysSliderBg = window.daysSliderBg; daysSliderBg.width = panelInnerW - 200; daysSliderBg.height = 80; daysSliderBg.alpha = 0.92; game.addChild(daysSliderBg); window.daysSliderFill = LK.getAsset('loadingbarfull', { anchorX: 0, anchorY: 0.5, x: daysSliderBg.x - daysSliderBg.width / 2, y: daysSliderBg.y }); var daysSliderFill = window.daysSliderFill; daysSliderFill.width = 0; daysSliderFill.height = 60; daysSliderFill.tint = 0x44aaff; game.addChild(daysSliderFill); window.daysSliderHandle = LK.getAsset('editBtn', { anchorX: 0.5, anchorY: 0.5, x: daysSliderBg.x - daysSliderBg.width / 2, y: daysSliderBg.y }); var daysSliderHandle = window.daysSliderHandle; daysSliderHandle.width = 80; daysSliderHandle.height = 80; game.addChild(daysSliderHandle); // Days input text window.daysInputTxt = new Text2(daysValue + " days", { size: 54, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); var daysInputTxt = window.daysInputTxt; daysInputTxt.anchor.set(0.5, 0.5); daysInputTxt.x = daysSliderBg.x; daysInputTxt.y = daysSliderBg.y - 70; game.addChild(daysInputTxt); // --- Estimated views text (show as range) --- window.estViewsTxt = new Text2("Estimated: 0 - 0 views", { size: 48, fill: "#ff0", font: "Arial, Helvetica, sans-serif" }); var estViewsTxt = window.estViewsTxt; estViewsTxt.anchor.set(0.5, 0.5); estViewsTxt.x = computerScreen.x; estViewsTxt.y = daysSliderBg.y + 120; game.addChild(estViewsTxt); // --- Confirm promote button --- window.confirmPromoteBtn = new GameButton(); var confirmPromoteBtn = window.confirmPromoteBtn; confirmPromoteBtn.setButton('promoteBtn', 'Start Promotion', "#fff", 480, 120); confirmPromoteBtn.x = computerScreen.x; confirmPromoteBtn.y = estViewsTxt.y + 180; // --- Promote List (active/finished campaigns) --- if (typeof window.promoteListLabels === "undefined") window.promoteListLabels = []; function updatePromoteListDisplay() { // Remove old labels if (window.promoteListLabels && window.promoteListLabels.length) { for (var i = 0; i < window.promoteListLabels.length; i++) { for (var j = 0; j < window.promoteListLabels[i].length; j++) { if (window.promoteListLabels[i][j]) { try { window.promoteListLabels[i][j].destroy(); } catch (e) {} } } } } window.promoteListLabels = []; if (!window.activePromotes || !window.activePromotes.length) return; var startY = confirmPromoteBtn.y + 160; var labelH = 54; for (var i = 0; i < window.activePromotes.length; i++) { var p = window.activePromotes[i]; var y = startY + i * (labelH + 16); var arr = []; // Status var status = p.finished ? "Finished" : "Active"; var labelTxt = new Text2("Ad: $" + p.amount + " / " + p.days + "g | " + "Views: " + p.viewsSoFar + "/" + p.estViewsMin + "-" + p.estViewsMax + " | " + "Subs: " + p.subsGained + " | " + status, { size: 44, fill: p.finished ? "#aaa" : "#fff", font: "Arial, Helvetica, sans-serif" }); labelTxt.anchor.set(0.5, 0.5); labelTxt.x = computerScreen.x; labelTxt.y = y; game.addChild(labelTxt); arr.push(labelTxt); // Show stats button var statsBtn = new GameButton(); statsBtn.setButton('editBtn', 'Stats', "#fff", 180, 60); statsBtn.x = computerScreen.x + 540; statsBtn.y = y; statsBtn.action = function (idx) { return function () { showPromoteStatsPanel(idx); }; }(i); game.addChild(statsBtn); arr.push(statsBtn); // Save for later removal window.promoteListLabels.push(arr); // Attach update method for live update p._promoteListLabel = arr; p.updatePromoteListLabel = function () { if (!this._promoteListLabel) return; var label = this._promoteListLabel[0]; if (!label) return; var status = this.finished ? "Finished" : "Active"; label.setText("Ad: $" + this.amount + " / " + this.days + "g | " + "Views: " + this.viewsSoFar + "/" + this.estViewsMin + "-" + this.estViewsMax + " | " + "Subs: " + this.subsGained + " | " + status); label.style.fill = this.finished ? "#aaa" : "#fff"; }; } } window.updatePromoteListDisplay = updatePromoteListDisplay; // --- UI update logic --- function updatePromotePanelUI() { // Clamp maxMoney to current money maxMoney = Math.max(minMoney, Math.floor(money)); if (moneyValue > maxMoney) moneyValue = maxMoney; if (moneyValue < minMoney) moneyValue = minMoney; if (daysValue > maxDays) daysValue = maxDays; if (daysValue < minDays) daysValue = minDays; // Money slider var moneyRatio = (moneyValue - minMoney) / (maxMoney - minMoney || 1); moneySliderFill.width = moneySliderBg.width * moneyRatio; moneySliderHandle.x = moneySliderBg.x - moneySliderBg.width / 2 + moneySliderBg.width * moneyRatio; moneyInputTxt.setText("$" + moneyValue); // Days slider var daysRatio = (daysValue - minDays) / (maxDays - minDays); daysSliderFill.width = daysSliderBg.width * daysRatio; daysSliderHandle.x = daysSliderBg.x - daysSliderBg.width / 2 + daysSliderBg.width * daysRatio; daysInputTxt.setText(daysValue + " days"); // Estimated views (show as range) var estMin = Math.floor(moneyValue * daysValue * 2.0); var estMax = Math.floor(moneyValue * daysValue * 3.0); estViewsTxt.setText("Estimated: " + estMin + " - " + estMax + " views"); } updatePromotePanelUI(); // Money slider drag moneySliderHandle.interactive = true; moneySliderHandle.buttonMode = true; var draggingMoney = false; moneySliderHandle.down = function (x, y, obj) { draggingMoney = true; }; game.move = function (origMove) { return function (x, y, obj) { if (draggingMoney) { var localX = x - (moneySliderBg.x - moneySliderBg.width / 2); var ratio = Math.max(0, Math.min(1, localX / moneySliderBg.width)); moneyValue = Math.round(minMoney + (maxMoney - minMoney) * ratio); updatePromotePanelUI(); } if (draggingDays) { var localX = x - (daysSliderBg.x - daysSliderBg.width / 2); var ratio = Math.max(0, Math.min(1, localX / daysSliderBg.width)); daysValue = Math.round(minDays + (maxDays - minDays) * ratio); updatePromotePanelUI(); } if (typeof origMove === "function") origMove(x, y, obj); }; }(game.move); moneySliderHandle.up = function (x, y, obj) { draggingMoney = false; }; // Days slider drag daysSliderHandle.interactive = true; daysSliderHandle.buttonMode = true; var draggingDays = false; daysSliderHandle.down = function (x, y, obj) { draggingDays = true; }; daysSliderHandle.up = function (x, y, obj) { draggingDays = false; }; // --- Confirm promote logic --- confirmPromoteBtn.action = function () { // Prevent promotion if budget is 0 if (moneyValue === 0) { var errTxt = new Text2("Promotion budget must be greater than $0!", { size: 54, fill: 0xFF4444, font: "Arial, Helvetica, sans-serif" }); errTxt.anchor.set(0.5, 0.5); errTxt.x = confirmPromoteBtn.x; errTxt.y = confirmPromoteBtn.y + 120; game.addChild(errTxt); tween(errTxt, { alpha: 0, y: errTxt.y + 40 }, { duration: 1200, onFinish: function onFinish() { errTxt.destroy(); } }); return; } // Defensive: check enough money if (money < moneyValue) { var errTxt = new Text2("Not enough money!", { size: 54, fill: 0xFF4444, font: "Arial, Helvetica, sans-serif" }); errTxt.anchor.set(0.5, 0.5); errTxt.x = confirmPromoteBtn.x; errTxt.y = confirmPromoteBtn.y + 120; game.addChild(errTxt); tween(errTxt, { alpha: 0, y: errTxt.y + 40 }, { duration: 1200, onFinish: function onFinish() { errTxt.destroy(); } }); return; } // Deduct money money -= moneyValue; updateStats(); // Calculate estimated views range var estMin = Math.floor(moneyValue * daysValue * 2.0); var estMax = Math.floor(moneyValue * daysValue * 3.0); // Create promote campaign object var promoteObj = { amount: moneyValue, days: daysValue, startDay: gameDay, finished: false, lastDay: gameDay + daysValue - 1, estViewsMin: estMin, estViewsMax: estMax, viewsSoFar: 0, subsGained: 0, spentSoFar: 0, viewsPerHour: [], shownPerHour: [], subsPerDay: [], viewsPerDay: [], subRate: 0.01 + Math.random() * 0.01, // 1-2% conversion _promoteListLabel: null, updatePromoteListLabel: null }; // Generate views per hour for each day for (var d = 0; d < daysValue; d++) { promoteObj.viewsPerHour[d] = []; promoteObj.shownPerHour[d] = []; var dayViews = Math.floor(estMin + Math.random() * (estMax - estMin + 1) / daysValue); for (var h = 0; h < 24; h++) { // Distribute views per hour, more at start var rel = h / 24; var hourViews = Math.floor(dayViews * (1.2 - rel * 0.7) / 24 + Math.random() * 2); promoteObj.viewsPerHour[d][h] = hourViews; promoteObj.shownPerHour[d][h] = 0; } } promoteObj.spentSoFar = 0; promoteObj.viewsSoFar = 0; promoteObj.subsGained = 0; window.activePromotes.push(promoteObj); // Clean up panel if (promotePanelBg) { promotePanelBg.destroy(); promotePanelBg = null; } if (promoteTitle) { promoteTitle.destroy(); promoteTitle = null; } if (moneySliderBg) { moneySliderBg.destroy(); moneySliderBg = null; } if (moneySliderFill) { moneySliderFill.destroy(); moneySliderFill = null; } if (moneySliderHandle) { moneySliderHandle.destroy(); moneySliderHandle = null; } if (moneyInputTxt) { moneyInputTxt.destroy(); moneyInputTxt = null; } if (daysSliderBg) { daysSliderBg.destroy(); daysSliderBg = null; } if (daysSliderFill) { daysSliderFill.destroy(); daysSliderFill = null; } if (daysSliderHandle) { daysSliderHandle.destroy(); daysSliderHandle = null; } if (daysInputTxt) { daysInputTxt.destroy(); daysInputTxt = null; } if (estViewsTxt) { estViewsTxt.destroy(); estViewsTxt = null; } if (confirmPromoteBtn) { confirmPromoteBtn.destroy(); confirmPromoteBtn = null; } if (typeof closePromoteBtn !== "undefined" && closePromoteBtn) { closePromoteBtn.destroy(); closePromoteBtn = null; } game.promotePanelOpen = false; // Show confirmation var doneTxt = new Text2("Promotion started!", { size: 64, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); doneTxt.anchor.set(0.5, 0.5); doneTxt.x = computerScreen.x; doneTxt.y = computerScreen.y; game.addChild(doneTxt); tween(doneTxt, { alpha: 0, y: doneTxt.y - 40 }, { duration: 1800, onFinish: function onFinish() { doneTxt.destroy(); } }); // Show promote panel again to see new campaign setTimeout(function () { overlay.down(); }, 600); }; game.addChild(confirmPromoteBtn); // Show all active/finished promotions in panel updatePromoteListDisplay(); // Mark promote panel as open game.promotePanelOpen = true; }; icon.interactive = true; icon.buttonMode = true; icon.down = overlay.down; bg.interactive = true; bg.buttonMode = true; bg.down = overlay.down; } // Make Editing app icon interactive to open the edit panel (like editBtn) if (appNameLower === "editing") { overlay.interactive = true; overlay.buttonMode = true; overlay.down = function (x, y, obj) { // Defensive: destroy previous edit panel if open var editPanelElements = ["editPanelBg", "editPanelTitle", "editPanelBtn", "closeEditBtn", "videoTypeBtns", "editTechBtns", "editPanelDescTxt"]; for (var i = 0; i < editPanelElements.length; i++) { if (typeof window[editPanelElements[i]] !== "undefined" && window[editPanelElements[i]]) { try { window[editPanelElements[i]].destroy(); } catch (e) {} window[editPanelElements[i]] = null; } } // Defensive: destroy any previous dynamic arrays if (typeof window.editPanelVideoTypeBtns !== "undefined" && window.editPanelVideoTypeBtns) { for (var i = 0; i < window.editPanelVideoTypeBtns.length; i++) { if (window.editPanelVideoTypeBtns[i]) { try { window.editPanelVideoTypeBtns[i].destroy(); } catch (e) {} } } window.editPanelVideoTypeBtns = null; } if (typeof window.editPanelEditTechBtns !