User prompt
Oyun sınıflardan sonra devam etmiyor
User prompt
Class lara tıklanmıyo
User prompt
Please fix the bug: 'tween.add is not a function' in or related to this line: 'tween.add(warriorButton).to({' Line Number: 383 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Class seçene gibi büyüyor
Code edit (1 edits merged)
Please save this source code
User prompt
Fantasy Quest RPG
Initial prompt
Bir RPG oyunu yap en az 1000 kod satırı olsun
/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Enemy = Container.expand(function (enemyType) {
var self = Container.call(this);
self.enemyType = enemyType || 'goblin';
var enemyStats = {
goblin: {
health: 40,
attack: 8,
defense: 3,
exp: 15,
gold: 10
},
orc: {
health: 80,
attack: 12,
defense: 6,
exp: 25,
gold: 20
},
dragon: {
health: 150,
attack: 20,
defense: 10,
exp: 50,
gold: 50
}
};
var stats = enemyStats[self.enemyType];
self.maxHealth = stats.health;
self.currentHealth = self.maxHealth;
self.attack = stats.attack;
self.defense = stats.defense;
self.expReward = stats.exp;
self.goldReward = stats.gold;
var enemyGraphics = self.attachAsset(self.enemyType, {
anchorX: 0.5,
anchorY: 0.5
});
self.takeDamage = function (damage) {
var actualDamage = Math.max(1, damage - self.defense);
self.currentHealth = Math.max(0, self.currentHealth - actualDamage);
return actualDamage;
};
self.isDead = function () {
return self.currentHealth <= 0;
};
return self;
});
var InventorySlot = Container.expand(function () {
var self = Container.call(this);
self.item = null;
var slotGraphics = self.attachAsset('inventorySlot', {
anchorX: 0.5,
anchorY: 0.5
});
self.itemText = new Text2('', {
size: 20,
fill: '#ffffff'
});
self.itemText.anchor.set(0.5, 0.5);
self.addChild(self.itemText);
self.setItem = function (item) {
self.item = item;
if (item) {
self.itemText.setText(item.name.substring(0, 3));
} else {
self.itemText.setText('');
}
};
self.down = function (x, y, obj) {
if (self.item && self.item.type === 'potion') {
player.heal(self.item.healAmount || 30);
self.setItem(null);
var index = player.inventory.indexOf(self.item);
if (index > -1) {
player.inventory.splice(index, 1);
}
}
};
return self;
});
var Player = Container.expand(function (characterClass) {
var self = Container.call(this);
self.characterClass = characterClass || 'warrior';
self.level = 1;
self.experience = 0;
self.experienceToNext = 100;
self.gold = 50;
// Base stats by class
var baseStats = {
warrior: {
health: 120,
mana: 30,
attack: 15,
defense: 12,
speed: 8
},
mage: {
health: 80,
mana: 100,
attack: 20,
defense: 6,
speed: 10
},
archer: {
health: 100,
mana: 60,
attack: 18,
defense: 8,
speed: 14
}
};
var stats = baseStats[self.characterClass];
self.maxHealth = stats.health;
self.currentHealth = self.maxHealth;
self.maxMana = stats.mana;
self.currentMana = self.maxMana;
self.attack = stats.attack;
self.defense = stats.defense;
self.speed = stats.speed;
self.inventory = [];
self.equipment = {
weapon: null,
armor: null,
accessory: null
};
var playerGraphics = self.attachAsset(self.characterClass, {
anchorX: 0.5,
anchorY: 0.5
});
self.takeDamage = function (damage) {
var actualDamage = Math.max(1, damage - self.defense);
self.currentHealth = Math.max(0, self.currentHealth - actualDamage);
return actualDamage;
};
self.heal = function (amount) {
self.currentHealth = Math.min(self.maxHealth, self.currentHealth + amount);
};
self.useMana = function (amount) {
if (self.currentMana >= amount) {
self.currentMana -= amount;
return true;
}
return false;
};
self.gainExperience = function (exp) {
self.experience += exp;
if (self.experience >= self.experienceToNext) {
self.levelUp();
}
};
self.levelUp = function () {
self.level++;
self.experience -= self.experienceToNext;
self.experienceToNext = Math.floor(self.experienceToNext * 1.5);
// Increase stats on level up
self.maxHealth += 10;
self.currentHealth = self.maxHealth;
self.maxMana += 5;
self.currentMana = self.maxMana;
self.attack += 2;
self.defense += 1;
LK.getSound('levelUp').play();
};
self.addItem = function (item) {
if (self.inventory.length < 20) {
self.inventory.push(item);
return true;
}
return false;
};
self.equipItem = function (item) {
if (item.type === 'weapon' || item.type === 'armor' || item.type === 'accessory') {
if (self.equipment[item.type]) {
