User prompt
Currently the record video panel is closing, but the categories, text and buttons inside the panel are not going away.
User prompt
Right now, when I press the record button, the record video panel opens, but when I press the videos button, the record video panel does not close and when I press the record button again, an additional record video panel opens. Please fix all of these bugs.
User prompt
Make sure that the record video panel can be opened maximum once when the record button is pressed.
User prompt
The record panel is still on the screen. Please fix this, I want it to go away.
User prompt
Please note that the record panel still remains on the screen.
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Please make sure that the record panel disappears/closes when the videos button is pressed.
User prompt
Make sure that the record video panel that appears when the record button is pressed will close when any other button is pressed.
User prompt
Make sure the record video panel closes when I press the videos button.
User prompt
Make sure that the size of the record video panel that appears when the record button is clicked is the same size as the background of the video list, but do not make them equal in pixel size.
User prompt
shorten the record video panel by 10 pixels from the top, enlarge it by 10 pixels from the left and right, and shorten it by 50 pixels from the bottom.
User prompt
Increase the size of the record video panel from the right and left by 20 pixels and shorten it from the top and bottom by 50 pixels.
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Change the background of the record video panel that appears when the record button is clicked to a different background.
User prompt
record change the video background to a different background.
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Make sure that the panel that appears on the screen when you press the record button appears as if it is inside the computerscreen assets.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'recordPanelBg.x = videoListBg.x;' Line Number: 312
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'recordPanelBg.x = videoListBg.x;' Line Number: 318
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Place the record video panel that appears when the record button is clicked into the computerscreen assets and make it the same size as the screen that appears when we click the videos button.
User prompt
Make our current record video screen as we did in the video list, place it inside the computerscreen assets and make its size the same size.
User prompt
The background of the video list is too long in height. Please reduce the height by 150 pixels from the top.
User prompt
Make sure the video list comes with a background on the screen and stays on the screen only when the videos button is clicked, and disappears if any of the record, edit, promote and statistic buttons are clicked. (The backgrounds should be as big as the video list currently takes up space and should not go beyond the computer screen assets.)
User prompt
Make sure the video list appears on the screen with a background and only stays on the screen when the videos button is clicked. If any of the record, edit, promote and statistic buttons are clicked, it disappears from the screen.
User prompt
Place the videos button, record button, edit button, promote button and statistics button equally at the bottom of the computerscreen assets, leaving no space between them.
User prompt
Move the statistics button 10 pixels to the left.
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Add a statistics button next to the promote button.
User prompt
Move the promote button 10 pixels to the left.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Energy bar class var EnergyBar = Container.expand(function () { var self = Container.call(this); self.bg = self.attachAsset('energyBarBg', { anchorX: 0, anchorY: 0.5 }); self.fill = self.attachAsset('energyBarFill', { anchorX: 0, anchorY: 0.5 }); self.fill.x = 0; self.bg.x = 0; self.bg.y = 0; self.fill.y = 0; self.maxWidth = self.fill.width; self.set = function (ratio) { if (ratio < 0) { ratio = 0; } if (ratio > 1) { ratio = 1; } self.fill.width = self.maxWidth * ratio; }; return self; }); // Button class for all clickable actions var GameButton = Container.expand(function () { var self = Container.call(this); self.bg = null; self.label = null; self.action = null; self.enabled = true; self.setButton = function (assetId, labelText, color, width, height) { self.bg = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.bg.width = width; self.bg.height = height; // Modern look: more pronounced rounded corners and soft drop shadow self.bg.cornerRadius = Math.min(width, height) * 0.28; self.bg.shadow = { color: 0x111111, blur: 36, offsetX: 0, offsetY: 16, alpha: 0.32 }; self.label = new Text2(labelText, { size: 80, fill: color, font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 12, dropShadowDistance: 2 }); self.label.anchor.set(0.5, 0.5); self.addChild(self.label); }; self.setEnabled = function (val) { self.enabled = val; if (self.bg) { self.bg.alpha = val ? 1 : 0.4; } }; self.down = function (x, y, obj) { if (!self.enabled) { return; } if (typeof self.action === 'function') { self.action(); } }; return self; }); // VideoListItem: displays a video in the list with title, state, and stats var VideoListItem = Container.expand(function () { var self = Container.call(this); self.bg = self.attachAsset('loadingbarempty', { anchorX: 0, anchorY: 0.5 }); self.bg.width = 1200; self.bg.height = 120; self.bg.alpha = 0.92; self.titleTxt = new Text2("", { size: 56, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); self.titleTxt.anchor.set(0, 0.5); self.titleTxt.x = 40; self.titleTxt.y = 0; self.addChild(self.titleTxt); self.stateTxt = new Text2("", { size: 44, fill: "#ff0", font: "Arial, Helvetica, sans-serif" }); self.stateTxt.anchor.set(0, 0.5); self.stateTxt.x = 500; self.stateTxt.y = 0; self.addChild(self.stateTxt); self.statsTxt = new Text2("", { size: 44, fill: "#0ff", font: "Arial, Helvetica, sans-serif" }); self.statsTxt.anchor.set(0, 0.5); self.statsTxt.x = 800; self.statsTxt.y = 0; self.addChild(self.statsTxt); self.setVideo = function (videoObj) { self.titleTxt.setText(videoObj.title || "Untitled"); // State: Recording, Gaining Views, Finished if (videoObj.hour === 0 && !videoObj.finished) { self.stateTxt.setText("Just Published"); } else if (!videoObj.finished) { self.stateTxt.setText("Gaining Views"); } else { self.stateTxt.setText("Finished"); } // Stats: views, money, subs var stats = formatNumber(videoObj.totalViews) + " views"; // Truncate money to 2 decimal digits for display in video list var moneyDisplay = Math.floor(videoObj.totalMoney * 100) / 100; stats += " | $" + formatNumber(moneyDisplay); stats += " | " + formatNumber(videoObj.totalSubs) + " subs"; if (videoObj.trending) { stats += " | 🔥"; } self.statsTxt.setText(stats); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // --- Trending Category State --- // --- Video Categories (must be defined before use in updateTrendingCategory) --- var videoCategories = ["Vlog", "Challenge", "Reaction", "Tutorial", "Unboxing", "Gaming", "Music", "Comedy", "Q&A", "Other"]; var selectedCategoryIdx = 0; // Studio background (simple box for now) // --- Game State Variables --- // Pick a random trending category at game start var trendingCategoryIdx = Math.floor(Math.random() * videoCategories.length); var trendingCategoryDay = 1; // The day this trending category started function updateTrendingCategory() { // Pick a new trending category index, different from the current one if possible var oldIdx = trendingCategoryIdx; if (videoCategories && videoCategories.length > 1) { var newIdx; do { newIdx = Math.floor(Math.random() * videoCategories.length); } while (newIdx === oldIdx); trendingCategoryIdx = newIdx; } else { trendingCategoryIdx = 0; } trendingCategoryDay = gameDay; // Set next change day if not already set if (typeof trendingCategoryNextChangeDay === "undefined") { trendingCategoryNextChangeDay = trendingCategoryDay + 7 + Math.floor(Math.random() * 24); // 7-30 days } } // If the record video panel is open, update the trending label text if it exists if (typeof isRecordPanelOpen !