/****
* Classes
****/
// Mouse class for the cursor
var Mouse = Container.expand(function () {
var self = Container.call(this);
var mouseGraphics = self.attachAsset('mouse', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Assets will be automatically created based on usage in the code.
// RedDot class for the target dots
var RedDot = Container.expand(function () {
var self = Container.call(this);
var dotGraphics = self.attachAsset('redDot', {
anchorX: 0.5,
anchorY: 0.5,
width: 200,
height: 200,
color: 0xff0000,
shape: 'ellipse'
});
self.isHit = false;
self.on('down', function () {
if (!self.isHit) {
self.isHit = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
self.destroy();
}
});
});
// Star class for the background
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('redstar', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5
});
// Set a random speed for the star
self.speedX = Math.random() * 10 - 5;
self.speedY = Math.random() * 10 - 5;
// Add a method to move the star
self.move = function () {
self.x += self.speedX;
self.y += self.speedY;
// If the star goes off the screen, wrap it around to the other side
if (self.x < 0) {
self.x += 2048;
}
if (self.x > 2048) {
self.x -= 2048;
}
if (self.y < 0) {
self.y += 2732;
}
if (self.y > 2732) {
self.y -= 2732;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
var redDots = [];
function spawnRedDot() {
var newRedDot = new RedDot();
// Random position within the game area, accounting for dot size to avoid clipping
newRedDot.x = Math.random() * (2048 - 100) + 50; // 50 to 1998
newRedDot.y = Math.random() * (2732 - 100) + 50; // 50 to 2682
redDots.push(newRedDot);
game.addChild(newRedDot);
}
// Spawn a red dot every 0.5 seconds
var spawnTimer = LK.setInterval(spawnRedDot, 500);
// Set a game timer for 20 seconds
var gameTimer = LK.setTimeout(function () {
// Check the score when the timer runs out
if (LK.getScore() < 10) {
// If the score is less than 10, the player loses
LK.showGameOver();
} else {
// If the score is 10 or more, the player wins
LK.showGameOver();
}
}, 20000);
var mouse = game.addChild(new Mouse());
// Add stars to the background
for (var i = 0; i < 50; i++) {
var star = new Star();
star.x = Math.random() * 2048;
star.y = Math.random() * 2732;
game.addChild(star);
}
LK.on('tick', function (obj) {
// Update game elements if needed
// Update the position of the mouse to follow the cursor
if (obj && obj.event) {
var pos = obj.event.getLocalPosition(game);
mouse.x = pos.x;
mouse.y = pos.y;
}
// Update the position of the stars
game.children.forEach(function (child) {
if (child instanceof Star) {
child.move();
}
});
});
// Reset game state on game over
LK.on('gameOver', function () {
// Clear all red dots
redDots.forEach(function (dot) {
dot.destroy();
});
redDots = [];
// Reset score
LK.setScore(0);
scoreTxt.setText(LK.getScore());
// Restart the spawn timer
LK.clearInterval(spawnTimer);
spawnTimer = LK.setInterval(spawnRedDot, 5000);
// Reset the game timer
LK.clearTimeout(gameTimer);
gameTimer = LK.setTimeout(function () {
// Check the score when the timer runs out
if (LK.getScore() < 10) {
// If the score is less than 10, the player loses
LK.showGameOver();
} else {
// If the score is 10 or more, the player wins
LK.showVictory();
}
}, 30000);
// Show leaderboard on game over
console.log('Leaderboard: ', LK.getLeaderboard());
});