== "undefined" && window.editPanelEditTechBtns) { for (var i = 0; i < window.editPanelEditTechBtns.length; i++) { if (window.editPanelEditTechBtns[i]) { try { window.editPanelEditTechBtns[i].destroy(); } catch (e) {} } } window.editPanelEditTechBtns = null; } // --- Editing Panel Background --- if (typeof window.editPanelBg === "undefined") window.editPanelBg = null; window.editPanelBg = LK.getAsset('studioBg', { anchorX: 0.5, anchorY: 0.5, x: computerScreen.x, y: computerScreen.y }); var editPanelBg = window.editPanelBg; editPanelBg.width = computerScreen.width; editPanelBg.height = computerScreen.height; editPanelBg.alpha = 0.98; var csIdx = game.children.indexOf(computerScreen); if (csIdx !== -1) { game.addChildAt(editPanelBg, csIdx + 1); } else { game.addChild(editPanelBg); } // --- Editing Panel Title --- if (typeof window.editPanelTitle === "undefined") window.editPanelTitle = null; window.editPanelTitle = new Text2("Edit Video", { size: 90, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); var editPanelTitle = window.editPanelTitle; editPanelTitle.anchor.set(0.5, 0.5); editPanelTitle.x = computerScreen.x; editPanelTitle.y = computerScreen.y - computerScreen.height / 2 + 120; game.addChild(editPanelTitle); // --- Video Type Selection (Long/Short) --- var videoTypes = ["Long Form", "Short Form"]; var selectedVideoTypeIdx = 0; window.editPanelVideoTypeBtns = []; var typeBtnW = 420, typeBtnH = 120, typeBtnSpacing = 60; var typeStartX = computerScreen.x - (typeBtnW + typeBtnSpacing / 2); var typeY = editPanelTitle.y + 180; for (var i = 0; i < videoTypes.length; i++) { (function (idx) { var btn = new GameButton(); btn.setButton('editBtn', videoTypes[idx], "#fff", typeBtnW, typeBtnH); btn.x = typeStartX + idx * (typeBtnW + typeBtnSpacing); btn.y = typeY; btn.action = function () { for (var j = 0; j < window.editPanelVideoTypeBtns.length; j++) { window.editPanelVideoTypeBtns[j].bg.alpha = 0.7; } btn.bg.alpha = 1; selectedVideoTypeIdx = idx; // Update description if (window.editPanelDescTxt) { window.editPanelDescTxt.setText(editPanelDescArr[selectedEditTechIdx]); } }; if (i === 0) btn.bg.alpha = 1;else btn.bg.alpha = 0.7; window.editPanelVideoTypeBtns.push(btn); game.addChild(btn); })(i); } // --- Editing Techniques Selection --- var editTechniques = ["Jump Cut", "Montage", "Slow Motion", "Text Overlay", "Music Sync", "Color Grading"]; var editPanelDescArr = ["Jump Cut: Fast-paced, removes pauses. Good for vlogs and short content.", "Montage: Sequence of clips, often with music. Great for highlights.", "Slow Motion: Dramatic effect, emphasizes moments.", "Text Overlay: Adds text for emphasis or clarity.", "Music Sync: Edits cut to the beat of music.", "Color Grading: Adjusts color for mood and style."]; var selectedEditTechIdx = 0; window.editPanelEditTechBtns = []; var techBtnW = 420, techBtnH = 100, techBtnSpacingX = 40, techBtnSpacingY = 30; var techPerRow = 2; var techStartX = computerScreen.x - (techBtnW + techBtnSpacingX / 2); var techStartY = typeY + 180; for (var i = 0; i < editTechniques.length; i++) { (function (idx) { var btn = new GameButton(); btn.setButton('editBtn', editTechniques[idx], "#fff", techBtnW, techBtnH); var row = Math.floor(idx / techPerRow); var col = idx % techPerRow; btn.x = techStartX + col * (techBtnW + techBtnSpacingX); btn.y = techStartY + row * (techBtnH + techBtnSpacingY); btn.action = function () { for (var j = 0; j < window.editPanelEditTechBtns.length; j++) { window.editPanelEditTechBtns[j].bg.alpha = 0.7; } btn.bg.alpha = 1; selectedEditTechIdx = idx; // Update description if (window.editPanelDescTxt) { window.editPanelDescTxt.setText(editPanelDescArr[selectedEditTechIdx]); } }; if (i === 0) btn.bg.alpha = 1;else btn.bg.alpha = 0.7; window.editPanelEditTechBtns.push(btn); game.addChild(btn); })(i); } // --- Description Text for Selected Technique --- window.editPanelDescTxt = new Text2(editPanelDescArr[0], { size: 48, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2, wordWrap: true, wordWrapWidth: computerScreen.width - 240 }); editPanelDescTxt.anchor.set(0.5, 0); editPanelDescTxt.x = computerScreen.x; editPanelDescTxt.y = techStartY + 3 * (techBtnH + techBtnSpacingY) + 30; game.addChild(editPanelDescTxt); // --- Confirm Edit Button --- window.editPanelBtn = new GameButton(); editPanelBtn.setButton('videoBtn', 'Start Editing', "#fff", 480, 120); editPanelBtn.x = computerScreen.x; editPanelBtn.y = editPanelDescTxt.y + 180; editPanelBtn.action = function () { // Here you would start the editing process for the selected video, type, and technique. // For now, just show a confirmation and close the panel. var doneTxt = new Text2("Editing started: " + videoTypes[selectedVideoTypeIdx] + " / " + editTechniques[selectedEditTechIdx], { size: 54, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); doneTxt.anchor.set(0.5, 0.5); doneTxt.x = computerScreen.x; doneTxt.y = editPanelBtn.y + 120; game.addChild(doneTxt); tween(doneTxt, { alpha: 0, y: doneTxt.y + 40 }, { duration: 1200, onFinish: function onFinish() { doneTxt.destroy(); } }); // Destroy panel elements if (editPanelBg) { editPanelBg.destroy(); editPanelBg = null; } if (editPanelTitle) { editPanelTitle.destroy(); editPanelTitle = null; } if (editPanelBtn) { editPanelBtn.destroy(); editPanelBtn = null; } if (editPanelDescTxt) { editPanelDescTxt.destroy(); editPanelDescTxt = null; } if (window.editPanelVideoTypeBtns) { for (var i = 0; i < window.editPanelVideoTypeBtns.length; i++) { if (window.editPanelVideoTypeBtns[i]) window.editPanelVideoTypeBtns[i].destroy(); } window.editPanelVideoTypeBtns = null; } if (window.editPanelEditTechBtns) { for (var i = 0; i < window.editPanelEditTechBtns.length; i++) { if (window.editPanelEditTechBtns[i]) window.editPanelEditTechBtns[i].destroy(); } window.editPanelEditTechBtns = null; } }; game.addChild(editPanelBtn); // (No close button as requested) }; icon.interactive = true; icon.buttonMode = true; icon.down = overlay.down; bg.interactive = true; bg.buttonMode = true; bg.down = overlay.down; } // Make YouTube app icon interactive to open video panel (video list) if (appNameLower === "youtube") { overlay.interactive = true; overlay.buttonMode = true; overlay.down = function (x, y, obj) { // Defensive: re-add videoListBg and videoListContainer if destroyed by closeAllBtn if (!game.children.includes(videoListBg)) { game.addChild(videoListBg); } if (!game.children.includes(videoListContainer)) { game.addChild(videoListContainer); } videoListBg.visible = true; videoListContainer.visible = true; statsOverlay.visible = false; }; // Also make icon and bg interactive for better UX icon.interactive = true; icon.buttonMode = true; icon.down = function (x, y, obj) { // Defensive: re-add videoListBg and videoListContainer if destroyed by closeAllBtn if (!game.children.includes(videoListBg)) { game.addChild(videoListBg); } if (!game.children.includes(videoListContainer)) { game.addChild(videoListContainer); } videoListBg.visible = true; videoListContainer.visible = true; statsOverlay.visible = false; }; bg.interactive = true; bg.buttonMode = true; bg.down = function (x, y, obj) { // Defensive: re-add videoListBg and videoListContainer if destroyed by closeAllBtn if (!game.children.includes(videoListBg)) { game.addChild(videoListBg); } if (!game.children.includes(videoListContainer)) { game.addChild(videoListContainer); } videoListBg.visible = true; videoListContainer.visible = true; statsOverlay.visible = false; }; } // Make Record app icon interactive to open the record panel if (appNameLower === "record") { overlay.interactive = true; overlay.buttonMode = true; overlay.down = function (x, y, obj) { if (typeof makeVideoBtn !== "undefined" && makeVideoBtn && typeof makeVideoBtn.action === "function") { makeVideoBtn.action(); } }; icon.interactive = true; icon.buttonMode = true; icon.down = function (x, y, obj) { if (typeof makeVideoBtn !== "undefined" && makeVideoBtn && typeof makeVideoBtn.action === "function") { makeVideoBtn.action(); } }; bg.interactive = true; bg.buttonMode = true; bg.down = function (x, y, obj) { if (typeof makeVideoBtn !== "undefined" && makeVideoBtn && typeof makeVideoBtn.action === "function") { makeVideoBtn.action(); } }; } return overlay; } // Initial overlays for installed apps // Always keep the app list in a fixed order: youtube, youtube studio, play store, editing, statistics, promote, record, finance var initialApps = [{ name: "youtube" }, { name: "youtube studio" }, { name: "play store" }, { name: "editing" }, { name: "statistics" }, { name: "promote" }, { name: "record" }, { name: "finance" }]; // Helper to re-render app overlays in correct order and position function updateAppListOrder() { // Remove all overlays from container while (appListContainer.children.length > 0) { appListContainer.children[0].destroy(); } // Re-add overlays in fixed order, skipping nulls var visibleIdx = 0; for (var i = 0; i < initialApps.length; i++) { var appNameLower = initialApps[i].name; var overlay = appOverlays[appNameLower]; if (overlay) { // Update position for this index (4 per row) var row = Math.floor(visibleIdx / appsPerRow); var col = visibleIdx % appsPerRow; var bgX = col * (appBgW + appSpacing); var bgY = row * (appBgH + appRowSpacing); // Defensive: update all children positions (bg, icon, label) if (overlay._appBg) { overlay._appBg.x = bgX; overlay._appBg.y = bgY; } if (overlay._appIcon) { overlay._appIcon.x = bgX; overlay._appIcon.y = bgY; } if (overlay._appLabel) { overlay._appLabel.x = bgX; overlay._appLabel.y = bgY + appBgH / 2 + 18; } appListContainer.addChild(overlay); visibleIdx++; } } } // Create overlays for all initial apps for (var i = 0; i < initialApps.length; i++) { var appNameLower = initialApps[i].name; var overlay = createAppOverlay(appNameLower, i); appOverlays[appNameLower] = overlay; } // Initial render updateAppListOrder(); // --- Universal Close Button (Return to ComputerScreen) --- var closeAllBtn = new GameButton(); closeAllBtn.setButton('editBtn', 'Return', "#fff", 420, 120); // Place the button below the computerscreen, centered horizontally closeAllBtn.x = computerScreen.x; closeAllBtn.y = computerScreen.y + computerScreen.height / 2 + 210; // 210px below the bottom edge of computerscreen (80+130) closeAllBtn.bg.height += 40; // Increase height by 20px on top and 20px on bottom if (closeAllBtn.label) { closeAllBtn.label.y = 0; // recenter label after height change } // Make the button invisible but always clickable closeAllBtn.bg.alpha = 0; if (closeAllBtn.label) closeAllBtn.label.visible = false; closeAllBtn.interactive = true; closeAllBtn.buttonMode = true; closeAllBtn.action = function () { // Remove all children except: // - computerscreen // - appListContainer (inside computerscreen) // - closeAllBtn // - subIcon, subTxt, viewIcon, viewTxt, moneyIcon, moneyTxt // - timeTxt, pauseBtn, resumeBtn, doubleSpeedBtn // - phoneBg for (var i = game.children.length - 1; i >= 0; i--) { var child = game.children[i]; if (child === computerScreen || child === appListContainer || child === closeAllBtn || child === subIcon || child === subTxt || child === viewIcon || child === viewTxt || child === moneyIcon || child === moneyTxt || child === timeTxt || child === pauseBtn || child === resumeBtn || child === doubleSpeedBtn || child === phoneBg || child === studioBg) continue; try { child.destroy(); } catch (e) {} } // Destroy finance panel if open if (typeof financePanel !