self.addItem(self.equipment[item.type]);
}
self.equipment[item.type] = item;
// Apply item bonuses
if (item.stats) {
self.attack += item.stats.attack || 0;
self.defense += item.stats.defense || 0;
if (item.stats.health) {
self.maxHealth += item.stats.health;
self.currentHealth += item.stats.health;
}
}
}
};
return self;
});
var Quest = Container.expand(function (questData) {
var self = Container.call(this);
self.title = questData.title;
self.description = questData.description;
self.target = questData.target;
self.targetCount = questData.targetCount;
self.currentCount = 0;
self.reward = questData.reward;
self.isComplete = false;
self.updateProgress = function (enemyType) {
if (enemyType === self.target && self.currentCount < self.targetCount) {
self.currentCount++;
if (self.currentCount >= self.targetCount) {
self.isComplete = true;
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2d5016
});
/****
* Game Code
****/
// Game state variables
var gameState = 'characterSelect'; // characterSelect, exploration, combat, inventory, quest
var player = null;
var currentEnemy = null;
var currentQuest = null;
var inventorySlots = [];
var combatTurn = 'player';
// UI Elements
var healthBar = null;
var manaBar = null;
var expBar = null;
var goldText = null;
var levelText = null;
// Character selection buttons
var warriorButton = null;
var mageButton = null;
var archerButton = null;
// Combat UI
var attackButton = null;
var defendButton = null;
var fleeButton = null;
// Exploration UI
var exploreButton = null;
var inventoryButton = null;
var questButton = null;
// Quest data
var availableQuests = [{
title: "Goblin Slayer",
description: "Defeat 3 goblins",
target: "goblin",
targetCount: 3,
reward: {
exp: 50,
gold: 30
}
}, {
title: "Orc Hunter",
description: "Defeat 2 orcs",
target: "orc",
targetCount: 2,
reward: {
exp: 80,
gold: 60
}
}];
function initCharacterSelect() {
game.removeChildren();
var title = new Text2('Choose Your Class', {
size: 60,
fill: '#ffffff'
});
title.anchor.set(0.5, 0.5);
title.x = 1024;
title.y = 400;
game.addChild(title);
// Warrior button
warriorButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 800
});
game.addChild(warriorButton);
var warriorText = new Text2('Warrior', {
size: 30,
fill: '#ffffff'
});
warriorText.anchor.set(0.5, 0.5);
warriorButton.addChild(warriorText);
// Mage button
mageButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 900
});
game.addChild(mageButton);
var mageText = new Text2('Mage', {
size: 30,
fill: '#ffffff'
});
mageText.anchor.set(0.5, 0.5);
mageButton.addChild(mageText);
// Archer button
archerButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1000
});
game.addChild(archerButton);
var archerText = new Text2('Archer', {
size: 30,
fill: '#ffffff'
});
archerText.anchor.set(0.5, 0.5);
archerButton.addChild(archerText);
}
function initExploration() {
game.removeChildren();
gameState = 'exploration';
// Create UI bars
createUIBars();
// Create player sprite
player.x = 1024;
player.y = 1366;
game.addChild(player);
// Create exploration buttons
exploreButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2000
});
game.addChild(exploreButton);
var exploreText = new Text2('Explore', {
size: 30,
fill: '#ffffff'
});
exploreText.anchor.set(0.5, 0.5);
exploreButton.addChild(exploreText);
inventoryButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 724,
y: 2000
});
game.addChild(inventoryButton);
var inventoryText = new Text2('Inventory', {
size: 24,
fill: '#ffffff'
});
inventoryText.anchor.set(0.5, 0.5);
inventoryButton.addChild(inventoryText);
questButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1324,
y: 2000
});
game.addChild(questButton);
var questText = new Text2('Quests', {
size: 30,
fill: '#ffffff'
});
questText.anchor.set(0.5, 0.5);
questButton.addChild(questText);
// Add some starting items
player.addItem({
name: 'Health Potion',
type: 'potion',
healAmount: 30
});
player.addItem({
name: 'Iron Sword',
type: 'weapon',
stats: {
attack: 5
}
});
}
function createUIBars() {
// Health bar
healthBar = LK.getAsset('healthBar', {
anchorX: 0,
anchorY: 0,
x: 200,
y: 150
});
game.addChild(healthBar);
// Mana bar
manaBar = LK.getAsset('manaBar', {
anchorX: 0,
anchorY: 0,
x: 200,
y: 180
});
game.addChild(manaBar);
// Experience bar