== "undefined" && isRecordPanelOpen && typeof categoryBtns !== "undefined") { for (var i = 0; i < categoryBtns.length; i++) { if (categoryBtns[i].trendingTxt) { categoryBtns[i].trendingTxt.setText("Trending"); // Move trending label to the new trending category if (i === trendingCategoryIdx) { categoryBtns[i].trendingTxt.visible = true; } else { categoryBtns[i].trendingTxt.visible = false; } } // Update button highlight for trending if (i === trendingCategoryIdx) { categoryBtns[i].bg.alpha = 0.95; if (categoryBtns[i].trendingTxt) { categoryBtns[i].trendingTxt.visible = true; } } else { if (categoryBtns[i].trendingTxt) { categoryBtns[i].trendingTxt.visible = false; } if (i !== selectedCategoryIdx) { categoryBtns[i].bg.alpha = 0.7; } } } } // Video button // Edit button // Promote button // Upgrade button // Energy bar background // Energy bar fill // Subscriber icon // Money icon // Sound for making a video var subscribers = 0; var viewCount = 0; var money = 0; var videoQuality = 1; // upgrades increase this var editSkill = 1; // upgrades increase this var promoteSkill = 1; // upgrades increase this var videoCount = 0; var upgradeCost = 20; var upgradeLevel = 1; // --- Time Mechanics --- var gameHour = 8; // Start at 8:00 var gameDay = 1; var isTimePaused = false; var timeTimer = null; var timeProcess = null; // {type: 'record'|'edit'|'promote', hoursLeft: int, onFinish: fn} // --- UI Elements --- var studioBg = LK.getAsset('studioBg', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(studioBg); var computerBg = LK.getAsset('computerbackground', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(computerBg); var computerScreen = LK.getAsset('computerscreen', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 485 }); game.addChild(computerScreen); // Place the videos, record, edit, promote, and statistics buttons equally at the bottom of the computerscreen, no space between them. var numBtns = 5; var btnW = computerScreen.width / numBtns; var btnH = 120; var csLeft = computerScreen.x - computerScreen.width / 2; var csBottom = computerScreen.y + computerScreen.height / 2; // Videos Button var videosBtn = new GameButton(); videosBtn.setButton('videoBtn', 'Videos', "#fff", btnW, btnH); videosBtn.x = csLeft + btnW / 2; videosBtn.y = csBottom - btnH / 2; videosBtn.action = function () { // Show video list and background videoListBg.visible = true; videoListContainer.visible = true; // Hide other overlays if needed statsOverlay.visible = false; }; game.addChild(videosBtn); // Helper to hide video list function hideVideoList() { videoListBg.visible = false; videoListContainer.visible = false; } // Record Button var recordVideoBtn = new GameButton(); recordVideoBtn.setButton('promoteBtn', 'Record', "#fff", btnW, btnH); recordVideoBtn.x = csLeft + btnW * 1.5; recordVideoBtn.y = csBottom - btnH / 2; recordVideoBtn.action = function () { hideVideoList(); if (typeof makeVideoBtn.action === "function") { makeVideoBtn.action(); } }; game.addChild(recordVideoBtn); // Edit Button var editBtn = new GameButton(); editBtn.setButton('editBtn', 'Edit', "#fff", btnW, btnH); editBtn.x = csLeft + btnW * 2.5; editBtn.y = csBottom - btnH / 2; editBtn.action = function () { hideVideoList(); }; game.addChild(editBtn); // Promote Button var promoteBtn = new GameButton(); promoteBtn.setButton('promoteBtn', 'Promote', "#fff", btnW, btnH); promoteBtn.x = csLeft + btnW * 3.5; promoteBtn.y = csBottom - btnH / 2; promoteBtn.action = function () { hideVideoList(); }; game.addChild(promoteBtn); // Statistics Button var statsBtn = new GameButton(); statsBtn.setButton('editBtn', 'Statistics', "#fff", btnW, btnH); statsBtn.x = csLeft + btnW * 4.5; statsBtn.y = csBottom - btnH / 2; statsBtn.action = function () { hideVideoList(); updateStatsGraphSingle(); statsOverlay.visible = true; }; game.addChild(statsBtn); // --- Time Display --- // Place time text to the right of the money text var timeTxt = new Text2('Day 1, 08:00', { size: 44, fill: 0xFFFFFF }); timeTxt.anchor.set(0, 0.5); // Will be positioned after moneyTxt is created and positioned // --- Video List UI --- // Video list background and container (horizontal, each video on a square background, text below, side by side) var videoListBg = LK.getAsset('loadingbarempty', { anchorX: 0, anchorY: 0 }); videoListBg.alpha = 0.96; videoListBg.visible = false; // Only visible when video list is shown // Place background to match the computer screen area, but not exceed it videoListBg.x = computerScreen.x - computerScreen.width / 2 + 16; videoListBg.y = computerScreen.y - computerScreen.height / 2 + 16 + 150; videoListBg.width = computerScreen.width - 32; videoListBg.height = computerScreen.height - 220 - 32 - 150; // leave space for nav bar and reduce 150px from top game.addChild(videoListBg); var videoListContainer = new Container(); videoListContainer.x = videoListBg.x + 32; // margin from left inside bg videoListContainer.y = videoListBg.y + 32; // margin from top inside bg videoListContainer.visible = false; // Only visible when video list is shown game.addChild(videoListContainer); // Helper to update the video list display function updateVideoLists() { // Remove all previous children while (videoListContainer.children.length > 0) { videoListContainer.children[0].destroy(); } if (!window.uploadedVideos || window.uploadedVideos.length === 0) { return; } var squareSize = 340; var spacing = 48; for (var i = 0; i < window.uploadedVideos.length; i++) { var video = window.uploadedVideos[i]; // Calculate row and column for 5 per row var videosPerRow = 5; var row = Math.floor(i / videosPerRow); var col = i % videosPerRow; // Square background var bg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0.5 }); bg.width = squareSize; bg.height = squareSize; bg.x = col * (squareSize + spacing) + squareSize / 2; bg.y = row * (squareSize + spacing) + squareSize / 2; bg.alpha = 0.93; videoListContainer.addChild(bg); // Video name (title) - top of square var nameTxt = new Text2(video.title || "Untitled", { size: 44, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); nameTxt.anchor.set(0.5, 0); nameTxt.x = bg.x; nameTxt.y = bg.y - squareSize / 2 + 