== "undefined" && financePanel) { try { financePanel.destroy(); } catch (e) {} financePanel = null; } // Hide overlays if they are not destroyed if (typeof videoListBg !== "undefined") videoListBg.visible = false; if (typeof videoListContainer !== "undefined") videoListContainer.visible = false; if (typeof statsOverlay !== "undefined") statsOverlay.visible = false; // Remove playstore overlay and all its children if open if (typeof playStoreOverlay !== "undefined" && playStoreOverlay) { if (playStoreOverlay.children && playStoreOverlay.children.length) { for (var i = playStoreOverlay.children.length - 1; i >= 0; i--) { try { playStoreOverlay.children[i].destroy(); } catch (e) {} } } if (typeof psListContainer !== "undefined" && psListContainer) { if (psListContainer.children && psListContainer.children.length) { for (var i = psListContainer.children.length - 1; i >= 0; i--) { try { psListContainer.children[i].destroy(); } catch (e) {} } } try { psListContainer.destroy(); } catch (e) {} psListContainer = null; } if (playStoreOverlay.children && playStoreOverlay.children.length) { for (var i = playStoreOverlay.children.length - 1; i >= 0; i--) { try { playStoreOverlay.children[i].destroy(); } catch (e) {} } } try { playStoreOverlay.destroy(); } catch (e) {} playStoreOverlay = null; } // Remove edit panel if open var editPanelElements = ["editPanelBg", "editPanelTitle", "loadingBarBg", "loadingBarFill", "editPanelBtn", "closeEditBtn"]; for (var i = 0; i < editPanelElements.length; i++) { if (typeof window[editPanelElements[i]] !== "undefined" && window[editPanelElements[i]]) { try { window[editPanelElements[i]].destroy(); } catch (e) {} window[editPanelElements[i]] = null; } } // Remove record panel if open (deduplicated block) if (typeof isRecordPanelOpen !== "undefined" && isRecordPanelOpen) { var recordPanelElements = ["panelBg", "panelText", "confirmBtn", "closeBtn", "titleInputBg", "titleInputTxt", "randomBtn"]; for (var i = 0; i < recordPanelElements.length; i++) { if (typeof window[recordPanelElements[i]] !== "undefined" && window[recordPanelElements[i]]) { try { window[recordPanelElements[i]].destroy(); } catch (e) {} window[recordPanelElements[i]] = null; } } // Destroy all category buttons and trending labels if (typeof categoryBtns !== "undefined" && categoryBtns.length) { for (var i = 0; i < categoryBtns.length; i++) { if (categoryBtns[i]) { if (categoryBtns[i].trendingTxt) { try { categoryBtns[i].trendingTxt.destroy(); } catch (e) {} categoryBtns[i].trendingTxt = null; } try { categoryBtns[i].destroy(); } catch (e) {} } } } isRecordPanelOpen = false; } // Remove promote panel if open if (typeof game.promotePanelOpen !== "undefined" && game.promotePanelOpen) { var promotePanelElements = ["promotePanelBg", "promoteTitle", "moneySliderBg", "moneySliderFill", "moneySliderHandle", "moneyInputTxt", "daysSliderBg", "daysSliderFill", "daysSliderHandle", "daysInputTxt", "estViewsTxt", "confirmPromoteBtn", "closePromoteBtn"]; for (var i = 0; i < promotePanelElements.length; i++) { if (typeof window[promotePanelElements[i]] !== "undefined" && window[promotePanelElements[i]]) { try { window[promotePanelElements[i]].destroy(); } catch (e) {} window[promotePanelElements[i]] = null; } else { window[promotePanelElements[i]] = null; } } // Destroy promote list labels if (typeof promoteListLabels === "undefined") { window.promoteListLabels = []; } if (typeof promoteListLabels !== "undefined" && promoteListLabels.length) { for (var i = 0; i < promoteListLabels.length; i++) { for (var j = 0; j < promoteListLabels[i].length; j++) { if (promoteListLabels[i][j]) { try { promoteListLabels[i][j].destroy(); } catch (e) {} } } } } game.promotePanelOpen = false; } // Remove promote stats panel if open if (typeof game.children !== "undefined") { for (var i = game.children.length - 1; i >= 0; i--) { var child = game.children[i]; if (child && child._isPromoteStatsPanel) { try { child.destroy(); } catch (e) {} } } } }; // Add the button to the game game.addChild(closeAllBtn); // (Removed: duplicate app list alignment code, now handled by appListContainer.x/y and createAppOverlay) // --- Play Store Fullscreen Overlay Logic --- var playStoreOverlay = null; function showPlayStoreOverlay() { if (playStoreOverlay) return; // Overlay background playStoreOverlay = LK.getAsset('playstoreWhiteBg', { anchorX: 0.5, anchorY: 0.5, x: computerScreen.x, y: computerScreen.y }); // Restrict overlay size to exactly match computerscreen playStoreOverlay.width = computerScreen.width; playStoreOverlay.height = computerScreen.height; playStoreOverlay.alpha = 1; // Remove playStoreOverlay if already present (defensive, should not happen) if (game.children.indexOf(playStoreOverlay) !== -1) { playStoreOverlay.destroy(); } // Insert playStoreOverlay so it is always below phoneBg but above computerscreen var phoneBgIdx = game.children.indexOf(phoneBg); var computerScreenIdx = game.children.indexOf(computerScreen); if (phoneBgIdx !== -1 && computerScreenIdx !== -1) { // Insert just before phoneBg, but after computerscreen // phoneBgIdx is the index of phoneBg, so insert at phoneBgIdx (which will be before phoneBg) // But if computerscreen is after phoneBg, adjust to insert after computerscreen var insertIdx = phoneBgIdx; if (computerScreenIdx >= phoneBgIdx) { // If computerscreen is after phoneBg, insert after computerscreen insertIdx = computerScreenIdx + 1; } else if (computerScreenIdx < phoneBgIdx - 1) { // If computerscreen is before phoneBg, but not immediately before, insert just before phoneBg insertIdx = phoneBgIdx; } else { // If computerscreen is immediately before phoneBg, insert at phoneBgIdx (between them) insertIdx = phoneBgIdx; } game.addChildAt(playStoreOverlay, insertIdx); } else if (phoneBgIdx !== -1) { // Fallback: insert just below phoneBg game.addChildAt(playStoreOverlay, phoneBgIdx); } else if (computerScreenIdx !== -1) { // Fallback: insert just above computerscreen game.addChildAt(playStoreOverlay, computerScreenIdx + 1); } else { // Fallback: add to top game.addChild(playStoreOverlay); } // --- Play Store App List Data --- // Each app: { name, description, sizeMB, publisher, installed } var playStoreApps = [{ name: "YouTube", description: "Watch, upload, and share videos with the world.", sizeMB: 120, publisher: "RiftGames", installed: true }, { name: "Editing", description: "Edit your videos with powerful tools.", sizeMB: 95, publisher: "RiftGames", installed: true }, { name: "Statistics", description: "Track your channel's growth and performance.", sizeMB: 40, publisher: "RiftGames", installed: false }, { name: "Promote", description: "Promote your channel to reach more viewers.", sizeMB: 60, publisher: "RiftGames", installed: false }, { name: "Record", description: "Record new videos for your channel.", sizeMB: 80, publisher: "RiftGames", installed: false }, { name: "Finance", description: "Manage your channel's finances and earnings.", sizeMB: 55, publisher: "RiftGames", installed: false }]; // --- Play Store Title Removed as requested --- // --- App List Container --- // The app list container is positioned at (0,0) inside playStoreOverlay, but all its children are positioned as if inside computerscreen var psListContainer = new Container(); // Align app list to top-left of playStoreOverlay, shifted 650px to the left and 1000px upward psListContainer.x = -650; psListContainer.y = -1000; playStoreOverlay.addChild(psListContainer); // --- Make Play Store app list scrollable vertically --- // Variables for scroll state var psListScrollY = psListContainer.y; var psListDragStartY = 0; var psListPointerStartY = 0; var psListDragging = false; var psListMinY = -1000; var psListMaxY = -1000; var psListHeight = 0; // Calculate total height of app list after rendering // (We will update psListHeight after rendering the app cards below) // Touch/drag logic for vertical scrolling playStoreOverlay.interactive = true; playStoreOverlay.buttonMode = false; playStoreOverlay.down = function (x, y, obj) { // Only start drag if inside the app list area var localY = y - playStoreOverlay.y + playStoreOverlay.height / 2; // Accept drag anywhere on overlay for now psListDragging = true; psListPointerStartY = y; psListDragStartY = psListContainer.y; }; playStoreOverlay.move = function (x, y, obj) { if (psListDragging) { var dy = y - psListPointerStartY; var newY = psListDragStartY + dy; // Clamp scroll to min/max if (newY > psListMaxY) newY = psListMaxY; if (newY < psListMinY) newY = psListMinY; psListContainer.y = newY; psListScrollY = newY; } }; playStoreOverlay.up = function (x, y, obj) { psListDragging = false; }; // Also allow scrolling by dragging on the app list container itself psListContainer.interactive = true; psListContainer.buttonMode = false; psListContainer.down = function (x, y, obj) { psListDragging = true; psListPointerStartY = y; psListDragStartY = psListContainer.y; }; psListContainer.move = function (x, y, obj) { if (psListDragging) { var dy = y - psListPointerStartY; var newY = psListDragStartY + dy; if (newY > psListMaxY) newY = psListMaxY; if (newY < psListMinY) newY = psListMinY; psListContainer.y = newY; psListScrollY = newY; } }; psListContainer.up = function (x, y, obj) { psListDragging = false; }; // Helper for global-to-overlay-local positioning function getComputerScreenLocal(x, y) { // Convert a global (game) x/y to local coordinates inside playStoreOverlay, as if overlay is at computerscreen return { x: x - (computerScreen.x - computerScreen.width / 2), y: y - (computerScreen.y - computerScreen.height / 2) }; } var appCardW = computerScreen.width - 160; var appCardH = 320; var appCardSpacing = 40; var iconSize = 160; // --- Determine installed apps from computerscreen --- var installedAppNames = []; for (var key in appOverlays) { if (appOverlays[key]) installedAppNames.push(key); } // --- App List Rendering --- // Only show apps that are not installed as Download, and installed as Delete var filteredPlayStoreApps = []; for (var i = 0; i < playStoreApps.length; i++) { var appNameLower = (playStoreApps[i].name || "").toLowerCase(); var isInstalled = false; for (var j = 0; j < installedAppNames.length; j++) { if (installedAppNames[j] === appNameLower) { isInstalled = true; break; } } // Always show all apps, but set .installed property accordingly playStoreApps[i].installed = isInstalled; filteredPlayStoreApps.push(playStoreApps[i]); } var numApps = filteredPlayStoreApps.length; var totalListHeight = numApps * appCardH + (numApps - 1) * appCardSpacing; for (var i = 0; i < filteredPlayStoreApps.length; i++) { (function (idx) { var app = filteredPlayStoreApps[idx]; // Card