expBar = LK.getAsset('expBar', {
anchorX: 0,
anchorY: 0,
x: 200,
y: 210
});
game.addChild(expBar);
// Gold text
goldText = new Text2('Gold: ' + (player ? player.gold : 0), {
size: 30,
fill: '#ffd700'
});
goldText.x = 200;
goldText.y = 250;
game.addChild(goldText);
// Level text
levelText = new Text2('Level: ' + (player ? player.level : 1), {
size: 30,
fill: '#ffffff'
});
levelText.x = 200;
levelText.y = 280;
game.addChild(levelText);
}
function updateUIBars() {
if (player && healthBar && manaBar && expBar) {
healthBar.width = player.currentHealth / player.maxHealth * 200;
manaBar.width = player.currentMana / player.maxMana * 200;
expBar.width = player.experience / player.experienceToNext * 200;
if (goldText) goldText.setText('Gold: ' + player.gold);
if (levelText) levelText.setText('Level: ' + player.level);
}
}
function startCombat(enemyType) {
game.removeChildren();
gameState = 'combat';
combatTurn = 'player';
currentEnemy = new Enemy(enemyType);
currentEnemy.x = 1324;
currentEnemy.y = 800;
game.addChild(currentEnemy);
player.x = 724;
player.y = 800;
game.addChild(player);
createUIBars();
// Combat buttons
attackButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 724,
y: 2000
});
game.addChild(attackButton);
var attackText = new Text2('Attack', {
size: 30,
fill: '#ffffff'
});
attackText.anchor.set(0.5, 0.5);
attackButton.addChild(attackText);
defendButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2000
});
game.addChild(defendButton);
var defendText = new Text2('Defend', {
size: 30,
fill: '#ffffff'
});
defendText.anchor.set(0.5, 0.5);
defendButton.addChild(defendText);
fleeButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1324,
y: 2000
});
game.addChild(fleeButton);
var fleeText = new Text2('Flee', {
size: 30,
fill: '#ffffff'
});
fleeText.anchor.set(0.5, 0.5);
fleeButton.addChild(fleeText);
}
function playerAttack() {
if (combatTurn === 'player' && currentEnemy) {
var damage = currentEnemy.takeDamage(player.attack);
LK.getSound('attack').play();
LK.effects.flashObject(currentEnemy, 0xff0000, 300);
if (currentEnemy.isDead()) {
// Enemy defeated
player.gainExperience(currentEnemy.expReward);
player.gold += currentEnemy.goldReward;
// Update quest progress
if (currentQuest) {
currentQuest.updateProgress(currentEnemy.enemyType);
}
// Random loot
if (Math.random() < 0.3) {
var loot = generateLoot();
player.addItem(loot);
}
initExploration();
} else {
combatTurn = 'enemy';
LK.setTimeout(enemyAttack, 1000);
}
}
}
function enemyAttack() {
if (combatTurn === 'enemy' && currentEnemy && player) {
var damage = player.takeDamage(currentEnemy.attack);
LK.effects.flashObject(player, 0xff0000, 300);
if (player.currentHealth <= 0) {
LK.showGameOver();
} else {
combatTurn = 'player';
}
}
}
function generateLoot() {
var lootTable = [{
name: 'Health Potion',
type: 'potion',
healAmount: 30
}, {
name: 'Mana Potion',
type: 'potion',
manaAmount: 25
}, {
name: 'Steel Sword',
type: 'weapon',
stats: {
attack: 8
}
}, {
name: 'Leather Armor',
type: 'armor',
stats: {
defense: 5
}
}, {
name: 'Ring of Power',
type: 'accessory',
stats: {
attack: 3
}
}];
return lootTable[Math.floor(Math.random() * lootTable.length)];
}
function showInventory() {
game.removeChildren();
gameState = 'inventory';
var title = new Text2('Inventory', {
size: 50,
fill: '#ffffff'
});
title.anchor.set(0.5, 0.5);
title.x = 1024;
title.y = 300;
game.addChild(title);
// Create inventory grid
inventorySlots = [];
for (var i = 0; i < 20; i++) {
var slot = new InventorySlot();
slot.x = 300 + i % 5 * 100;
slot.y = 500 + Math.floor(i / 5) * 100;
if (i < player.inventory.length) {
slot.setItem(player.inventory[i]);
}
inventorySlots.push(slot);
game.addChild(slot);
}
// Back button
var backButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2000
});
game.addChild(backButton);
var backText = new Text2('Back', {
size: 30,
fill: '#ffffff'
});
backText.anchor.set(0.5, 0.5);
backButton.addChild(backText);
backButton.down = function () {
initExploration();
};
}
function showQuests() {
game.removeChildren();
gameState = 'quest';
var title = new Text2('Quests', {
size: 50,
fill: '#ffffff'
});
title.anchor.set(0.5, 0.5);
title.x = 1024;
title.y = 300;
game.addChild(title);
// Show available quest
if (!currentQuest && availableQuests.length > 0) {