18; videoListContainer.addChild(nameTxt); // Views - below name var viewsTxt = new Text2(formatNumber(video.totalViews) + " views", { size: 36, fill: "#0ff", font: "Arial, Helvetica, sans-serif" }); viewsTxt.anchor.set(0.5, 0); viewsTxt.x = bg.x; viewsTxt.y = nameTxt.y + nameTxt.height + 6; videoListContainer.addChild(viewsTxt); // Money earned - below views var moneyDisplay = Math.floor(video.totalMoney * 100) / 100; var moneyTxt = new Text2("$" + formatNumber(moneyDisplay) + " earned", { size: 36, fill: 0xFA4B00, font: "Arial, Helvetica, sans-serif" }); moneyTxt.anchor.set(0.5, 0); moneyTxt.x = bg.x; moneyTxt.y = viewsTxt.y + viewsTxt.height + 2; videoListContainer.addChild(moneyTxt); // Subscribers - below money var subsTxt = new Text2(formatNumber(video.totalSubs) + " subs", { size: 36, fill: 0xFFE066, font: "Arial, Helvetica, sans-serif" }); subsTxt.anchor.set(0.5, 0); subsTxt.x = bg.x; subsTxt.y = moneyTxt.y + moneyTxt.height + 2; videoListContainer.addChild(subsTxt); // Status - below subs // (Removed: status text such as Just Published, Gaining Views, Finished) // --- Loading Bar (progress for edit/record/publish) --- var showBar = false; var barProgress = 0; var barLabel = ""; if (video.state === "recorded" && !video.finished && typeof video.editHoursLeft === "number" && video.editHoursLeft > 0) { // Editing in progress or ready to edit showBar = true; // If currently editing, show progress if (timeProcess && timeProcess.type === "edit" && timeProcess.video === video) { barProgress = 1 - timeProcess.hoursLeft / (timeProcess.total || 1); barLabel = "Editing..."; } else { barProgress = 0; barLabel = "Ready to Edit"; } } else if (video.state === "readyToPublish" && !video.finished) { // Ready to publish, no progress bar needed showBar = true; barProgress = 1; barLabel = "Ready to Publish"; } else if (video.state === "published" && !video.finished && typeof video.totalHours === "number" && video.totalHours > 0) { // Gaining views (publishing progress) // Fill the bar over 7 days (168 hours) showBar = true; var publishTotal = 7 * 24; barProgress = Math.min(1, video.hour / publishTotal); barLabel = "Publishing..."; } else if (video.state === "recording" && !video.finished && typeof video.recordHoursLeft === "number" && video.recordHoursLeft > 0) { // Recording in progress showBar = true; if (timeProcess && timeProcess.type === "record" && timeProcess.video === video) { barProgress = 1 - timeProcess.hoursLeft / (timeProcess.total || 1); barLabel = "Recording..."; } else { barProgress = 1 - video.recordHoursLeft / (video.totalRecordHours || 1); barLabel = "Recording..."; } } if (showBar) { // Bar background var barBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0 }); barBg.width = squareSize - 40; barBg.height = 36; barBg.x = bg.x; barBg.y = nameTxt.y + nameTxt.height + viewsTxt.height + moneyTxt.height + subsTxt.height + 18; barBg.alpha = 0.85; videoListContainer.addChild(barBg); // Bar fill var barFill = LK.getAsset('loadingbarfull', { anchorX: 0, anchorY: 0 }); barFill.width = (squareSize - 44) * Math.max(0, Math.min(1, barProgress)); barFill.height = 28; barFill.x = barBg.x - barBg.width / 2 + 2; barFill.y = barBg.y + 4; barFill.alpha = 0.95; videoListContainer.addChild(barFill); // Bar label var barTxt = new Text2(barLabel, { size: 28, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); barTxt.anchor.set(0.5, 0.5); barTxt.x = barBg.x; barTxt.y = barBg.y + barBg.height / 2; videoListContainer.addChild(barTxt); } // Optionally, trending badge (top of square, above name) if (video.trending) { var trendingTxt = new Text2("Trending", { size: 32, fill: "#ff0", font: "Arial, Helvetica, sans-serif" }); trendingTxt.anchor.set(0.5, 1); trendingTxt.x = bg.x; trendingTxt.y = bg.y - squareSize / 2 + 8; videoListContainer.addChild(trendingTxt); } // --- Edit and Publish Buttons --- // Only show edit button if video is in "recorded" state and not finished if (video.state === "recorded" && !video.finished) { var editBtn = new GameButton(); editBtn.setButton('editBtn', 'Edit', "#fff", 180, 80); // Place the edit button at the bottom center of the video's background editBtn.x = bg.x; editBtn.y = bg.y + bg.height / 2 - editBtn.bg.height / 2 - 10; editBtn.action = function (vidIdx) { return function () { // Start editing process for this video if (timeProcess) return; timeProcess = { type: 'edit', hoursLeft: window.uploadedVideos[vidIdx].editHoursLeft || 5, total: window.uploadedVideos[vidIdx].editHoursLeft || 5, video: window.uploadedVideos[vidIdx], onFinish: function onFinish() { // Mark video as ready to publish window.uploadedVideos[vidIdx].state = "readyToPublish"; window.uploadedVideos[vidIdx].publishReady = true; updateVideoLists(); } }; updateStats(); updateVideoLists(); }; }(i); videoListContainer.addChild(editBtn); } // Only show publish button if video is ready to publish and not finished if (video.state === "readyToPublish" && video.publishReady && !video.finished) { var publishBtn = new GameButton(); publishBtn.setButton('videoBtn', 'Publish', "#fff", 180, 80); // Place the publish button at the bottom center of the video's background publishBtn.x = bg.x; publishBtn.y = bg.y + bg.height / 2 - publishBtn.bg.height / 2 - 10; publishBtn.action = function (vidIdx) { return function () { // Publish the video var vid = window.uploadedVideos[vidIdx]; vid.state = "published"; vid.hour = 0; // Start accruing views vid.publishReady = false; updateVideoLists(); }; }(i); videoListContainer.addChild(publishBtn); } } } // --- Pause/Resume/Double Speed Buttons --- // Track time speed: 0 = paused, 1 = normal, 2 = double var timeSpeed = 1; // Pause button var pauseBtn = new GameButton(); pauseBtn.setButton('pauseicon', '', "#fff", 54, 54); pauseBtn.action = function () { if (timeSpeed !== 0) { timeSpeed = 0; isTimePaused = true; } updateTimeControlButtons(); }; // Resume button var resumeBtn = new GameButton(); resumeBtn.setButton('resumeicon', '', "#fff", 54, 54); resumeBtn.action = function () { if (timeSpeed !== 1) { timeSpeed = 1; isTimePaused = false; } updateTimeControlButtons(); }; // Double speed button var doubleSpeedBtn = new GameButton(); // Double the size: 54*2 = 108 doubleSpeedBtn.setButton('doublespeedicon', '', "#fff", 108, 108); doubleSpeedBtn.action = function () { if (timeSpeed !== 2) { timeSpeed = 2; isTimePaused = false; } updateTimeControlButtons(); }; // Helper to update button enabled/disabled state and highlight function updateTimeControlButtons() { // Highlight the selected speed, dim others pauseBtn.setEnabled(timeSpeed !== 0 ? true : false); resumeBtn.setEnabled(timeSpeed !== 1 ? true : false); doubleSpeedBtn.setEnabled(timeSpeed !== 2 ? true : false); // Optionally, visually highlight the active button pauseBtn.bg.alpha = timeSpeed === 0 ? 1 : 0.6; resumeBtn.bg.alpha = timeSpeed === 1 ? 1 : 0.6; doubleSpeedBtn.bg.alpha = timeSpeed === 2 ? 