/**** * Classes ****/ var BonusIndicator = Container.expand(function (score, color) { var self = Container.call(this); color = Math.round(color); var hsv = rgbToHsv(color >> 16 & 0xFF, color >> 8 & 0xFF, color & 0xFF); var outlineColor = hsv[0] > .08 && hsv[0] < .55 ? 0x0 : 0xffffff; var scoreLabel = new Text2(score.toString(), { size: 150, fill: '#' + color.toString(16).padStart(6, '0'), font: 'Impact', stroke: '#' + outlineColor.toString(16).padStart(6, '0'), strokeThickness: 15 }); scoreLabel.anchor.set(.5, 0); self.addChild(scoreLabel); self.speedX = Math.random() * 16 - 8; self.speedY = -20; self.rotationSpeed = self.speedX > 0 ? 0.01 : -0.01; self._move_migrated = function () { self.x += self.speedX; self.y += self.speedY; self.speedY += 0.5; self.speedX *= 0.99; self.rotation += self.rotationSpeed; if (self.y > game.height + 100) { self.destroy(); } }; }); var Countdown = Container.expand(function () { var self = Container.call(this); var countdownLabel = new Text2('', { size: 300, fill: '#ffffff', font: 'Impact', stroke: '#000000', strokeThickness: 15 }); countdownLabel.anchor.set(.5, .5); self.addChild(countdownLabel); self.x = 2048 / 2; self.y = 2732 / 2; self.countdown = function () { var countdownTexts = ['Ready', 'Set', 'Go']; var index = 0; countdownLabel.setText(countdownTexts[index]); var countdownInterval = LK.setInterval(function () { if (index >= countdownTexts.length - 1) { LK.clearInterval(countdownInterval); self.destroy(); return; } self.scale.set(1, 1); LK.getSound('countdown').play(); index++; countdownLabel.setText(countdownTexts[index]); }, 700); LK.setTimeout(function () { gameStarted = true; }, 1500); LK.getSound('countdown').play(); }; self.update = function () { var ns = self.scale.x; ns *= .99; self.scale.set(ns, ns); }; }); var OverhangPlate = Container.expand(function (width, direction, color) { var self = Container.call(this); var plateGraphics = self.attachAsset('plate', { anchorX: 0.5, anchorY: 0.5 }); plateGraphics.width = width; plateGraphics.tint = color; // Add a black outline to the overhang plate var outline = new Container(); var outlineAsset = self.attachAsset('plate', { anchorX: 0.5, anchorY: 0.5 }); outlineAsset.width = width + 12; outlineAsset.height = plateGraphics.height + 12; outlineAsset.tint = 0x000000; outline.addChild(outlineAsset); self.addChildAt(outline, 0); self.speedX = direction === 'right' ? 5 : -5; self.speedY = -20; self.rotationSpeed = direction === 'right' ? 0.01 : -0.01; self._move_migrated = function () { self.x += self.speedX; self.y += self.speedY; self.speedY += 0.5; self.speedX *= 0.99; self.rotation += self.rotationSpeed; }; }); var Plate = Container.expand(function (targetWidth) { var self = Container.call(this); var plateGraphics = self.attachAsset('plate', { anchorX: 0.5, anchorY: 0.5 }); plateGraphics.width = targetWidth; // Add a black outline to the plate var outline = new Container(); var outlineAsset = self.attachAsset('plate', { anchorX: 0.5, anchorY: 0.5 }); outlineAsset.width = targetWidth + 12; outlineAsset.height = plateGraphics.height + 12; outlineAsset.tint = 0x000000; outline.addChild(outlineAsset); self.addChildAt(outline, 0); self.colorIndex = 0; self.hsvToRgb = function (h, s, v) { var r, g, b; var i = Math.floor(h * 6); var f = h * 6 - i; var p = v * (1 - s); var q = v * (1 - f * s); var t = v * (1 - (1 - f) * s); switch (i % 6) { case 0: r = v, g = t, b = p; break; case 1: r = q, g = v, b = p; break; case 2: r = p, g = v, b = t; break; case 3: r = p, g = q, b = v; break; case 4: r = t, g = p, b = v; break; case 5: r = v, g = p, b = q; break; } return (r * 255 << 16) + (g * 255 << 8) + b * 255; }; self.updateColor = function () { var h = self.colorIndex / 32; var s = 1; var v = 1; self.color = hsvToRgb(h, s, v); plateGraphics.tint = self.color; }; self.updateColor(); self.speed = 22.5; self._move_migrated = function () { self.x -= self.speed; }; self.stack = function () { self.speed = 0; }; self.slide = function () { self.x = 2048 + self.width / 2; }; self.hasOverlapped = false; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ function hsvToRgb(h, s, v) { var r, g, b; var i = Math.floor(h * 6); var f = h * 6 - i; var p = v * (1 - s); var q = v * (1 - f * s); var t = v * (1 - (1 - f) * s); switch (i % 6) { case 0: r = v, g = t, b = p; break; case 1: r = q, g = v, b = p; break; case 2: r = p, g = v, b = t; break; case 3: r = p, g = q, b = v; break; case 4: r = t, g = p, b = v; break; case 5: r = v, g = p, b = q; break; } return (r * 255 << 16) + (g * 255 << 8) + b * 255; } function rgbToHsv(r, g, b) { r /= 255, g /= 255, b /= 255; var max = Math.max(r, g, b), min = Math.min(r, g, b); var h, s, v = max; var d = max - min; s = max == 0 ? 