var quest = availableQuests[0];
var questTitle = new Text2(quest.title, {
size: 40,
fill: '#ffd700'
});
questTitle.anchor.set(0.5, 0.5);
questTitle.x = 1024;
questTitle.y = 600;
game.addChild(questTitle);
var questDesc = new Text2(quest.description, {
size: 30,
fill: '#ffffff'
});
questDesc.anchor.set(0.5, 0.5);
questDesc.x = 1024;
questDesc.y = 700;
game.addChild(questDesc);
var acceptButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 900
});
game.addChild(acceptButton);
var acceptText = new Text2('Accept', {
size: 30,
fill: '#ffffff'
});
acceptText.anchor.set(0.5, 0.5);
acceptButton.addChild(acceptText);
acceptButton.down = function () {
currentQuest = new Quest(quest);
availableQuests.shift();
initExploration();
};
} else if (currentQuest) {
var questTitle = new Text2(currentQuest.title, {
size: 40,
fill: '#ffd700'
});
questTitle.anchor.set(0.5, 0.5);
questTitle.x = 1024;
questTitle.y = 600;
game.addChild(questTitle);
var progress = new Text2('Progress: ' + currentQuest.currentCount + '/' + currentQuest.targetCount, {
size: 30,
fill: '#ffffff'
});
progress.anchor.set(0.5, 0.5);
progress.x = 1024;
progress.y = 700;
game.addChild(progress);
if (currentQuest.isComplete) {
var completeButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 900
});
game.addChild(completeButton);
var completeText = new Text2('Complete', {
size: 30,
fill: '#ffffff'
});
completeText.anchor.set(0.5, 0.5);
completeButton.addChild(completeText);
completeButton.down = function () {
player.gainExperience(currentQuest.reward.exp);
player.gold += currentQuest.reward.gold;
LK.getSound('questComplete').play();
currentQuest = null;
initExploration();
};
}
}
// Back button
var backButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2000
});
game.addChild(backButton);
var backText = new Text2('Back', {
size: 30,
fill: '#ffffff'
});
backText.anchor.set(0.5, 0.5);
backButton.addChild(backText);
backButton.down = function () {
initExploration();
};
}
// Load saved game data
var savedData = storage.playerData;
if (savedData) {
player = new Player(savedData.characterClass);
player.level = savedData.level || 1;
player.experience = savedData.experience || 0;
player.gold = savedData.gold || 50;
player.currentHealth = savedData.currentHealth || player.maxHealth;
player.currentMana = savedData.currentMana || player.maxMana;
initExploration();
} else {
initCharacterSelect();
}
game.down = function (x, y, obj) {
if (gameState === 'characterSelect') {
if (obj === warriorButton) {
player = new Player('warrior');
initExploration();
} else if (obj === mageButton) {
player = new Player('mage');
initExploration();
} else if (obj === archerButton) {
player = new Player('archer');
initExploration();
}
} else if (gameState === 'exploration') {
if (obj === exploreButton) {
var enemyTypes = ['goblin', 'orc', 'dragon'];
var randomEnemy = enemyTypes[Math.floor(Math.random() * enemyTypes.length)];
startCombat(randomEnemy);
} else if (obj === inventoryButton) {
showInventory();
} else if (obj === questButton) {
showQuests();
}
} else if (gameState === 'combat') {
if (obj === attackButton) {
playerAttack();
} else if (obj === defendButton) {
player.defense += 5;
combatTurn = 'enemy';
LK.setTimeout(function () {
player.defense -= 5;
enemyAttack();
}, 1000);
} else if (obj === fleeButton) {
initExploration();
}
}
};
game.update = function () {
updateUIBars();
// Save game data periodically
if (LK.ticks % 300 === 0 && player) {
storage.playerData = {
characterClass: player.characterClass,
level: player.level,
experience: player.experience,
gold: player.gold,
currentHealth: player.currentHealth,
currentMana: player.currentMana
};
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,770 @@
-/****
+/****
+* Plugins
+****/
+var storage = LK.import("@upit/storage.v1");
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Enemy = Container.expand(function (enemyType) {
+ var self = Container.call(this);
+ self.enemyType = enemyType || 'goblin';
+ var enemyStats = {
+ goblin: {
+ health: 40,
+ attack: 8,
+ defense: 3,
+ exp: 15,
+ gold: 10
+ },
+ orc: {
+ health: 80,
+ attack: 12,
+ defense: 6,
+ exp: 25,
+ gold: 20
+ },
+ dragon: {
+ health: 150,
+ attack: 20,
+ defense: 10,
+ exp: 50,
+ gold: 50
+ }
+ };
+ var stats = enemyStats[self.enemyType];
+ self.maxHealth = stats.health;