background, stack from top-left var cardBg = LK.getAsset('playstoreWhiteBg', { anchorX: 0, anchorY: 0, x: 0, y: idx * (appCardH + appCardSpacing) }); cardBg.width = appCardW; cardBg.height = appCardH; cardBg.alpha = 1; cardBg.tint = 0xffffff; // Always white background for app card psListContainer.addChild(cardBg); // App icon (logo only, no background) var iconAssetId = "youtube"; if (app.name === "Play Store") iconAssetId = "playstore"; if (app.name === "Editing") iconAssetId = "edit"; if (app.name === "Statistics") iconAssetId = "statistics"; if (app.name === "Promote") iconAssetId = "promotebutton"; if (app.name === "Record") iconAssetId = "recordbutton"; if (app.name === "Finance") iconAssetId = "financalbutton"; var appIcon = LK.getAsset(iconAssetId, { anchorX: 0.5, anchorY: 0.5, x: cardBg.x + iconSize / 2 + 36, y: cardBg.y + appCardH / 2 }); appIcon.width = iconSize; appIcon.height = iconSize; psListContainer.addChild(appIcon); // App name var nameTxt = new Text2(app.name, { size: 64, fill: "#222", font: "Arial, Helvetica, sans-serif" }); nameTxt.anchor.set(0, 0); nameTxt.x = cardBg.x + iconSize + 80; nameTxt.y = cardBg.y + 36; psListContainer.addChild(nameTxt); // Publisher var publisherTxt = new Text2("by " + app.publisher, { size: 38, fill: "#888", font: "Arial, Helvetica, sans-serif" }); publisherTxt.anchor.set(0, 0); publisherTxt.x = nameTxt.x; publisherTxt.y = nameTxt.y + nameTxt.height + 2; psListContainer.addChild(publisherTxt); // Description var descTxt = new Text2(app.description, { size: 44, fill: "#444", font: "Arial, Helvetica, sans-serif" }); descTxt.anchor.set(0, 0); descTxt.x = nameTxt.x; descTxt.y = publisherTxt.y + publisherTxt.height + 8; psListContainer.addChild(descTxt); // Size var sizeTxt = new Text2(app.sizeMB + " MB", { size: 38, fill: "#0aa", font: "Arial, Helvetica, sans-serif" }); sizeTxt.anchor.set(0, 0); sizeTxt.x = nameTxt.x; sizeTxt.y = descTxt.y + descTxt.height + 8; psListContainer.addChild(sizeTxt); // Install/Delete/Download button var appBtn = new GameButton(); var isInstalled = !!app.installed; // Helper to update button appearance and action function updateAppBtn() { // Move button lower in the card (move 120px lower than center, was 60px) appBtn.x = cardBg.x + appCardW - 180; appBtn.y = cardBg.y + appCardH / 2 + 120; // Remove previous custom children if any if (appBtn._customBg) { appBtn._customBg.destroy(); appBtn._customBg = null; } if (appBtn._customIcon) { appBtn._customIcon.destroy(); appBtn._customIcon = null; } if (appBtn.label) appBtn.label.visible = false; if (isInstalled) { // DELETE BUTTON: redbackground + deletebutton icon var bg = LK.getAsset('redbackground', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); bg.width = 260; bg.height = 90; appBtn.addChild(bg); appBtn._customBg = bg; var icon = LK.getAsset('deletebutton', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); // Fit icon inside button, keep aspect ratio var scale = Math.min((bg.width - 32) / icon.width, (bg.height - 32) / icon.height, 1); icon.width = icon.width * scale; icon.height = icon.height * scale; appBtn.addChild(icon); appBtn._customIcon = icon; appBtn.setEnabled(true); appBtn.action = function () { isInstalled = false; app.installed = false; updateAppBtn(); // Remove overlay from computerscreen UI var appNameLower = (app.name || "").toLowerCase(); if (appOverlays[appNameLower]) { appListContainer.removeChild(appOverlays[appNameLower]); if (typeof appOverlays[appNameLower].destroy === "function") { appOverlays[appNameLower].destroy(); } appOverlays[appNameLower] = null; // After uninstall, update app list order if (typeof updateAppListOrder === "function") updateAppListOrder(); } }; } else { // DOWNLOAD BUTTON: bluebackground + downloadbutton icon var bg = LK.getAsset('bluebackground', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); bg.width = 260; bg.height = 90; appBtn.addChild(bg); appBtn._customBg = bg; var icon = LK.getAsset('downloadbutton', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); // Fit icon inside button, keep aspect ratio var scale = Math.min((bg.width - 32) / icon.width, (bg.height - 32) / icon.height, 1); icon.width = icon.width * scale; icon.height = icon.height * scale; appBtn.addChild(icon); appBtn._customIcon = icon; appBtn.setEnabled(true); appBtn.action = function () { // Prevent double install if (isInstalled) return; // Show loading bar overlay on the app card var loadingBarBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0.5, x: cardBg.x + appCardW / 2, y: cardBg.y + appCardH - 80 }); loadingBarBg.width = 420; loadingBarBg.height = 48; loadingBarBg.alpha = 0.92; psListContainer.addChild(loadingBarBg); var loadingBarFill = LK.getAsset('loadingbarfull', { anchorX: 0, anchorY: 0.5, x: loadingBarBg.x - loadingBarBg.width / 2 + 4, y: loadingBarBg.y }); loadingBarFill.width = 0; loadingBarFill.height = 36; loadingBarFill.tint = 0x2196f3; // blue psListContainer.addChild(loadingBarFill); // Disable the button during loading appBtn.setEnabled(false); // Animate loading bar fill over 1.2 seconds var loadingDuration = 1200; tween(loadingBarFill, { width: loadingBarBg.width - 8 }, { duration: loadingDuration, easing: tween.cubicOut, onFinish: function onFinish() { // Remove loading bar loadingBarBg.destroy(); loadingBarFill.destroy(); // Actually install the app isInstalled = true; app.installed = true; updateAppBtn(); // Add overlay to computerscreen UI (appListContainer) if not already present var appNameLower = (app.name || "").toLowerCase(); if (!appOverlays[appNameLower]) { var overlay = createAppOverlay(appNameLower, idx); appOverlays[appNameLower] = overlay; } // After install, update app list order if (typeof updateAppListOrder === "function") updateAppListOrder(); } }); }; } // Hide label if button is not enabled (should not show Download/Delete text if not visible) if (!appBtn.enabled && appBtn.label) appBtn.label.visible = false; } // Initial setup updateAppBtn(); psListContainer.addChild(appBtn); })(i); } // --- Set scroll bounds for Play Store app list after rendering --- // The visible area for the app list is the height of playStoreOverlay (== computerscreen.height) psListHeight = totalListHeight; var visibleHeight = playStoreOverlay.height - 120; // 60px margin top/bottom // The minimum y is so the last card is just visible at the bottom psListMinY = Math.min(-1000, -1000 - (psListHeight - visibleHeight)); psListMaxY = -1000; // Topmost position (default) psListContainer.y = psListMaxY; psListScrollY = psListMaxY; } // Add the app list container as a child of computerscreen (so it's visually inside) computerScreen.addChild(appListContainer); // Place the videos, record, edit, promote, and statistics buttons equally at the bottom of the computerscreen, no space between them. // Videos Button removed as requested // Helper to hide video list function hideVideoList() { videoListBg.visible = false; videoListContainer.visible = false; } // (Removed: record, edit, promote, and statistics buttons at the bottom of computerscreen) // --- Time Display --- // Place time text to the right of the money text var timeTxt = new Text2('Day 1, 08:00', { size: 44, fill: 0xFFFFFF }); timeTxt.anchor.set(0, 0.5); // Will be positioned after moneyTxt is created and positioned // --- Video List UI --- // Video list background and container (horizontal, each video on a square background, text below, side by side) var videoListBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0.5 }); videoListBg.alpha = 0.96; videoListBg.visible = false; // Only visible when video list is shown // Make video panel exactly match computerscreen size and position videoListBg.x = computerScreen.x; videoListBg.y = computerScreen.y; videoListBg.width = computerScreen.width; videoListBg.height = computerScreen.height; game.addChild(videoListBg); var videoListContainer = new Container(); // Place container at top-left inside videoListBg (which matches computerscreen) videoListContainer.x = videoListBg.x - videoListBg.width / 2; videoListContainer.y = videoListBg.y - videoListBg.height / 2; videoListContainer.visible = false; // Only visible when video list is shown game.addChild(videoListContainer); // Helper to update the video list display function updateVideoLists() { // Remove all previous children while (videoListContainer.children.length > 0) { videoListContainer.children[0].destroy(); } if (!window.uploadedVideos || window.uploadedVideos.length === 0) { return; } var squareSize = 340; var spacing = 48; for (var i = 0; i < window.uploadedVideos.length; i++) { var video = window.uploadedVideos[i]; // Calculate row and column for 5 per row var videosPerRow = 5; var row = Math.floor(i / videosPerRow); var col = i % videosPerRow; // Square background var bg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0.5 }); bg.width = squareSize; bg.height = squareSize; bg.x = col * (squareSize + spacing) + squareSize / 2; bg.y = row * (squareSize + spacing) + squareSize / 2; bg.alpha = 0.93; videoListContainer.addChild(bg); // Video name (title) - top of square var nameTxt = new Text2(video.title || "Untitled", { size: 44, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); nameTxt.anchor.set(0.5, 0); nameTxt.x = bg.x; nameTxt.y = bg.y - squareSize / 2 + 18; videoListContainer.addChild(nameTxt); // Views - below name var viewsTxt = new Text2(formatNumber(video.totalViews) + " views", { size: 36, fill: "#0ff", font: "Arial, Helvetica, sans-serif" }); viewsTxt.anchor.set(0.5, 0); viewsTxt.x = bg.x; viewsTxt.y = nameTxt.y + nameTxt.height + 6; videoListContainer.addChild(viewsTxt); // Money earned - below views var moneyDisplay = Math.floor(video.totalMoney * 100) / 100; var moneyTxt = new Text2("$" + formatNumber(moneyDisplay) + " earned", { size: 36, fill: 0xFA4B00, font: "Arial, Helvetica, sans-serif" }); moneyTxt.anchor.set(0.5, 0); moneyTxt.x = bg.x; moneyTxt.y = viewsTxt.y + viewsTxt.height + 2; videoListContainer.addChild(moneyTxt); // Subscribers - below money var subsTxt = new Text2(formatNumber(video.totalSubs) + " subs", { size: 36, fill: 0xFFE066, font: "Arial, Helvetica, sans-serif" }); subsTxt.anchor.set(0.5, 0); subsTxt.x = bg.x; subsTxt.y = moneyTxt.y + moneyTxt.height + 2; videoListContainer.addChild(subsTxt); // Status - below subs // (Removed: status text such as Just Published, Gaining Views, Finished) // --- Loading Bar (progress for edit/record/publish) --- var showBar = false; var barProgress = 0; var barLabel = ""; if (video.state === "recorded" && !video.finished && typeof video.editHoursLeft === "number" && video.editHoursLeft > 0) { // Editing in progress or ready to edit showBar = true; // If currently editing, show progress if (timeProcess && timeProcess.type === "edit" && timeProcess.video === video) { barProgress = 1 - timeProcess.hoursLeft / (timeProcess.total || 1); barLabel = "Editing..."; } else { barProgress = 0; barLabel = "Ready to Edit"; } } else if (video.state === "readyToPublish" && !video.finished) { // Ready to publish, no progress bar needed showBar = true; barProgress = 1; barLabel = "Ready to