1 : 0.6; } // Initial highlight updateTimeControlButtons(); // --- Position time text and pause/resume/double speed buttons to the right of the money text --- // This must be done after moneyTxt is created and positioned, so move this block after moneyTxt and icons are created and layoutCountersRow() is called. // --- Counter Row Display (subscribers, viewers, money) --- // Helper to position counters/icons in a row, matching the viewer counter/icon position function layoutCountersRow() { var counterY = 160; var centerX = 2048 / 2; var iconSpacing = 420; // Subscribers (left, further left) subIcon.x = centerX - iconSpacing * 1.7; subIcon.y = counterY; subTxt.x = subIcon.x + 70; subTxt.y = subIcon.y; // Viewers (shifted further left from center) viewIcon.x = centerX - iconSpacing * 0.9; viewIcon.y = counterY; viewTxt.x = viewIcon.x + 70; viewTxt.y = viewIcon.y; // Money (move further left) moneyIcon.x = centerX + iconSpacing * 0.1; moneyIcon.y = counterY; moneyTxt.x = moneyIcon.x + 70; moneyTxt.y = moneyIcon.y; } // Create icons and text objects var subIcon = LK.getAsset('subIcon', { anchorX: 0.5, anchorY: 0.5 }); game.addChild(subIcon); var subTxt = new Text2('0', { size: 64, fill: 0xFFFFFF }); subTxt.anchor.set(0, 0.5); game.addChild(subTxt); var viewIcon = LK.getAsset('viewersicon', { anchorX: 0.5, anchorY: 0.5 }); game.addChild(viewIcon); var viewTxt = new Text2('0', { size: 64, fill: 0x00e0ff }); viewTxt.anchor.set(0, 0.5); game.addChild(viewTxt); var moneyIcon = LK.getAsset('moneyIcon', { anchorX: 0.5, anchorY: 0.5 }); game.addChild(moneyIcon); var moneyTxt = new Text2('0', { size: 64, fill: 0xFFE066 }); moneyTxt.anchor.set(0, 0.5); game.addChild(moneyTxt); // Initial layout layoutCountersRow(); // --- Position time text and pause/resume/double speed buttons to the right of the money text --- var timePauseSpacing = 180; // Further increased spacing to move timeTxt even more right var pauseBtnSpacing = 80; // Further increased spacing to move pauseBtn even more right // Place timeTxt to the right of moneyTxt timeTxt.x = moneyTxt.x + moneyTxt.width + timePauseSpacing; timeTxt.y = moneyTxt.y; // Place pause, resume, and double speed buttons side by side to the right of timeTxt var btnsStartX = timeTxt.x + timeTxt.width + pauseBtnSpacing + pauseBtn.bg.width / 2; var btnsY = timeTxt.y; pauseBtn.x = btnsStartX; pauseBtn.y = btnsY; resumeBtn.x = btnsStartX + pauseBtn.bg.width + 24; resumeBtn.y = btnsY; doubleSpeedBtn.x = btnsStartX + (pauseBtn.bg.width + 24) * 2; doubleSpeedBtn.y = btnsY; // Add to game after positioning game.addChild(timeTxt); game.addChild(pauseBtn); game.addChild(resumeBtn); game.addChild(doubleSpeedBtn); // --- Action Buttons --- // Button layout: stack vertically, bigger, with spacing var btnW = 540; var btnH = 220; var btnSpacingY = 60; var btnStartY = 900; // Make Video Button var makeVideoBtn = new GameButton(); makeVideoBtn.setButton('videoBtn', 'Record Video', "#fff", btnW, btnH); makeVideoBtn.x = 2048 / 2; // Move the record video button further down to fill the space of removed buttons // Move the record video button 250 pixels higher makeVideoBtn.y = btnStartY + 3 * (btnH + btnSpacingY) - 250; // --- Loading Bar for Process --- // (Removed: processBarBg and processBarFill, and their show/hide functions.) // No independent loading bar on the main screen. // --- Action Button Logic (time-based) --- // Track if record video panel is open var isRecordPanelOpen = false; makeVideoBtn.action = function () { if (timeProcess) { return; } // Only one process at a time if (isRecordPanelOpen) { return; } // Prevent multiple panels isRecordPanelOpen = true; // Show a panel before starting the process // Place the record panel visually inside the computerscreen asset var panelBg = LK.getAsset('energyBarBg', { anchorX: 0.5, anchorY: 0.5 }); // Set panel size to fit nicely inside the computerscreen, with margin panelBg.width = computerScreen.width - 120; panelBg.height = computerScreen.height - 180; panelBg.x = computerScreen.x; panelBg.y = computerScreen.y; panelBg.alpha = 0.98; // --- Panel Title --- var panelText = new Text2("Select Category & Title", { size: 90, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); panelText.anchor.set(0.5, 0.5); panelText.x = panelBg.x; panelText.y = panelBg.y - panelBg.height / 2 + 120; // near top of panel // --- Video Title Input --- var titleInputBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0.5 }); titleInputBg.width = 1000; titleInputBg.height = 130; titleInputBg.x = panelBg.x - 180; // shift left to make space for random button titleInputBg.y = panelText.y + 200; // more space below title titleInputBg.alpha = 0.92; var videoTitle = ""; var titleInputTxt = new Text2("Enter video title...", { size: 72, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); titleInputTxt.anchor.set(0.5, 0.5); titleInputTxt.x = titleInputBg.x; titleInputTxt.y = titleInputBg.y; // Simulate input: tap to edit, prompt for text titleInputBg.down = function (x, y, obj) { var prompt = LK.prompt ? LK.prompt : window.prompt; // fallback for dev var val = prompt ? prompt("Enter video title:", videoTitle) : ""; if (typeof val === "string" && val.length > 0) { videoTitle = val; titleInputTxt.setText(videoTitle); } }; // --- Random Title Button --- var randomBtn = new GameButton(); randomBtn.setButton('promoteBtn', 'Random', "#fff", 340, 120); randomBtn.x = titleInputBg.x + titleInputBg.width / 2 + 200; // right of input with space randomBtn.y = titleInputBg.y; randomBtn.action = function () { // Titles per category var categoryTitles = { "Vlog": ["My Daily Vlog", "Life Update", "A Day in My Life", "Morning Routine", "Evening Recap"], "Challenge": ["Epic Challenge!", "24 Hour Challenge", "Impossible Task!", "Last To Leave", "Extreme Challenge"], "Reaction": ["Reacting to Comments", "Reacting to Viral Videos", "First Time Watching", "Fan Reactions", "Surprising Reactions"], "Tutorial": ["How To Edit Videos", "Beginner's Guide", "Pro Tips & Tricks", "Step by Step Tutorial", "Easy DIY"], "Unboxing": ["Unboxing Surprise", "Mystery Box Unboxing", "Tech Unboxing", "Unboxing Haul", "First Impressions"], "Gaming": ["Let's Play!", "Epic Gaming Moments", "Game Review", "Speedrun Attempt", "Funny Gaming Fails"], "Music": ["My New Song", "Music Cover", "Behind the Music", "Songwriting Session", "Live Performance"], "Comedy": ["Funny Moments", "Comedy Skit", "Prank Video", "Try Not To Laugh", "Bloopers & Outtakes"], "Q&A": ["Q&A Special", "Answering Your Questions", "Ask Me Anything", "Subscriber Q&A", "Get To Know Me"], "Other": ["Behind the Scenes", "Special Announcement", "Random Thoughts", "Channel Update", "What Happened Today"] }; var cat = videoCategories[selectedCategoryIdx]; var titles = categoryTitles[cat] || ["My Daily Vlog", "Epic Challenge!", "Reacting to Comments", "24 Hours in My Studio", "Behind the Scenes", "Q&A Special", "Trying Viral Trends", "Unboxing Surprise", "Life Update", "Funny Moments"]; var idx = Math.floor(Math.random() * titles.length); videoTitle = titles[idx]; titleInputTxt.setText(videoTitle); }; // --- Video Category Buttons --- var categoryBtnW = 340; var categoryBtnH = 120; var categoryBtnSpacingX = 40; var categoryBtnSpacingY = 40; var categoryBtns = []; // Layout: fit as many as possible per row, then wrap var maxRowWidth = panelBg.width - 120; // leave some margin var maxPerRow = Math.floor((maxRowWidth + categoryBtnSpacingX) / (categoryBtnW + categoryBtnSpacingX)); if (maxPerRow < 1) { maxPerRow = 1; } var startX = panelBg.x - (Math.min(maxPerRow, videoCategories.length) * (categoryBtnW + categoryBtnSpacingX) - categoryBtnSpacingX) / 2 + categoryBtnW / 2; var startY = titleInputBg.y + 220; // more space below input+random for (var i = 0; i < videoCategories.length; i++) { (function (idx) { var btn = new GameButton(); btn.setButton('editBtn', videoCategories[idx], "#fff", categoryBtnW, categoryBtnH); var row = Math.floor(idx / maxPerRow); var col = idx % maxPerRow; btn.x = startX + col * (categoryBtnW + categoryBtnSpacingX); btn.y = startY + row * (categoryBtnH + categoryBtnSpacingY); btn.action = function () { // Deselect all for (var j = 0; j < categoryBtns.length; j++) { // If trending, keep its highlight if (j === trendingCategoryIdx) { categoryBtns[j].bg.alpha = 0.95; } else { categoryBtns[j].bg.alpha = 0.7; } } btn.bg.alpha = 1; selectedCategoryIdx = idx; }; // Highlight the first by default if (i === 0) { btn.bg.alpha = 1; } else { btn.bg.alpha = 0.7; } // Mark trending category visually if (i === trendingCategoryIdx) { btn.bg.alpha = 0.95; // Add a "Trending" label above the button var trendingTxt = new Text2("🔥 Trending", { size: 48, fill: "#ff0", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); trendingTxt.anchor.set(0.5, 1); trendingTxt.x = btn.x; trendingTxt.y = btn.y - categoryBtnH / 2 - 10; btn.trendingTxt = trendingTxt; } categoryBtns.push(btn); })(i); } // --- Confirm/Record Button --- var confirmBtn = new GameButton(); confirmBtn.setButton('videoBtn', 'Start Recording', "#fff", 600, 180); confirmBtn.x = panelBg.x; // Find the bottom Y of the last category button for spacing var lastCategoryBtn = categoryBtns[categoryBtns.length - 1]; var categoryBtnsBottomY = lastCategoryBtn ? lastCategoryBtn.y + categoryBtnH / 2 : startY + categoryBtnH / 2; confirmBtn.y = categoryBtnsBottomY + 200; // more space below category confirmBtn.action = function () { // Remove panel panelBg.destroy(); panelText.destroy(); confirmBtn.destroy(); titleInputBg.destroy(); titleInputTxt.destroy(); randomBtn.destroy(); closeBtn.destroy(); // Also destroy the close (X) button // Destroy all category buttons for (var i = 0; i < categoryBtns.length; i++) { // Destroy trending label if exists if (categoryBtns[i].trendingTxt) { categoryBtns[i].trendingTxt.destroy(); } categoryBtns[i].destroy(); } isRecordPanelOpen = false; // --- Add video to list immediately, in 'recording' state, before recording starts --- if (!window.uploadedVideos) { window.uploadedVideos = []; } var videoObj = { title: videoTitle, category: videoCategories[selectedCategoryIdx], hour: 0, totalHours: 7 * 24, totalViews: 0, totalMoney: 0, totalSubs: 0, trending: videoCategories[selectedCategoryIdx] === videoCategories[trendingCategoryIdx], baseSubscribers: subscribers, finished: false, state: "recording", // <--- show as recording recordHoursLeft: 3, totalRecordHours: 3, // new: states are "recording", "recorded", "editing", "readyToPublish", "published" editHoursLeft: 5, publishReady: false }; // Precompute total views to distribute realistically over 7 days var minViewPercent = 0.01; var maxViewPercent = 0.05; var percent = minViewPercent + Math.random() * (maxViewPercent - minViewPercent); var baseViews = Math.floor(videoObj.baseSubscribers * percent); if (videoObj.baseSubscribers < 100) { baseViews = 100 + Math.floor(Math.random() * 400); } if (videoObj.trending) { baseViews = Math.floor(baseViews * 1.5); } videoObj.targetViews = baseViews; videoObj.targetMoney = Math.floor(baseViews / 1000 * (3 + Math.random() * 2)); videoObj.targetSubs = Math.floor(baseViews / (200 + Math.floor(Math.random() * 101))); videoObj.hourlyViews = []; // Distribute views per hour: more at start, less at end (decay curve) var decay = 0.012; // controls how fast views drop off var total = 0; for (var h = 0; h < videoObj.totalHours; h++) { var rel = h / videoObj.totalHours; var hourViews = Math.max(1, Math.round(baseViews * Math.exp(-decay * h))); videoObj.hourlyViews.push(hourViews); total += hourViews; } // Normalize to match targetViews var scale = baseViews / total; for (var h = 0; h < videoObj.hourlyViews.length; h++) { videoObj.hourlyViews[h] = Math.floor(videoObj.hourlyViews[h] * scale); } window.uploadedVideos.push(videoObj); videoCount += 1; updateStats(); updateVideoLists(); // Start the process timeProcess = { type: 'record', hoursLeft: 3, total: 3, category: videoCategories[selectedCategoryIdx], title: videoTitle, video: videoObj, onFinish: function onFinish() { LK.getSound('makeVideo').play(); // Mark video as recorded, ready for editing videoObj.state = "recorded"; videoObj.recordHoursLeft = 0; updateVideoLists(); // Animate button tween(makeVideoBtn, { scaleX: 1.1, scaleY: 1.1 }, { duration: 80, onFinish: function onFinish() { tween(makeVideoBtn, { scaleX: 1, scaleY: 1 }, { duration: 80 }); } }); // Removed winning condition at 1000 subscribers; game continues forever } }; // Removed call to undefined showProcessBar(0) }; // --- Close (X) Button --- var closeBtn = new Text2("×", { size: 120, fill: "#fff", font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); closeBtn.anchor.set(0.5, 0.5); // Place at top right of panel, with margin closeBtn.x = panelBg.x + panelBg.width / 2 - 80; closeBtn.y = panelBg.y - panelBg.height / 2 + 80; closeBtn.interactive = true; closeBtn.buttonMode = true; closeBtn.down = function () { panelBg.destroy(); panelText.destroy(); confirmBtn.destroy(); closeBtn.destroy(); titleInputBg.destroy(); titleInputTxt.destroy(); randomBtn.destroy(); // Destroy all category buttons for (var i = 0; i < categoryBtns.length; i++) { // Destroy trending label if exists if (categoryBtns[i].trendingTxt) { categoryBtns[i].trendingTxt.destroy(); } categoryBtns[i].destroy(); } isRecordPanelOpen = false; }; // Add all panel elements to game game.addChild(panelBg); game.addChild(panelText); game.addChild(titleInputBg); game.addChild(titleInputTxt); game.addChild(randomBtn); game.addChild(closeBtn); // Add all category buttons for (var i = 0; i < categoryBtns.length; i++) { game.addChild(categoryBtns[i]); // If trending label exists, add it to game if (categoryBtns[i].trendingTxt) { game.addChild(categoryBtns[i].trendingTxt); } } game.addChild(confirmBtn); }; // (Removed: makeVideoBtn from main screen, now triggered by recordVideoBtn next to videos button) // (Removed: manual y-positioning of subIcon/subTxt and moneyIcon/moneyTxt; handled by layoutCountersRow) // Removed undefined energyBar and energyTxt // --- GUI: Timer/Score (use subscribers as score) --- // Removed giant numbers next to the subscriber counter // --- Helper Functions --- function formatNumber(num) { if (num < 1000) { return "" + num; } if (num < 1000000) { var k = num / 1000; if (k % 1 === 0) { return k + "k"; } return k.toFixed(1).replace(/\.0$/, "") + "k"; } var m = num / 1000000; if (m % 1 === 0) { return m + "m"; } return m.toFixed(1).replace(/\.0$/, "") + "m"; } function updateStats() { // --- Helper for green increase text --- function showGreenIncrease(textObj, increase, prefix) { if (!increase || increase <= 0) { return; } var plusText = new Text2("+" + formatNumber(increase), { size: 48, fill: 0x00FF44, font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 2 }); plusText.anchor.set(0, 0.5); // Place to the right of the number plusText.x = textObj.x + textObj.width + 16; plusText.y = textObj.y; game.addChild(plusText); tween(plusText, { y: plusText.y - 40, alpha: 0 }, { duration: 1200, easing: tween.cubicOut, onFinish: function onFinish() { plusText.destroy(); } }); } // Subscribers if (typeof updateStats.lastSubValue !