+ self.currentHealth = self.maxHealth;
+ self.attack = stats.attack;
+ self.defense = stats.defense;
+ self.expReward = stats.exp;
+ self.goldReward = stats.gold;
+ var enemyGraphics = self.attachAsset(self.enemyType, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.takeDamage = function (damage) {
+ var actualDamage = Math.max(1, damage - self.defense);
+ self.currentHealth = Math.max(0, self.currentHealth - actualDamage);
+ return actualDamage;
+ };
+ self.isDead = function () {
+ return self.currentHealth <= 0;
+ };
+ return self;
+});
+var InventorySlot = Container.expand(function () {
+ var self = Container.call(this);
+ self.item = null;
+ var slotGraphics = self.attachAsset('inventorySlot', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.itemText = new Text2('', {
+ size: 20,
+ fill: '#ffffff'
+ });
+ self.itemText.anchor.set(0.5, 0.5);
+ self.addChild(self.itemText);
+ self.setItem = function (item) {
+ self.item = item;
+ if (item) {
+ self.itemText.setText(item.name.substring(0, 3));
+ } else {
+ self.itemText.setText('');
+ }
+ };
+ self.down = function (x, y, obj) {
+ if (self.item && self.item.type === 'potion') {
+ player.heal(self.item.healAmount || 30);
+ self.setItem(null);
+ var index = player.inventory.indexOf(self.item);
+ if (index > -1) {
+ player.inventory.splice(index, 1);
+ }
+ }
+ };
+ return self;
+});
+var Player = Container.expand(function (characterClass) {
+ var self = Container.call(this);
+ self.characterClass = characterClass || 'warrior';
+ self.level = 1;
+ self.experience = 0;
+ self.experienceToNext = 100;
+ self.gold = 50;
+ // Base stats by class
+ var baseStats = {
+ warrior: {
+ health: 120,
+ mana: 30,
+ attack: 15,
+ defense: 12,
+ speed: 8
+ },
+ mage: {
+ health: 80,
+ mana: 100,
+ attack: 20,
+ defense: 6,
+ speed: 10
+ },
+ archer: {
+ health: 100,
+ mana: 60,
+ attack: 18,
+ defense: 8,
+ speed: 14
+ }
+ };
+ var stats = baseStats[self.characterClass];
+ self.maxHealth = stats.health;
+ self.currentHealth = self.maxHealth;
+ self.maxMana = stats.mana;
+ self.currentMana = self.maxMana;
+ self.attack = stats.attack;
+ self.defense = stats.defense;
+ self.speed = stats.speed;
+ self.inventory = [];
+ self.equipment = {
+ weapon: null,
+ armor: null,
+ accessory: null
+ };
+ var playerGraphics = self.attachAsset(self.characterClass, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.takeDamage = function (damage) {
+ var actualDamage = Math.max(1, damage - self.defense);
+ self.currentHealth = Math.max(0, self.currentHealth - actualDamage);
+ return actualDamage;
+ };
+ self.heal = function (amount) {
+ self.currentHealth = Math.min(self.maxHealth, self.currentHealth + amount);
+ };
+ self.useMana = function (amount) {
+ if (self.currentMana >= amount) {
+ self.currentMana -= amount;
+ return true;
+ }
+ return false;
+ };
+ self.gainExperience = function (exp) {
+ self.experience += exp;
+ if (self.experience >= self.experienceToNext) {
+ self.levelUp();
+ }
+ };
+ self.levelUp = function () {
+ self.level++;
+ self.experience -= self.experienceToNext;
+ self.experienceToNext = Math.floor(self.experienceToNext * 1.5);
+ // Increase stats on level up
+ self.maxHealth += 10;
+ self.currentHealth = self.maxHealth;
+ self.maxMana += 5;
+ self.currentMana = self.maxMana;
+ self.attack += 2;
+ self.defense += 1;
+ LK.getSound('levelUp').play();
+ };
+ self.addItem = function (item) {
+ if (self.inventory.length < 20) {
+ self.inventory.push(item);
+ return true;
+ }
+ return false;
+ };
+ self.equipItem = function (item) {
+ if (item.type === 'weapon' || item.type === 'armor' || item.type === 'accessory') {
+ if (self.equipment[item.type]) {
+ self.addItem(self.equipment[item.type]);
+ }
+ self.equipment[item.type] = item;
+ // Apply item bonuses
+ if (item.stats) {
+ self.attack += item.stats.attack || 0;
+ self.defense += item.stats.defense || 0;
+ if (item.stats.health) {
+ self.maxHealth += item.stats.health;
+ self.currentHealth += item.stats.health;
+ }
+ }
+ }
+ };
+ return self;
+});
+var Quest = Container.expand(function (questData) {
+ var self = Container.call(this);
+ self.title = questData.title;
+ self.description = questData.description;
+ self.target = questData.target;
+ self.targetCount = questData.targetCount;