0 : d / max; if (max == min) { h = 0; // achromatic } else { switch (max) { case r: h = (g - b) / d + (g < b ? 6 : 0); break; case g: h = (b - r) / d + 2; break; case b: h = (r - g) / d + 4; break; } h /= 6; } return [h, s, v]; } var scoreTxt = new Text2('0', { size: 150, fill: '#ffffff', font: 'Impact' }); scoreTxt.anchor.set(.5, 0); LK.gui.top.addChild(scoreTxt); // Add background image to the building zone, make it paler and darker var buildingZoneBg = LK.getAsset('Arkaplan1', { anchorX: 0.5, anchorY: 1.0, x: 2048 / 2, y: 2732 }); buildingZoneBg.alpha = 0.35; // Lower alpha for paler, darker look game.addChild(buildingZoneBg); var plateContainer = new Container(); plateContainer.targetY = 0; game.addChild(plateContainer); var currentPlateWidth = 1000; var plates = []; var plateColorIndex = 0; var firstPlate = new Plate(currentPlateWidth); firstPlate.x = 2048 / 2; firstPlate.y = 2732 - firstPlate.height / 2; firstPlate.speed = 0; firstPlate.colorIndex = plateColorIndex; firstPlate.updateColor(); plates.push(firstPlate); plateContainer.addChild(firstPlate); var newPlate = new Plate(currentPlateWidth); newPlate.slide(); newPlate.y = 2732 - plates.length * newPlate.height - newPlate.height / 2; newPlate.colorIndex = plateColorIndex; newPlate.updateColor(); plates.push(newPlate); plateContainer.addChild(newPlate); var bonusCount = 1; game.on('down', function (x, y, obj) { if (!gameStarted) { return; } var topPlate = plates[plates.length - 2]; if (newPlate.x < topPlate.x + topPlate.width && newPlate.x + newPlate.width > topPlate.x) { var overhang = newPlate.x + newPlate.width / 2 - (topPlate.x + topPlate.width / 2); var overhangSide = overhang > 0 ? 'right' : 'left'; overhang = Math.abs(overhang); newPlate.stack(); if (overhang > 22) { bonusCount = 1; LK.getSound('place').play(); currentPlateWidth -= overhang; var overhangPlate = new OverhangPlate(overhang, overhangSide, newPlate.color); overhangPlate.x = overhangSide === 'right' ? newPlate.x + newPlate.width / 2 : newPlate.x - newPlate.width / 2; overhangPlate.y = newPlate.y; plateContainer.addChildAt(overhangPlate, 0); newPlate.width -= overhang; if (overhangSide === 'right') { newPlate.x -= overhang / 2; overhangPlate.x -= overhang / 2; } else { newPlate.x += overhang / 2; overhangPlate.x += overhang / 2; } } var nextPlate = new Plate(currentPlateWidth); plateContainer.addChild(nextPlate); nextPlate.slide(); nextPlate.y = 2732 - plates.length * newPlate.height - newPlate.height / 2; nextPlate.colorIndex = plateColorIndex; nextPlate.updateColor(); plates.push(nextPlate); if (overhang <= 22) { newPlate.x = topPlate.x; LK.getSound('perfect').play(); bonusCount++; var bonusIndicator = new BonusIndicator('+' + bonusCount, newPlate.color); plateContainer.addChild(bonusIndicator); bonusIndicator.y = newPlate.y; bonusIndicator.x = newPlate.x; } if (plates.length > 17) { plateContainer.targetY += newPlate.height; } var newScore = LK.getScore() + bonusCount; scoreTxt.setText(newScore); LK.setScore(newScore); newPlate = nextPlate; } else { LK.getSound('gameover').play(); LK.showGameOver(); } }); var countdown = new Countdown(); game.addChild(countdown); countdown.countdown(); var gameStarted = false; LK.on('tick', function () { if (!gameStarted) { return; } for (var i = 0; i < plateContainer.children.length; i++) { var plate = plateContainer.children[i]; plate._move_migrated(); if (plate instanceof OverhangPlate && (plate.x < -plate.width / 2 || plate.x > 2048 + plate.width / 2 || plate.y > 2732 + plate.height / 2)) { plate.destroy(); } if (newPlate.x < -newPlate.width / 2) { LK.getSound('gameover').play(); LK.showGameOver(); } var topPlate = plates[plates.length - 2]; if (newPlate.x < topPlate.x + topPlate.width && !newPlate.hasOverlapped) { LK.getSound('slide').play(); newPlate.hasOverlapped = true; } } if (plateContainer.y !== plateContainer.targetY) { plateContainer.y += (plateContainer.targetY - plateContainer.y) * 0.1; } });
===================================================================
--- original.js
+++ change.js
@@ -239,15 +239,16 @@
font: 'Impact'
});
scoreTxt.anchor.set(.5, 0);
LK.gui.top.addChild(scoreTxt);
-// Add background image to the building zone
+// Add background image to the building zone, make it paler and darker
var buildingZoneBg = LK.getAsset('Arkaplan1', {
anchorX: 0.5,
anchorY: 1.0,
x: 2048 / 2,
y: 2732
});
+buildingZoneBg.alpha = 0.35; // Lower alpha for paler, darker look
game.addChild(buildingZoneBg);
var plateContainer = new Container();
plateContainer.targetY = 0;
game.addChild(plateContainer);