== "number") { updateStats.lastSubValue = subscribers; } var subIncrease = subscribers - updateStats.lastSubValue; subTxt.setText(formatNumber(subscribers)); if (subIncrease > 0) { showGreenIncrease(subTxt, subIncrease, ""); } updateStats.lastSubValue = subscribers; // Views if (typeof updateStats.lastViewValue !== "number") { updateStats.lastViewValue = viewCount; } var viewIncrease = viewCount - updateStats.lastViewValue; viewTxt.setText(formatNumber(viewCount)); if (viewIncrease > 0) { showGreenIncrease(viewTxt, viewIncrease, ""); } updateStats.lastViewValue = viewCount; // Money if (typeof updateStats.lastMoneyValue !== "number") { updateStats.lastMoneyValue = money; } var moneyIncrease = money - updateStats.lastMoneyValue; // Truncate money to 2 decimal digits for display var moneyDisplay = Math.floor(money * 100) / 100; moneyTxt.setText(formatNumber(moneyDisplay)); if (moneyIncrease > 0) { // Truncate moneyIncrease to 2 decimal digits for display var moneyIncreaseDisplay = Math.floor(moneyIncrease * 100) / 100; showGreenIncrease(moneyTxt, moneyIncreaseDisplay, ""); } updateStats.lastMoneyValue = money; // Enable/disable buttons based on process and resources makeVideoBtn.setEnabled(!timeProcess); // --- Achievements --- if (!updateStats.milestones) { updateStats.milestones = {}; } // Subscriber milestones var milestones = [10, 25, 50, 100, 250, 500, 750, 1000, 2500, 5000, 10000, 25000, 50000, 100000, 250000, 500000, 1000000]; for (var i = 0; i < milestones.length; i++) { var m = milestones[i]; if (subscribers >= m && !updateStats.milestones["subs" + m]) { updateStats.milestones["subs" + m] = true; var ach = new Text2("Milestone: " + m + " Subs!", { size: 110, fill: "#ff0", stroke: "#000", strokeThickness: 12, font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 12, dropShadowDistance: 4 }); ach.anchor.set(0.5, 0.5); ach.x = 2048 / 2; ach.y = 400 + i * 80; game.addChild(ach); tween(ach, { alpha: 0, y: ach.y - 100 }, { duration: 1800, onFinish: function onFinish() { ach.destroy(); } }); } } // View milestones var viewMilestones = [1000, 5000, 10000, 25000, 50000, 100000, 250000, 500000, 1000000, 5000000, 10000000]; for (var i = 0; i < viewMilestones.length; i++) { var m = viewMilestones[i]; if (viewCount >= m && !updateStats.milestones["views" + m]) { updateStats.milestones["views" + m] = true; var ach = new Text2("Milestone: " + formatNumber(m) + " Views!", { size: 110, fill: 0x00E0FF, stroke: "#000", strokeThickness: 12, font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 12, dropShadowDistance: 4 }); ach.anchor.set(0.5, 0.5); ach.x = 2048 / 2; ach.y = 400 + (i + milestones.length) * 80; game.addChild(ach); tween(ach, { alpha: 0, y: ach.y - 100 }, { duration: 1800, onFinish: function onFinish() { ach.destroy(); } }); } } // Money milestones var moneyMilestones = [100, 500, 1000, 5000, 10000, 25000, 50000, 100000, 250000, 500000, 1000000]; for (var i = 0; i < moneyMilestones.length; i++) { var m = moneyMilestones[i]; if (money >= m && !updateStats.milestones["money" + m]) { updateStats.milestones["money" + m] = true; var ach = new Text2("Milestone: $" + formatNumber(m) + " Earned!", { size: 110, fill: 0xFA4B00, stroke: "#000", strokeThickness: 12, font: "Arial, Helvetica, sans-serif", dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 12, dropShadowDistance: 4 }); ach.anchor.set(0.5, 0.5); ach.x = 2048 / 2; ach.y = 400 + (i + milestones.length + viewMilestones.length) * 80; game.addChild(ach); tween(ach, { alpha: 0, y: ach.y - 100 }, { duration: 1800, onFinish: function onFinish() { ach.destroy(); } }); } } } // --- Video List UI Update --- // --- Time Update --- function updateTimeDisplay() { var h = gameHour; var hStr = (h < 10 ? "0" : "") + h + ":00"; timeTxt.setText("Day " + gameDay + ", " + hStr); } // --- Process Update --- function updateProcessBar() { // No independent loading bar on the main screen. } // --- Time Timer --- if (timeTimer) { LK.clearInterval(timeTimer); } // Helper function to process one hour of time advancement function processOneHour() { // Advance time gameHour += 1; if (gameHour >= 24) { gameHour = 0; gameDay += 1; // Record daily stats exactly once per day recordDailyStats(); // Check if it's time to change trending category // Trending category changes a random number of times every 7 to 30 days if (typeof trendingCategoryNextChangeDay === "undefined") { trendingCategoryNextChangeDay = trendingCategoryDay + 7 + Math.floor(Math.random() * 24); // 7-30 days } if (gameDay >= trendingCategoryNextChangeDay) { updateTrendingCategory(); trendingCategoryNextChangeDay = gameDay + 7 + Math.floor(Math.random() * 24); // 7-30 days } } updateTimeDisplay(); // Process logic if (timeProcess) { timeProcess.hoursLeft -= 1; updateProcessBar(); if (timeProcess.hoursLeft <= 0) { var finish = timeProcess.onFinish; // If editing, update video state if (timeProcess.type === "edit" && timeProcess.video) { timeProcess.video.state = "readyToPublish"; timeProcess.video.publishReady = true; } timeProcess = null; updateProcessBar(); updateStats(); updateVideoLists(); if (typeof finish === "function") { finish(); } } } // Per-hour video view/money/subscriber accrual if (window.uploadedVideos) { for (var v = 0; v < window.uploadedVideos.length; v++) { var vid = window.uploadedVideos[v]; // Only accrue views, money, and subs if published and not finished if (vid.state === "published" && vid.hour < vid.totalHours) { var viewsThisHour = vid.hourlyViews[vid.hour] || 0; // --- NEW: Instantly update subscribers and money per view --- // 1) For every 1 view, 1% chance to gain a subscriber (instantly) // 2) For every 100 views, earn 0.1 money (instantly) var subsThisHour = 0; var moneyThisHour = 0; for (var i = 0; i < viewsThisHour; i++) { if (Math.random() < 0.01) { // 1% chance per view subsThisHour += 1; } } moneyThisHour = viewsThisHour / 100 * 0.1; // 0.1 per 100 views, not rounded vid.totalViews += viewsThisHour; vid.totalMoney += moneyThisHour; vid.totalSubs += subsThisHour; viewCount += viewsThisHour; money += moneyThisHour; subscribers += subsThisHour; vid.hour++; // Clamp to target on last hour if (vid.hour === vid.totalHours) { // Remove the video from the video list when publishing is complete window.uploadedVideos.splice(v, 1); v--; // Adjust index since we removed an item continue; // Skip further processing for this video } } } } updateStats(); updateVideoLists(); } // Timer logic for normal and double speed var doubleSpeedTimer = null; function setTimeTimer() { if (timeTimer) { LK.clearInterval(timeTimer); timeTimer = null; } if (doubleSpeedTimer) { LK.clearInterval(doubleSpeedTimer); doubleSpeedTimer = null; } // Normal speed: 1 hour every 1000ms if (timeSpeed === 1) { timeTimer = LK.setInterval(function () { if (timeSpeed !== 1 || isTimePaused) return; processOneHour(); }, 1000); } // Double speed: 1 hour every 500ms else if (timeSpeed === 2) { doubleSpeedTimer = LK.setInterval(function () { if (timeSpeed !