Publish"; } else if (video.state === "published" && !video.finished && typeof video.totalHours === "number" && video.totalHours > 0) { // Gaining views (publishing progress) // Fill the bar over 7 days (168 hours) showBar = true; var publishTotal = 7 * 24; barProgress = Math.min(1, video.hour / publishTotal); barLabel = "Publishing..."; } else if (video.state === "recording" && !video.finished && typeof video.recordHoursLeft === "number" && video.recordHoursLeft > 0) { // Recording in progress showBar = true; if (timeProcess && timeProcess.type === "record" && timeProcess.video === video) { barProgress = 1 - timeProcess.hoursLeft / (timeProcess.total || 1); barLabel = "Recording..."; } else { barProgress = 1 - video.recordHoursLeft / (video.totalRecordHours || 1); barLabel = "Recording..."; } } if (showBar) { // Bar background var barBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0 }); barBg.width = squareSize - 40; barBg.height = 36; barBg.x = bg.x; barBg.y = nameTxt.y + nameTxt.height + viewsTxt.height + moneyTxt.height + subsTxt.height + 18; barBg.alpha = 0.85; videoListContainer.addChild(barBg); // Bar fill var barFill = LK.getAsset('loadingbarfull', { anchorX: 0, anchorY: 0 }); // Animate barFill width smoothly using tween, starting from current width var targetBarWidth = (squareSize - 44) * Math.max(0, Math.min(1, barProgress)); if (typeof video.barLastWidth === "undefined") { video.barLastWidth = 0; } barFill.width = video.barLastWidth; barFill.height = 28; barFill.x = barBg.x - barBg.width / 2 + 2; barFill.y = barBg.y + 4; barFill.alpha = 0.95; videoListContainer.addChild(barFill); // Only animate if the target width is different from the last width if (Math.abs(targetBarWidth - video.barLastWidth) > 1) { tween(barFill, { width: targetBarWidth }, { duration: 400, easing: tween.cubicOut, onUpdate: function onUpdate() { video.barLastWidth = barFill.width; }, onFinish: function onFinish() { video.barLastWidth = targetBarWidth; } }); } else { barFill.width = targetBarWidth; video.barLastWidth = targetBarWidth; } // Bar label var barTxt = new Text2(barLabel, { size: 28, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); barTxt.anchor.set(0.5, 0.5); barTxt.x = barBg.x; barTxt.y = barBg.y + barBg.height / 2; videoListContainer.addChild(barTxt); } // Optionally, trending badge (top of square, above name) if (video.trending) { var trendingTxt = new Text2("Trending", { size: 32, fill: "#ff0", font: "Arial, Helvetica, sans-serif" }); trendingTxt.anchor.set(0.5, 1); trendingTxt.x = bg.x; trendingTxt.y = bg.y - squareSize / 2 + 8; videoListContainer.addChild(trendingTxt); } // --- Edit and Publish Buttons --- // Only show publish button if video is ready to publish and not finished if (video.state === "readyToPublish" && video.publishReady && !video.finished) { var publishBtn = new GameButton(); publishBtn.setButton('videoBtn', '', "#fff", 180, 80); // Make the publish text smaller var publishLabel = new Text2('Publish', { size: 44, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); publishLabel.anchor.set(0.5, 0.5); publishLabel.x = 0; publishLabel.y = 0; publishBtn.addChild(publishLabel); // Place the publish button at the bottom center of the video's background publishBtn.x = bg.x; publishBtn.y = bg.y + bg.height / 2 - publishBtn.bg.height / 2 - 10; publishBtn.action = function (vidIdx) { return function () { // Publish the video var vid = window.uploadedVideos[vidIdx]; vid.state = "published"; vid.hour = 0; // Start accruing views vid.publishReady = false; updateVideoLists(); }; }(i); videoListContainer.addChild(publishBtn); } // Only show publish button if video is ready to publish and not finished if (video.state === "readyToPublish" && video.publishReady && !video.finished) { var publishBtn = new GameButton(); publishBtn.setButton('videoBtn', '', "#fff", 180, 80); // Make the publish text smaller var publishLabel = new Text2('Publish', { size: 44, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); publishLabel.anchor.set(0.5, 0.5); publishLabel.x = 0; publishLabel.y = 0; publishBtn.addChild(publishLabel); // Place the publish button at the bottom center of the video's background publishBtn.x = bg.x; publishBtn.y = bg.y + bg.height / 2 - publishBtn.bg.height / 2 - 10; publishBtn.action = function (vidIdx) { return function () { // Publish the video var vid = window.uploadedVideos[vidIdx]; vid.state = "published"; vid.hour = 0; // Start accruing views vid.publishReady = false; updateVideoLists(); }; }(i); videoListContainer.addChild(publishBtn); } } } // --- Pause/Resume/Double Speed Buttons --- // Track time speed: 0 = paused, 1 = normal, 2 = double var timeSpeed = 1; // Pause button var pauseBtn = new GameButton(); pauseBtn.setButton('pauseicon', '', "#fff", 54, 54); pauseBtn.action = function () { if (timeSpeed !== 0) { timeSpeed = 0; isTimePaused = true; } updateTimeControlButtons(); }; // Resume button var resumeBtn = new GameButton(); resumeBtn.setButton('resumeicon', '', "#fff", 54, 54); resumeBtn.action = function () { if (timeSpeed !== 1) { timeSpeed = 1; isTimePaused = false; } updateTimeControlButtons(); }; // Double speed button var doubleSpeedBtn = new GameButton(); // Double the size: 54*2 = 108 doubleSpeedBtn.setButton('doublespeedicon', '', "#fff", 108, 108); doubleSpeedBtn.action = function () { if (timeSpeed !== 2) { timeSpeed = 2; isTimePaused = false; } updateTimeControlButtons(); }; // Helper to update button enabled/disabled state and highlight function updateTimeControlButtons() { // Highlight the selected speed, dim others pauseBtn.setEnabled(timeSpeed !== 0 ? true : false); resumeBtn.setEnabled(timeSpeed !== 1 ? true : false); doubleSpeedBtn.setEnabled(timeSpeed !== 2 ? true : false); // Optionally, visually highlight the active button pauseBtn.bg.alpha = timeSpeed === 0 ? 1 : 0.6; resumeBtn.bg.alpha = timeSpeed === 1 ? 1 : 0.6; doubleSpeedBtn.bg.alpha = timeSpeed === 2 ? 1 : 0.6; } // Initial highlight updateTimeControlButtons(); // --- Position time text and pause/resume/double speed buttons to the right of the money text --- // This must be done after moneyTxt is created and positioned, so move this block after moneyTxt and icons are created and layoutCountersRow() is called. // --- Counter Row Display (subscribers, viewers, money) --- // Helper to position counters/icons in a row, matching the viewer counter/icon position function layoutCountersRow() { var counterY = 160; var centerX = 2048 / 2; var iconSpacing = 420; // Subscribers (left, further left) subIcon.x = centerX - iconSpacing * 1.7; subIcon.y = counterY; subTxt.x = subIcon.x + 70; subTxt.y = subIcon.y; // Viewers (shifted further left from center) viewIcon.x = centerX - iconSpacing * 0.9; viewIcon.y = counterY; viewTxt.x = viewIcon.x + 70; viewTxt.y = viewIcon.y; // Money (move further left) moneyIcon.x = centerX + iconSpacing * 0.1; moneyIcon.y = counterY; moneyTxt.x = moneyIcon.x + 70; moneyTxt.y = moneyIcon.y; } // Create icons and text objects var subIcon = LK.getAsset('subIcon', { anchorX: 0.5, anchorY: 0.5 }); var subTxt = new Text2('0', { size: 64, fill: 0xFFFFFF }); subTxt.anchor.set(0, 0.5); var viewIcon = LK.getAsset('viewersicon', { anchorX: 0.5, anchorY: 0.5 }); var viewTxt = new Text2('0', { size: 64, fill: 0x00e0ff }); viewTxt.anchor.set(0, 0.5); var moneyIcon = LK.getAsset('moneyIcon', { anchorX: 0.5, anchorY: 0.5 }); var moneyTxt = new Text2('0', { size: 64, fill: 0xFFE066 }); moneyTxt.anchor.set(0, 0.5); // Add all counters and icons to the game (ensure visible) game.addChild(subIcon); game.addChild(subTxt); game.addChild(viewIcon); game.addChild(viewTxt); game.addChild(moneyIcon); game.addChild(moneyTxt); // Initial layout layoutCountersRow(); // --- Position day-time and time control buttons to top center inside computerscreen --- // Calculate top center inside computerscreen, then shift 100px left var topCenterY = computerScreen.y - computerScreen.height / 2 + 70; // 70px margin from top edge var topCenterX = computerScreen.x - 100; // shift 100px left // Place timeTxt at shifted top center timeTxt.anchor.set(0.5, 0.5); timeTxt.x = topCenterX; timeTxt.y = topCenterY; // Place pause, resume, and double speed buttons to the right of timeTxt, horizontally aligned var btnSpacing = 32; pauseBtn.x = timeTxt.x + timeTxt.width / 2 + btnSpacing + pauseBtn.bg.width / 2; pauseBtn.y = timeTxt.y; resumeBtn.x = pauseBtn.x + pauseBtn.bg.width / 2 + btnSpacing + resumeBtn.bg.width / 2; resumeBtn.y = timeTxt.y; doubleSpeedBtn.x = resumeBtn.x + resumeBtn.bg.width / 2 + btnSpacing + doubleSpeedBtn.bg.width / 2; doubleSpeedBtn.y = timeTxt.y; // Add to game after positioning (ensure visible) game.addChild(timeTxt); game.addChild(pauseBtn); game.addChild(resumeBtn); game.addChild(doubleSpeedBtn); // --- Action Buttons --- // Button layout: stack vertically, bigger, with spacing var btnW = 540; var btnH = 220; var btnSpacingY = 60; var btnStartY = 900; // Make Video Button var makeVideoBtn = new GameButton(); makeVideoBtn.setButton('videoBtn', 'Record Video', "#fff", btnW, btnH); makeVideoBtn.x = 2048 / 2; // Move the record video button further down to fill the space of removed buttons // Move the record video button 250 pixels higher makeVideoBtn.y = btnStartY + 3 * (btnH + btnSpacingY) - 250; // --- Loading Bar for Process --- // (Removed: processBarBg and processBarFill, and their show/hide functions.) // No independent loading bar on the main screen. // --- Action Button Logic (time-based) --- // Track if record video panel is open var isRecordPanelOpen = false; makeVideoBtn.action = function () { if (timeProcess) { return; } // Only one process at a time // Block recording if a video is in 'recorded' state and not finished (must edit first) if (window.uploadedVideos) { for (var i = 0; i < window.uploadedVideos.length; i++) { if (window.uploadedVideos[i].state === "recorded" && !window.uploadedVideos[i].finished) { // Optionally, show a message or flash the edit button tween(editBtn, { scaleX: 1.15, scaleY: 1.15 }, { duration: 100, onFinish: function onFinish() { tween(editBtn, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); return; } } } if (isRecordPanelOpen) { return; } // Prevent multiple panels isRecordPanelOpen = true; // Show a panel before starting the process // Place the record panel visually to exactly match computerscreen var panelBg = LK.getAsset('studioBg', { anchorX: 0.5, anchorY: 0.5 }); // Set panel size and position to exactly match computerscreen panelBg.width = computerScreen.width; panelBg.height = computerScreen.height; panelBg.x = computerScreen.x; panelBg.y = computerScreen.y; panelBg.alpha = 0.98; // Ensure panelBg is above computerscreen in the display list var csIdx = game.children.indexOf(computerScreen); if (csIdx !