/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on usage in the game code. // Player's Bullet var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y -= self.speed; if (self.y < 0) { self.destroy(); } }; }); // Target var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (LK.ticks % 60 == 0) { self.y += 2; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Initialize game with a black background }); /**** * Game Code ****/ var bullets = []; var targets = []; var score = 0; // Create a target at a random position function spawnTarget() { var target = new Target(); target.x = Math.random() * 2048; target.y = 0; game.addChild(target); targets.push(target); } // Check for bullet collisions with targets function checkCollisions() { bullets.forEach(function (bullet, bulletIndex) { targets.forEach(function (target, targetIndex) { if (bullet.intersects(target)) { bullet.destroy(); target.destroy(); bullets.splice(bulletIndex, 1); targets.splice(targetIndex, 1); score += 1; LK.effects.flashObject(target, 0xff0000, 500); // Flash target red on hit } }); }); } // Shoot a bullet from the bottom center of the screen function shoot(x, y) { var bullet = new Bullet(); bullet.x = x; bullet.y = 2732; // Start from the bottom of the screen game.addChild(bullet); bullets.push(bullet); } // Game update function game.update = function () { if (LK.ticks % 120 == 0) { // Spawn a target every 2 seconds spawnTarget(); } checkCollisions(); }; // Touch event to shoot game.down = function (x, y, obj) { shoot(x, y); }; // Initialize a few targets for (var i = 0; i < 5; i++) { spawnTarget(); }
===================================================================
--- original.js
+++ change.js
@@ -24,11 +24,10 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- if (LK.ticks % 120 == 0) {
- // 2 seconds = 120 ticks (60 ticks per second)
- self.y += 1; // Move the target down by 1 space
+ if (LK.ticks % 60 == 0) {
+ self.y += 2;
}
};
});