== 2 || isTimePaused) return; processOneHour(); }, 500); } // Paused: do nothing } setTimeTimer(); // Patch time control buttons to call setTimeTimer when speed changes var oldUpdateTimeControlButtons = updateTimeControlButtons; updateTimeControlButtons = function updateTimeControlButtons() { oldUpdateTimeControlButtons(); setTimeTimer(); }; // --- Game Update Loop --- game.update = function () { // Nothing needed for now, all logic is event/click based }; // --- Touch/Drag Handling (no drag needed, but block top left 100x100) --- game.down = function (x, y, obj) { // Prevent accidental clicks in top left if (x < 100 && y < 100) { return; } }; game.move = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // --- Initialize UI --- updateStats(); // Hide video list and background by default at game start videoListBg.visible = false; videoListContainer.visible = false; // --- Bottom Navigation Bar --- var navBarHeight = 220; var navBarY = 2732 - navBarHeight / 2; // Background bar var navBarBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: navBarY }); navBarBg.width = 2048; navBarBg.height = navBarHeight; navBarBg.alpha = 0.96; game.addChild(navBarBg); // Section button width and spacing var navBtnW = 540; var navBtnH = 160; var navBtnSpacing = (2048 - 3 * navBtnW) / 4; var navBtnY = navBarY; // Video Recording Section Button var navVideoBtn = new GameButton(); navVideoBtn.setButton('videoBtn', 'Video', "#fff", navBtnW, navBtnH); navVideoBtn.x = navBtnSpacing + navBtnW / 2; navVideoBtn.y = navBtnY; navVideoBtn.action = function () { // Scroll to or focus video section (no-op for now) }; game.addChild(navVideoBtn); // Skill Tree Section Button var navSkillBtn = new GameButton(); navSkillBtn.setButton('upgradeBtn', 'Skill Tree', "#fff", navBtnW, navBtnH); navSkillBtn.x = navVideoBtn.x + navBtnW / 2 + navBtnSpacing + navBtnW / 2; navSkillBtn.y = navBtnY; navSkillBtn.action = function () { // Open skill tree (to be implemented) }; game.addChild(navSkillBtn); // --- Statistics Section UI --- // Data arrays for stats (one entry per day) var statsViewsPerDay = []; var statsSubsPerDay = []; var statsMoneyPerDay = []; var statsLastDay = 0; // Statistics overlay container (hidden by default) var statsOverlay = new Container(); statsOverlay.visible = false; statsOverlay.x = 0; statsOverlay.y = 0; game.addChild(statsOverlay); // Overlay background var statsBg = LK.getAsset('studioBg', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); statsBg.alpha = 0.98; statsOverlay.addChild(statsBg); // Title var statsTitle = new Text2("Statistics", { size: 120, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); statsTitle.anchor.set(0.5, 0); statsTitle.x = 2048 / 2; statsTitle.y = 120; statsOverlay.addChild(statsTitle); // --- Graph Toggle Buttons --- var statTypes = [{ key: "views", label: "Views", color: 0x00e0ff, icon: "viewersicon" }, { key: "subs", label: "Subscribers", color: 0xffe066, icon: "subIcon" }, { key: "money", label: "Money", color: 0xfa4b00, icon: "moneyIcon" }]; var statDataMap = { views: statsViewsPerDay, subs: statsSubsPerDay, money: statsMoneyPerDay }; var statLabelMap = { views: "Views per Day", subs: "Subscribers per Day", money: "Money Earned per Day" }; var statIconMap = { views: "viewersicon", subs: "subIcon", money: "moneyIcon" }; var statColorMap = { views: 0x00e0ff, subs: 0xffe066, money: 0xfa4b00 }; var selectedStatType = "views"; var statToggleBtns = []; var toggleBtnW = 400; var toggleBtnH = 110; var toggleBtnSpacing = 60; var toggleBtnStartX = 2048 / 2 - (toggleBtnW * 1.5 + toggleBtnSpacing); var toggleBtnY = 310; //{8U} // moved 50px down for (var i = 0; i < statTypes.length; i++) { (function (idx) { var btn = new GameButton(); btn.setButton('editBtn', statTypes[idx].label, "#fff", toggleBtnW, toggleBtnH); btn.x = toggleBtnStartX + idx * (toggleBtnW + toggleBtnSpacing); btn.y = toggleBtnY; btn.action = function () { // Deselect all for (var j = 0; j < statToggleBtns.length; j++) { statToggleBtns[j].bg.alpha = 0.7; } btn.bg.alpha = 1; selectedStatType = statTypes[idx].key; updateStatsGraphSingle(); }; // Highlight first by default btn.bg.alpha = i === 0 ? 1 : 0.7; statToggleBtns.push(btn); statsOverlay.addChild(btn); })(i); } // --- Single Graph Area --- var graphW = 1600; var graphH = 520; var graphStartX = (2048 - graphW) / 2; var graphStartY = 480; // Helper to draw a single stat graph function drawStatSingleGraph(container, data, color, iconAssetId, label) { if (!container.graphNodes) container.graphNodes = []; // Remove previous graph for (var i = 0; i < container.graphNodes.length; i++) { container.graphNodes[i].destroy(); } container.graphNodes = []; // Card background var cardBg = LK.getAsset('loadingbarempty', { anchorX: 0.5, anchorY: 0, x: 2048 / 2, y: graphStartY }); cardBg.width = graphW + 180; cardBg.height = graphH + 100; cardBg.alpha = 0.93; container.addChild(cardBg); container.graphNodes.push(cardBg); // Draw icon var icon = LK.getAsset(iconAssetId, { anchorX: 0.5, anchorY: 0.5, x: graphStartX - 80, y: graphStartY + 60 + graphH / 2 }); container.addChild(icon); container.graphNodes.push(icon); // Draw label var labelTxt = new Text2(label, { size: 60, fill: "#fff", font: "Arial, Helvetica, sans-serif" }); labelTxt.anchor.set(0, 0.5); labelTxt.x = graphStartX; labelTxt.y = graphStartY + 40; container.addChild(labelTxt); container.graphNodes.push(labelTxt); // Find max value for scaling var maxVal = 1; for (var i = 0; i < data.length; i++) { if (data[i] > maxVal) maxVal = data[i]; } // Draw line graph: connect points with rectangles (simulate lines) var prevX = null, prevY = null; for (var i = 0; i < data.length; i++) { var x0 = graphStartX + i / Math.max(1, data.length - 1) * graphW; var y0 = graphStartY + 100 + graphH - data[i] / maxVal * (graphH - 20); // Draw a small circle at each data point var point = LK.getAsset('loadingbarfull', { anchorX: 0.5, anchorY: 0.5, x: x0, y: y0 }); point.width = 18; point.height = 18; point.tint = color; container.addChild(point); container.graphNodes.push(point); // Draw value label every 5 days or last if ((i % 5 === 0 || i === data.length - 1) && data[i] > 0) { var displayValue = data[i]; // If this is the money graph, format to 2 decimal places if (selectedStatType === "money") { displayValue = Math.floor(data[i] * 100) / 100; // Always show 2 decimals for money displayValue = displayValue.toFixed(2); } var valTxt = new Text2("" + displayValue, { size: 36, fill: "#fff" }); valTxt.anchor.set(0.5, 1); valTxt.x = x0; valTxt.y = y0 - 8; container.addChild(valTxt); container.graphNodes.push(valTxt); } // Draw a "line" between previous and current point using a thin rectangle if (prevX !== null && prevY !== null) { var dx = x0 - prevX; var dy = y0 - prevY; var dist = Math.sqrt(dx * dx + dy * dy); var angle = Math.atan2(dy, dx); var line = LK.getAsset('loadingbarfull', { anchorX: 0, anchorY: 0.5, x: prevX, y: prevY }); line.width = dist; line.height = 8; line.tint = color; line.rotation = angle; container.addChild(line); container.graphNodes.push(line); } prevX = x0; prevY = y0; } } // Draw the selected graph function updateStatsGraphSingle() { var key = selectedStatType; var data = statDataMap[key]; var color = statColorMap[key]; var icon = statIconMap[key]; var label = statLabelMap[key]; drawStatSingleGraph(statsOverlay, data, color, icon, label); } // Close button for stats overlay var statsCloseBtn = new GameButton(); statsCloseBtn.setButton('editBtn', 'Close', "#fff", 400, 120); statsCloseBtn.x = 2048 / 2; statsCloseBtn.y = 2732 - navBarHeight - 100; statsCloseBtn.action = function () { statsOverlay.visible = false; }; statsOverlay.addChild(statsCloseBtn); // Statistics Section Button var navStatsBtn = new GameButton(); navStatsBtn.setButton('editBtn', 'Statistics', "#fff", navBtnW, navBtnH); navStatsBtn.x = navSkillBtn.x + navBtnW / 2 + navBtnSpacing + navBtnW / 2; navStatsBtn.y = navBtnY; navStatsBtn.action = function () { updateStatsGraphSingle(); statsOverlay.visible = true; }; game.addChild(navStatsBtn); // --- Track stats per day --- // Call this at the end of each day function recordDailyStats() { // Only record once per day if (statsLastDay === gameDay) { return; } statsLastDay = gameDay; statsViewsPerDay.push(viewCount); statsSubsPerDay.push(subscribers); statsMoneyPerDay.push(money); } // Record stats for day 1 at game start recordDailyStats();