== -1) { // Insert panelBg just above computerscreen game.addChildAt(panelBg, csIdx + 1); } else { game.addChild(panelBg); } // --- Panel Title --- var panelText = new Text2("Select Category & Title", { size: 90, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); panelText.anchor.set(0.5, 0.5); panelText.x = panelBg.x; panelText.y = panelBg.y - panelBg.height / 2 + 120; // near top of panel // --- Video Title Input --- var titleInputBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0.5 }); titleInputBg.width = 1000; titleInputBg.height = 130; titleInputBg.x = panelBg.x - 180; // shift left to make space for random button titleInputBg.y = panelText.y + 200; // more space below title titleInputBg.alpha = 0.92; var videoTitle = ""; var titleInputTxt = new Text2("Enter video title...", { size: 72, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); titleInputTxt.anchor.set(0.5, 0.5); titleInputTxt.x = titleInputBg.x; titleInputTxt.y = titleInputBg.y; // Simulate input: tap to edit, prompt for text titleInputBg.down = function (x, y, obj) { var prompt = LK.prompt ? LK.prompt : window.prompt; // fallback for dev var val = prompt ? prompt("Enter video title:", videoTitle) : ""; if (typeof val === "string" && val.length > 0) { videoTitle = val; titleInputTxt.setText(videoTitle); } }; // --- Random Title Button --- var randomBtn = new GameButton(); randomBtn.setButton('promoteBtn', 'Random', "#fff", 340, 120); randomBtn.x = titleInputBg.x + titleInputBg.width / 2 + 200; // right of input with space randomBtn.y = titleInputBg.y; randomBtn.action = function () { // Titles per category var categoryTitles = { "Vlog": ["My Daily Vlog", "Life Update", "A Day in My Life", "Morning Routine", "Evening Recap"], "Challenge": ["Epic Challenge!", "24 Hour Challenge", "Impossible Task!", "Last To Leave", "Extreme Challenge"], "Reaction": ["Reacting to Comments", "Reacting to Viral Videos", "First Time Watching", "Fan Reactions", "Surprising Reactions"], "Tutorial": ["How To Edit Videos", "Beginner's Guide", "Pro Tips & Tricks", "Step by Step Tutorial", "Easy DIY"], "Unboxing": ["Unboxing Surprise", "Mystery Box Unboxing", "Tech Unboxing", "Unboxing Haul", "First Impressions"], "Gaming": ["Let's Play!", "Epic Gaming Moments", "Game Review", "Speedrun Attempt", "Funny Gaming Fails"], "Music": ["My New Song", "Music Cover", "Behind the Music", "Songwriting Session", "Live Performance"], "Comedy": ["Funny Moments", "Comedy Skit", "Prank Video", "Try Not To Laugh", "Bloopers & Outtakes"], "Q&A": ["Q&A Special", "Answering Your Questions", "Ask Me Anything", "Subscriber Q&A", "Get To Know Me"], "Other": ["Behind the Scenes", "Special Announcement", "Random Thoughts", "Channel Update", "What Happened Today"] }; var cat = videoCategories[selectedCategoryIdx]; var titles = categoryTitles[cat] || ["My Daily Vlog", "Epic Challenge!", "Reacting to Comments", "24 Hours in My Studio", "Behind the Scenes", "Q&A Special", "Trying Viral Trends", "Unboxing Surprise", "Life Update", "Funny Moments"]; var idx = Math.floor(Math.random() * titles.length); videoTitle = titles[idx]; titleInputTxt.setText(videoTitle); }; // --- Video Category Buttons --- var categoryBtnW = 340; var categoryBtnH = 120; var categoryBtnSpacingX = 40; var categoryBtnSpacingY = 40; var categoryBtns = []; // Layout: fit as many as possible per row, then wrap var maxRowWidth = panelBg.width - 120; // leave some margin var maxPerRow = Math.floor((maxRowWidth + categoryBtnSpacingX) / (categoryBtnW + categoryBtnSpacingX)); if (maxPerRow < 1) { maxPerRow = 1; } var startX = panelBg.x - (Math.min(maxPerRow, videoCategories.length) * (categoryBtnW + categoryBtnSpacingX) - categoryBtnSpacingX) / 2 + categoryBtnW / 2; var startY = titleInputBg.y + 220; // more space below input+random for (var i = 0; i < videoCategories.length; i++) { (function (idx) { var btn = new GameButton(); btn.setButton('editBtn', videoCategories[idx], "#fff", categoryBtnW, categoryBtnH); var row = Math.floor(idx / maxPerRow); var col = idx % maxPerRow; btn.x = startX + col * (categoryBtnW + categoryBtnSpacingX); btn.y = startY + row * (categoryBtnH + categoryBtnSpacingY); btn.action = function () { // Deselect all for (var j = 0; j < categoryBtns.length; j++) { // If trending, keep its highlight if (j === trendingCategoryIdx) { categoryBtns[j].bg.alpha = 0.95; } else { categoryBtns[j].bg.alpha = 0.7; } } btn.bg.alpha = 1; selectedCategoryIdx = idx; }; // Highlight the first by default if (i === 0) { btn.bg.alpha = 1; } else { btn.bg.alpha = 0.7; } // Mark trending category visually if (i === trendingCategoryIdx) { btn.bg.alpha = 0.95; // Add a "Trending" label above the button var trendingTxt = new Text2("🔥 Trending", { size: 48, fill: "#ff0", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); trendingTxt.anchor.set(0.5, 1); trendingTxt.x = btn.x; trendingTxt.y = btn.y - categoryBtnH / 2 - 10; btn.trendingTxt = trendingTxt; } categoryBtns.push(btn); })(i); } // --- Confirm/Record Button --- var confirmBtn = new GameButton(); // Make the button smaller and move it 50px up confirmBtn.setButton('videoBtn', 'Record', "#fff", 480, 130); confirmBtn.x = panelBg.x; // Find the bottom Y of the last category button for spacing var lastCategoryBtn = categoryBtns[categoryBtns.length - 1]; var categoryBtnsBottomY = lastCategoryBtn ? lastCategoryBtn.y + categoryBtnH / 2 : startY + categoryBtnH / 2; confirmBtn.y = categoryBtnsBottomY + 150; // 50px higher than before confirmBtn.action = function () { // Remove panel panelBg.destroy(); panelText.destroy(); confirmBtn.destroy(); titleInputBg.destroy(); titleInputTxt.destroy(); randomBtn.destroy(); // Hide all category buttons and trending labels immediately for (var i = 0; i < categoryBtns.length; i++) { if (categoryBtns[i].trendingTxt) { categoryBtns[i].trendingTxt.visible = false; } categoryBtns[i].visible = false; } // Destroy all category buttons for (var i = 0; i < categoryBtns.length; i++) { // Destroy trending label if exists if (categoryBtns[i].trendingTxt) { categoryBtns[i].trendingTxt.destroy(); } categoryBtns[i].destroy(); } isRecordPanelOpen = false; // --- Add video to list immediately, in 'recording' state, before recording starts --- if (!window.uploadedVideos) { window.uploadedVideos = []; } var videoObj = { title: videoTitle, category: videoCategories[selectedCategoryIdx], hour: 0, totalHours: 7 * 24, totalViews: 0, totalMoney: 0, totalSubs: 0, trending: videoCategories[selectedCategoryIdx] === videoCategories[trendingCategoryIdx], baseSubscribers: subscribers, finished: false, state: "recording", // <--- show as recording recordHoursLeft: 3, totalRecordHours: 3, // new: states are "recording", "recorded", "editing", "readyToPublish", "published" editHoursLeft: 5, publishReady: false }; // Precompute total views to distribute realistically over 7 days var minViewPercent = 0.01; var maxViewPercent = 0.05; var percent = minViewPercent + Math.random() * (maxViewPercent - minViewPercent); var baseViews = Math.floor(videoObj.baseSubscribers * percent); if (videoObj.baseSubscribers < 100) { baseViews = 100 + Math.floor(Math.random() * 400); } if (videoObj.trending) { baseViews = Math.floor(baseViews * 1.5); } videoObj.targetViews = baseViews; videoObj.targetMoney = Math.floor(baseViews / 1000 * (3 + Math.random() * 2)); videoObj.targetSubs = Math.floor(baseViews / (200 + Math.floor(Math.random() * 101))); videoObj.hourlyViews = []; // Distribute views per hour: more at start, less at end (decay curve) var decay = 0.012; // controls how fast views drop off var total = 0; for (var h = 0; h < videoObj.totalHours; h++) { var rel = h / videoObj.totalHours; var hourViews = Math.max(1, Math.round(baseViews * Math.exp(-decay * h))); videoObj.hourlyViews.push(hourViews); total += hourViews; } // Normalize to match targetViews var scale = baseViews / total; for (var h = 0; h < videoObj.hourlyViews.length; h++) { videoObj.hourlyViews[h] = Math.floor(videoObj.hourlyViews[h] * scale); } window.uploadedVideos.push(videoObj); videoCount += 1; updateStats(); updateVideoLists(); // Start the process timeProcess = { type: 'record', hoursLeft: 3, total: 3, category: videoCategories[selectedCategoryIdx], title: videoTitle, video: videoObj, onFinish: function onFinish() { LK.getSound('makeVideo').play(); // Mark video as recorded, ready for editing videoObj.state = "recorded"; videoObj.recordHoursLeft = 0; updateVideoLists(); // Animate button tween(makeVideoBtn, { scaleX: 1.1, scaleY: 1.1 }, { duration: 80, onFinish: function onFinish() { tween(makeVideoBtn, { scaleX: 1, scaleY: 1 }, { duration: 80 }); } }); // Removed winning condition at 1000 subscribers; game continues forever } }; // Removed call to undefined showProcessBar(0) }; // --- Close (X) Button --- // Add all panel elements to game game.addChild(panelBg); game.addChild(panelText); game.addChild(titleInputBg); game.addChild(titleInputTxt); game.addChild(randomBtn); // (closeBtn removed) // Add all category buttons for (var i = 0; i < categoryBtns.length; i++) { game.addChild(categoryBtns[i]); // If trending label exists, add it to game if (categoryBtns[i].trendingTxt) { game.addChild(categoryBtns[i].trendingTxt); } } game.addChild(confirmBtn); }; // (Removed: makeVideoBtn from main screen, now triggered by recordVideoBtn next to videos button) // (Removed: manual y-positioning of subIcon/subTxt and moneyIcon/moneyTxt; handled by layoutCountersRow) // Removed undefined energyBar and energyTxt // --- GUI: Timer/Score (use subscribers as score) --- // Removed giant numbers next to the subscriber counter // --- Helper Functions --- function formatNumber(num) { if (num < 1000) { return "" + num; } if (num < 1000000) { var k = num / 1000; if (k % 1 === 0) { return k + "k"; } return k.toFixed(1).replace(/\.0$/, "") + "k"; } var m = num / 1000000; if (m % 1 === 0) { return m + "m"; } return m.toFixed(1).replace(/\.0$/, "") + "m"; } function updateStats() { // --- Helper for green increase text --- function showGreenIncrease(textObj, increase, prefix) { if (!increase || increase <= 0) { return; } var plusText = new Text2("+" + formatNumber(increase), { size: 48, fill: 0x00FF44, font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); plusText.anchor.set(0, 0.5); // Place to the right of the number plusText.x = textObj.x + textObj.width + 16; plusText.y = textObj.y; game.addChild(plusText); tween(plusText, { y: plusText.y - 40, alpha: 0 }, { duration: 1200, easing: tween.cubicOut, onFinish: function onFinish() { plusText.destroy(); } }); } // Subscribers if (typeof updateStats.lastSubValue !== "number") { updateStats.lastSubValue = subscribers; } var subIncrease = subscribers - updateStats.lastSubValue; subTxt.setText(formatNumber(subscribers)); if (subIncrease > 0) { showGreenIncrease(subTxt, subIncrease, ""); } updateStats.lastSubValue = subscribers; // Views if (typeof updateStats.lastViewValue !== "number") { updateStats.lastViewValue = viewCount; } var viewIncrease = viewCount - updateStats.lastViewValue; viewTxt.setText(formatNumber(viewCount)); if (viewIncrease > 0) { showGreenIncrease(viewTxt, viewIncrease, ""); } updateStats.lastViewValue = viewCount; // Money if (typeof updateStats.lastMoneyValue !