+ self.currentCount = 0;
+ self.reward = questData.reward;
+ self.isComplete = false;
+ self.updateProgress = function (enemyType) {
+ if (enemyType === self.target && self.currentCount < self.targetCount) {
+ self.currentCount++;
+ if (self.currentCount >= self.targetCount) {
+ self.isComplete = true;
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2d5016
+});
+
+/****
+* Game Code
+****/
+// Game state variables
+var gameState = 'characterSelect'; // characterSelect, exploration, combat, inventory, quest
+var player = null;
+var currentEnemy = null;
+var currentQuest = null;
+var inventorySlots = [];
+var combatTurn = 'player';
+// UI Elements
+var healthBar = null;
+var manaBar = null;
+var expBar = null;
+var goldText = null;
+var levelText = null;
+// Character selection buttons
+var warriorButton = null;
+var mageButton = null;
+var archerButton = null;
+// Combat UI
+var attackButton = null;
+var defendButton = null;
+var fleeButton = null;
+// Exploration UI
+var exploreButton = null;
+var inventoryButton = null;
+var questButton = null;
+// Quest data
+var availableQuests = [{
+ title: "Goblin Slayer",
+ description: "Defeat 3 goblins",
+ target: "goblin",
+ targetCount: 3,
+ reward: {
+ exp: 50,
+ gold: 30
+ }
+}, {
+ title: "Orc Hunter",
+ description: "Defeat 2 orcs",
+ target: "orc",
+ targetCount: 2,
+ reward: {
+ exp: 80,
+ gold: 60
+ }
+}];
+function initCharacterSelect() {
+ game.removeChildren();
+ var title = new Text2('Choose Your Class', {
+ size: 60,
+ fill: '#ffffff'
+ });
+ title.anchor.set(0.5, 0.5);
+ title.x = 1024;
+ title.y = 400;
+ game.addChild(title);
+ // Warrior button
+ warriorButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 800
+ });
+ game.addChild(warriorButton);
+ var warriorText = new Text2('Warrior', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ warriorText.anchor.set(0.5, 0.5);
+ warriorButton.addChild(warriorText);
+ // Mage button
+ mageButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 900
+ });
+ game.addChild(mageButton);
+ var mageText = new Text2('Mage', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ mageText.anchor.set(0.5, 0.5);
+ mageButton.addChild(mageText);
+ // Archer button
+ archerButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1000
+ });
+ game.addChild(archerButton);
+ var archerText = new Text2('Archer', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ archerText.anchor.set(0.5, 0.5);
+ archerButton.addChild(archerText);
+}
+function initExploration() {
+ game.removeChildren();
+ gameState = 'exploration';
+ // Create UI bars
+ createUIBars();
+ // Create player sprite
+ player.x = 1024;
+ player.y = 1366;
+ game.addChild(player);
+ // Create exploration buttons
+ exploreButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 2000
+ });
+ game.addChild(exploreButton);
+ var exploreText = new Text2('Explore', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ exploreText.anchor.set(0.5, 0.5);
+ exploreButton.addChild(exploreText);
+ inventoryButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 724,
+ y: 2000
+ });
+ game.addChild(inventoryButton);
+ var inventoryText = new Text2('Inventory', {
+ size: 24,
+ fill: '#ffffff'
+ });
+ inventoryText.anchor.set(0.5, 0.5);
+ inventoryButton.addChild(inventoryText);
+ questButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1324,
+ y: 2000
+ });
+ game.addChild(questButton);
+ var questText = new Text2('Quests', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ questText.anchor.set(0.5, 0.5);
+ questButton.addChild(questText);
+ // Add some starting items
+ player.addItem({
+ name: 'Health Potion',
+ type: 'potion',
+ healAmount: 30
+ });
+ player.addItem({
+ name: 'Iron Sword',
+ type: 'weapon',
+ stats: {
+ attack: 5
+ }
+ });
+}
+function createUIBars() {
+ // Health bar
+ healthBar = LK.getAsset('healthBar', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 200,
+ y: 150
+ });
+ game.addChild(healthBar);
+ // Mana bar
+ manaBar = LK.getAsset('manaBar', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 200,
+ y: 180
+ });
+ game.addChild(manaBar);
+ // Experience bar
+ expBar = LK.getAsset('expBar', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 200,
+ y: 210
+ });
+ game.addChild(expBar);
+ // Gold text