===================================================================
--- original.js
+++ change.js
@@ -284,53 +284,13 @@
var recordVideoBtn = new GameButton();
recordVideoBtn.setButton('promoteBtn', 'Record', "#fff", btnW, btnH);
recordVideoBtn.x = csLeft + btnW * 1.5;
recordVideoBtn.y = csBottom - btnH / 2;
-// --- Record Video Panel Overlay ---
-// Create record video panel background and container, matching videoListBg size/position
-// (Initialization moved after videoListBg is defined to avoid undefined error)
-var recordPanelBg;
-var recordPanelContainer;
-// Helper to hide record panel
-function hideRecordPanel() {
- recordPanelBg.visible = false;
- recordPanelContainer.visible = false;
- // Remove all children from recordPanelContainer
- while (recordPanelContainer.children.length > 0) {
- recordPanelContainer.children[0].destroy();
- }
-}
-// Update recordVideoBtn to show record panel overlay
recordVideoBtn.action = function () {
hideVideoList();
- // Hide other overlays if needed
- statsOverlay.visible = false;
- // Show record panel
- recordPanelBg.visible = true;
- recordPanelContainer.visible = true;
- // Remove any previous children
- while (recordPanelContainer.children.length > 0) {
- recordPanelContainer.children[0].destroy();
+ if (typeof makeVideoBtn.action === "function") {
+ makeVideoBtn.action();
}
- // Add a simple label for demonstration (replace with full panel UI as needed)
- var recLabel = new Text2("Record Video Panel", {
- size: 72,
- fill: "#fff",
- font: "Arial, Helvetica, sans-serif"
- });
- recLabel.anchor.set(0.5, 0);
- recLabel.x = recordPanelBg.width / 2;
- recLabel.y = 40;
- recordPanelContainer.addChild(recLabel);
- // Add a close button to hide the panel
- var closeBtn = new GameButton();
- closeBtn.setButton('editBtn', 'Close', "#fff", 320, 100);
- closeBtn.x = recordPanelBg.width / 2;
- closeBtn.y = recordPanelBg.height - 80;
- closeBtn.action = function () {
- hideRecordPanel();
- };
- recordPanelContainer.addChild(closeBtn);
};
game.addChild(recordVideoBtn);
// Edit Button
var editBtn = new GameButton();
@@ -387,25 +347,8 @@
videoListContainer.x = videoListBg.x + 32; // margin from left inside bg
videoListContainer.y = videoListBg.y + 32; // margin from top inside bg
videoListContainer.visible = false; // Only visible when video list is shown
game.addChild(videoListContainer);
-// Now that videoListBg and videoListContainer are defined, initialize recordPanelBg and recordPanelContainer
-recordPanelBg = LK.getAsset('loadingbarempty', {
- anchorX: 0,
- anchorY: 0
-});
-recordPanelBg.alpha = 0.96;
-recordPanelBg.visible = false;
-recordPanelBg.x = videoListBg.x;
-recordPanelBg.y = videoListBg.y;
-recordPanelBg.width = videoListBg.width;
-recordPanelBg.height = videoListBg.height;
-game.addChild(recordPanelBg);
-recordPanelContainer = new Container();
-recordPanelContainer.x = videoListContainer.x;
-recordPanelContainer.y = videoListContainer.y;
-recordPanelContainer.visible = false;
-game.addChild(recordPanelContainer);
// Helper to update the video list display
function updateVideoLists() {
// Remove all previous children
while (videoListContainer.children.length > 0) {
@@ -765,17 +708,18 @@
return;
} // Prevent multiple panels
isRecordPanelOpen = true;
// Show a panel before starting the process
+ // Place the record panel visually inside the computerscreen asset
var panelBg = LK.getAsset('energyBarBg', {
anchorX: 0.5,
anchorY: 0.5
});
- // Expand the panel to allow for more rows of category buttons
- panelBg.width = 1500;
- panelBg.height = 1300;
- panelBg.x = 2048 / 2;
- panelBg.y = 2732 / 2;
+ // Set panel size to fit nicely inside the computerscreen, with margin
+ panelBg.width = computerScreen.width - 120;
+ panelBg.height = computerScreen.height - 180;
+ panelBg.x = computerScreen.x;
+ panelBg.y = computerScreen.y;
panelBg.alpha = 0.98;
// --- Panel Title ---
var panelText = new Text2("Select Category & Title", {
size: 90,
subscriber icon 2d. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
money icon 2d. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
solid grey colour background for panel. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
viewers icon for a mobile game. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
make bigger this monitor
please to this white color
white play button solid white color. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
double speed icon for mobile games. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat. no text. only white color.
2d phone for mobile games. modern phone. looks good but phone is one color, phone's screen one color. Let it be completely 2-dimensional and not look like 3-dimensional. There should be a mute button and small volume up and down and hang up buttons on the sides of the phone.. In-Game asset. 2d. High contrast. No shadows - Fill the entire screen with a light gray color. - The outer cover color of the phone should be dark gray.
youtube button logo. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
white background rounded corners. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat white color. all white color no border.
playstore logo. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
editing application logo. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
çöp kutusu logosu fakat kırmızı arka planlı (çöp kutusu logosu beyaz renkte olacak). In-Game asset. 2d. High contrast. No shadows
kırmızıya boya
beyaza boya
maviye boya
istatistik logosu. In-Game asset. 2d. High contrast. No shadows
reklam logosu herhangi bir yazı olmasın. In-Game asset. 2d. High contrast. No shadows
record video logo with not text. In-Game asset. 2d. High contrast. No shadows
finans logosu. In-Game asset. 2d. High contrast. No shadows
youtube studio logo with no text only logo. In-Game asset. 2d. High contrast. No shadows
create youtube channel avatar cartoon 2d. In-Game asset. 2d. High contrast. No shadows
youtube channel logo. In-Game asset. 2d. High contrast. No shadows
"rastgele" ikonu, beyaz renginde olacak.. In-Game asset. 2d. High contrast. No shadows
youtube thumbnail for vlog. 2d. High contrast. No shadows
kilit ikonu beyaz. In-Game asset. 2d. High contrast. No shadows