== "number") { updateStats.lastMoneyValue = money; } var moneyIncrease = money - updateStats.lastMoneyValue; // Truncate money to 2 decimal digits for display var moneyDisplay = Math.floor(money * 100) / 100; moneyTxt.setText(formatNumber(moneyDisplay)); if (moneyIncrease > 0) { // Truncate moneyIncrease to 2 decimal digits for display var moneyIncreaseDisplay = Math.floor(moneyIncrease * 100) / 100; showGreenIncrease(moneyTxt, moneyIncreaseDisplay, ""); } updateStats.lastMoneyValue = money; // If financePanel is open, update its money display if (typeof financePanel !== "undefined" && financePanel && typeof financePanel.updateMoney === "function") { financePanel.updateMoney(); } // Enable/disable buttons based on process and resources makeVideoBtn.setEnabled(!timeProcess); // --- Achievements --- if (!updateStats.milestones) { updateStats.milestones = {}; } // Subscriber milestones var milestones = [10, 25, 50, 100, 250, 500, 750, 1000, 2500, 5000, 10000, 25000, 50000, 100000, 250000, 500000, 1000000]; for (var i = 0; i < milestones.length; i++) { var m = milestones[i]; if (subscribers >= m && !updateStats.milestones["subs" + m]) { updateStats.milestones["subs" + m] = true; var ach = new Text2("Milestone: " + m + " Subs!", { size: 110, fill: "#ff0", stroke: "#000", strokeThickness: 12, font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 12, dropShadowDistance: 4 }); ach.anchor.set(0.5, 0.5); ach.x = 2048 / 2; ach.y = 400 + i * 80; game.addChild(ach); tween(ach, { alpha: 0, y: ach.y - 100 }, { duration: 1800, onFinish: function onFinish() { ach.destroy(); } }); } } // View milestones var viewMilestones = [1000, 5000, 10000, 25000, 50000, 100000, 250000, 500000, 1000000, 5000000, 10000000]; for (var i = 0; i < viewMilestones.length; i++) { var m = viewMilestones[i]; if (viewCount >= m && !updateStats.milestones["views" + m]) { updateStats.milestones["views" + m] = true; var ach = new Text2("Milestone: " + formatNumber(m) + " Views!", { size: 110, fill: 0x00E0FF, stroke: "#000", strokeThickness: 12, font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 12, dropShadowDistance: 4 }); ach.anchor.set(0.5, 0.5); ach.x = 2048 / 2; ach.y = 400 + (i + milestones.length) * 80; game.addChild(ach); tween(ach, { alpha: 0, y: ach.y - 100 }, { duration: 1800, onFinish: function onFinish() { ach.destroy(); } }); } } // Money milestones var moneyMilestones = [100, 500, 1000, 5000, 10000, 25000, 50000, 100000, 250000, 500000, 1000000]; for (var i = 0; i < moneyMilestones.length; i++) { var m = moneyMilestones[i]; if (money >= m && !updateStats.milestones["money" + m]) { updateStats.milestones["money" + m] = true; var ach = new Text2("Milestone: $" + formatNumber(m) + " Earned!", { size: 110, fill: 0xFA4B00, stroke: "#000", strokeThickness: 12, font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 12, dropShadowDistance: 4 }); ach.anchor.set(0.5, 0.5); ach.x = 2048 / 2; ach.y = 400 + (i + milestones.length + viewMilestones.length) * 80; game.addChild(ach); tween(ach, { alpha: 0, y: ach.y - 100 }, { duration: 1800, onFinish: function onFinish() { ach.destroy(); } }); } } } // --- Video List UI Update --- // --- Time Update --- function updateTimeDisplay() { var h = gameHour; var hStr = (h < 10 ? "0" : "") + h + ":00"; timeTxt.setText("Day " + gameDay + ", " + hStr); } // --- Process Update --- function updateProcessBar() { // No independent loading bar on the main screen. } // --- Time Timer --- if (timeTimer) { LK.clearInterval(timeTimer); } // Helper function to process one hour of time advancement function processOneHour() { // Advance time gameHour += 1; if (gameHour >= 24) { gameHour = 0; gameDay += 1; // Record daily stats exactly once per day recordDailyStats(); // Check if it's time to change trending category // Trending category changes a random number of times every 7 to 30 days if (typeof trendingCategoryNextChangeDay === "undefined") { trendingCategoryNextChangeDay = trendingCategoryDay + 7 + Math.floor(Math.random() * 24); // 7-30 days } if (gameDay >= trendingCategoryNextChangeDay) { updateTrendingCategory(); trendingCategoryNextChangeDay = gameDay + 7 + Math.floor(Math.random() * 24); // 7-30 days } } updateTimeDisplay(); // Process logic if (timeProcess) { timeProcess.hoursLeft -= 1; updateProcessBar(); if (timeProcess.hoursLeft <= 0) { var finish = timeProcess.onFinish; // If editing, update video state if (timeProcess.type === "edit" && timeProcess.video) { timeProcess.video.state = "readyToPublish"; timeProcess.video.publishReady = true; } timeProcess = null; updateProcessBar(); updateStats(); updateVideoLists(); if (typeof finish === "function") { finish(); } } } // Per-hour video view/money/subscriber accrual if (window.uploadedVideos) { for (var v = 0; v < window.uploadedVideos.length; v++) { var vid = window.uploadedVideos[v]; // Only accrue views, money, and subs if published and not finished if (vid.state === "published" && vid.hour < vid.totalHours) { var viewsThisHour = vid.hourlyViews[vid.hour] || 0; // --- Add promote campaign views to this video if any active promote campaigns exist --- // Find all active promote campaigns for this hour and add their views to this video if the campaign is running if (window.activePromotes && window.activePromotes.length > 0) { for (var pi = 0; pi < window.activePromotes.length; pi++) { var p = window.activePromotes[pi]; if (p.finished) continue; var promoteDay = gameDay - p.startDay; var promoteHour = gameHour; if (promoteDay >= 0 && promoteDay < p.days) { var promoteViewsThisHour = p.viewsPerHour[promoteDay][promoteHour] || 0; viewsThisHour += promoteViewsThisHour; } } } // --- NEW: Instantly update subscribers and money per view --- // 1) For every 1 view, 1% chance to gain a subscriber (instantly) // 2) For every 100 views, earn 0.1 money (instantly) var subsThisHour = 0; var moneyThisHour = 0; for (var i = 0; i < viewsThisHour; i++) { if (Math.random() < 0.01) { // 1% chance per view subsThisHour += 1; } } // Each viewer gives a random amount between 0.001 and 0.01 moneyThisHour = 0; for (var vi = 0; vi < viewsThisHour; vi++) { moneyThisHour += 0.001 + Math.random() * 0.009; } vid.totalViews += viewsThisHour; vid.totalMoney += moneyThisHour; vid.totalSubs += subsThisHour; viewCount += viewsThisHour; money += moneyThisHour; subscribers += subsThisHour; vid.hour++; // Clamp to target on last hour if (vid.hour === vid.totalHours) { // Remove the video from the video list when publishing is complete window.uploadedVideos.splice(v, 1); v--; // Adjust index since we removed an item continue; // Skip further processing for this video } } } } // --- Promote Campaigns: process per hour --- if (window.activePromotes && window.activePromotes.length > 0) { for (var pi = window.activePromotes.length - 1; pi >= 0; pi--) { var p = window.activePromotes[pi]; // Determine which day/hour of campaign we are in var promoteDay = gameDay - p.startDay; var promoteHour = gameHour; if (promoteDay >= 0 && promoteDay < p.days && !p.finished) { // Show to this hour's people var viewsThisHour = p.viewsPerHour[promoteDay][promoteHour] || 0; p.shownPerHour[promoteDay][promoteHour] = viewsThisHour; // Conversion rate: use p.subRate var subsThisHour = 0; for (var vi = 0; vi < viewsThisHour; vi++) { if (Math.random() < p.subRate) subsThisHour++; } p.subsGained += subsThisHour; subscribers += subsThisHour; viewCount += viewsThisHour; // Track for stats if (!p.subsPerDay[promoteDay]) p.subsPerDay[promoteDay] = 0; p.subsPerDay[promoteDay] += subsThisHour; if (!p.viewsPerDay[promoteDay]) p.viewsPerDay[promoteDay] = 0; p.viewsPerDay[promoteDay] += viewsThisHour; // --- Update promote in-panel label values --- var totalHours = p.days * 24; var spentPerHour = p.amount / totalHours; // Defensive: never overspend if (p.spentSoFar + spentPerHour > p.amount) { spentPerHour = p.amount - p.spentSoFar; if (spentPerHour < 0) spentPerHour = 0; } p.spentSoFar += spentPerHour; // Clamp spentSoFar to not exceed amount if (p.spentSoFar > p.amount) p.spentSoFar = p.amount; p.viewsSoFar += viewsThisHour; if (typeof p.updatePromoteListLabel === "function") { p.updatePromoteListLabel(); } // If spentSoFar reached amount, mark as finished if (p.spentSoFar >= p.amount && !p.finished) { p.finished = true; // Also set lastDay to current day if not already set if (typeof p.lastDay === "undefined" || p.lastDay < gameDay) { p.lastDay = gameDay; } } } // Mark as finished if campaign is over by time if (gameDay > p.startDay + p.days - 1) { p.finished = true; } // Remove finished promotes after last day if (p.finished && gameDay > p.lastDay + 1) { // Remove label from panel if (p._promoteListLabel) { for (var li = 0; li < p._promoteListLabel.length; li++) { if (p._promoteListLabel[li] && typeof p._promoteListLabel[li].destroy === "function") { p._promoteListLabel[li].destroy(); } } p._promoteListLabel = null; } window.activePromotes.splice(pi, 1); updatePromoteListDisplay(); } } } updateStats(); updateVideoLists(); } // Timer logic for normal and double speed var doubleSpeedTimer = null; function setTimeTimer() { if (timeTimer) { LK.clearInterval(timeTimer); timeTimer = null; } if (doubleSpeedTimer) { LK.clearInterval(doubleSpeedTimer); doubleSpeedTimer = null; } // Normal speed: 1 hour every 1000ms if (timeSpeed === 1) { timeTimer = LK.setInterval(function () { if (timeSpeed !== 1 || isTimePaused) return; processOneHour(); }, 1000); } // Double speed: 1 hour every 500ms else if (timeSpeed === 2) { doubleSpeedTimer = LK.setInterval(function () { if (timeSpeed !== 2 || isTimePaused) return; processOneHour(); }, 500); } // Paused: do nothing } setTimeTimer(); // Patch time control buttons to call setTimeTimer when speed changes var oldUpdateTimeControlButtons = updateTimeControlButtons; updateTimeControlButtons = function updateTimeControlButtons() { oldUpdateTimeControlButtons(); setTimeTimer(); }; // --- Game Update Loop --- game.update = function () { // Nothing needed for now, all logic is event/click based }; // --- Touch/Drag Handling (no drag needed, but block top left 100x100) --- game.down = function (x, y, obj) { // Prevent accidental clicks in top left if (x < 100 && y < 100) { return; } }; game.move = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // --- Initialize UI --- updateStats(); // Hide video list and background by default at game start videoListBg.visible = false; videoListContainer.visible = false; // --- Tutorial Items removed as requested --- // --- Promote Stats Panel (hourly breakdown) --- function showPromoteStatsPanel(promoteIdx) { if (!window.activePromotes || !window.activePromotes[promoteIdx]) return; var p = window.activePromotes[promoteIdx]; // Panel background var promoteStatsBg = LK.getAsset('studioBg', { anchorX: 0.5, anchorY: 0.5 }); promoteStatsBg.width = 1200; promoteStatsBg.height = 1200; promoteStatsBg.x = 2048 / 2; promoteStatsBg.y = 2732 / 2; promoteStatsBg.alpha = 0.98; // Title var promoteStatsTitle = new Text2("Promote Campaign Details", { size: 70, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); promoteStatsTitle.anchor.set(0.5, 0.5); promoteStatsTitle.x = promoteStatsBg.x; promoteStatsTitle.y = promoteStatsBg.y - promoteStatsBg.height / 2 + 80; // Table header var headerTxt = new Text2("Day | Hour | Views | Subs", { size: 44, fill: "#0ff", font: "Arial, Helvetica, sans-serif" }); headerTxt.anchor.set(0.5, 