+ goldText = new Text2('Gold: ' + (player ? player.gold : 0), {
+ size: 30,
+ fill: '#ffd700'
+ });
+ goldText.x = 200;
+ goldText.y = 250;
+ game.addChild(goldText);
+ // Level text
+ levelText = new Text2('Level: ' + (player ? player.level : 1), {
+ size: 30,
+ fill: '#ffffff'
+ });
+ levelText.x = 200;
+ levelText.y = 280;
+ game.addChild(levelText);
+}
+function updateUIBars() {
+ if (player && healthBar && manaBar && expBar) {
+ healthBar.width = player.currentHealth / player.maxHealth * 200;
+ manaBar.width = player.currentMana / player.maxMana * 200;
+ expBar.width = player.experience / player.experienceToNext * 200;
+ if (goldText) goldText.setText('Gold: ' + player.gold);
+ if (levelText) levelText.setText('Level: ' + player.level);
+ }
+}
+function startCombat(enemyType) {
+ game.removeChildren();
+ gameState = 'combat';
+ combatTurn = 'player';
+ currentEnemy = new Enemy(enemyType);
+ currentEnemy.x = 1324;
+ currentEnemy.y = 800;
+ game.addChild(currentEnemy);
+ player.x = 724;
+ player.y = 800;
+ game.addChild(player);
+ createUIBars();
+ // Combat buttons
+ attackButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 724,
+ y: 2000
+ });
+ game.addChild(attackButton);
+ var attackText = new Text2('Attack', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ attackText.anchor.set(0.5, 0.5);
+ attackButton.addChild(attackText);
+ defendButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 2000
+ });
+ game.addChild(defendButton);
+ var defendText = new Text2('Defend', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ defendText.anchor.set(0.5, 0.5);
+ defendButton.addChild(defendText);
+ fleeButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1324,
+ y: 2000
+ });
+ game.addChild(fleeButton);
+ var fleeText = new Text2('Flee', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ fleeText.anchor.set(0.5, 0.5);
+ fleeButton.addChild(fleeText);
+}
+function playerAttack() {
+ if (combatTurn === 'player' && currentEnemy) {
+ var damage = currentEnemy.takeDamage(player.attack);
+ LK.getSound('attack').play();
+ LK.effects.flashObject(currentEnemy, 0xff0000, 300);
+ if (currentEnemy.isDead()) {
+ // Enemy defeated
+ player.gainExperience(currentEnemy.expReward);
+ player.gold += currentEnemy.goldReward;
+ // Update quest progress
+ if (currentQuest) {
+ currentQuest.updateProgress(currentEnemy.enemyType);
+ }
+ // Random loot
+ if (Math.random() < 0.3) {
+ var loot = generateLoot();
+ player.addItem(loot);
+ }
+ initExploration();
+ } else {
+ combatTurn = 'enemy';
+ LK.setTimeout(enemyAttack, 1000);
+ }
+ }
+}
+function enemyAttack() {
+ if (combatTurn === 'enemy' && currentEnemy && player) {
+ var damage = player.takeDamage(currentEnemy.attack);
+ LK.effects.flashObject(player, 0xff0000, 300);
+ if (player.currentHealth <= 0) {
+ LK.showGameOver();
+ } else {
+ combatTurn = 'player';
+ }
+ }
+}
+function generateLoot() {
+ var lootTable = [{
+ name: 'Health Potion',
+ type: 'potion',
+ healAmount: 30
+ }, {
+ name: 'Mana Potion',
+ type: 'potion',
+ manaAmount: 25
+ }, {
+ name: 'Steel Sword',
+ type: 'weapon',
+ stats: {
+ attack: 8
+ }
+ }, {
+ name: 'Leather Armor',
+ type: 'armor',
+ stats: {
+ defense: 5
+ }
+ }, {
+ name: 'Ring of Power',
+ type: 'accessory',
+ stats: {
+ attack: 3
+ }
+ }];
+ return lootTable[Math.floor(Math.random() * lootTable.length)];
+}
+function showInventory() {
+ game.removeChildren();
+ gameState = 'inventory';
+ var title = new Text2('Inventory', {
+ size: 50,
+ fill: '#ffffff'
+ });
+ title.anchor.set(0.5, 0.5);
+ title.x = 1024;
+ title.y = 300;
+ game.addChild(title);
+ // Create inventory grid
+ inventorySlots = [];
+ for (var i = 0; i < 20; i++) {
+ var slot = new InventorySlot();
+ slot.x = 300 + i % 5 * 100;
+ slot.y = 500 + Math.floor(i / 5) * 100;
+ if (i < player.inventory.length) {
+ slot.setItem(player.inventory[i]);
+ }
+ inventorySlots.push(slot);
+ game.addChild(slot);
+ }
+ // Back button
+ var backButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 2000
+ });
+ game.addChild(backButton);
+ var backText = new Text2('Back', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ backText.anchor.set(0.5, 0.5);
+ backButton.addChild(backText);
+ backButton.down = function () {
+ initExploration();
+ };
+}
+function showQuests() {