0.5); headerTxt.x = promoteStatsBg.x; headerTxt.y = promoteStatsTitle.y + 80; // Table rows (show up to 24 hours for each day) var tableLabels = []; var startY = headerTxt.y + 60; var rowH = 38; var maxRows = 20; var shownRows = 0; for (var d = 0; d < p.days && shownRows < maxRows; d++) { for (var h = 0; h < 24 && shownRows < maxRows; h++) { var views = p.shownPerHour[d] ? p.shownPerHour[d][h] : 0; var subs = 0; // Estimate subs for this hour (approximate, since we don't store per hour) if (views > 0) { subs = Math.floor(views * p.subRate); } var rowTxt = new Text2(d + 1 + " | " + (h < 10 ? "0" : "") + h + ":00 | " + views + " | " + subs, { size: 36, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); rowTxt.anchor.set(0.5, 0.5); rowTxt.x = promoteStatsBg.x; rowTxt.y = startY + shownRows * rowH; tableLabels.push(rowTxt); shownRows++; } } // Close button var closeStatsBtn = new GameButton(); closeStatsBtn.setButton('editBtn', 'Close', "#fff", 320, 90); closeStatsBtn.x = promoteStatsBg.x; closeStatsBtn.y = promoteStatsBg.y + promoteStatsBg.height / 2 - 80; closeStatsBtn.action = function () { promoteStatsBg.destroy(); promoteStatsTitle.destroy(); headerTxt.destroy(); closeStatsBtn.destroy(); for (var i = 0; i < tableLabels.length; i++) tableLabels[i].destroy(); }; // Add to game game.addChild(promoteStatsBg); game.addChild(promoteStatsTitle); game.addChild(headerTxt); for (var i = 0; i < tableLabels.length; i++) game.addChild(tableLabels[i]); game.addChild(closeStatsBtn); } // --- Statistics Section UI --- // Data arrays for stats (one entry per day) var statsViewsPerDay = []; var statsSubsPerDay = []; var statsMoneyPerDay = []; var statsLastDay = 0; // Statistics overlay container (hidden by default) var statsOverlay = new Container(); statsOverlay.visible = false; statsOverlay.x = 0; statsOverlay.y = 0; game.addChild(statsOverlay); // Overlay background // Make the statistics overlay exactly match computerscreen size and position var statsBg = LK.getAsset('studioBg', { anchorX: 0.5, anchorY: 0.5, x: computerScreen.x, y: computerScreen.y }); statsBg.width = computerScreen.width; statsBg.height = computerScreen.height; statsBg.alpha = 0.98; statsOverlay.addChild(statsBg); // Title removed as requested // --- Graph Toggle Buttons --- var statTypes = [{ key: "views", label: "Views", color: 0x00e0ff, icon: "viewersicon" }, { key: "subs", label: "Subscribers", color: 0xffe066, icon: "subIcon" }, { key: "money", label: "Money", color: 0xfa4b00, icon: "moneyIcon" }]; var statDataMap = { views: statsViewsPerDay, subs: statsSubsPerDay, money: statsMoneyPerDay }; var statLabelMap = { views: "Views per Day", subs: "Subscribers per Day", money: "Money Earned per Day" }; var statIconMap = { views: "viewersicon", subs: "subIcon", money: "moneyIcon" }; var statColorMap = { views: 0x00e0ff, subs: 0xffe066, money: 0xfa4b00 }; var selectedStatType = "views"; var statToggleBtns = []; var toggleBtnW = 260; var toggleBtnH = 80; var toggleBtnSpacing = 36; // Center toggle buttons at the top of statsBg, with spacing var toggleBtnStartX = statsBg.x - (toggleBtnW * 1.5 + toggleBtnSpacing); var toggleBtnY = statsBg.y - statsBg.height / 2 + 120; for (var i = 0; i < statTypes.length; i++) { (function (idx) { var btn = new GameButton(); btn.setButton('editBtn', statTypes[idx].label, "#fff", toggleBtnW, toggleBtnH); // Reduce label font size for statistics top buttons if (btn.label) { if (btn.label.style && typeof btn.label.style.size !== "undefined") { btn.label.style.size = 44; btn.label.dirty = true; } else if (typeof btn.label.setStyle === "function") { btn.label.setStyle({ size: 44 }); } } btn.x = toggleBtnStartX + idx * (toggleBtnW + toggleBtnSpacing); btn.y = toggleBtnY; btn.action = function () { // Deselect all for (var j = 0; j < statToggleBtns.length; j++) { statToggleBtns[j].bg.alpha = 0.7; } btn.bg.alpha = 1; selectedStatType = statTypes[idx].key; updateStatsGraphSingle(); }; // Highlight first by default btn.bg.alpha = i === 0 ? 1 : 0.7; statToggleBtns.push(btn); statsOverlay.addChild(btn); })(i); } // --- Single Graph Area --- // Center graph inside statsBg var graphW = statsBg.width - 200; var graphH = 500; var graphStartX = statsBg.x - graphW / 2; var graphStartY = statsBg.y - statsBg.height / 2 + 220; // Helper to draw a single stat graph function drawStatSingleGraph(container, data, color, iconAssetId, label) { if (!container.graphNodes) container.graphNodes = []; // Remove previous graph for (var i = 0; i < container.graphNodes.length; i++) { container.graphNodes[i].destroy(); } container.graphNodes = []; // Card background var cardBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0, x: statsBg.x, y: graphStartY }); cardBg.width = graphW + 120; cardBg.height = graphH + 100; cardBg.alpha = 0.93; container.addChild(cardBg); container.graphNodes.push(cardBg); // (Removed: icon from statistics panel as requested) // Draw label var labelTxt = new Text2(label, { size: 60, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); labelTxt.anchor.set(0, 0.5); labelTxt.x = graphStartX; labelTxt.y = graphStartY + 40; container.addChild(labelTxt); container.graphNodes.push(labelTxt); // Find max value for scaling var maxVal = 1; for (var i = 0; i < data.length; i++) { if (data[i] > maxVal) maxVal = data[i]; } // Draw line graph: connect points with rectangles (simulate lines) var prevX = null, prevY = null; for (var i = 0; i < data.length; i++) { var x0 = graphStartX + i / Math.max(1, data.length - 1) * graphW; var y0 = graphStartY + 100 + graphH - data[i] / maxVal * (graphH - 20); // Draw a small circle at each data point var point = LK.getAsset('loadingbarfull', { anchorX: 0.5, anchorY: 0.5, x: x0, y: y0 }); point.width = 18; point.height = 18; point.tint = color; container.addChild(point); container.graphNodes.push(point); // Draw value label every 5 days or last if ((i % 5 === 0 || i === data.length - 1) && data[i] > 0) { var displayValue = data[i]; // If this is the money graph, format to 2 decimal places if (selectedStatType === "money") { displayValue = Math.floor(data[i] * 100) / 100; // Always show 2 decimals for money displayValue = displayValue.toFixed(2); } var valTxt = new Text2("" + displayValue, { size: 36, fill: "#fff" }); valTxt.anchor.set(0.5, 1); valTxt.x = x0; valTxt.y = y0 - 8; container.addChild(valTxt); container.graphNodes.push(valTxt); } // Draw a "line" between previous and current point using a thin rectangle if (prevX !== null && prevY !== null) { var dx = x0 - prevX; var dy = y0 - prevY; var dist = Math.sqrt(dx * dx + dy * dy); var angle = Math.atan2(dy, dx); var line = LK.getAsset('loadingbarfull', { anchorX: 0, anchorY: 0.5, x: prevX, y: prevY }); line.width = dist; line.height = 8; line.tint = color; line.rotation = angle; container.addChild(line); container.graphNodes.push(line); } prevX = x0; prevY = y0; } } // Draw the selected graph function updateStatsGraphSingle() { var key = selectedStatType; var data = statDataMap[key]; var color = statColorMap[key]; var icon = statIconMap[key]; var label = statLabelMap[key]; drawStatSingleGraph(statsOverlay, data, color, icon, label); } // Close button for stats overlay var statsCloseBtn = new GameButton(); statsCloseBtn.setButton('editBtn', 'Close', "#fff", 320, 90); statsCloseBtn.x = 2048 / 2; statsCloseBtn.y = statsBg.y + statsBg.height / 2 - 80; statsCloseBtn.action = function () { statsOverlay.visible = false; }; statsOverlay.addChild(statsCloseBtn); // Statistics Section Button removed with navigation bar // --- Track stats per day --- // Call this at the end of each day function recordDailyStats() { // Only record once per day if (statsLastDay === gameDay) { return; } statsLastDay = gameDay; statsViewsPerDay.push(viewCount); statsSubsPerDay.push(subscribers); statsMoneyPerDay.push(money); } // Record stats for day 1 at game start recordDailyStats(); // Define updatePromoteListDisplay in global scope to avoid not defined error function updatePromoteListDisplay() { // This is a stub to avoid not defined error if called outside promote panel // The real implementation is inside the promote panel logic }
===================================================================
--- original.js
+++ change.js
@@ -1392,8 +1392,9 @@
} else {
game.addChild(editPanelBg);
}
// --- Editing Panel Title ---
+ if (typeof window.editPanelTitle === "undefined") window.editPanelTitle = null;
window.editPanelTitle = new Text2("Edit Video", {
size: 90,
fill: "#fff",
font: "Arial, Helvetica, sans-serif",
@@ -1401,8 +1402,9 @@
dropShadowColor: "#222",
dropShadowBlur: 8,
dropShadowDistance: 2
});
+ var editPanelTitle = window.editPanelTitle;
editPanelTitle.anchor.set(0.5, 0.5);
editPanelTitle.x = computerScreen.x;
editPanelTitle.y = computerScreen.y - computerScreen.height / 2 + 120;
game.addChild(editPanelTitle);
subscriber icon 2d. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
money icon 2d. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
solid grey colour background for panel. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
viewers icon for a mobile game. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
make bigger this monitor
please to this white color
white play button solid white color. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
double speed icon for mobile games. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat. no text. only white color.
2d phone for mobile games. modern phone. looks good but phone is one color, phone's screen one color. Let it be completely 2-dimensional and not look like 3-dimensional. There should be a mute button and small volume up and down and hang up buttons on the sides of the phone.. In-Game asset. 2d. High contrast. No shadows - Fill the entire screen with a light gray color. - The outer cover color of the phone should be dark gray.
youtube button logo. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
white background rounded corners. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat white color. all white color no border.
playstore logo. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
editing application logo. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
çöp kutusu logosu fakat kırmızı arka planlı (çöp kutusu logosu beyaz renkte olacak). In-Game asset. 2d. High contrast. No shadows
kırmızıya boya
beyaza boya
maviye boya
istatistik logosu. In-Game asset. 2d. High contrast. No shadows
reklam logosu herhangi bir yazı olmasın. In-Game asset. 2d. High contrast. No shadows
record video logo with not text. In-Game asset. 2d. High contrast. No shadows
finans logosu. In-Game asset. 2d. High contrast. No shadows
youtube studio logo with no text only logo. In-Game asset. 2d. High contrast. No shadows
create youtube channel avatar cartoon 2d. In-Game asset. 2d. High contrast. No shadows
youtube channel logo. In-Game asset. 2d. High contrast. No shadows
"rastgele" ikonu, beyaz renginde olacak.. In-Game asset. 2d. High contrast. No shadows
youtube thumbnail for vlog. 2d. High contrast. No shadows
kilit ikonu beyaz. In-Game asset. 2d. High contrast. No shadows