+ game.removeChildren();
+ gameState = 'quest';
+ var title = new Text2('Quests', {
+ size: 50,
+ fill: '#ffffff'
+ });
+ title.anchor.set(0.5, 0.5);
+ title.x = 1024;
+ title.y = 300;
+ game.addChild(title);
+ // Show available quest
+ if (!currentQuest && availableQuests.length > 0) {
+ var quest = availableQuests[0];
+ var questTitle = new Text2(quest.title, {
+ size: 40,
+ fill: '#ffd700'
+ });
+ questTitle.anchor.set(0.5, 0.5);
+ questTitle.x = 1024;
+ questTitle.y = 600;
+ game.addChild(questTitle);
+ var questDesc = new Text2(quest.description, {
+ size: 30,
+ fill: '#ffffff'
+ });
+ questDesc.anchor.set(0.5, 0.5);
+ questDesc.x = 1024;
+ questDesc.y = 700;
+ game.addChild(questDesc);
+ var acceptButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 900
+ });
+ game.addChild(acceptButton);
+ var acceptText = new Text2('Accept', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ acceptText.anchor.set(0.5, 0.5);
+ acceptButton.addChild(acceptText);
+ acceptButton.down = function () {
+ currentQuest = new Quest(quest);
+ availableQuests.shift();
+ initExploration();
+ };
+ } else if (currentQuest) {
+ var questTitle = new Text2(currentQuest.title, {
+ size: 40,
+ fill: '#ffd700'
+ });
+ questTitle.anchor.set(0.5, 0.5);
+ questTitle.x = 1024;
+ questTitle.y = 600;
+ game.addChild(questTitle);
+ var progress = new Text2('Progress: ' + currentQuest.currentCount + '/' + currentQuest.targetCount, {
+ size: 30,
+ fill: '#ffffff'
+ });
+ progress.anchor.set(0.5, 0.5);
+ progress.x = 1024;
+ progress.y = 700;
+ game.addChild(progress);
+ if (currentQuest.isComplete) {
+ var completeButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 900
+ });
+ game.addChild(completeButton);
+ var completeText = new Text2('Complete', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ completeText.anchor.set(0.5, 0.5);
+ completeButton.addChild(completeText);
+ completeButton.down = function () {
+ player.gainExperience(currentQuest.reward.exp);
+ player.gold += currentQuest.reward.gold;
+ LK.getSound('questComplete').play();
+ currentQuest = null;
+ initExploration();
+ };
+ }
+ }
+ // Back button
+ var backButton = LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 2000
+ });
+ game.addChild(backButton);
+ var backText = new Text2('Back', {
+ size: 30,
+ fill: '#ffffff'
+ });
+ backText.anchor.set(0.5, 0.5);
+ backButton.addChild(backText);
+ backButton.down = function () {
+ initExploration();
+ };
+}
+// Load saved game data
+var savedData = storage.playerData;
+if (savedData) {
+ player = new Player(savedData.characterClass);
+ player.level = savedData.level || 1;
+ player.experience = savedData.experience || 0;
+ player.gold = savedData.gold || 50;
+ player.currentHealth = savedData.currentHealth || player.maxHealth;
+ player.currentMana = savedData.currentMana || player.maxMana;
+ initExploration();
+} else {
+ initCharacterSelect();
+}
+game.down = function (x, y, obj) {
+ if (gameState === 'characterSelect') {
+ if (obj === warriorButton) {
+ player = new Player('warrior');
+ initExploration();
+ } else if (obj === mageButton) {
+ player = new Player('mage');
+ initExploration();
+ } else if (obj === archerButton) {
+ player = new Player('archer');
+ initExploration();
+ }
+ } else if (gameState === 'exploration') {
+ if (obj === exploreButton) {
+ var enemyTypes = ['goblin', 'orc', 'dragon'];
+ var randomEnemy = enemyTypes[Math.floor(Math.random() * enemyTypes.length)];
+ startCombat(randomEnemy);
+ } else if (obj === inventoryButton) {
+ showInventory();
+ } else if (obj === questButton) {
+ showQuests();
+ }
+ } else if (gameState === 'combat') {
+ if (obj === attackButton) {
+ playerAttack();
+ } else if (obj === defendButton) {
+ player.defense += 5;
+ combatTurn = 'enemy';
+ LK.setTimeout(function () {
+ player.defense -= 5;
+ enemyAttack();
+ }, 1000);
+ } else if (obj === fleeButton) {
+ initExploration();
+ }
+ }
+};
+game.update = function () {
+ updateUIBars();
+ // Save game data periodically
+ if (LK.ticks % 300 === 0 && player) {
+ storage.playerData = {
+ characterClass: player.characterClass,
+ level: player.level,
+ experience: player.experience,
+ gold: player.gold,
+ currentHealth: player.currentHealth,
+ currentMana: player.currentMana
+ };
+ }
+};
\ No newline at end of file